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The Cyclop Owl

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Posts posted by The Cyclop Owl

  1. 1 hour ago, AaronWIlson said:

    Now spell portal is once per turn I'm most likely trading them in for the cogs.  6 Fate points turn just form him will mean I will genrate upto 13 fate points a turn, which can mean a free herald turn one or horrors turn 2.

    The spell portal change will really hurt though.

    I think they've just killed the Portal. There's absolutely no way it's worth 60 points, and now the Vortex is a much better option.

  2. 1 hour ago, obmik1 said:

    Zaangor coven is 110, if you include skyfire and enlightened points that's 490. You can literally get another full strength  unit of zaangors for the points. 

    You get the mobility, you get a certain amount of control of the combat phase through enlightened and syfires’ Abilities, a CP, an artefact and their really good profiles.

     

    2 Tzaangor units might be an interesting list, but it’s a completely different playstyles..

    • Like 1
  3. 2 hours ago, obmik1 said:

    I really don't understand all the love for the cursling. So far I've proxied him once and stole cogs. Which is pretty cool but required dd because he literally gets no bonuses what so ever. Anything that we might want to steal from the opponent will likely need dd to either dispel or cast or even both.

    I think the blue scribes is auto include in any magic focused list. Their only issue is that they provide too many options. 

     

    I agree about the zaangor coven too. Units of 3 enlightened and skyfire aren't really worth their points so to field the battalion it's costing you almost 500 points for something that is very situational. Most things a block of 30 get into combat with turn to paste, I imagine you'd be lucky to proc the pile in twice and it probably wouldn't achieve much.

     

    Sorry for double post?

    On top of his dispell ability -which I agree is very situational - the Curseling offers the cheapest points/spells option for Tzeentch, which is what makes it an interesting include.

     

    As for the Tzaangor Coven, it was played by a member of the Swedish team during the 6 Nations and they seemed fairly happy with it, for its extra attack, for the bonus to wound rolls and apparently for the unit of 3 enlightened as well. That being said, the Skyfires are obviously not that good when only 3 are fielded.

     

    What I meant: I don’t believe there’s ever a reason to play a Tzaangor unit that’s not maxed because of the extra attacks, and with the bonuses to them as part of the Coven it’s even more obvious.

  4. 8 hours ago, obmik1 said:

    What does everyone think to the Midwest meltdown zeentch lists?

    Aosshorts Midwest meltdown

    Some interesting stats and house rules.

     

    Screenshot_20180722-070349.png

    Screenshot_20180722-070356.png

    The Witchfyre list is the only one I find interesting, but I really question running the Blue Scribes over the Curseling, in a list that only has 4 wizards and no Endless Spells.

    Also maybe I’m missing something but I don’t get why you’d run a Tzaangor Coven with only 20 of them, it makes no sense to me...

  5. Well now you have neither the Ogroid nor the Magister, who are your only two ways of tying up units turn 1, nor do you have the Soulsnare Shackles. As a result, fast armies like Ironjawz and Nighthaunt cavalry will kill you almost instantly.

    Why are you so intent on keeping Fateweaver? 

  6. 13 minutes ago, SleeperAgent said:

    What would you suggest in the Fateweavers place? I figured I'd buy extra Pinks because Ogroid can make more. 

    Ok I went with Shield of Fate thanks. 

    Ogroid has been updated, it makes brimstones. You need to get the FAQ, errata and updated warscrolls for an army like Tzeentch, because quite a few things have changed since the battletome.

    Considering your army's style, I would recommend dropping Fateweaver and the Skyfires (they're not that good when in units of 3) and bringing in a Magister, a Curseling and the Blue Scribes.
    Litterally all your units will be wizards for a nice total of 12 spells a turn, 13 with the cogs. That should also leave you a little room for more endless spells, and I'd recommend quickly summoning a herald of Tzeentch on disk to guarantee good summoning spaces.

  7. 7 hours ago, Geckilian said:

    Hi guys, I was hoping for some expertise since I've not played AoS2: Electric Boogaloo and in fact only had a couple of tiny games of AoS1.

    I'm planning a 1k/2k list for some escalation style play as I build and paint up the army, Realms of Chaos style (so everyone unique). For 1k points I have - Curseling, Tzaangor Shaman, Fatemaster, Magister, 3 Enlightened and 2 units of 5 Chaos Warriors with some points left over for a spellportal.

    To expand to 2k I was planning to add a Lord of Change and Geminids, which gives me 580 points to play around with. Since I'm light on bodies I was thinking possibly 30 Tzaangors and maybe some screamers to fill out on points and hunt small stuff, go for objectives and so on.

