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Undeadly

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Posts posted by Undeadly

  1. So, is anybody else curious on how they might balance Kurnoths with Scythes and Spite Revenants? Both seem a little left behind in comparison to other units, specifically sword Kurnoths. Do you think they might redo their Warscrolls, or simply just change points further?

  2. 8 hours ago, Lhurgoyf said:

    Hey I noticed the exploding 6s allegiance ability doesn't effect all attacks profiles equally. An attack that hits on 3s&4s and an attack that hits on 4s&3s normally both do .333 dmg per swing. However with the slaanesh buff the 3s&4s deals .416, and the 4s&3s attack deals .444. It isnt a huge difference, but it adds up over time.

     

    Unfortunately most of the slaanesh book is on 4s to wound. Are there any good units out there with 3s to wound that can be a part of a Slaanesh army? I found Chaos Warriors with greatblades, and Chaos Knights with spears, but if anyone has other ideas I'd love help brainstorming. Alternately, any wizards with a +1 to wound buff would find their spell amplified by an allegiance to She who Thirsts. Are there any buffs like that in StD or BoC?

    Fiends and Seekers for starters; both are pretty good.

  3. 10 minutes ago, themortalgod said:

    I think you would be hard pressed to get value out of him to justify his cost. The Reaper Blade seems cool but statistically, it isn't anything special. Normally that Lord does ~2.6 damage. With a reaper blade swing, he does about ~3.0 so a slight increase. The big difference is the Reaper Blade is all or nothing so sometimes it will be awesome, sometimes it will be horrible. On average it won't do much more tho. For 20pts more you get a Daemon Prince who can fly, has more wounds and does ~5 damage depending on weapon options and enemy targetted. 

    Yeah, that's the other thing that seems pretty good in lower level games; A Daemon Prince with Silverslash or some other combat buffing artifact could really be good. I just wish they left us the Lord of Slaanesh on Daemonic mount; that super fast move and fight again stratagem could have been awesome for light Hero sniping.

  4. Anybody seeing some use of Mortals in their army? I've been thinking about maybe bringing a Chaos Lord as a way to get some more DP through his Reaper Blade, but the fact he doesn't get Locus nor does he really have any buffs, it makes it hard to pick him. However, only being 20 points more than a herald does kinda make him tempting.

  5. 13 hours ago, Axter said:

    Hey guy, what do you think it's better? 20 revenants or 30 reaper? I have a tournent sunday and i'm tryng to make a list but still do not know what to do...

    Funny enough, I also have a tournament on Saturday; not in Texas, I presume?

    Either way, I decided to go with both; 20 Grimghast for some front line brawling and horde decimation, and 20 Revenants for some sneaky tactics and back lines sundering. They do pretty different things, although I would recommend packing something capable of battering down larger targets. 

    For that, I am having troubles with choices; Which is better? Lady Olynder, or 8 Myrmourn Banshees with a Vampire Lord for the plus +1 attack? I am already running Reiknor and a GoS, and a big blog of spirit hosts, but I am trying to find a good heavy hitter. 

     

  6. On 4/9/2019 at 4:14 AM, Tropical Ghost General said:

    So I stopped playing ghosts for a while. Hit the hobby wall (after doing pretty much only playing AoS and just bedsheets for nearly a year!!). So had a break around Christmas, as life and work stuff got in the way. I used the new year to start a new army and picked up FEC to complete my Death collection, then the new book came out and it was great. I played in a little 1k tournament and won but felt guilty at how gross FEC were and so refused to play them in friendly games, instead picking my ghosts back up again. Had some friendly games and it re-ignited the passion for the spooks. So what has been going on for ghosts in the last 3-4 months? Has anyone discovered any new gross stuff that I should be aware of?

    Well, the biggest news is that Nighthaunt got a pretty nice  buff in the form of Errata for the Soulcage spell; instead of just forcing the enemy to select the targeted unit last out of their activation, it now makes the unit fight deadlast after everything else has fought. Makes it much easier to get off and use. 

    Other than that, not much has changed in Nighthaunt itself; Grimghasts are still good, Glaivewraiths are still rather poor. Really, its just been mostly other armies changing things up. I've seen some success with use of Execution Horde and the Banshee battalion though. 

