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Slayerofmen

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Posts posted by Slayerofmen

  1. 1 hour ago, NauticalSoup said:

    You're gonna need to source that claim, cuz it seems pretty far from reality. By all reports, GW essentially doesn't playtest. When testing outside the design team does occur it seems very little if any feedback makes it into the release product save for FAQ/errata-type cleanup. There's also the very obvious change in vision and design goals that shift from book to book across an edition from the ground up in army design. Broad cross-book mechanics like purity rules or core seem to have a different concept of their ideal use as the edition develops which shouldn't happen if the armies were designed at the same time.

    Most importantly, there's absolutely no way the design team has the excess capacity to front-load that amount of material at the start of an edition cycle. Just look at the amount of piecemeal supplements designed for old rulebooks from the previous edition which are released years into the current edition cycle.

    No, they're flattening their development resources across the life of an edition, because GW is a business and they run all their projects with the aim of keeping up a release schedule. There is literally no benefit from their perspective to building a codex then sitting on a finished product for two years before it's time to release it when you could start that work eight months before and finish it just in time to send it to the printers.

    They do in fact play test externally for 40k that's why a large amount of change that comes to the game are so similar to the way the US events handle events and adapt the game a good chunk of their play testers are there. The core foundation of 9th was built on ITC scoring principals 

     

     

  2. 5 hours ago, commisarh said:

    Lets say you somehow manage get put in charge of changing AOS and allowed to make any changes you wanted to the game. (Warscrolls, core mechanics, changes phases, etc.) What would you add/change about the game? Personally the changes I would make would be:

    1. Debuff individual character units and remove certain lesser hero units (e.g. Exalted Heroes of Chaos, Cain Wraiths, all the Stormcast Knights, every beatstick character) HOWEVER let the ones removed them join units of roughly the same type (foot, Calvary, etc) as a unit upgrade (e.g. Exalted Heroes of Chaos joining a group of Chaos Warriors) and allow leader units to take a bodyguard unit (e.g. a Chaos lord with a group of Chosen around him). This not only make Herohammer less powerful, allows you to make units more unique and reduces the amount of heroes certain factors have, reducing redundancy)

    2. Make unit facing matter. Each unit would have a 'face number' from 1 depending on how disciplined they are in the lore (Clanrats and other chaff= 1, Liberators and other well trained units = 3, Paladins and other elite units = 3) and each unit will have 4 sides, resembling a square. At the beginning of the game both players will have to state which of the four direction their unit if facing equalling their face number. (e.g. Clanrats can say they are facing forward, Liberators can say they are facing forward and the left, Paladins can say they are facing forward, left and backwards). At the beginning of each movement phase, the player whose turn it is will be able to change the facing of each unit. If the unit is charged, shoot at or attacked by another unit in a direction they are facing they will receive +1 save and, if successfully charged, all models that would be in range of the charged unit will be able to make one, and only one attack immediately. If they are charged shot at or attacked in a direction they are not facing the suffer -1 armour and bravery. This not only make flanking and manoeuvring more important, making unit such as Calvary and deep strikers better, make board control more important and make positioning more important.

    What do you think of these changes? Would would you do if you were in charge of designing AOS?

    Currently not playing 3rd but this just sounds like you want to play old warhammer, you are describing a rank and flank game

  3. The core game systems themselves, lend themselves to a more analogue "just win not fat" style of play V old editions

    Was the wizarding hat on a goblin warboss a good idea? No... was the outcome hilarious....always. no days items aren't funny bad they are either used or just so bad they aren't even funny bad. Which comes down to how the games themselves work

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  4. From at least a personal point of view matched play is always just the fastest way to "get a game" whether the outcome of the game itself feels like I got a game that's up for debate. 

    Narrative us always something I want to do but never get to. 

    From a game design standpoint it makes a lot more sense to build the game to match play then just remind people that they don't NEED points and army structure to play the game, they did this in 6,7,8 fantasy and I actually played a heap if narrative in those days. AoS1 was great for some maybe many but it is a telling factor that they have put so much effort into putting those structures in that maybe a no structure format doesn't suit the masses.

     

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  5. 7 hours ago, Landohammer said:

    So basically like Sisters of the Watch? 

    We are approaching a point of imbalance in the game where the community needs to get involved. Kroak, Sentinels, Hearthguard, Fly High, Flamers, Snake Ladies and Eels need immediate action. 

    20% temporary point hike on the named units until a FAQ hits. We did it before with Swedish comp and we can do it again if necessary. 

     

    The game needs a Swedish comp like old times, you want to take broken BS you can but there is a penalty 

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  6. Barring having to pay an extra 100 dollars after the exchange rate from UK to aud to buy a mega giant my position is less about the price and more and the book feeling lacklustre, AoS has too many examples already of books coming out with what id argue is bare minimum for them. It should have hit with more unit choices

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  7. Coming from the view of AUD pricing its just shy of 1000 dollars to start the aemy if you take three big bois and there is still no battle line in there, now do other armies end up costing that much? Sure but you can at least play a smaller game or build up the force i just don't feel you can do that with SoB.

     

    Imagine walking into a GW picking up the book thinking its dope getting psyched then turning around to buy a model for it. Its a far cry from buying a box of snake ladies or some skeletons

  8. Upset that it took ten pages for someone to reference the shawshank redemption.

    My only real issue with AoS outside of some glaring rules issues is that I can't connect to any of the characters they created for it, nothing I read makes me want to go find out more.  In contrast to that when I read my first snippet about nagash I went and found out everything I could and followed it all the way through

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  9. I little bit of a click bait-y title but I thinking maybe they forgot to hit record on the real episode 82 lol.

    Start of episode 81 Russ said that the ogre book episode was on the way and ogre players shouldn't be worried now ep 82 has come out it's feeling like maybe they skipped the book on purpose..... 

  10. The worst part about the faction dice and even the last crop of marine dice for 40k is that the specialist games dice sets look gorgeous ie lotr mordor and rohan dice or are easy to read and great looking ie aeronutica imperialis dice. 

     

    There is no need for the pipless garbage

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