Hello all, I have a question about Battle traits allowed to be taken in a campaign.
One of our regulars has chosen a Disciples of Tzeentch army and has taken the Battle trait Masters of Destiny.
For such a small unit count game, this seems uniquely over powered, (he has a Gaunt Summoner with Familiars and basically erases units each turn), he is pretty much steam rolling over all the melee centered teams.
I can't seem to find it anywhere in the rules that says you can use Battle traits from sub factions, but I can't find it anywhere that he can't use it.
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bigpoppanev@yahoo.com
Hello all, I have a question about Battle traits allowed to be taken in a campaign.
One of our regulars has chosen a Disciples of Tzeentch army and has taken the Battle trait Masters of Destiny.
For such a small unit count game, this seems uniquely over powered, (he has a Gaunt Summoner with Familiars and basically erases units each turn), he is pretty much steam rolling over all the melee centered teams.
I can't seem to find it anywhere in the rules that says you can use Battle traits from sub factions, but I can't find it anywhere that he can't use it.
Could anyone offer clarification on this?
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