    My main question is concerning the Tzaangors - since they're effectively the same points as Chaos Warriors, what would the preference between the two be? Would 30 Warriors or 30 Tzaangors be more useful? I'm not super competetive and the army is mostly a modeling project for me, but it'd be nice to go for the more useful choice if I'm going to spend time converting 30 of these guys. The other choices would of course be going for cheaper and more numerous Acolytes or even Marauders in either half of the army, or even just going for 3 units of pink horrors and dropping the screamers and possibly geminids.

    Any recommendations would be appreciated, cheers!

    30 Tzaangors is a very, very powerful unit.

  8. 11 minutes ago, TheOtherJosh said:

    If you don’t mind the curiosity, how are you handling the magnetizing of the Skyfires? That sounds like it could be fun... (or insane ... I haven’t determined which.)

    Actually I fully built the Skyfires previously, and so I had to start from there. I cut the lances of the Enlightened from the sprues and made them all one handed. From there I figured how to connect the Skyfires bow arms with the lances, used heat on a blade to get a decent clean cut and started drilling very small holes before I went bigger. The magnets I have are 3x2mm, and they sometimes protrude from the arms, so I might have to come up with a greenstuff patch to hide them properly. I hid the connection in the wrists and elbows, so that it doesn't matter if there's a slight imbalance in the alignment.
    To keep the Skyfire build clean, I've cut the engaged arrow at the feather, very close to the hand with a heated blade. 

    As for accessories, so far I've left the quivers, I don't know that I'll go crazy and fully magnetise every piece of kit. Timewise, it's taken me 3 hours to do 3 of them last night. To be honest, the result is quite satisfactory.

  9. 1 hour ago, Korvak said:

    Hey all, new to Tzeentch here. Got an upcoming local 1250 point tournament, and am contemplating picking up the Battleforce box to start a Tzeentch army.
    Looking for feedback on this list, do people think it would perform well in matched play?

     

    Alter-kin Coven - 1250 points - Realm: Hysh

    Curseling, Eye of Tzeentch
    General
    Trait: Magical Supremacy
    Spell: Bolt of Tzeentch
    Artefact: Souldraught

    Tzaangor Shaman
    Spell: Shield of Fate
    Artefact: Lens of Refraction


    Kairic Acolytes x20

    Tzaangors x10

    Tzaangor Skyfires x6


    Alter-kin Coven Battalion

    1250 points exactly.

    The awesome thing about that box is that if you magnetise your Skyfires/enlightened, the amount of combinations and battalions possible in there is huge. At this point, literally nothing is bad in that box.

     

    As for the list, Tzaangors tend to underperform when you only play 10, as they get bonus attacks the bigger the unit becomes. 

    I played a 1k point version of that list for a while, I was too new to have success with it but I remember Alter-Kin being very underwhelming.

  10. 2 hours ago, Garxia said:

    You're right about this.

     

    General strategy more or less is deepstriking the Knight of Shrouds, Spirit Torment and both Bladegheist units where needed.

    Last deepstriking unit would be Spirit Hosts or Hexwraiths depending or if needed.

    3 mages (Soul Trap, Shade Mist and ¿Lifestealer?) because magic will be prevalent in this edition.

    Dreadblade Harrow is just so useful, needed to pick some far away objectives or to help where needed.

    Spirits Hosts for mortal wounding and beeing annoying, Hexwraiths for their mobility.

    And the blob (or blobs) of Chainrasp to hold home objectives.

    Didn't get any endless spell because I find more useful to have the extra CP for teleporting shenanigans.

     

    On another note, what do you all think are the best nighthaunt spells and artefacts?

     

     

    I believe you can't deep strike your general.
    As for the spells and artefacts, I would say Soul Cage, Shademist and Lifestealer as well as Midnight Tome, Beacon of Nagashizzar and Pendant of the Fell Wind.

  11. 4 hours ago, Tip4Tap said:

    So before AoS 6 Nations I was toying with some lists and came up with something that was similar to a list taken by a Swedish player. It had relative success with the team taking second.

