RaritanAnon
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Posts posted by RaritanAnon
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12 minutes ago, Mayple said:
Gonna try some stuff out tomorrow, mostly field-testing the new assassin changes.
Allegiance: Chaos
Mortal Realm: Ulgu
Skaven Assassin (100)
- General
- Fighting Claws
- Trait: Cunning Deceiver
- Artefact: Sword of Judgement
Plague Furnace (180)
- Artefact: Crown of Conquest
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
20 x Gutter Runners (200)
40 x Plague Monks (240)
- Foetid Blades
40 x Plague Monks (240)
- Foetid Blades
40 x Plague Monks (240)
- Foetid Blades
20 x Gutter Runners (200)
Congregation of Filth (170)
Total: 1930 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 237
Cunning deceiver on the assassin since the wording says "As long as this general has not been slain.." - which he will definitely not be when hiding in -any- of the many units I bring to the field Not super sure on that interpretation, but going with it for tomorrow's test at least. Plague furnace for battalion tax. Gonna be sitting in the back throwing out prayers and battleshock immunity.General only enters the field of battle if he can get the drop on a solid target with his blade of judgement.
I'll share how it goes!You have to be Pestilens Allegiance to use their battalions.
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1 hour ago, Sastopher said:
There are some competitive lists out of Moulder as well.
Giant rats are a cheap and high-damage battleline unit that can cover for stormfiends (which are also moulder) and a cabal of packmasters. Their only deficiency is terrible bravery; at full strength they do pound-for-pound some of the most damage of any battleline unit (3 attacks at 2s and 5s is 5/6 of a wound per rat).
I usually take 5 packmasters, which I know is above the commonly-recommended 2. You still get really good returns out of the 3rd and 4th whipping (as it still increases the odds of exploding attacks), the extra charge range is often really useful, and packmaster redundancy in an all-moulder army is rarely bad. In objective play, I often split them into two groups to cover different ends of the battlefield.
The rest of the list is allied units round out the list, providing mobility and range. An arch-warlock, or gutter runners, or a few weapon teams are all interesting options.
It took a bit of effort to get 120 giant rats but there are some plastic sets that come with a few dozen rats you can sub in. They're often sold as bits at a decent price too.
I tooled around with the idea and why stop at 120? It's just going to overwhelm the enemy in rats. They'll have no chance.
Allegiance: Moulder
Packmaster (60)
- Herding Whip & Thing Catcher
Packmaster (60)
- Herding Whip & Thing Catcher
Packmaster (60)
- Herding Whip & Thing Catcher
Packmaster (60)
- Shock-Prod
- Artefact: Crown of Conquest
Grey Seer (100)
- General
- Trait: Cunning Deceiver
40 x Giant Rats (200)
40 x Giant Rats (200)
40 x Giant Rats (200)
40 x Giant Rats (200)
40 x Giant Rats (200)
3 x Stormfiends (290)
3 x Stormfiends (290)
Chronomantic Cogs (60)
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 253
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26 minutes ago, Mayple said:
-snip-
The issue is that Plague Monks aren't battleline for generic Chaos, so you're going to need at least 100 Clanrats. 40/40/20 or 40/40/40. To the layman, you're looking at 100+ infantry just for your battleline, and then 40+ plague monks? It's true Skaven are hordey but that's intense for anyone.
Instead I recommend having your 100 rat meatshield, and then take toys to back them up. Yes they're slaves, yes they die in droves, but they're the backbone of your army. Take weapon teams to support them. Take Stormfiends and Stormvermin to handle the tougher units. Take wizards, Cannons, plagueclaws and Verminlords for support.
You can run a Grand Alliance: Skaven rather easily and give you access to a lot of the game's models. You just have to cross the Clanrat hurdle, first. My advice? Pick a simple color scheme and do them 20 or so at a time. Don't overload yourself.
