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Kharadron Overlords Tournament List


Alfavega

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Hello ,

i´m going to play in june a Tournament in Germany(2000P).I wanna play with my Kharadron Overlords.At the moment i got some problems to play with them.I´m new in the game and dont know 100% how to  build a hard list.

 

Here my first 2 Lists.

 

Allegiance: Order

Leaders
Aether-Khemist (140)
Aether-Khemist (140)
Units
9 x Endrinriggers (360) - 3 x  Skyhooks - 3 x  Drill Cannons
9 x Skywardens (300) - 3 x  Aethermatic Volley Guns - 3 x  Drill Cannons
20 x Arkanaut Company (240) - 6 x  Light Skyhooks
20 x Arkanaut Company (240) - 6 x  Light Skyhooks
10 x Arkanaut Company (120) - 3 x  Aethermatic Volley Guns
War Machines
Arkanaut Ironclad (440) - Main Gun : Aethermatic Volley Cannon
Total: 1980 / 2000
Allies: 0 / 400
Leaders: 2/6    Battlelines: 3 (3+)    Behemoths: 1/4    Artillery: 0/4
Wounds: 114

 

My idea for this list is to place 1 Squad of 20 mann Arkanaut at a Obejctive.The other 2 squads plus the rigers and wardens going into the Ironclad and try to deepstrike and destroy important units of my opponent.The 2 khemíst try to buff my wardens to get more output.

 

Sorry for my bad english ;)

 

Best regards Martin

 

 

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The list looks pretty solid, Zilfin Clown Cars are a good build for KO.

The Ironclad can only fit 25 KO models not including the Balloon boys so unless you made a mistake with the Arkanaut unit sizes you cannot fit the other 2 units in, a 10 and a 20 man squad.

If you are taking ranged weapons on the endrinriggers you are losing out on the awesome Saw which is the main appeal of taking them as a unit all with saws can be buffed by a Khemist and put out serious amounts of pain. Take Skywardens for guns as they are the exact same guns but on a cheaper carrier.

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13 hours ago, Alfavega said:

Hello ,

i´m going to play in june a Tournament in Germany(2000P).I wanna play with my Kharadron Overlords.At the moment i got some problems to play with them.I´m new in the game and dont know 100% how to  build a hard list.

 

Here my first 2 Lists.

 

Allegiance: Order

Leaders
Aether-Khemist (140)
Aether-Khemist (140)
Units
9 x Endrinriggers (360) - 3 x  Skyhooks - 3 x  Drill Cannons
9 x Skywardens (300) - 3 x  Aethermatic Volley Guns - 3 x  Drill Cannons
20 x Arkanaut Company (240) - 6 x  Light Skyhooks
20 x Arkanaut Company (240) - 6 x  Light Skyhooks
10 x Arkanaut Company (120) - 3 x  Aethermatic Volley Guns
War Machines
Arkanaut Ironclad (440) - Main Gun : Aethermatic Volley Cannon
Total: 1980 / 2000
Allies: 0 / 400
Leaders: 2/6    Battlelines: 3 (3+)    Behemoths: 1/4    Artillery: 0/4
Wounds: 114

 

My idea for this list is to place 1 Squad of 20 mann Arkanaut at a Obejctive.The other 2 squads plus the rigers and wardens going into the Ironclad and try to deepstrike and destroy important units of my opponent.The 2 khemíst try to buff my wardens to get more output.

 

Sorry for my bad english ;)

 

Best regards Martin

 

 

To add on to what @Murphy said, you should take 3 Grapnel Launchers on the Endrinriggers. This gives them an amazing extra 24" movement, because having 3 all but assures the ability goes off on a 4+. So if you consider the 3" disembark move, 12" normal move, 24" Grapnel move, 12" charge that's an amazing 51 inches of potential movement! They get you from one side of the board to the other, Grapnel Launchers win me games.

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Thank you very much for your help,

 

what do you mean with clown car?

I change the Arkanatu Company squad to 2*10 and one squad with 30.The 30 man squad can hold objectives and shoot from the back.

Do you think i have to use more Wardens?I saw that the most of people dont play the Arkanaut Firgate right?

 

Allegiance: Kharadron Overlords
Leaders
Aether-Khemist (140)
Aether-Khemist (140)
Units
10 x Arkanaut Company (120) - 3 x  Aethermatic Volley Guns
10 x Arkanaut Company (120) - 3 x  Light Skyhooks
30 x Arkanaut Company (360) - 9 x  Light Skyhooks
9 x Endrinriggers (360) - 3 x  Grapnel Launchers
9 x Skywardens (300) - 3 x  Skyhooks - 3 x  Drill Cannons
War Machines
Arkanaut Ironclad (440) - Main Gun : Aethermatic Volley Cannon
Total: 1980 / 2000
Allies: 0 / 400
Leaders: 2/6    Battlelines: 3 (3+)    Behemoths: 1/4    Artillery:

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Clown Car is a tactic of putting all your best units in one Skyvessel and dropping it out of the sky.

