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Undeadly

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Posts posted by Undeadly

  1. I don't know if this is the proper place to ask for advice, but I'm trying to build a AoS community in my town. However, I'm encountering two problems and I was wondering how to go about solving them: 

    First, Some of the more senior players tend to really have a super-meta competitive mind set, where they sort of loudly complain about the "meta". It is especially bad where they lose, or towards people looking to start an army. In general, I understand that there is imbalance, but how do you guys think I could boost positivity? Id really like it if we could keep a fun, light hearted sort of feeling around game night, but often times, a lot of players feel like they've lost the game before it's begun.

    Secondly, one regular player has been bringing his kids to play, although, they are very young; we're talking like 7 to 10. They like the game, but don't often get asked to play; this is partly due to the above, but also due to their lack of understanding. To further the problem, their father doesn't seem to understand the game despite many attempts to show him. I'm not sure how to explain the problems or help him in the community, since he is very consistent in showing up, but seems to be getting frustrated at the lack of games?

     

    Any advice is appreciated!

  2. 33 minutes ago, jeremym said:

    IMO, you lack the tools to deal with a lot of the more competitive lists. Having less shooting and less magic than other armies is going to leave you wanting for more in several phases of the game. 

    Its focus is there, but id just be concerned your cavalry would get sniped out while they're alone, and you don't have the tools to keep them healthy doing their job 

    The job of the Calvary is to present a threat that can't be ignored, but at the same time, distracts from the threat of the Stalkers coming behind them. Or, Vice versa, to strike while the enemy deals with the Stalkers. And unless they can simply delete me in a round of combat or shooting, there's not exactly they can do to prevent me from surging up the board with my army. The Stalkers themselves are going to be moving at a top  speed of 17+1d6", which can be scary enough,

    Either way, this list is a long way off either way; All I have right now is the Liege Kavalos and Battletome, so this is just a possible list. But the key factor is that every thing in that list will be going that fast.

  3. Sup y'all, prospective OBR player, and I was wondering how dumb of a list this would be. The overall goal: Gottareapfast. This army is entirely focused on closing in super quick with the blob of Mortek, and then using the Stalkers to help pin the enemy in and finish them off. It's very hyper aggro, and while it lacks the pure killing and defensive power of other armies, it makes up for it with raw SPEED.

    With relentless advance and Cogs, the humble Mortek is zooming at 10"+1d6".

    Allegiance: Ossiarch Bonereapers
    - Legion: Stalliarch Lords

    Leaders
    Liege-Kavalos (200)
    - General
    - Command Trait: Twisted Challenge
    - Artefact: Nadir-bound Mount
    Mortisan Boneshaper (130)
    - Artefact: Lode of Saturation
    - Lore of Mortisans: Protection of Nagash

    Battleline
    40 x Mortek Guard (440)
    - Nadirite Spear and Shield
    5 x Kavalos Deathriders (180)
    - Nadirite Blade and Shield
    5 x Kavalos Deathriders (180)
    - Nadirite Blade and Shield

    Units
    2 x Morghast Harbingers (190)
    - Spirit Swords
    3 x Necropolis Stalkers (180)
    3 x Necropolis Stalkers (180)

    Behemoths
    Gothizzar Harvester (200)

    Battalions
    Katakrosian Deathglaive (80)

    Endless Spells / Terrain / CPs
    Bone-tithe Shrieker (30)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 128

  4. 3 minutes ago, ACBelMutie said:

    Are there more leaks? I'm very excited about LoN and Nighthaunt.

    Greetings

    Howdy! 

    No leaks exactly, but in general, very minor changes. GoS and Hexwraiths went down a dime, while Dread Scythes went down AGAIN. 5 Scythes are cheaper than 10 Chainrasps, and 20 Scythes are cheaper then 40 Rasps. 

    Dolorous Guard actually didnt go down; it was actually The Condemned. Its something that might be interesting, but still not exactly great. Also, the Brief Thorns went down in price, as well as Kurdoss. Kurdoss is so cheap, its almost silly.