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2 hours ago, Mattbringssoda said:
Hi all! Just returning to the new AOS after a lot of time away. Gonna try to get some games in this week, was curious for any feedback on this 1250 pt list to see if I'm probably on the right track:
Allegiance: Chaos
General: Deathrunner w/ Crown
Screaming bell
1x40 Clanrats - spears
1x40 Clanrats - spears
1x5 Acolytes
1x3 Stormfieds - warp fire projector
1x Warplightining Cannon
-1250 exact
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I thought about dropping the acolytes and replacing with a Packmaster for the Stormfiends (who'd be armed with Shock Gauntlets, in that case..)
Thanks for any input!
It's alright. A couple things. Screaming bell is too expensive for what it does at low points. You're better off grabbing a warlord and maybe a Grey Seer or engineer. Those 5 Acolytes will probably not do much the whole game. I say drop them and 20 of the Clanrats in one Squad. Keep that one to babysit the Cannon and instead take a couple Warpfire teams to support the Stormfiends and 40x Clanrats on the front line.
Allegiance: Chaos
Deathrunner (120)
- General
- Trait: Cunning Deceiver
- Artefact: Crown of Conquest
Warlock Engineer (100)
Skaven Warlord (100)
- Shield & Warpforged Blade
40 x Clanrats (200)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
3 x Stormfiends (290)
1 x Warpfire Thrower Weapon Team (70)
1 x Warpfire Thrower Weapon Team (70)
Warp Lightning Cannon (180)
Total: 1250 / 1250
Extra Command Points: 0
Allies: 0 / 200
Wounds: 105
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So this is my final list for 1000pts, with a little variation depending on the army I'm playing against. How's it look? Still unsure on the best trait to give. Probably Lord of War so I can buff the Acolytes too, maybe? Not too sure on spears over blades for Clanrats either, but it's not like it makes too much of a big deal. Also, trade the engineer for a warlord maybe? Also I can replace the Acolytes and the Warpfire team for a Lightning Cannon if I'm facing something more elite, like BCR.
Allegiance: Chaos
Warlock Engineer (100)
- Artefact: Crown of Conquest
Grey Seer (100)
- General
- Trait: Lord of War
40 x Clanrats (200)
- Rusty Blade
20 x Clanrats (120)
- Rusty Spear
3 x Stormfiends (290)
5 x Skryre Acolytes (60)
5 x Skryre Acolytes (60)
1 x Warpfire Thrower Weapon Team(70)
Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 101
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10 minutes ago, Mattbringssoda said:
Can someone tell me where this is published? I just updated the app but the Chaos allegiance abilities don't match this...
Core rules 2018. It's got all 4 of the GA abilities and whatnot, updated slightly, in it.
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So how do you guys burn through painting 120 Clanrats? Jesus I'm staring at only 40 right now and I'm scared out of my gourd. Am I going to need movement trays?
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Just now, Kirjava13 said:
A question I'm finding myself wondering. The basic Chaos allegiance abilities are better than Skryre's... Depends on what you're playing for I suppose. In-game viability or narrative coolness.
Until I know otherwise I'm going to do what I heard of before 2.0, which is that you can take an Allegiance, which grants battleline, but you can always take Grand Alliance traits/abilities/artifacts instead of your own.
If this ceases to be the case, I'm dropping Skryre like a bad habit lol
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So Stormfiends are the same price as a Warp Lightning Cannon+Doomwheel. Which do you think is the better option of the two?
Second question, is it really worth it to run Skryre Allegiance beyond the Stormfiend battleline?
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46 minutes ago, Kirjava13 said:
WRT Acolytes, I used mostly Stormvermin after seeing rhamah_ do it on Instagram. Heads are from a mix of Doomwheel, Warplightning Cannon and Mantic Veer-Myn, backpacks are from Adeptus Mechanicus Skitarii and throwing arms are from Ghouls.
It's a pain to buy a unit of Stormvermin just to use a few units from them...but they definitely look the best.
