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Donut Assassin

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Posts posted by Donut Assassin

  1. I read 2.0 core rules and the older faq regarding cycles, that faq clearly supports 2.0 core rules. Read the cycles ability and 3.0 rules, and the ability clearly works as a much better and usable ability (the old one was completely useless). If you try and use the older cycles faq that was for 2.0, in a 3.0 game, it doesn’t make sense, and shouldn’t be used, a stronger argument would be made if they did a actual errata or rewrite for the ability in 2.0, but they didn’t, because it already made sense in 2.0, they were just making it more clear for people trying to read something in 2.0 that was clearly not there.

  2. If you completely get rid of all thoughts related to AOS 2.0, and read the rules for cycle of the storm and rules for wounds in AOS 3.0…. Then if a single model in a unit with 2 wounds left, get allocate 10 wounds from a attack. That model is slain with the first 2 wounds (do not remove model yet), then remaining 8 wounds are negated as per rules for wounds in 3.0, then the model would be removed from play but cycle of storm ability triggers and the model remains in play with 1 wound. Without a 3.0 faq on this ability, this is clearly how this works, intentions of writers should be left out of discussion. Otherwise there is so many things that could be opinionated as not how something was intended to work.

    • Like 2
  3. 6 hours ago, Sinfullyvannila said:

    I ran my list today. Blood and Glory vs Ironjawz. 9 Enlightened did phenomenally well. Took out a unit of Gore Gruntas on the first turn and ‘ardboyz and Brutes and a Warboss on the third. Then two more heroes before the end of the game.

    The Icon of Tzeentch worked very well too. It was as I predicted, very easy to capitalize on it with minimal risk. Got +1 attacks on the first turn, getting my Enlightened up to 5/6 attacks for Spears, 4 for Beaks and D3+2 for the discs. Not a must bring, but definitely not “lol trash cuz possible drawback”.

    Unfortunatley I couldn’t get the Simulacrum or Dirgehorn into play. I only successfully casted 8 spells that game.

    The Hosts Arcanum performed well. I was able to auto-unbind Hand of Gork on the first turn and Destiny Dice it on the second. And my free Screamers won a major victory for me in the top of the 5th.

    20 Acolytes ended up doing about 8 damage to some Ardboyz and Brutes and folded to a Mawcrusha. They actually got all their spells off so if my other wizards could have pulled their weight I could have won earlier or held off the Mawcrusha another turn. Happy about the points I spent.

    Lost my Pinks to battleshock. Expect it if they aren’t near your General.

    Also lost my Magister to spawndom in the 5th after rolling 4 straight 1s.

    Fantastic game. I had a blast. Tzaangors heavy list performed way better than I expected given their vacuum nerfs and without running Battalions or a Coven that adds value to them(I used to think the old Tzaangor Coven was borderline necessary to make them competitive with Pinks). Icon performed better than I excepted(though I think I trended lucky with it).

    Save destiny dice for battle shock rolls. Once you use a destiny dice the roll can’t be modified. So even if you lost a total of 20 horrors, if you use a “2” destiny die, then you you pass because you don’t subtract 20 from the roll.

    • LOVE IT! 1
  4. 50 minutes ago, svnvaldez said:

    I'm thinking the exact same list (drop fungoid for 1 drop) but with the 10x3 combined to 30x1. Like others have said above you can hand the 30 T1. I think it cast on an 8 ( 6 with +2 from the weirnob). Then the army gets +1 to charge, +2 from the drum, +d6 from Ironfist. 

    Result is a nice wall deep in the board and leave a tail for IP

    I have also been looking at building a 1 drop list. But playing around with different size units to give the best odds of successful charges on t1. So another weird nob shaman with Boat endless spell and probably 2x20 are boys (30 if they can fit) so two chances to get a single unit or both units up the board. 6-12 gore gruntas for a cp hero phase move 9”+ d6” + 9” move, +2 inches of bonus charge (Bloodtoofs), the maw crusha also doing the same to get up and charge t1. So many ways to assemble the army with so few different units. 

  5. Back from adepticon with my rats. Think I did well with my rats. It became a 5 way tie in overall score for 1st place Best Overall. Ended up taking Best General Chaos and another Skaven player took 2nd place Best Overall. Fun times!

    BE46156A-512D-4854-AC74-1B3551B80488.jpeg

    • Like 6
    • LOVE IT! 5
  6. 1 hour ago, GeneralZero said:

    You guys are sick!! hahahaha 300+ models lol to paint.

    I'm far from that but I admire the dedication :x

    On my side, I'm building an all purpose skaven army which will be able to play several builds (pure skryre and mixed skaven with 80+ clanrats...). I have the feeling that the skaven are close to top tier but I didn't play them yet.

    What is your point of view about the mixed skaven tier position? top? tier 1? tier 2? tier 47 (:D)?

    Mixed is pretty much t1 as well, depending on how you build. So many strong units and one of the strongest spell phases in the game that shreds opponents back lines.

  7. mixed skaven and Pestilens are both T1. If I owned 200+ plague monks, I would be playing them. Take battalion for the main purpose of being a low drop army and go first, run 200  monks up the board. Should be next to impossible to lose any games if you focus on objectives. You do average 33 mortal wounds back Just for having guys die in combat phase lol. Take a warpseer and give him trait to pass wounds to nearby rats, and artifact for additional 5++, keep him alive for the big no battleshock bubble. So plague furnace and 5x40 monks with congregation battalion, + warpseer is 1800 pts and 2 drops. Take WLV + 10 monks added into battalion or whatever else. I would keep it 2 drop tho. 235 wounds in a list. Let’s not forget gnaw holes and threatening to throw 40 monks into their back lines if they engage your front ranks. Everything about this is T1. 

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