  5. It's a good time to be using Dolorous Guard. Hexwraiths and their battalion went down in points, so I imagine more Olyander bombs might get popular. I can't foresee how this can help my Spirit Host lists.

  6. So, with the whole hullabaloo going on the with the pandemic and the consequential quarantining, I've decided to dive back into expanding my Deepkin army into something more respectable, or at least, something I can bring to tournaments. I've already gotten the Leviadon, the Reavers, the King, Soulscryer, render and Tidecaster, as well as a Startcollecting and a Allopex. I think this is a good core army so far, and this list is an attempt to bring a more balanced army, rather then going all out with spamming Eels or Namarti.

    The general idea is to make a very flexible and diverse army, that can pull off many different ways of fighting and warfare, rather then pigeon-holing myself into a more "tilted" list.  I'm also trying to avoid getting too many eels, since holy hell, they are abysmal models to put together. Well, more specifically, they are god awful when trying to get them to stick to that useless little nub.

    Anyways, there's a lot of tricks you can pull with this list, such as deep striking the Leviathon and Ishalen into a flank in order to hold it for the game, using the Tidecaster as a back-field artillery piece, running the horde of thralls up the board with the Soulrender, or having the Reavers and Ishalen run up the board in order to run interference while my Morsarr and Alloplex get into position for some brutal beat downs. 

    Spoiler

    Allegiance: Idoneth Deepkin
    - Enclave: Dhom-Hain

    Leaders
    Volturnos, High King of the Deep (280)
    - General
    Isharann Soulscryer (130)
    - Artefact: Cloud of Midnight
    Isharann Soulrender (80)
    - Artefact: Lliandra's Last Lament
    Isharann Tidecaster (100)
    - Lore of the Deeps: Arcane Corrasion

    Battleline
    3 x Akhelian Morrsarr Guard (170)
    3 x Akhelian Ishlaen Guard (140)
    30 x Namarti Thralls (360)

    Units
    2 x Akhelian Allopexes (200)
    - Retarius Net Launcher
    10 x Namarti Reavers (130)

    Behemoths
    Akhelian Leviadon (310)

    Battalions
    Akhelian Corps (100)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 119
     

     

    • Like 2
  7. 1 hour ago, tvih said:

    Yeah it's simple to do, but given the difference in stature of the model in other ways, it doesn't really look like a Reaper anyway, so I figure might as well keep the weapon as is at least for now. It only gets confusing if the Reaper unit piles into the same combat right next to the Stalkers, while Stalkers are unlikely to be in my lists too much once I get more models.

    Speaking of which it's a bit sad. The lore-blurb about Stalkers being basically ultimate persistence hunter ghosts is pretty cool, but their rules do seem to let them down which is a shame. I didn't like the models that much at first, but they've grown on me. Seeing something like that relentlessly floating after me would definitely be terrifying indeed.

    I actually really like Glaivewraiths, they have a neat look to them, and their big honking glaives are neat. It's just a shame that their rules are so bland: they should have gotten some kind of buff against heros and monsters. Their weird rules about retreating and charging don't really fit them.

    • Like 1
  8. 4 minutes ago, SleeperAgent said:

    I love my Mourngul for 280. Sometimes I even run 2. My mobile army of a hero with pendant of the fell wind and multiple blobs move as a unit, but people fear the Mourngul deep strike. But if you run KoSoES then Myrmourn Banshees. The +1 attacks is insane value. Harridans just don't do enough against too many armies. Against anyone but Destruction they might as well not have the -1 to hit. They're gonna need a new book with LOTS of bravery debuffs before they become worth it in NH imo.

    Eh, you have to remember, the Harridans give -1 bravery themselves, and that unless they have a banner or rule, most armies give their bonuses to bravery only in the BS phase. Goblins, Clanrats, Freeguild and more are all in that range. You make a really good point about the Mournghoul, which is a option I hadn't even considered. That -1 to hit can be brutal, and could provide a even better way to debuff my enemy. But that leaves a lot to be desired as for model count; running a Mournghoul would make contesting objectives nearly impossible.