    The list he fielded looked like this:

    Leaders
    Curseling, Eye of Tzeentch (160) - General
    - Trait: Magical Supremacy
    - Artefact: Souldraught
    - Lore of Fate: Bolt of Tzeentch

    Tzaangor Shaman (180)
     - Lore of Change: Unchecked Mutation

    Lord Of Change (380)
    - Artefact: Wellspring of Arcane Might - Lore of Change: Tzeentch's Firestorm


    Battleline
    10 x Kairic Acolytes (80)
    - 7x Cursed Blade & Arcanite Shield - 3x Cursed Glaives
    10 x Kairic Acolytes (80)
    - 7x Cursed Blade & Arcanite Shield - 3x Cursed Glaives
    30 x Tzaangors (480)
    - 6x Pair of Savage Blade
    - 12x Savage Greatblade
    - 12x Savage Blade & Arcanite Shield
    Units
    3 x Tzaangor Enlightened (160)
     3 x Tzaangor Skyfires (220)
     
    Battalions
    Tzaangor Coven (110)

    Endless Spells
    Balewind Vortex (40)

    Geminids of Uhl-Gysh (40)

    Umbral Spellportal (60)
     Total: 1990 / 2000

    Im not completely sold on the list. I still think the Kairic Acolytes are very weak and with only 3 skyfires/Enlightened the list may lack damage if the 30 Tzaangors are killed. I also think the lack of bodies on the table might be an issue.  Also I’m not 100% on the lord of change I’m not convince he’s worth 380 points. 

    This list is also heavily countered by engine spam and was beaten turn two by Darren Watson’s Seraphon list. However, I think the next FAQ will fix that.

    So what do you guys think?
     

    Actually I got him to comment on the 6 Nations list thread, and I think the list might be rather solid. The Skyfires are only giving support and they’ll be somewhat unreliable, but the list itself is quite appealing to me because of the 30 murderous tzaangors running and charging through the field. 

     

    If you want more in-depth analysis, head to that thread.

    • Like 1
  12. 1 hour ago, Nevar said:

    Yes, but the Ruler of the Spirit Hosts is d3 models not wounds, so returning 1-3 Spirit Hosts is far more attrition effective than 1-3 Grimgasts.  Likewise Olynder's ability is models as well.  Both of those are best used on Spirit Hosts.

    Olinder can't take Ruler of the Spirit Host though, and her command ability can only be triggered if she is the general. So it's just impossible to combine both.
    I think I might stick to my cavalry list on page 22, at least it'll be original.

  13. Next question: how did you fare in terms of mobility to contest the objectives?

     

    I’m torn between a sturdy Olinder+ Spirit Host list or a cavalry battalion as the base for my army, with Reikenor...

  14. 5 minutes ago, Bashpan said:

    so which rules then should be used? even the warscrolls in spanish are wrong so i should use the english rules until they faq this?

    Use the English rules 100%, they're the original after all...

  15. 13 minutes ago, Inferno said:


    Can I always choose it as additional Artefact (on top of first army one)? Or is just additional option for normal artefact? 

    It's an additional option for a normal artefact. 

  16. 1 hour ago, misthv said:

    — Lady Olinder, 240p

    — Lord Executioner, 80p

    — Spirit Torment, 120p

    — 20 Chainrasp Horde, 160p

    — 3 Spirit Hosts, 120p

    — 3 Spirit Hosts, 120p

    — 5 Hexwraiths, 160p

    I'd say, lose the Hexwraiths and add a Guardian of Souls. They're the only fast unit in your list, and Hexwraiths absolutely need support - and possibly 10-man units - to survive the initial blows.
    Just for fun, here's the list I'd move on to for 2000 pts,  I had it in mind before I settled on the Deathriders:

    - Lady Olinder 240p
        - Soul Cage
    - Kurdoss Valentian 220p
    - Spirit Torment 120p
        - Pendant of the Fellwind
    - Guardian of Soul 140p
        - Lantern of Nagashizzar
        - Spectral Tether

    - 3x6 Spirit Hosts 720p
    - 2x20 Chainrasps 320p

    - 2 Chainghasts 80p

    - The Chainguard 120p

    - Æthervoid Pendulum 40p


    Total: 2000pts
    Wounds: 122

    MWs all day everyday, designed to resurrect battleline left and right and re-roll mountains of dice.

    • Like 2
  17. 3 hours ago, Nevar said:

    Is having units of 10 hexwraiths excessive? Kind of reasoning to make the units harder to take out. So you get the most out of your 'return d3 models' abilities. I can't comment on Reikenor as I forgot what he does ?

    Grimghasts seem super good so a block of them would certainly be ace.

    Reikenor is a great anti-horde profile that can also pack a punch against small heros. 

