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Posts posted by Lemon Knuckles
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1 hour ago, GeneralZero said:
Rule question: Arkhan command ability (first of mortach) range extender for wizzard: does it apply to himself? and then can he cast curse of years with a 24" range?
Yes, and yes.
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Yeah, there's something a bit off about a 7-drop alpha strike army.
But I am deeply sympathetic to the idea of the list. I imagine it's a case where the emotional satisfaction of the epicness of its wins outweighs the disappointment with their infrequency.
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I don't think that's right. Chainrasp, yes, but I'm pretty sure GGR are battleline only for NH.
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Wait? GGR are battleline in LON??
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On 7/23/2018 at 4:07 AM, Honk said:
Next rule question ? :
Do we have a ruling for „Mark of the Favored“ yet?
I know the FAQ states, that the wound is suffered after the attack is finished, but how many dice do you roll?
Is it once per unit? Is it for each model choosing to attack? Is it for each melee attack profile choosing to target the general? Is it per to hit dice thrown at him?
I mean for a unit of 5 black knights charging, that is either 1/5/10/20 dice you get to roll...
my (German) book says: ...whenever the general is chosen as a target for an attack during the melee phase...
the horse on the far left side could choose to attack something else with its second hoof attack...but that seems stupidly strong, while only one die per unit seems just stupid
any good answers, which will not have to be decided by a shouting contest?
I stand by the interpretation that you roll for Mark for each hit dice thrown.
I know some people have argued that it is one per attacking unit, but that doesn't hold up to me.
The errata language actually helps clear it up a bit: "On a 6+ the attacking unit suffers 1 mortal wound after all of its attacks have been resolved." Ergo, an attacking unit has multiple attacks, and I don't consider it a stretch at all to say that each of those attacks needs a target.
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Because Blood Knights are called out by name:
"Favored Retainers: Add 1 to the Attacks characteristic of all melee weapons used by friendly Legion of Blood VAPIRE LORDS and Legion of Blood BLOOD KNIGHTS."
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And the bonus is only for Vampire Lords, not just Vampires.
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The GK without mount summons ghouls, not horrors/flayers.
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40 minutes ago, GeneralZero said:
Where are those updates? because can't see and I've checked at GW there
https://www.games-workshop.com/en-GB/Flesh-Eaters-Courts-Abhorrant-Ghoul-King-on-Terrorgheist
and
Its in the one on the app. You can tell those are the old warscrolls because they still have the old layout/format.
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48 minutes ago, GeneralZero said:
thanks but ...I can't find it ?
It's on the new version of the warscroll
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1 hour ago, LordDrakonus said:
Nagash list I'm plannin on doing after I finish my nighthaunts thoughts?
2000 Grand Host of Nagash
1 Command points
1 dropBattalions/Endless Spells
First Cohort 160Umbral Spellportal 60
Purple Sun of Syish 100
Prismatic Palisade 30
Aethervoid Pendulum 40
Heros
Nagash, Supreme Lord of the Undead 800Necromancer 110
Battleline
30 Skeleton Warriors 240
30 Skeleton Warriors 240
2 Morghast Archai 220
Army total 2000
Nagash + lots of endless spells is legit. You are one skeleton/grave guard unit short of a valid FC batallion, though, and technically the necromancer makes it a 2 drop.
But a bit of tweaking will fix it right up.
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47 minutes ago, Vortumnas said:
Thank you, this was my interpretation as well, but I didn't want to take it for granted. So, in theory, Arkhan could be 7" away from an Umbral Spellportal, place the other end of the portal 24" away, and then gain +6" to whatever spell he casts through the portal? If I'm interpreting that right, that's insane.
I think he still has to be 1" from the portal, and the 2nd portal must be set up within 18" of the first. But yes, whatever he casts through the portal would have it's range extended by 6".
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1 hour ago, Sception said:
I get the appeal of the extra command point, between that and the cohort, you can use Nagash's command ability every turn, and still have two points left to resummon slain units.
That said, dropping the extra point gets you enough for a cairne wraith, which would allow you to take both the ossific diadem and the gravesand timeglass, and you'd still have one point spare for endless legions. Do you really think the opponent is going to successfully carve through 40 skeletons twice over in the same game?
I like your thought here, but his list is 1990 as is. The command point is from the batallion.
It brings up an interesting point, in that you do not "pay" for command points, so you should never be "spending" 50 points in your list for one. You get them automatically for being short.
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19 minutes ago, choocheelo said:
Allegiance: Legion of Sacrament
Battleline
40 x Skeleton Warriors (280)
- Ancient BladesI'm curious if the new pile-in rules make blades a better option than spears now. Was that intentional?
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14 hours ago, arka0415 said:
It isn't much, but does it at least buff the Zombie Dragon too? That would be helpful if it did.
It does.
I'm thinking of taking something like the below list for a spin to get a sense for what's possible:
SpoilerAllegiance: Legion of Blood
LEADERS
Vampire Lord On Zombie Dragon (440)
- General
- Command Trait : Walking Death
- Deathlance
- Artefact : Ring of Dominion
- Lore of the Vampires : Vile Transference
Vampire Lord (140)
- Nightmare
- Lore of the Vampires : Amaranthine Orb
Necromancer (110)
- Lore of the Deathmages : Overwhelming Dread
UNITS
5 x Blood Knights (240)
5 x Hexwraiths (160)
40 x Skeleton Warriors (280)
-Ancient Spears
20 x Chainrasp Horde (160)
5 x Dire Wolves (60)
2 x Morghast Harbingers (220)
-Spirit Halberds
BEHEMOTHS
Mortis Engine (180)
TOTAL: 1990/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 143
LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4
ARTEFACTS: 1/1 ALLIES: 0/400
I think the list is fairly balanced, but we'll see.