    I feel like between the 3, the Mournghoul is probably the trickiest of them, with the Dreadscythes so cheap for a semi-elite troop blender. The Myrmourns would most likely be the deadliest, if however, also the most fragile.

  9. 2 hours ago, Asm00 said:

    Can you use the OBR warscroll? Don’t you have to use the warscroll from the faction you ally with?

    As Lordprometheus said, Arkhan doesn't actually have the OBR keyword; he only gets it if he is part of that army, otherwise, he is simply a Deathlord like Nagash. Unfortunately, that means he can't heal himself as an ally, but hey, with 16" move, you shouldn't be worrying about him too much.

    Now, what really makes me wonder is how do I counter tough armies that can really take a beating? So far, Chainrasps have been somewhat so-so; they're great for board control as a blob, but they are simply too weak to kill things. For an alternative unit, I can either get 20 Dreadscythes or two units of 8 Myrmourn for the same price as 40 Chainrasps. That may mean I loose out on the cheap bodies, but both those units are far more lethal than Chainrasps, and have that lovely 4+ save.

    Thoughts?

  10. So! Yesterday I attended a tournament hosted a LGS, and I brought my Nighthaunt list, with Arkhan tagging along, and I must say, I was rather satisfied with how well they performed.

    As for the list, here it is:

    Allegiance: Nighthaunt
    Mortal Realm: Ghur

    Leaders
    Guardian of Souls with Nightmare Lantern (140)
    - Artefact: Midnight Tome
    - Lore of the Underworlds: Shademist
    Knight of Shrouds on Ethereal Steed (120)
    Lord Executioner (80)
    - General
    - Trait: Ruler of the Spirit Hosts
    - Artefact: Gryph-feather Charm
    Arkhan the Black, Mortarch of Sacrament (360)
    - Allies

    Battleline
    40 x Chainrasp Horde (280)
    9 x Spirit Hosts (360)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)

    Units
    20 x Bladegheist Revenants (320)

    Battalions
    Execution Horde (100)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 360 / 400
    Wounds: 132
     

    This is a pretty traditional Spirit Host horde list, but I will say that Arkhan proved invaluable; with the new OBR Warscroll for him, he is incredible. Giving 3 units Mystic shield, or 2 shields and 1 Curse of Years is fantastic, and thats not even mentioning his ability to bring back 3 wounds for **four** units. That pretty much hit every unit I had, and made them a real pain to kill.

    Without further ado, the games:

     

    Game 1:

    -Nighthaunt versus Skyre Skaven

    Probably my favorite game, scenario was Starstrike, this was a super gambling gane; he had ratling cannons as main damage, as well as Lightning cannon and snipers; but neither proved able to kill the Lord Executioner. The Ratling cannons hurt like hell, but just couldn't kill the Spirit Hosts fast enough. And thanks to the two extra ones, I was able to lock down the Gnawholes. The Skyre player even got a vermin Lord,from his bell, but still didn't have enough to kill me. Won the turn 2 roll off, so I went first on turn 2, but my greed was my downfall: I failed all my charges, and even re-rolled the successful charge for my Bladegheists only to fail. This led to a painful counter turn of shooting, where Arkhan died, followed by a totally painful magic phase that evaporated the Bladegheists. Lost a major, but had I gotten those charges off, this could have 

     

    Game 2:

    -Nighthaunt VS Bonesplitterz

    This was probably the easiest game, scenario was Raze and Pillage, or the one where you can burn your opponents objectives, mostly because my opponent made a lot of bad moves, and had brought Icebones and not Drakkfoot. He brought a rogue Idol, and due to, his spells, the dude flew 20" into my Chainrasps. Unfortunate for him he flubbed his attacks, and despite my bad placement of Arkhan and him getting a breath of mork he couldn't wipe out the rasps. From there, he played way too defensively, and while he did have a ****** ton of Big Stabbas, my Bladegheists and Spirit Hosts survived long enough to chew through them and burn his objectives. Major Victory