    • Like 1
  7. I'm thinking about jumping back into my Idoneth Deepkin army after having sold most of it off prior, due to me botching my first paint jobs on the Eels and Thralls. Currently, all I have right now is the Gloomtide shipwreck, an Akhelian King/Volturnos, a Tidecaster and the book itself.

    My first thought is that I would like to try something featuring the lesser used units of IDK, primarily the Reavers and the Leviadon; I know for certain that I do not want to touch Thralls what so ever, since they are far too fragile, both game and model wise.

    Eels are something I might have some interest in later, but they are not necessarily something I want to entirely go all in on.

    Currently, I just to want to build to 1000 points, so that I can get the army done and have an Order army. 

    For my first list, I was thinking something like this:

    Allegiance: Idoneth Deepkin
    - Enclave: Fuethan
    Akhelian King (240)
    - Artefact: Terrornight Venom 
    Isharann Tidecaster (100)
    - General
    - Trait: Lord of Storm and Sea 
    - Lore of the Deeps: Tide of Fear
    10 x Namarti Reavers (140)
    10 x Namarti Reavers (140)
    Akhelian Leviadon (380)

    Total: 1000 / 2000
    Extra Command Points: 20
    Allies: 0 / 400
    Wounds: 48
     


    The idea is that I want to fluff them out as a bit of a poorer Enclave, that has created its home in a Ghur ocean,  hidden in a massive graveyard of shipwrecks. 

  8. So, I'm scratching my head and trying to devise a decently competative Nighthaunt army, designed around a balanced army list. This is what I have so far; the general idea is to lock down an objective or forward position with the Execution Horde and Lady O, using the spirit hosts as a bunker. The Chainrasps are there to hold the front lines and screen, while the Grimghasts and Reiknor are the heavy hitters.

    Allegiance: Nighthaunt
    Mortal Realm: Hysh

    Leaders
    Reikenor the Grimhailer (180)
    - Lore of the Underworlds: Shademist
    Lady Olynder, Mortarch of Grief (240)
    - Lore of the Underworlds: Lifestealer
    Lord Executioner (80)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Lens of Refraction 
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Soul Cage
    - Infernal Lantern (Artefact): Wychlight Lantern

    Battleline
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    30 x Grimghast Reapers (360)

    Battalions
    Chainguard (120)
    Execution Horde (100)

    Total: 1900 / 2000
    Extra Command Points: 4
    Allies: 0 / 400
    Wounds: 121
     

  9. Can anybody explain why people seem so upset about Courtiers being built out of the Crypt Horrors box? Looking at the Warscrolls, it almost seems like you'd want two Crypt Haunters, considering their Regen ability. The extra one could be built as a Crypt Flayer Courtier, since thats a pretty decent assassin, and syncs well with the Ghoul King's summoning ability.

    • Like 1
  10. 23 minutes ago, Nevar said:

    I would be willing to pay the current price with current stats and no changes for Glaivewraith battleline.

    Their largest downside is they compete with much better units.  If they were BL I could even consider throwing their battalion on the table without much hesitation.  As they are, my question to myself is always, "Why not Bladegeists?"  "Why not Hexwraiths?" "Why not a Cairn Wraith?"

    Eh, the problem with their current price is that even if they were BL, they'd still be more expensive per model than even Grimghasts and the exact same price as Bladegeists, while not really possessing all the things that Bladegeists have going for them. Their weird 4 model count also really hurts them; if they were 5 for 60, I would be okay with them.

  11. 31 minutes ago, Nevar said:

    They could literally just make Glaivewriaths battle line and i would consider them more.

    A battle-line 'tax' that can fall back and charge mixed with Bladegeists could be an awesome army.

    This so much; If they were a BL option, and a bit cheaper, maybe 40 points, they would find an actual role inside of a Nighthaunt army. I still wish they had some sort of rule to represent how they are spectral hunters that track and kill those who have angered Nagash.

     

  12. 2 hours ago, Neck-Romantic said:

    Its kinda frustrating with the missed opportunities with the book imho.

