Wolden Spoons Posted March 15, 2017 Share Posted March 15, 2017 Hi all, I'm shortly to start assembling my lovely beastmen aspect of my Tzeentch army. Now, you do get a lot of options in the box, certainly not a complaint. What I am looking for though is for those of you who assembled them, what configuration have you gone for? Link to comment Share on other sites More sharing options...
Bradifer Posted March 15, 2017 Share Posted March 15, 2017 I did 4 great weapons, 1 banner, 1 Hornblower, 2 dual wielding mutants, and 2 with sword and shield. What confuses me is if the TwistBray is allowed to be a mutant in addition to being a twistbray, otherwise I'll make him use a great weapon. I bought another box of 10, as I'm going to be running a unit of 20. The second box will be 2 mutants duel wielding, 4 great weapons, and 4 guys with shields and swords. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Arkiham Posted March 15, 2017 Share Posted March 15, 2017 I don't see why not, but why +1 to hit on 2hw and not the great weapon ? Link to comment Share on other sites More sharing options...
Bradifer Posted March 16, 2017 Share Posted March 16, 2017 6 hours ago, Arkiham said: I don't see why not, but why +1 to hit on 2hw and not the great weapon ? Not really about optimization. It's my wife's army and she just happened to use the TwistBray head on a dual-wielding guy. So I figured why not. Link to comment Share on other sites More sharing options...
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