    Game 3

    -Nighthaunt VS Ogors

    By and large the most painful match up, the mad lad ran two blocks of 12 Gluttons, and a Ethereal Amulet on Stonehorn. Needless to say, this was a absurdly hard battle that eventually resulted in my loss. Scenario was shifting objectives, and I simply couldn't deal with the blocks of Gluttons, which simply deleted anything they got into combat with. I did bait out his Stonehorn into combat with my Spirit Host blob, which destroyed him in two rounds of combat, but at the cost of him sniping out my Lord Executioner. Arkhan was probably my only chance at deleting those big squads, but Curse of Years never materialized those wounds. Major loss.

     

    At the end of the tournie, I still got best sportsmanship, which felt really good, and I enjoyed all my games. As for my list, I was very pleased with how it worked with my Spirit Host part of my list. But I think the punchy part of the list was lacking; Bladegheists, while maneuverable, lacked the punch to really kill. Gluttons and big groups of Savage Orruks simply couldn't be rolled without WoT.  Chainrasps were rather lack luster; as a blob were okay at board control, but really didn't impress me. A 20 block if Dreadscythes or 12 Myrmourn might be a better answer. Arkhan was simply amazing, giving me a awesome magic game, good regen, mystic shields and magical shut downs. He is a much better choice than Reiknor in just about every situation.

    Overall, my main problem was I needed damage to help bust big hordes, or more durable units to help kill thick units like Ogors.

     

    • Like 4
    • Thanks 2
  11. So, after thinking about and consulting some players on Nighthaunt and their play style, the more and more I began to reimagine the way I look at Nighthaunt as an army. For starters, I began to compare our army to others, and what I found is that Nighthaunt, outside of our regen and other tidbits, doesn't really compare all that well to either FEC, LoN or OBR. Instead, I find our closest cousin to actually be Warherd focused Beasts of Chaos. I've been studying their play style, and I think thats gonna help me understand how to move our units, and how to hit our enemy.

    That said,  below is the current list that I plan to bring to a tournament this Friday. 

     

    Allegiance: Nighthaunt
    Mortal Realm: Ghur

    Leaders
    Lord Executioner (80)
    - General
    - Trait: Cloaked in Shadow
    - Artefact: Gryph-feather Charm
    Knight of Shrouds on Ethereal Steed (120)
    - Artefact: Cloak of the Waxing Moon
    Guardian of Souls with Nightmare Lantern (140)
    - Artefact: Midnight Tome
    - Lore of the Underworlds: Shademist
    Reikenor the Grimhailer (170)
    - Lore of the Underworlds: Soul Cage

    Battleline
    6 x Spirit Hosts (240)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    40 x Chainrasp Horde (280)
    10 x Grimghast Reapers (160)

    Units
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)

    Battalions
    Execution Horde (100)
    Shroudguard (110)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 129

    Now, for starters, the list more of an attrition based list; the clear stars being the -2 to hit in melee and -3 to hit from shooting and heros Lord Executioner. Him and the Spirit Host horde with RotSH isnt exactly uncommon, but I think adding him with Gryphfeather will make him a very difficult to remove thorn. He is supported by a horde of Chainrasps, who will maneuver with the Guardian of Souls to help swarm objectives. A unit of Grimghasts will help clear chaff, while the Bladegheists will strike down enemies who escape the flurry of Spirit Hosts. Reiknor is a utility choice, although, he could possibly be replaced. I enjoy his sniping ability, and his +3 cast is a good way to get Soul Cage or Wraith Storm off, plus he isn't a slouch in combat. The KoS will support the rest of the army where needed, being a problem shooter.

    The major point of this list is to present two solid road blocks, with the two other Spirit Hosts being bumps to help set up charges for the other units. Multiple threats that can maneuver around these walls are important, so the Bladegheists and Grimghasts are a must.

