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Trayanee

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Posts posted by Trayanee

  1. If this is really a battletome + endless spells only release, then I will start praying every day for a similar one for high elves. Just a few rules in reward for running phoenix temple alongside order draconis, eldritch council and swifthawks in one army would be enough.

    • Like 3
  2. Rules question time!:) Can Arkhan cast nighthaunt endless spells If he is allied and within 18" of a NH wizard and the list contains that spell?

    To generalize it a little...is there a difference between knowing the spell and casting it? Can Arkhan know the spell per his ability and not be able to cast it because of the NH spell warscroll?

  3. 16 minutes ago, Namelessone81 said:

    Is it possible for a stormcast army to be heroe-wizard oriented ? 

    Lets say 6 heroes ? 

    I am trying a list with that in mind but I don’t know if it can work 

    thoughts ?

    If you start building the list with grand convocation battalion and Stardrake then you can't go wrong I suppose.

  4. 14 minutes ago, Circus of Paint said:

    I get what you're saying, but (as far as I read it) you must use the faction specific Allegiance and abilities if your army would be applicable to do so.

    If I took only STORMCAST ETERNAL units (except Allies), I would have to pick Stormcast as the Allegiance as it exists as it's own faction Allegiance.

    No as units != army and allegiance != allegiance abilities. You can still make an order army with just stormcast eternals units but you have to use order battlelines. This way you are an order allegiance(army) and can take order allegiance abilities. Just in case you choose SCE allegiance and take say Judicators as battleline then you have to also take the SCE allegiance abilities which is what was FAQed in this case.

    • Thanks 1
  5. 12 hours ago, obmik1 said:

    Curslings rules are super cool. But I feel very ineffective. It's very unlikely to dispel and recast a spell because of the lack of bonuses, your opponent also needs to cast spells, and cast spellsthat are universal and don't just effect friendly 'insert allegiance'. 2 spells for the points is also ace. But he's probably casting his own spell and then failing to steal the opponents spell and then casting bolt or shield. 

    That being said I'm going to keep testing him out, it was cool pinching the endless spell. 

    Zaangor coven is 110, if you include skyfire and enlightened points that's 490. You can literally get another full strength  unit of zaangors for the points. 

    Not really impressive to have another unit of Tzaangor If for the same cost, your single unit can attack twice, has bonus to wound and you have two super mobile units of Skyfires and Enlightened, which are much easier to use than another huge slow blob.

  6. 9 minutes ago, Martijn de Bruin said:

    Allegiance: Stormcast Eternals

    Stormhost: Hammers of Sigmar

    Leaders
    Lord-Arcanum on Celestial Dracoline (240)
    - General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    - Spell: Celestial Blades
    - Mount Trait: Pride Leader
    Lord-Castellant (100)
    Gavriel Sureheart (100)
    Lord-Arcanum on Gryph-Charger (240)
    - Spell: Celestial Blades

    Battleline
    20 x Sequitors (400)
    - Stormsmite Mauls and Soulshields
    - 9x Stormsmite Greatmaces
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows

    Units
    6 x Evocators on Dracolines (600)
    - 4x Stormsmite Greatmaces

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 113
     

    Are Greatmaces the better option for Evolines when you take into account the possible buffs provided through:

    Pride Leader: +1 to hit

    Celestial Blades: +1 to wound

    Empower: re-roll failed to wound rolls

     

    Also wondering if a Heraldor might be better then Gavriel here, because I feel like I'm starving for CP's and when needed could select a CA 6" run coupled with Heraldor's run and charge ability.

    Feedback would be appreciated.

    If you cut Gavriel, then dont go Hammers in my opinion. The 30% chance to bring back  your one sequitor blob isnt worth losing staunch and realm artifact for a mediocre trait and crappy artifact.

    • Like 1
  7. 2 hours ago, NemoVonUtopia said:

    I'm considering the pallisade, shackles, or maybe the lifeswarm. 