    Dreadblades synergizing with KoS/Reikenor better (if theyre teleporting they arent receiving their melee bonus)

    Tomb Banshees interacting with myrmourns/harridans to make up for their lackluster warscroll

    We seem to have a lot of units vying for the exact same battlefield role; with harridans and bladegheists trying to compete with vanilla reapers for point efficiency, repeats like Glavewraiths and Bladegheists being nearly identicle in stats and overall purpose, and units like Chainghasts that seem like they are designed to do multiple tasks but rarely succeed at any of them.

    Hosts, Hexes, Chains, Bladegheists and the Mourngul all feel overcosted as well to different degrees.

    I would say that our Ethereal save; while versatile, is being weighted a bit too hard when factoring our points values for the army.

    Anyone feel similarly?

    I personally think that Nighthaunt, while still being a book with a lot of thought put into it, was a bit of a rushed process in the rules department. A lot of things in the Nighthaunt book and army range feel very strange.

    Both Harridans and Bladegeists all have a box that produces 10 unique models, but Grimghast boxes have 2 sets of the exact same sprue; this means for each box, you'll have two identical Grimghasts, or 6 of the same model in a horde of 30. The fact we also get 4 GG in the Soulwars boxset really makes me think that they were going to use GG as a 5 man squad, rather then the horde unit we have today.

    Glaivewraiths also feel very disconnected from their lore given; instead of a group of slow drifting, but lethal assassins that hunt their foes, we get a skirmisher unit.

    For the Lord Executioner, we seem to have a lot of ways to buff his wound, and get that +2 damage. GoS, Artifacts, even his own battalion seems built around it, but yet it was fixed to a 6, and even stranger, his Soul Wars profile actually does have him at a 6+.

    • Like 1
  13. How is everybody feeling about Drops? As a Nighthaunt player, I'm having a rough time getting a army down to less than 5 drops, and honestly, I am feeling a little skeptical towards battalions in general; How often do you run battalions, and which ones? 

  14. Just finished two games, and so far, Spirit hosts have been very, very impressive in both games, and they have found a place in my list; They have proven to be a very staunch unit that will simply not die when supported. 

    First game was against a fellow Nighthaunt player, and they survived both a Bombardment from Lady O and Reiknor. By the end of turn 4, out of 9 Spirit Hosts, 1 still remained, which was rather impressive; they were supported by a Black Coach in that scenario. 

    Second game proved them even more so, as two units of 3 model strong Spirit Hosts were able to hold up both a Tree Lord and Durthu, while bringing them down a tier after the first attack.  They continued to hold the enemy until about turn 4, when Durthu finally got 2 attacks in and rolled a 11 for damage. In this scenario, they were supported by a Lord Executioner/w Lord of Geists. But still, very VERY impressive!

    My only question is, should I bother keeping Execution horde? Or should I drop the Executioner, give the LoG trait to another hero, and mob the Hosts into one unit?

    4 hours ago, ianob said:

    I can’t remember if I gave a top x specifically, but in a nutshell my top leaders are the GoS (both), KoS, and Reikenor depending what your army is doing. Spirit Torment is also good and Arkhan is a great ally too.

    I would really love to hear your opinion on why the Spirit Torment and KoS(On steed, correct?) are good. I'm trying to figure out to play Nighthaunt are, as well as getting a hold on how to properly play them. I also have a problem with playing Nighthaunt offensively; mainly, I can't seem to kill units to claim objectives. I feel like Reikenor or Olynder would be a great source of damage, and help actually do damage.  

  15. So I'm going to be leaving this list here for some critique and feed back, but in general, I have a good feeling about this list! Basically, the idea is to use Grimghasts to take a enemy objective, than throw down Olynder+Execution Horde to hold it. Reiknor is there to support the Grimghasts by throwing down MW's on tougher foes, as well as by giving them Deathless Spirits and Mystic Shield for those re-rolls. He will also be casting Chronomatic Cogs when necessary, and than hopefully being healed by the Spectral Tether on the GoS. 