     

    • Like 4
  12. Honestly,.I think it's weird that you all think Katakros' title of "Undefeated" is literal. He lost to a Ghorghon as a mortal, he lost to Nagash as a spirit, and then lost against Sigmar in.his current state. He's never been undefeated in battle, and it's more of a metaphor; he's "Undefeated" because he never sees it that way.

  13. 46 minutes ago, Sception said:

    Anyone else a bit disappointed that the bonereapers' first big outing in the lore is going to be jobbing to Archaon?  Not that I'm necessarily surprised or upset, given that the undead in warhammer are a designated villain group who can die over and over without having to wonder why they're still around, it's often our lot to be a punching bag.  Still though, it's kind of a bad foot to start out on for what are seemingly meant to be the poster boys of the entire grand alliance.

    A little, but not much; since AoS 2 is centered almost all around Death's rise to prominence, I doubt the narrative will change until we hit AoS 3.

    As for the book, it is Archaeon for Christ sake; he goes toe to toe with Sigmar and Nagash. Even with Olynder and Katakros tag teaming them, I doubted that either would actually take the Varanspire proper.  But what is important is that not only is the Shyish realmgate are no longer in Chaos Hands, but it is also has a massive death fortress guarding. Death now has a physical presence in the Eight points, something no other faction has.

    And Katakros whole schtick is generalship; he is not a duelist, and does not enter combat unless necessary. Thus, if he dies, no big whoop. He is Undefeated because he is Undefeated in war, not battle; so long as he can come back, and continue to strategize and plan, the war isnt over, and thus, he remains undefeated. The whole book has the forces of Death use this as a probing strike; Katakros wants to see what Archaeon will do when faced with an all out attack.  And when Archaeon is forced to come back, and beats him battle, Katakros considers that campaign does, revives in a throne room filled with body doubles, and starts planning for his next assault. 

    • Like 2
  14. So, thinking about other ways to run OBR, I'm thinking about trying a very fast and furious list, based around Stalkers and Death Riders, backed by a core of Mortek

     

    Allegiance: Ossiarch Bonereapers
    - Legion: Stalliarch Lords

    Leaders
    Liege-Kavalos (200)
    Liege-Kavalos (200)
    - General
    - Trait: Twisted Challenge
    - Artefact: Nadir-bound Mount
    Mortisan Boneshaper (130)
    - Artefact: Lode of Saturation
    - Lore of Mortisans: Empower Nadirite Weapons

    Battleline
    30 x Mortek Guard (390)
    - Nadirite Blade and Shield
    5 x Kavalos Deathriders (180)
    - Nadirite Blade and Shield
    5 x Kavalos Deathriders (180)
    - Nadirite Blade and Shield

    Units
    6 x Necropolis Stalkers (400)
    3 x Immortis Guard (200)

    Battalions
    Kavalos Lance (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 115
     

     

    The two Kavalos are there to get me 4 RDP and push up the board towards the enemy; one will support the Stalkers or Immortis, and the other will accompany either the Mortek or the Deathriders.

    The Death Riders role is to either body block the enemy turn one, allowing the Stalkers or Mortek to move into position, or, if going second, running around the enemy in order to help take objectives from enemy backline chaff. The Battalion is more so for the Lode of Saturation, which is a incredibly vital piece of kit for non-petrifex Mortek, but a free charge doesnt hurt, even if our faction rule already covers the other bonus. I do think Deathriders provide a better body block then Mortek, since they are 15 wounds per 180 versus 10 for 130 for Mortek.

    And speaking of the Mortek, they will be my sort of grinder; they'll be meeting the enemy head on, capturing mid-board objectives, and giving board presence. They will help with zoning, although Deathriders will help with that. Thanks to Stalliarchs, being able to run them 4+1+d6 with another possible +3 for an average of 8"+d6, plus a charge, they are a incredibly fast and tough horde that can force conflict before an enemy can really react.