    I think the pallisade would be a good roadblock and way to protect against shooting. One thing that I am considering is if it would be worth placing close to ironsworn to limit enemy pile ins and risk the -1 hit.

    The shackles would hopefully slow down enemies so they could get shot more or allow us to get somewhere before them.

    It may take a bit to get used to using them without also hurting myself but since I've pretty much given up on the dreadquake I have points to play around with them.

    Shackles are a nice idea. I will give them a go.

  8. 4 minutes ago, Tiriom said:

    What makes you think you couldn’t use him as generic?  I’m genuinely curious because he looks pretty standard, just like when I have multiple primes and combine units and just let my opponent know who the prime is.  I personally love this approach I mean most people complain about cost of the hobby. Seems like a nice way to give us more options in one kit usable multiple ways. 

    I don't think it gives you more options. Imagine you only want a Lord Arcanum on Dracoline. If there wasn't Astreia available, you would have to buy a box of three EoDs, build your Lord of one of them and put the other two in your bit box, because unit size for EoDs is 3 (or 6 etc.). Its the same as Nurgle Lord of Afflictions but worse because you have 2/3 and not 1/2.

     

    • Like 1
  9. Looking at the pictures in the new battletome, it seems obvious that Lord Arcanum on Dracoline is an optional variant for Evocators on CD. I don't like this approach because you end up with 2 unusable Dracolines and cant help it by purchasing another kit. Fortunately, we have Astreia Solbright available and I doubt anyone is going to object against using her as a generic variant. What do you think?

  10. I am starting to like the look of Nighthaunt, but don't know anything about them really. Can someone please please answer a few questions?

    1) How many units of starter box are actually useful in semi-competitive lists? Are they in decent configurations or are the full kits going to be strictly better?

    2) What about the old stuff? Are models from start collecting/tormented spirits good in new battletome? Is Keldrek usable?

    3) Are Myrmourn banshees a good complement to starter units?

  11. On 7/4/2018 at 4:36 PM, PJetski said:

    I was thinking something along these lines, but with Dracolines instead. 

    Dracolines are 100ppm compared to the 120ppm for Fulminators, and they give Look Out Sir a lot easier than Dracoths.

    Dracolines natively reroll charges and do D3 damage instead of 1 on the charge.

    Lord Arcanum on Dracoline with Pride Leader mount trait to give all Dracolines +1 hit (for all weapons) and can use his command ability to give +1 attack to Dracoline monstrous claws.

    You drop 3 unbinds directly into play, and after the deep strike charge turn you can start casting buffs. Add in a Heraldor to make sure you can retreat & charge later.

    Seems fun, and possibly even viable in competitive play.

    You can also toss a Burning Head into range before your deep strike to reroll hit1

    I have been thinking about such a list too, but I am worried about spending that many points on Dracolines, who without the charge don't look worth their cost especially against hard hitting fulminators. The celestial lightning arc has a lot worse power for point ratio on them than on their not mounted brethren and I feel like with just rend -1  and/or no rend at all they won't be able to take down well-armored targets on their alpha strike. Do you think its possible to complement them well to make a semi-competitive list?

    It seems like Gavriel, LAoDL, two units of Dracolines and a full unit of Sequitors to be empowered are a given especially with hammers CA available. That's already 1360 points and 5 units to be put into Scions. I was thinking about Judicators to fill the remaining battlelines but that leaves me with just 320 points for support heroes and some objective takers. That's probably a Heraldor and?

  12. 1 hour ago, Erdemo86 said:

    I wouldnt say that they got nerfed. I would say they got a major buff. All of the other Army will get that unmodified 6s and wholly within description sooner or later.