Thoughts:
- The VLoZD outfitted as is under the LoB seems scary. 21 to hit rolls at full health means 3-4 of those attacks score mortals on average with the command trait. Might be a bit janky, but I think I can add to this nonsense with Ring of Domination, with the stolen weapon also getting +1 attack from the Allegiance Ability, and the ability to Mortal off a roll of 6. Combine with Dread Knight and I can't imagine much surviving that combat.
- Blood Knights pack a very good punch as well, as long as they get in on the charge. Hexwraiths provide the screen necessary to keep the Blood Knights from getting bogged down, and can fly over the target unit, do some mortals, pile-in from the back, and open up the lane for the Blood Knight charge. The mounted VL rides with this cavalry block for support.
- The Morghasts pose another legitimate threat with good reach thanks to extended charge range, and big rend-2 to tackle more defensive blocks if needed. The bravery debuff bubble adds to the LoB bravery threat.
- The battleline is meant to grind out a win by attrition. 40 Skeletons can do surprising damage. 20 Chainrasps add durability. Both supported by a Necromancer for extra recursion and either VH buff or OD debuff as needed. The Mortis Engine accelerates the attrition game by radiating MW across a -3/-4 bravery debuffed bubble and also debuffs enemy casting.
- Small unit of wolves roam as needed, grabbing objectives, tying up a shooting unit for a turn, or pinning a key target in place.
There are holes here for sure, but it seems fun, and gives me an option for Death other than Nagash.
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That's right. Allegiance abilities like the Lore Spells are not available to allies.
BUT.... Guardian of Souls CAN take an extra spell, and from either Lore to boot, since it is now LoN legal. Makes no sense tbh, but is in keeping with RAW.
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11 hours ago, RuneBrush said:
Just as a heads up Lady Olynder doesn't have the Deathlords keyword (or at least the warscroll on the community site doesn't), which means she won't be able to pick an extra spell from the Lore of Death.
I don't think that is accurate?
She can't pick an extra spell from the Lore of Death because she's an ally and doesn't get the allegiance ability.
The only keyword that is necessary to qualify for the extra spell is Wizard, which she does have. The extra rules about Deathmages, Vampires and Deathlords are additional sub-rules specific to those types, not a pre-requisite for the ability itself. I think?
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All I'm saying is that there might be something there if people really think through all of the changes. For example, hordes lose their objective priority in the new scenarios. In some of the new ones, casters get priority. Easier to get in combat turn one due to deployment changes. Changes to CPs and some combo shenninghans with Prince V or VLoZD.
The gravesites and recursion are the most obvious and powerful of the Death abilities, and that's the route I'm going down personally. All I'm saying is that it's too early to say for sure that elite vampire armies are a non-starter. I'm rooting for whoever has the balls to figure out how to make it work.
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1 hour ago, Tizianolol said:
I love the idea of elite vampire list. But with this meta hords are the way too go and nagash book making them the only choice. I hope in a SB book too:)
There might be game for elite Vampire lists. Some new scenarios have shorter distance between deployment zones (18'). That, along with some of the tweaks to shooting, and the buffs to casters in general, might open up space for some smart cookies to hit gold.
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My Grand Plan is to slowly go bankrupt buying more new plastic than I can ever hope to paint up in my lifetime.
I need a new Grand Plan.
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1 hour ago, Deadkitten said:
I'm looking at running a full unit of wolves along with my Blood Knights.
VLoZD
2 × Vamp Lord
3 × min Blood Knights
3 × min Wolves
Max Wolves
+1 CP
Looks good as a Blood list to me. I like it.
The tinkerer in me might try two changes:
Combine 2 min BoK into 1 x 10 man unit to get more mileage out of a CP buff.
Change the max Wolves unit to 10 Hexwraiths (!?). Idea here is to use the Hexwraiths as a screen for your big BoK group, then on your turn fly over the enemy to open them up to the charge. Can't charge through wolf screens.
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11 hours ago, Sception said:
Would want to find room for some endless spells. Pallisades could be the difference between undeath and just just death for olynder, but even more than that, Nagash, vain as he is, would never leave the house without his mirrors.
Drop 1 unit of Dogs to 5 and add Mirrors.
9 hours ago, smucreo said:I'd honestly rather run Olinder in a sacrament list with Arkhan, but since we are in the Grand Host thread I'll echo what Sception is saying: Nagash loves his mirrors. Otherwise the list looks cool.
EDIT: Lady Olinder counts as ally right?
Why with Arkhan? Seems like a less useful pairing to me?
And yes, she counts as an ally.
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Placeholder for when a stand-alone Soulblight battletome comes out. Pretty sure it will happen, and pretty sure it will be a long, long wait.
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In honor of today's reveal, what about this?
Grand Host of Nagash
Nagash
Lady Olynder
Necromancer
40 x Skeletons
40 x Skeletons
10 x Dogs
10 x Dogs
1950 points, 143 wounds, +1CP
Olynder's spell combos well with Necro's Dread to put an enemy unit at -2 to hit and has Nagash hitting it on a 2+ in melee.
Necro's Gravesand artefact combos well with Olynder's Gravesand ability to deal D3 + D6 MW to enemy hero and a further 1 MW per round on a 4+.
If they focus Olynder to remove her, it's just more time for Nagash to do his thing.
If they focus Nagash to contain him, well, her smallish 7W becomes less of a problem.
The dogs could be anything really... a unit of Morghasts to be more killy, perhaps... but I kinda like the mobile meatshields.
ADDED BONUS: Paint a tuxedo on Nagash and you have a morbid, Tim Burton-esque Bride and Groom combo.
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AoS 2 - Legion of Blood Discussion
in Death
Posted
Can't disagree with you on any of that Joe as it applies to LoB.