    For the most part, the Immortis Guard will be my body blockers, alpha-strike deniers, and defensive fighters. They will probably be hanging with the bone shaper, although they could also sit next to the Kavalos turn 1 to make sure they can survive.  When not being ablative wounds, they will act as a back row of heavy weapons, hanging behind the Mortek for a counter charge attack, or in a more offensive role, they will move up with the Boneshaper as a individual unit; using the Lode on them, they'll be a incredibly hard to kill target that'll take a lot of firepower to shift, and if they dont kill a Guard in one go, he'll just be healed up by the Shaper.

    Now, the real meat of the list: The Stalkers will be a incredibly deadly and fast flying brick, that can devastate a flank, remove them from play, and then hold that objective. While some may die, since they arent Petrifex, chewing through a whole unit of them will be tricky, and any that do survive will certainly whipe out what they hit. While I won't always use the CA, it'll be a good ace in the hole, or a way to do some tricky movement.

    Thoughts?

  15. 6 hours ago, Bayul said:

    What do you want to achieve with Reikenor in this list? You don't have any endless spells to cast nor to disspell (with myrmourn banshees for example). You still have points left for something like Suffocating Gravetide though.

    I feel like Reiknor is a really good utility piece; he can snipe models with his ability, so you can stop Pink Horrors from respawning, or knock out a Hekatos to stop Shield wall. He also offers a decent combat profile, a good unique spell, and the ability to ensure that a spell goes off when absolutely needed. 

    But for an alternate list, I could forgo magic all together; and instead, go all in on CP regen with Kurdoss, and add in a unit of Myrmourn to add some more punch.

    Allegiance: Legion of Grief
    Mortal Realm: Hysh

    Leaders
    Guardian of Souls with Nightmare Lantern (140)
    - Spell: Dread Withering
    Dreadblade Harrow (90)
    - General
    - Trait: Vassal of the Craven King
    - Artefact: Aetherquartz Brooch
    Spirit Torment (120)
    Spirit Torment (120)
    Kurdoss Valentian, the Craven King (180)

    Battleline
    10 x Chainrasp Horde (80)
    10 x Chainrasp Horde (80)
    40 x Chainrasp Horde (280)

    Units
    20 x Grimghast Reapers (320)
    20 x Bladegheist Revenants (320)
    12 x Myrmourn Banshees (210)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 139
     

     

  16. So, putting my toes into LoG, and I want to see what y'all think of this list.

    Allegiance: Legion of Grief
    Mortal Realm: Hysh

    Leaders
    Dreadblade Harrow (90)
    - General
    - Trait: Vassal of the Craven King
    - Artefact: Aetherquartz Brooch
    Guardian of Souls with Nightmare Lantern (140)
    - Spell: Dread Withering
    Reikenor the Grimhailer (170)
    - Spell: Shroud of Terror
    Spirit Torment (120)
    Spirit Torment (120)

    Battleline
    10 x Chainrasp Horde (80)
    10 x Chainrasp Horde (80)
    40 x Chainrasp Horde (280)

    Units
    20 x Bladegheist Revenants (320)
    20 x Grimghast Reapers (320)

    Behemoths
    Mortis Engine (180)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 139

  17. 8 minutes ago, Nogginnocker said:

    Locus of Change (-1 to hit with melee weapons), Geminids (-1 to hit Geminid ability),  and occasionally arcane suggestion. It was brutal, to say the less.

    Yikes, yeah, that is a brutal combo; if I had to pick something off the top of my head, throwing in the new Arkhan might be a decent way to shut down those spells, unbind the Geminids, and maybe try to snipe heros with Arcane bolt spam.

    • Like 1
  18. 35 minutes ago, Nogginnocker said:

    And once you commit to charge, because I've thought of leaving half of my army in the underworlds, they are permanently locked in place once they get within 3" of a Tzeentch unit in that particular cult. Every opponent I play is a competent general and does NOT leave the rest of their army open to me dropping in behind them. They actually screen properly. There is literally no winning in this scenario for Nighthaunt.  Don't forget, you're hitting with melee weapons at -2 or -3 to hit against their units. I was literally hitting only on 6s.

    What were the spells/abilities that were giving you -1 to hit?