I'm currently stuck between wanting the new GA Chaos artifacts and traits, and refusing to run 80 Clanrats for battleline...
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So tell me what you think of this idea and see if you can give me any other ideas for converting up my warband. I'm fiddling with the idea of converting my weapon team/Acolytes out of either. It'd probably make sense if they didn't all look the same.
A. plastic Stormvermin
B. Skaven Bloodbowl team
C. Plague monks
The admech sicarian backpack looks decent for the Acolytes, skavenized a bit. Acolytes will get resculpted/refitted hands and probably an air soft pellet or something for the globe depending on what I use. I plan on probably using the burna boy flamethrower for my Warpfire teams since it both looks rickety and it might be big enough. They'll be one dude on a single 32mm, rather than the cavalry base two-person team. I like the idea from Vermintide of just one dude being the wielder.- 1
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So I was considering starting a Skryre army, and was all hyped to buy all the giblets the other day. I was doing a lot of research pre-2.0, mind. Today, I got my hand on the core rules and I kind of bit my tongue. Grand Alliance: Chaos has much better traits and artifacts than Skryre. And since they nerfed the double damage from warpstone sparks, I hardly see a reason to run pure Skryre any more. So instead I went Skryre flavored Skaven. Still Skryre in essence. I'm still starting out, so I want to go for like 1000 points. I also loathe painting hordes after my skeleton misadventures. At least clanrats are easy to build
This is the list I came up with.
Allegiance: Chaos
Mortal Realm: Hysh
Skaven Warlord (100)
- Shield & Warpforged Blade
- Artefact: Crown of Conquest
Grey Seer (100)
- General
- Trait: Cunning Deceiver
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
3 x Stormfiends (290)
1 x Warpfire Thrower Weapon Team (70)
1 x Warpfire Thrower Weapon Team (70)
5 x Skryre Acolytes (60)
5 x Skryre Acolytes (60)
Total: 990 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 84
How does it look? Two bricks of battleshock immune clanrats backed up by a grey seer, mortal wound spitting flamethrowers, and acolytes to ruin anything that charges the rat blocks. Stormfiends for heavy hitting backup, probably with Warpfire Projectors, I reckon. Essentially, a wall of rats, with a bunch of meat behind it. I know its more efficient for me to, say, do two bricks of 40. But I really don't want to paint 80 rattos.
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1 hour ago, Reeve said:
Do we have a summary of the changes in GBH 2018 for Skryre? Did any of the traits or artifacts change?
Also excited about the realm artifacts because Skryre artifacts have always been massively underwhelming for me...
I feel ya on the artifacts. You either get more sparks with the resonator, or you take the vigordust. Other thing, though, is that most of the Realm artifacts are generally buffs for your general. Some of them are decent like that one that halves damage from spells, or gives you more CP on a 5+.
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1 minute ago, Lazaris said:
Additional question: Does anyone know where to find the battalions rules?
I bought the GHB2018 and was hoping to get all rules I needed for my new Skryre army, but there are no battalions... just the allegiance abilities.
They're in the Grand Alliance: Chaos book. Odd they never updated them or put them anywhere else, I know.
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11 hours ago, Mayple said:
I'd suggest two units of Stormfiends then. If you don't have the tools to protect your guns, you can at least bring muscle to punish the enemy if they go for them. Stormfiends are terrifyingly effective to that end
shock gauntlets if buffed, warpfire if not, is the general rule of thumb, but ratling guns could work for them in the new edition, and personal preference of course takes precedence. Avoid the mortars on them though!
So I've talked with another dude who placed 10th at a tournament with Skryre. He sort of disapproves of me trying to run Skryre at 1000pts lol. I see where he's coming from though. I hate the idea of painting another 40 dudes but this does look like its the best option. How does this look? Warlock and Engineer for spells, Acolytes to backup the Clanrats. Warpflame and Stormfriends to help out with the mortal wound output behind the horde. I can't tell if its scary, or not.
