Jump to content

Lemon Knuckles

Members
  • Posts

    315
  • Joined

  • Last visited

Posts posted by Lemon Knuckles

  1. 19 hours ago, ogmaadn said:

    So why is that? I've actually designed a Deathmarch list under the GHoN allegiance, and it seems pretty brutal on paper,:

    Arkhan the Black

    Necromancer

    Wight King (still not sure if sword&shield or axe)

    Deathmarch battalion

    x40 skeletons with spears

    x10 skeletons with swords & shields

    x10 skeletons with swords & shields

    x30 Grave Guard with greatblades

    x2 Morghast Harbingers with halberds

    x5 Black Knights

    Endless Spell: Spellportal

    Extra Command Point

    This provides tons of survability and resilience to all skeleton units due to Deathmarch (1 model returned every turn),  Legions Innumerable and the 3 heroes' Endless Legions ability as well as gravesites. Some hammer units with Morghasts (with the +1 attack from GHoN) and 30 Grave Guard. Fast movement with Deathmarch, Black Knights and Morghasts. A Spellportal to take advantage of magic (specially Arkhan's Curse of Years), though this could be replaced by a more defensive Endless Spell.

    And 1 extra command point to get the most out of the Command Abilities (specially Wight King), which means starting the game with 3 Command Points (not bad at all).

    What do you think?

    First off, I really like your list here.  That said, I understand people's reservations.  Our batallions are all pretty lackluster, and considered in a vacuum, I don't think there's ever a reason to take any of them.  However, we don't play in a vacuum, and given what we know about 2.0, I do think that Deathmarch is a reasonable pick. 

    19 hours ago, ogmaadn said:

    And 1 extra command point to get the most out of the Command Abilities (specially Wight King), which means starting the game with 3 Command Points (not bad at all).

    I think your math is a bit off, because I count 1970 points, not enough for another CP.   

    More importantly, you will only start the game with the CP from the batallion, as you generate CPs at the start of your own hero phase.  This is important because without a batallion, you will always want to short your list by 50 to ensure you have access to a first-turn reactive command ability if needed.  A Batallion solves for that, so its true cost is price -50. 

    Batallions also give access to another artefact, and the new battleplans prioritize Wizards and Characters with Artefacts.  

    The only part of your list I'm unsure about are, surprisingly, the Morghasts.  They are a scarey unit for sure, but you are essentially paying a 30 point tax on them because of your list build, and I'd be tempted to try and be more point efficient and double-down on either more casters or summonables or some combination of both.  But I definitely could be worried about nothing here.

    Nice job!

  2. 1 hour ago, Reuben Parker said:

    I think we can only use each summon command ability once per game. So you could get one vargulf and one unit of flayers / horrors.  If double summon trait allows a double summon of the same you maybe be able to do one of those twice. 

    We need to get full allegiance traits to know how it’s worded. 

    ******.  If that's the case, I am less interested in trying to ally one into a LoN list.

  3. 10 hours ago, smucreo said:

    Yep, it does exactly the same they were talking about only more since he is a wizard, he can fly and move twice as fast, he can heal and he hits harder. Oh and his ability is not restricted to only work on deathrattle, so it's even better.

    EDIT: and he is better too at healing summonable units.

    I'm really torn by this too.  I'm currently noodling a list with WK even though the VL is superior.  20 points + barrow armor + the extra ward save from diadem is shading things toward the WK right now.  But I could just as easily drop the unit of 10 skellies to 5 dogs and upgrade from WK to VL.  Thoughts?

    Allegiance: Grand Host of Nagash
    LEADERS
    Arkhan The Black Mortarch of Sacrament (320)
    - Lore of the Dead : Fading Vigour (Deathmages)
    Necromancer (110)
    - Lore of the Deathmages : Overwhelming Dread
    Wight King with Black Axe (120)
    - General
    - Command Trait : Lord of Nagashizzar
    - Artefact : Ossific Diadem
    Abhorrant Ghoul King on Terrorgheist (400)
    - Allies
    UNITS
    30 x Grave Guard (420)
    -Great Wight Blades
    40 x Skeleton Warriors (280)
    -Ancient Spears
    10 x Skeleton Warriors (80)
    -Ancient Blades
    5 x Hexwraiths (160)
    TOTAL: 1890/2000 WOUNDS: 125
    LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4
    ALLIES: 400 / 400

     

  4. 23 hours ago, Captain Roderick said:

    It'll be a while before I get those minis though, have you tried it? 

    I haven't tried it, but want to try it out once 2.0 drops to see if it has any legs. 

    22 hours ago, smucreo said:

    I could even see it working on other Legions to be honest. Free points from summoning are nothing to laugh at.

    Yeah, I was originally thinking of it in terms of ambushing in Night, and am now noodling it as a possible for GHoN.

  5. 1 hour ago, themortalgod said:

    I feel like the dilemma is that if you want to run a bunch of summonables then you are just better off running other legions. I agree, though, there is room for terrorgheists to do work in LoB, esp comboed with banner debuffs, overwhelming dread, and gnashing jaws. Personally, I plan to run some summonables in my LoB army though. I feel like Black Knights are sleeper OP for LoB since they can bring the -1 bravery banner aura up the field really fast.

    Banshees, however, feel too slow too me for LoB, their scream just doesn't have enough range for an army that wants to be fast.

    For 20 points more than Terrorgheist + Banshee you could maybe ally in the Ghoul King version?  Adds a Wizard, provides itself recurring heals, and for a CP you can summon in 3 Flayers that can each make their own scream attack on the turn they were summoned.  Granted its a weaker scream than the Banshee, but under the right conditions it might do some work, and the Flayers can actually get in there and mix it up too.

    • Like 1
×
×
  • Create New...