    The Executioner will be getting the midnight tome to help throw some magic around and dispell enemy spells that target either him or Lady O. He is the general for the Lord of Geists ability, which helps him keep up the Spirit host bunker that he and Lady O will be deployed in. My only concern is that the Spirit Hosts wont be very tough in 3 units of 3, but thats what ever. He himself is a very hard ****** to kill, as he will be sitting on a comfortable -2 to hit 4+/6++ for regular wounds and a 5+/6+× against MW's.  Spells and artifacts are what is the most contested in my list, but I wouldn't be opposed to maybe dropping the cogs and downing the reapers to 20, in order to get a spirit host up to 6 models instead of 3.

     

    Thoughts?

     

    Allegiance: Nighthaunt

    Leaders
    Lady Olynder, Mortarch of Grief (240)
    - Lore of the Underworlds: Lifestealer
    Lord Executioner (80)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Midnight Tome 
    Reikenor the Grimhailer (180)
    - Lore of the Underworlds: Soul Cage
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Spectral Tether
    - Infernal Lantern (Artefact): Wychlight Lantern

    Battleline
    30 x Grimghast Reapers (360)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)

    Battalions
    Chainguard (120)
    Execution Horde (100)

    Endless Spells
    Chronomantic Cogs (60)

    Total: 1960 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 121
     

  16. 21 hours ago, Nevar said:

    The main question becomes... would you want to pay the points for the Executioner and the Battalion?

    Also... are you wanting to pay those prices for the Spirit Hosts when there are Chainrasps and Grims out there.

    I will be using it in an upcoming Path to Glory, mainly because I wanted to make a 'fun list' and Spirit Hosts coupled with RotSH will make the starting warband more survivable early in the campaign.

    I think the problem with the Executioner and his battalion is not that they are bad, just that they have far better things competing with them.

    Honestly, I'd say the competition between Chainrasps and Hosts is pretty equal, considering they do different things and have different roles. The fact that one unit is 3 wounds on a 4+, with 3 models per unit vs 1 wound on a 5+ with 10 models per unit automatically makes them different enough to argue over.

     

    Although, I am in the camp of NH players that don't think Grimghasts should have ever been Battleline in the first place, nor do they really make sense to me as a troop style unit.

    • Like 1
  17. Question: How do you feel about the Execution host? On one hand, it does feature a rather weak 5 wound hero and a mediocre effect, but on the other, it does fill our BL needs in one go, and gives us another artifact, while making the Lord Executioner rather tricky to kill.

  18. Hey ya'll, looking for a little feedback on this list; I thought I'd drop it off here, before going out.

    Allegiance: Nighthaunt
    Mortal Realm: Shyish

    Leaders
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Soul Cage
    - Infernal Lantern (Artefact): Lightshard of the Harvest Moon
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Lifestealer
    - Infernal Lantern (Artefact): Beacon of Nagashizzar
    Knight of Shrouds on Ethereal Steed(140)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Midnight Tome 

    Battleline
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)
    20 x Grimghast Reapers (280)

    Units
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)
    4 x Chainghasts (160)
    12 x Myrmourn Banshees (210)

    Battalions
    Chainguard (120)
    Shroudguard (110)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 116
     

  19. Lets see if we can fix Glaivewraith's; 

    Marked for slaughter:
    When setting this unit up, you may select an enemy unit; all attacks made by this unit against the marked unit have a damage characteristic of 2. If the marked unit is destroyed, you may select another.

    Would this make Glaivewraiths useable? I feel like it would give them a better role as squishy hero/Warmachine/Shooting unit killers and give them a seperate identity from Bladeghiests.

    Thoughts?

    Another thought is that the Drummer should let them re-roll failed charges, or give them an additional 3 or 2 inches to their charge.

  20. 39 minutes ago, dmorley21 said:

    The more I hear stuff like this, the more I think that the "support" heroes aren't truly worth it when you could just get more troops. I'll still always take a GoS and Reikenor, but I'm really not sold on any other characters at this point.

    Eh, I see the support heros as having some value, and I would class the Mounted KoS as a more combat focused hero when properly built. I usually give him the Balefire blade, giving him a reliable 3 damage; when properly paired, he can be rather deadly for a 120 point model. Plus, his buff can be a massive bonus to pretty much any unit. 

    Spirit Torment has impressed me more as a Chainrasp baby sitter, more than anything else, but he's good to have around. That 2" range lets him help fend off enemies that get clogged with the rasps.