  19. Howdy ya'll! I haven't been on this side of the forum for a hot minute, but I thought I'd hop in and ask for some advice on how to proceed with my Sylvaneth collection:

    So far, I was able to get quite a decent collection when the new Sylvaneth book came out, as I picked up Looncurse, a SC and then purchased 2 more Treelords, Drycha, another box of Revenants and a Branchwraith. Although, I am now running into the problem of how to effectively build them, and how to expand them as an army. I am also, admittedly, daunted by the cost of Trees. Any advice on how to get this army growing?

  20. Rate my Nighthaunt list;

    Allegiance: Nighthaunt
    Mortal Realm: Hysh

    Leaders
    Dreadblade Harrow(90)
    -Artefact: Pendant of the Fell Wind
    Dreadblade Harrow(90)
    -General
    -Trait: Ruler of the Spirit Hosts
    -Artefact: Aetherquartz Brooch
    Guardian of Souls with Nightmare Lantern(140)
    -Lore of the Underworlds: Shademist
    -Infernal Lantern (Artefact): Wychlight Lantern
    Knight of Shrouds on Ethereal Steed(120)
    -Artefact: Balefire Blade

    Battleline
    5 x Hexwraiths(140)
    5 x Hexwraiths(140)
    20 x Chainrasp Horde(160)
    30 x Chainrasp Horde(240)
    30 x Grimghast Reapers(420)

    Battalions
    Chainguard(120)
    The Emerald Host(80)
    The Dolorous Guard(120)
    The Forgotten Scions(140)

    Total:2000 / 2000
    Extra Command Points:4
    Allies:0 / 400
    Wounds:121


    Plan is to basically go for body blocking the enemy with the big block of Chainrasps, capping the enemy with the smaller one, tackling the big big blocks of the enemy with the Grimghasts, using the Hexwraith to try and kill the bigger targets and protect the Dreadscythe.

    The crazy amount of CP and battalions is for the Ghostly Summons, as well as re-rolling 1's for saves and hits. For example, throwing a Shademisted block of Rasps or Grimghasts at the enemy should keep some units locked up in combat.

  21. So, quick question, but is there any limit to the number of times we use the KoS ability?  From the Warscroll, it reads as:

     

    "You can use this command ability at the
    start of the combat phase. If you do so, pick
    a friendly Nighthaunt unit that is wholly
    within 18" of this model. Add 1 to the
    Attacks characteristic of that unit’s melee
    weapons in that combat phase."

     

    From the way it sounds, you can use it as much as you want. And nothing in the Errata or Commentary mentions anything about it.

  22. I was thinking of other ways to run Ossiarchs, and I think this is a rather interesting and fun list, if probably the not the most powerful. The basic idea behind it is that Arkhan flies around the battlefield, throwing Protection of Nagash on himself, and then buffing up the Deathriders or debuffing the enemy with Mortal Contract or Drain Vitality. Very low DP generation, but the main objective is to give the Stalkers the speed buff and help buff the Stalkers. This list is based all around speeding up the field,  capping the objectives, and then holding the enemy in place, as Arkhan can bring 3 Deathriders back a turn. The real weakness is a lack of bodies, and the possibility that Arkhan could get sniped, but so long as he has Protection, I don't think he would be in too much danger. But unless the enemy has lots of ASF units, the Stalkers and Morghasts should be able to brutalize pretty much everything, with the Soulmason trucking along in the back.

     

    Spoiler

    Allegiance: Ossiarch Bonereapers
    - Legion: Stalliarch Lords

    Leaders
    Liege-Kavalos (200)
    - General
    - Trait: Twisted Challenge
    - Artefact: Nadir-bound Mount
    Arkhan the Black, Mortarch of Sacrament (360)
    Mortisan Soulmason (140)
    - Artefact: Gothizzar Cartouche
    - Lore of Mortisans: Arcane Command

    Battleline
    5 x Kavalos Deathriders (180)
    - Nadirite Blade and Shield
    5 x Kavalos Deathriders (180)
    - Nadirite Blade and Shield
    5 x Kavalos Deathriders (180)
    - Nadirite Blade and Shield