Arch Warlock (140)
Warlock Engineer (100)
5x Skryre Acolytes (60)
5x Skryre Acolytes (60)
3x Stormfriends (290) - 3x Warpfire Projectors
2x Warpflame Teams (140)
40x Clanrats (200)
- Rusty Spears
990/1000
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7 hours ago, Mayple said:
The clanrats are there to die, tbh. Their sole purpose is to stand between the enemy and your guns. Even more important now that units in combat can not shoot out of it
I'm just putting the pieces of the toolkit together, as it were. I'm a little limited in 1000pts, but even still I don't like the idea of painting a squad of 40+ again. I already did that with LoN earlier this year lol. I just need to get some of this built up and ready and the puzzle will make a little more sense. I can't keep posting army list ideas here and expect the answer to hit me in the face.
The biggest caveat of 1000pts is to take two Stormfiends, or to take one and Acolytes. I'm not sure which will work better, or would be smarter than the other. It's likely Skryre will just die to objective game anyway lol
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41 minutes ago, Mayple said:
Split the acolytes into 2x5 Always work better.
Otherwise, I think it's alright. Could consider 2xRatling guns instead of warplightning cannon to get more out of the 2.0 warptoken allegiance ability, and make your force a more compact, mobile force with good firepower.
Or swap the Clanrats out for a Doom wheel, since 20 rats isn't going to do much anyway. Hmm!
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17 minutes ago, Kirjava13 said:
Well you'll need either another unit of Stormfriends or a unit of Acolytes to meet Battleline requirements first I suppose. Assuming Stormfriends, that gets you to 800 points, leaving you a mighty 200 points (assuming we're talking about a 1000 point game). You need some bodies, as otherwise this is a nine model army, so we could ally in 20 Clanrats with 80 points left for another weapons team, or 40 Clanrats to bring us to a nice round 1k.
I can't in good conscience recommend Acolytes given that the models are, as I have exasperatedly noted on several occasions, €10 each, which is aggravating when they're the only possible unit in the army that can use one of its allegiance abilities! However, if you fancy converting your own, they may be a handy alternative to Stormfriends. My access to Acolytes has just improved immensely with the realisation that the Warp Lightning Cannon comes with not one, not two, but three of the gasmask heads! ?
I like the idea of Acolytes a lot. I've looked over the metal models entirely as I'm converting my weapons teams either way, too. But I've heard very mixed opinions about them, and how they ought to be played. And then, if one group of Stormfriends is really enough, you know?
It kinda looks like a lightning cannon is sort of essential to the game plan, too. Else all you have for ranged mortals is your engineer. So lemme see if I can wiggle something good out of here.
Engineer 100
Packmaster 60
Stormfiends 290
2x Poison Mortars 120
Lightning Cannon 180
10x Acolytes 120
20x Clanrats 120
990/1000
Think that's enough oomph in the list?
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1 hour ago, NemoVonUtopia said:
I have had much more success when including 40 clanrats since they could protect my warp lightning cannon, weapon teams, and engineers for several turns. Without them I found that enemy units could easily get units past my stormfiends to attack my weapon teams and cannon. That was with the original inspiring presence that I pretty much always put on the clan rats to make them completely immune. In second edition there is probably better uses for command points so they will be less durable but still useful.
This is exactly what I was thinking. Bubble wrap, as it were. As much as I hate swarmy critter armies lol. Thing is, I only play 1250 or 1000pt games and I'm sorta struggling to fit everything I want in a list. I sure as heck can't seem to fit both two units of Stormfriends and a Lightning Cannon as well. Any ideas? I pretty much have this on lock, for now:
Warlock Engineer
Stormfiends
2x Poison Mortar Teams
Thata 510. What's the best thing to include from here?