    1. Scions of the Storm is now very usefull.

    2. Sequitors are one of the Best and strongest Battleline units out there.

    3. For 400  points you can field 4 Balistas which you can drop in 18“ Range.

    4. The Stormhost Abilitys are not bad, maybe better than staunch defender, but we will see.

    5. Being able to drop half of your army in 9“ Range whenever you want is very powerfull.( and getting -1 hit debuff that turn)

    6. The Lord Incantor is very good for his points. 

    7. Battalion were bad before and are bad now, vanguard wing got nerfed thru errata before battletome.

    8. The Comet Endless Spell is very good.

    Combine that everything in one list and i think it will be a top tier list. Think about something like this:

    Allegiance: Stormcast Eternals
    Lord-Castellant (100) + gryph hound
    Knight-Incantor (140)
    Lord-Arkanum(180)
    20 x Sequitors (400)
    4 x Fulminators (480)
    5 x Sequitors (120)
    5 x Sequitors (120)
    Celestar Ballista (100)
    Celestar Ballista (100)
    Celestar Ballista (100)
    Chronomantic Cogs (60)
    Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 119

     

     or hammers of Sigmar with this:
    Round about 160 wounds. And if a unit of Sequitors dies on 5+ they are back. All with a 6+ Ward Save.

    Allegiance: Stormcast Eternals

    Leaders
    Lord-Castellant (100)
    Knight-Incantor (140)
    Lord-Arkanum (180)

    Battleline

    Units
    20 x Sequitors (400)
    20 x Sequitors (400)
    20 x Sequitors (400)

    War Machines
    Celestar Ballista (100)
    Celestar Ballista (100)
    Celestar Ballista (100)

    Endless Spells
    Chronomantic Cogs (60)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 159
     

    All new units in your lists? Yes, you cant nerf just released stuff but everything old got nerfed or at least surpassed by strictly better new units. It is really disappointing. 

  13. Is anyone still going to use paladins? Which do you think are viable? Evocators and their MW output makes Retributors obsolete to me especially with the spell and unbind being a bonus for Evocators. Protectors are still not bad for fighting monsters, provide cover and are easier to take in larger units so they could be ok in their niche, but I quite like the Decimators if they were really changed to count every model of every unit around them to determine the attack count.

  14. 2 minutes ago, Draviticus said:

    Perhaps I'm misunderstanding, it sounds like you mean in one unit of Liberators, you want to mix shields and paired weapons? 

    Yes, I am stupid. I have known this for ages but somehow forgot about it and got excited. That's probably because I am looking for an excuse to still field them in 2.0 and not build and paint new Sequitors.

  15. 11 minutes ago, Requizen said:

    Still up in the air from what I've seen. I think they did change, but no one mentioned it because everyone just uses Shields and most people don't even look at Paired Weapons as an option. 

     

    Thanks. It would be just a small buff, but it adds at least some offensive power if you go max grand, few shields, rest paired.

  16. 2 minutes ago, mattbarker said:

    yeah very true - it feels like someone has gone through all of them as an allegiance rather than as individual scrolls. Feels like there is more synergy between things and yes, artefacts, special rules and abilities are a step ahead of what I was personally expecting. 

    Now all I need it for my pre-order to arrive in the post as planned tomorrow and I'll be set. 

    Best get my Draz finished too as he is now a much more viable choice for general! 

    Draz is awesome now and I hope he will manage to cast fireball and flames on one target in one turn in some of my games. Between that and Magma Cannons we can borrow a quote from a different universe here: "By fire be purged!"

  17. 13 minutes ago, mattbarker said:

    Yeah they are - I didn't spot that! Also dropped to 140 points. 

    Ironsworn dropped to 90 as well. 

    The more I think about these, the happier I am. 

    I think the changes are nice. The rend 2 on Renders and mortar nerf are sad, but we got a lot in compensation and of course going from "do we exist in 2.0" to having allegiance abilities and a wonderful spell is exciting.

  18. Interesting things: Battle traits, command traits, fireball, Draz has command ability, Fireborn summoning was removed, Ironsworn went down, Renders lost -2 rend, Centaur got battalion, Magma cannon bonus against hordes changed to add 1 to roll

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