Sneak

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About Sneak

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  1. thanks guys. Im just conditioned from years of playing WHFB & 40K
  2. same!
  3. </3 so it was warhammer live interview
  4. If unit A is 5.5" away from unit B. Unit B rolls a 5 for their charge distance. Does unit B get the charge or fail? I was under the impression the 1/2 inch thing was only for piling in and not charging...
  5. is there a link to this video? Searched and could not find
  6. cheers! TY!
  7. Love your rats have you done any other units in the same style? Im considering doing this as I have 120 to paint
  8. Why the chaos lord?
  9. Hey Tas saw you wrecking on warhammer live with those storm fiends! Pretty sick! I play verminus quite a bit. competitively if you're thinking about playing them
  10. Updated list. Wanted to keep everything in the iornfist as much as possible so the gruntaz are the only ones left out but they're still fast so... Also added back ravager LeadersMegaboss on Maw-Krusha (520)- Artefact: Talisman of ProtectionOrruk Megaboss (140)- General- Trait: Ravager- Artefact: Battle BrewOrruk Warchanter (80)Orruk Warchanter (80)UnitsOrruk Ardboys x 10 (180)- Ironjawz BattlelineOrruk Ardboys x 10 (180)- Ironjawz BattlelineOrruk Brutes x 5 (180)- Ironjawz BattlelineOrruk Brutes x 5 (180)- Ironjawz BattlelineOrruk Brutes x 5 (180)- Ironjawz BattlelineOrruk Gore Gruntas x 3 (180)- Ironjawz BattlelineBattalionsIronfist (60)Total: 1960/2000
  11. Thanks for the tips. I strongly disagree with playing brutes over units of 5 because of their bravery. I like the think of them at MSU threats in 40k. Shaman should probably be a chanter for sure! With the ard boyz if I split the unit up how should I army them? Currently in a squad of 20 I'm using 5 two handed and 15 dual. If I just play 10 go all dual wield?
  12. Hey guys have a 2K tournament in Jan and wanted some suggestions on the list below. In particular my artifacts who is the general if I should drop the shaman cuz I'm not the biggest fan or if I should swap my 3rd unit of brutes for 10 ardboyz . LeadersMegaboss on Maw-Krusha (520)- Artefact: Talisman of ProtectionOrruk Megaboss (140)- General- Trait: Bellowing Tyrant- Artefact: Battle BrewOrruk Warchanter (80)Orruk Weirdnob Shaman (120)UnitsOrruk Ardboys x 20 (360)- Ironjawz BattlelineOrruk Brutes x 5 (180)- Ironjawz BattlelineOrruk Brutes x 5 (180)- Ironjawz BattlelineOrruk Gore Gruntas x 3 (180)- Ironjawz BattlelineOrruk Brutes x 5 (180)- Ironjawz BattlelineBattalionsIronfist (60)Total: 2000/2000
  13. Updated list! I dropped tretch because sayl puts me over by 20pts. Now I have 80pts left. Should I add another weapon team or a packmaster for the storm fiends or somthing else? Also suggestions for artifact for the chieftain? LeadersSkaven Warlord (100) - General- Warpforged Blade- Artefact: Crown of ConquestSkaven Chieftain With Battle Standard (140)- Artefact: Chaos TailsmenSayl The Faithless (160)UnitsClanrats x 40 (240)- Rusty SpearClanrats x 40 (240)- Rusty SpearClanrats x 10 (60)- Rusty SpearStormvermin x 30 (420)- HalberdStormfiends x 3 (300)- Warpfire ProjectorsWarpfire Thrower Weapon Team x 1 (60)Warpfire Thrower Weapon Team x 1 (60)Warpfire Thrower Weapon Team x 1 (60)BattalionsVerminus Clawpack (80)Total: 1920/2000
  14. its hit but yeah something I've been considering. 10 clan rats is so bad though pretty much battle shocked vs anything
  15. i think you're evaluating based on damage output and not survivability. 6 2D3 moral wounds is very good... Not the best in combat but they shoot while in combat. They're by far MVP every game I've played. I use them to nuke hero guys. Storm vermin deal more damage but I was thinking last night the flaw is their bravery. Storm vermin from a survivability perspective have 36 wounds vs 30 and a better save and higher bravery but cost 180pt more if I play 6. In the event this weekend im going to play 30 storm vermin and a cannon. And use the 3 fiends as support and see how it goes. Now just need to figure out my heros.