The Frigate can make a good Clown Car if you plan on taking minimum arkanauts and as many skywardens and endrinriggers as you can since they don't take up space on the Skyvessel, you could have a Frigate drop in with as many Endrinriggers and Skywardens as points allow basically.

The Ironclad is better in that it can carry more Arkanauts and is actually pretty good after the drop whereas a Frigate wont do much itself with only 1 Shot a turn worth mentionin and that'll miss half the time with 4+ to hit.

That new list looks a lot better, a Khemist buffing the 9 Light Skyhooks in that big unit is pretty scary especially with the Arkanauts +1 to hit monsters or heroes. The Skywardens and Endrinrigger are much better geared, using a Khemist to buff the Saws on the Endrinriggers gives you 12 attacks with 3+/2+/-2/d3 as a profile which is pretty brutal. And as said before with the 3 Grapnels you have an 87% of rolling a 4+ and suddenly that unit is half the table away.

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first ..you must choose your sky port to gain an ability to your army. play 2 khemist i use Urbaz skyport for khemist 4 buff.

 

the ship i think we only use it for embark for deployment tactic so i suggest frigate to save a unit point.

 

and from my play test so many many times.  i think KO better keep distance and shoot than enter the combat.

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I will thank you all for your help.I would play urbaz skyport to get the buffs for the khemists.Next i will play the last list i posted.But for this i need more arkanaut  company units.

 

This would be the list which i will play at sunday.

Allegiance: Order
Leaders
Aether-Khemist (140)
Aether-Khemist (140)
Units
10 x Arkanaut Company (120) - 3 x  Light Skyhooks
10 x Arkanaut Company (120) - 3 x  Light Skyhooks
10 x Arkanaut Company (120) - 3 x  Light Skyhooks
12 x Endrinriggers (480) - 3 x  Grapnel Launchers
12 x Skywardens (400) - 4 x  Skyhooks - 4 x  Drill Cannons
War Machines
Arkanaut Ironclad (440) - Main Gun : Aethermatic Volley Cannon
Total: 1960 / 2000
Allies: 0 / 400
Leaders: 2/6    Battlelines: 3 (3+)    Behemoths: 1/4    Artillery: 0/4
Wounds: 10

 

i would try to get out all my units out from the arkanaut ironclad.i will move and then get in die combat why my riggers.I hope it works.

 

Best regards

Martin

 

 

 

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My Own list at the minute is in flux between taking Allies and not taking Allies.

List 1  Pure KO

Allegiance: Kharadron Overlords

Skyport: Barak-Zilfin
- Additional Footnote: There's No Trading With Some People

Leaders
Arkanaut Admiral (140)
- General
- Trait: Grudgebearer
- Artefact: Aetherschok Bludgeon
Aether-Khemist (140)
Aether-Khemist (140)

Battleline
20 x Arkanaut Company (240)
- 6x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Aethermatic Volley Guns
10 x Arkanaut Company (120)
- 3x Aethermatic Volley Guns

Units
9 x Endrinriggers (360)
- 2x Grapnel Launchers
3 x Skywardens (100)
- 1x Aethermatic Volley Guns
- 1x Drill Cannons
3 x Skywardens (100)
- 1x Aethermatic Volley Guns
- 1x Drill Cannons
3 x Skywardens (100)
- 1x Aethermatic Volley Guns
- 1x Drill Cannons

War Machines
Arkanaut Ironclad (440)
- Main Gun: Aethermatic Volley Cannon
- Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)

Total: 2000 / 2000
Allies: 0 / 400
Wounds: 110

 

List 2 Allies

Allegiance: Kharadron Overlords

Skyport: Barak-Zilfin
- Additional Footnote: There's No Trading With Some People

Leaders
Aether-Khemist (140)
- General
- Trait: Prospector
- Artefact: Aethershock Earbuster
Aether-Khemist (140)
Auric Runesmiter (80)
- Runic Iron
- Allies

Battleline
20 x Arkanaut Company (240)
- 6x Light Skyhooks
10 x Arkanaut Company (120)
- 3x Aethermatic Volley Guns
10 x Arkanaut Company (120)
- 3x Aethermatic Volley Guns

Units
12 x Endrinriggers (480)
- 2x Grapnel Launchers
20 x Vulkite Berzerkers (240)
- Pairs of Handaxes
- Allies

War Machines
Arkanaut Ironclad (440)
- Main Gun: Aethermatic Volley Cannon
- Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)

Total: 2000 / 2000
Allies: 320 / 400
Wounds: 117

Those are my current list ideas, the Fyreslayers really help in melee and can come on from underground much like the Zilfin Endrins on the KO. The Pure list is gets more bang for its buck from the dropping in of the Clown Car

 

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