    Units
    2 x Morghast Harbingers (210)
    - Spirit Swords
    3 x Necropolis Stalkers (200)
    3 x Necropolis Stalkers (200)

    Battalions
    Katakrosian Deathglaive (80)

    Endless Spells / Terrain / CPs
    Bone-tithe Shrieker (30)
    Nightmare Predator (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 104
     

     

     

    • Like 1
  23. 4 hours ago, Thamalys said:

    So... in light of the recent points changes (particularly Lady Olynder, but I love the Kurdoss model/mechanics so much that he is game as well) as well as the new battalions, I have had a good think about a “new” (for me)  Nighthaunt list. This discussion has been really useful to identify some novel strength we could leverage: to me, those are having a very though general (via the Dolorous Guard battalion)  and having +1 attack for free (via the Forgotten Scions battalion).

    In particular, I wanted to build a list:

    • That will allow  great mobility to my units. From the Underworld they Come is a start, but to me the Dreadblade Harrow + Spectral Summons combination is still too good to be overlooked. You win games with it - fact.
    • Where my General would stay alive for long enough, ideally throughout the entire game. As per the point above, in my case that’d be the Dreadblade. Problem: we need at least two units of  Hexwraiths to field the Dolorous guard. Moving both of them around will cost a hefty 2 Command Points - a mighty investment. Yes, you could always field 10 and 5 Hexwraiths in two different units and use the 10-man unit only as screen / Spectral Summons target, but then you are left with 5 Hexwraiths for which you pay 140 pts. 
    • A solid anvil: my Reapers always delivered, so that one’s easy.
    • A decent hammer: this is where I considered the Forgotten Scions. However: the mounted Knight of Shrouds Command Ability comes for free once per battleround, which means that in order to keep the +1 attack for the entire round (it last for one combat phase only) you’ll still need a CP. At that point, a Vampire Lord gives you exactly the same (and he’s a caster as well).  Plus, the cost - same as the Dolorous Guard: the two together cost a lot. Too much.

    Result: a list that does not include any battalion and that does not leverage any recent change in points. Have a look, folks:

      Hide contents

     Allegiance: Nighthaunt
    - Mortal Realm: Ghur

    LEADERS
    Dreadblade Harrow (90)
    - General
    - Command Trait : Ruler of the Spirit Hosts - Artefact : Gryph-feather Charm
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds : Shademist
    Spirit Torment (120)
    Vampire Lord (140)
    - Flying Horror - Allies


    UNITS
    9 x Spirit Hosts (360)
    30 x Grimghast Reapers (420)
    10 x Chainrasp Horde (80)
    20 x Bladegheist Revenants (320)


    BEHEMOTHS
    Mourngul (280)


    ENDLESS SPELLS / TERRAIN / COMMAND POINTS Extra Command Point (50)tel
    TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 117
    LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 140/400
         

    This is a rather old-fashion list, I’d say. Can you make it better with respect to the requirement above, by taking advantage of either points changes or new battalions? Try! To me, the bodies you lose are just too many... but I might be wrong!

    The problem with that list, in my opinion, is that your going to get really hungry for CP very quickly; You'll need a CP to use the Vampire Lord and the Dreadscythe, but after that, your basically forced to pick one or the other after that turn. It also means no Re-Rolls for charges, no-rerolling save's of 1, and no way to re-position in an emergency.  Also, no battalions mean no Cloak, no Midnight Tome, no Aetherquartz, no Wychlight lantern.

    • Like 1
  24. Honestly, just thinking about it after reading their warscroll, but here's a thought:

     

    Now, they need to be pretty close to get that to work, since you need about 7 or 8 inches to clear a model, but still, with the Cloak of the Waxing Moon, the Chronomatic Cogs, and a CP to auto run 6", you can get 23" of moment for your Hexwraiths.

     

    Sure, a unit of 20 Hexwraiths is 540 points. But on average, anything they so much as tag is gonna get 6 MW's dropped on them. Not too shabby.

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