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1 hour ago, angrycontra said:
It says "increase damage characteristic of the WEAPON by 1" weapon implies the entire weapon for that model which in turn would mean that all attacks benefit from that damage increase since all attacks happen at the same time.
As far as I see it, it's just +1 damage for the weapon, that phase. So if you did 4 attacks, and they go through, you'd do 5 damage with each instead of 4 and the buff would wear off when combat ends. I would have liked the buff to be something like 'as long as the model is in combat' so it'd work for successive phases. But a permanent statline buff is asking for too much.
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Do you think Skryre needs a horde or chaff for support, such as Clanrats or plague monks, or do you think we can get by with MSU Acolytes and Stormfriends?
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5 hours ago, Kirjava13 said:
~snip~
Do you think it's generally good to max out three of the same weapons in a squad, or is a mix more viable? I was considering putting a Grinderfist in each squad because they seem to be the most reliable melee weapon, with their flat 3 damage. Plus that means I can choose to deep strike them if I wish. But if I don't, is that a wasted slot then?
Warpfire Throwers seem essential on Stormfiends even if they're a little cheesy. They're too good not to take. Doomflayers don't seem all that great because you can roll 2 attacks and only do 2 damage. Which is a bit silly. I'm not counting the various buffs you can get, by the way. I tend to favor reliability.
In that same vein, Ratling guns seem like a waste. If they were a 4+/3+ or something, that'd be a different story. As they are, you're rolling a bunch of dice and sending your heavy hitters after chaff. Know what I mean? Windlaunchers are cool, but we have mortars for that.
So that sorta leaves three weapons. Warpfire projectors, Grinderfists, and shock gauntlets. I don't think I'm gonna run into any issue with the load out I'm planning, for my two squads. One Squad with two Warpfires, and a Grinderfist. And one with two shock gauntlets and a Grinderfist.
When I get to three, that'll be a different story. Then, maybe, a squad of one Warpfire and 2 Ratling guns won't go amiss helping your backfield.
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Okedoke fiddled with the list and got rid of the Acolytes. I'll take them with Gascloud if I get to 2k. This is what I think the 'strongest' list for 1k I can find. Will it make me lose friends though?
Warlock Engineer 100
Stormfiends 290 2x Warpfire 1x Ratling Gun
Stormfiends 290 2x Shock Gauntlets 1x Grinderfist
Lightning Cannon 180
Poison wind Mortar 60
Poison wind Mortar 60
I'd like to include a Packmaster but I don't have the points really. The idea is to have the weapon teams on an objective in the back, pelting away at a horde. The engineer and the lightning cannon attack enemies with higher save/are more scary while the fire/Ratling Stormfiend moves up the board while the other digs in the backfield to melt things with shock gauntlets.
I'm not super sold on the Stormfiends weapon choices yet. Any ideas on how to build them best?
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So wanting to start up some ratmen for a small warband. Skryre the best. Considering painting them all albino, Skaven outcasts just out to steal magic and warpstone where they can. I want to mainly go with a melee/close quarters based army, not one that sits back and camps with weapon teams. How's this look? This is my first time dealing with Skaven so I'm not sure on a lot like artifacts or traits or what weapons to use. Using the new points from the leaked GHB2018.
Allegiance: Skryre
Arch Warlock (140)
- General
- Trait: Cunning Creature
- Artefact: Vigordust Injector
Packmaster (60)
- Shock-Prod
- Allies
20 x Clanrats (120)
- Rusty Spear
- Allies
3 x Stormfiends (290)
- 2 x Ratling Gun, Warpfire Projector
3 x Stormfiends (290)
- 2 x Shock Gauntlets, Warpfire Projector
5 x Skryre Acolytes (60)
Total: 960 / 1000
Allies: 180 / 200
Wounds: 70- 1
AoS 2 - Clan Verminus / Skaven Discussion
in Chaos
Posted
This applies to every battalion. It has to match the Allegiance listed above it and whatnot. I believe it was in one of the FAQs