     

  21. Just ordered Garkorr, and I will most certainly be using her as a Knight of Shrouds; I want to run Reiknor, but under a different name, as the fluffy leader of my army. I also plan to try and buy a KoS head and stick on Reiknor, because those bat-wing helms are the bee's knees.

    • Like 1
  22. I'd thought I'd post this here while I do some theory crafting. Based off the Deathmarch list used in LoS, this is a list designed to emmulate it, while adding in a heavier hammer; specifically, the Grimghasts and 2 VLoZD.

     

    While certainly not as punchy as a pure LoB and VLoZD list, nor as fast as a Deathmarch LoS list, I feel like the offensive potential and ability to engage quickly from multiple vectors could prove to be intresting. Although I am so tempted to drop 5 BK or 10 grimghasts to get that lovely OD Necromancer to synergize with the Cloak VLoZD.

     

    Allegiance: Death
    Mortal Realm: Ulgu
    Vampire Lord On Zombie Dragon(440)
    - General
    - Deathlance & Shield & Chalice
    - Trait: Unholy Impetus 
    - Artefact: Chiropteric Cloak 
    - Lore of the Vampires: Spirit Gale
    Vampire Lord On Zombie Dragon(440)
    - Deathlance & Shield & Chalice
    - Artefact: Doppelganger Cloak 
    - Lore of the Vampires: Amaranthine Orb
    Wight King with Baleful Tomb Blade(120)
    - Mount: Steed
    10 x Skeleton Warriors (80)
    - Ancient Blades
    10 x Skeleton Warriors (80)
    - Ancient Blades
    10 x Skeleton Warriors (80)
    - Ancient Blades
    10 x Black Knights (240)
    5 x Grave Guard (80)
    - Wight Blades & Crypt Shields
    20 x Grimghast Reapers (280)
    Deathmarch (160)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 108

  23. Yo, whats happening my ghosts and ghouls? Undeadly coming back at ya with a new list for a 2000 ppint tournament coming up in November. This current lost is a transmutation of my prior one, which got hit with a price hike on the key battalion I was using. This is what I have so far:

    Allegiance: Legion of Sacrament

    Leaders
    Arkhan The Black Mortarch of Sacrament (320)
    - General
    - Lore of the Dead: Fading Vigour (Deathmages)
    Vampire Lord (140)
    - Mount: Flying Horror
    - Lore of the Vampires: Amaranthine Orb
    Vampire Lord On Zombie Dragon(440)
    - Deathlance & Shield & Chalice
    - Artefact: Shroud of Darkness 
    - Lore of the Vampires: Amethystine Pinions
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread

    Battleline
    5 x Dire Wolves (60)
    5 x Dire Wolves (60)
    40 x Skeleton Warriors (280)
    - Ancient Spears

    Units
    30 x Grimghast Reapers (360)

    Behemoths
    Mortis Engine (180)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 137

     

    strategy wise, its pretty much the same as last time; VLoZD will use pinions to zoom up the board, use a gravesite to throw up the Grimghasts, use Direwolves to cap objectives early on while Skeletons march up behind the VLoZD, so as to help push back the enemy's own offensive units. Arkhan is there to ensure that spells go off and hit what they to, while throwing down some +2 dispells. OD necros to help neuter enemies that I choose to engage, Grimghasts are my follow up to VLoZD's attack. The VL to help buff and maybe chuck a spell or two, and the Mortis Engine can either help support the Skeletons, bomb the enemy, or give further magic buffs.

    My major concerns are with the VLoZD's artifact, the Necessity of Arkhan without his battalion, and the inclusion of the VL.

     

    For starters, I'm afraid that the VL won't be necessary; he lacks survivability, and yes, that +1 A is super good, but what exactly would I be fighting that requires that many attacks to deal with? And if it works out right, I doubt he'll be anywhere close to the Grimghasts. He's a 140 points that I'd much rather spend on a Black Knight sucicide unit I can throw out.

    Secondly, Arkhan; Curse of Years got a rather mean nerf due to MW saves being able to cancel it out right, not to mention the nerfing of Arcane Bolt. Also, without his 3rd spell, he's only got 2 at most. I'm wondering if I wouldn't be better off using the points towards a Second VLoZD in LoB

     

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