    So, let's try to reverse engineer this. The 2000pts list woud look something like this


    Heros
    - Reikenor the Grimhailer 180
        - Spirit Drain
    - Knight of Shroud on Steed 140
        - General
        - Ruler of the Spirit Host
    - Guardian of Souls 140
        - Spectral Tether 
        - Lantern of Nagashizzar
    - Dreadblade Harrow 100
        - Midnight Tome
        - Soul Cage

    Battleline
    - 30 Grimghast Reapers 360
    - 10 Hexwraiths 320
    - 10 Hexwraiths 320

    Others
    - Black Coach 280

    Battalion
    - Deathriders 130

    Endless Spells
    - Prismatic Palisade 30


    Total: 2000 points
    Wounds: 105


    Well, I guess we have a template for the Nighthaunt elite army...

     

    • Like 1
    • Thanks 2
  18. 1 hour ago, Mikeymajq said:

    That sounds like a real fun list, and will look awesome on the table. But that model count has me worried. Gotta br real careful not to get thr hexwraiths completely wiped out or it's gonna be trouble. I think maybe the cost of the black coach is a tad high for a 1k pts game. Added with the points for the battalion and there's not much left. 

    I can only agree, which is why I'm also trying to find a way to start from the other end. This list will definitely be part of a 2000 points list, but I don't quite know how to approach it. 
    At the moment, I'm thinking Grimghast Reapers, because of their speed and ability to murder hordes -- which would be the direct counter to the Deathriders.

    Reikenor the Grimhailer 180

    Guardian of Soul 140

    30 x Grimghast Reapers 360

    How would you finish this list for 1000pts?

    • Like 1
  19. 3 hours ago, Nevar said:

    2.)  Ruler of the Spirit Hosts returns 1d3 models, perfect for a mKoS and his Hexwraiths, or a KoS and some Spirit Hosts.

    3.)  Black Coach also returns d3 models not wounds, making it ace in the Riders battalion.  mKoS and the Black Coach can return 2d3 Hexwraiths to the battle.

    That's really cool, and it might push me over the edge to playing the Deathriders in 1000 points game. They're still gonna be fragile, but at least they have strong come back mechanics if they get mauled a bit. 

    Knight of Shroud on Steed 140
    - Ruler of the Spirit Host
    - Slitter

    Dreadblade Harrow 100
    - Midnight Tome
    - Soul Cage

    5x Hexwraiths 160

    5x Hexwraiths 160

    Black Coach 280

    Battalion: Deathriders 130pts

    Total: 970

     

    What do you guys think?

     

     

  20. 3 minutes ago, Waren said:

    Hi guys ! I saw Many players being dissapounted by the lord of change. But i found it awesome with the new command abilities system. 

    Keep 100 point in your army and you have a +2 bonus during 2 turns (+1 for others) for all your cast 18inches around, combined with the blue scribe that's awesome

    You’re now investing 480 points in your LoC, for two spells and a bonus to cast. In terms of sheer stats, it is wayyyyyyy better to take 3 Curselings for the same price, and acquire 6 spells/dispells.

    The LoC’s spells is absolutely awesome, but for that price it’s just not worth it, the gaunt summoner has become a much better option.

    • Like 1
  21. 6 minutes ago, Neck-Romantic said:

    Alright, here goes for a list...

    (Anvil)

    6x Spirit Hosts

    6x Spirit Hosts

    Spirit Torment - 120

    Mortarch of Grief - 240

    (Hammer)

    20x Bladegheists - 360

    Spirit Torment - 120

    Guardian of Souls - 140

    2x Chainghasts - 80

    Knight of Shrouds on Ethereal Steed

    12x Myrmourn Banshees - 210

    (If points allow either a second chunk of Bladegheists or Mourngul)

    You only have two battleline units in there...

    PS: apart from Miniwargaming and Guerilla Miniature Gaming, anybody has battle reports to share?

  22. 1 hour ago, AverageBoss said:

    Maybe I will go with something along the lines of:

    Guardian of Souls - 140
    Guardian of Souls - 140
    Knight of Shrouds on Steed - 140
    Spirit Torment - 120
    Dreadblade Harrow - 100

    Hexwraiths x5 - 160
    Hexwraiths x5 - 160
    Chainrasp Horde x20 - 160
    Grimghast Reapers x20 - 280
    Myrmourn Banshees x4 - 80
    Chainghasts x2 - 80
    Black Coach - 280

    Deathriders - 130

    Soulsnare Shackles - 20

    1990/2000

    I absolutely love that list! The only point I’m trying to tweak is:  5 hexwraiths per unit is easily deletable before you’ve had a chance of healing.

     

    Black coach + deathless riders = YESSSSSS

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