crafty_bernardo
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Posts posted by crafty_bernardo
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4 hours ago, Neil Arthur Hotep said:
I think this is one of those cases where you don't really benefit that much from taking multiples of a unit. The Luminark is already kind of a worse version of the Hurricanum in my opinion, because it has the more situational buffs (6+ FNP and +1 to unbind vs. +1 to hit and cast) and harder to use attack (1d3 mortals in a line vs. up to 3d3 mortals on one target).
That said, I think taking one or two Luminarks, while probably not optimal, does not break your list. I think there is not a lot of payoff for it in Settler's Gain, but in Living City you could ambush with them, which makes it easier to set up good shots with their lasers. If your opponent sets up everything in a line, you could potentially tag those 3+ enemy units with it that would you would need to match the damage of the Hurricanum.
Yeah I think you're right that more than one is probably not optimal. The Living City idea is definitely a good shout for more positional play, but I guess in Settler's Gain it's a bit more of a fluffy option.
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Any thoughts on running several Luminarks? Really enjoying the narrative for Settler's Gain and the idea of shooting a load of lasers across the battlefield sounds too good to miss.
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Some really interesting points! I'm starting to build a new Cities army and wanted to lean into a pseudo Devoted of Sigmar army. Phoenicium seemed like quite a good choice flavour-wise, but there don't seem to be any decent army-wide buffs and as stated above seems more about forcing your opponent's hand.
The smattering of battle reports I've seen online seem to favour running it as a tanky army and any death-related bonuses are just nice to have. Perhaps that's the way its supposed to work?
AoS 2 - Settler's Gain (Broken Realms: Teclis) Discussion
in Cities of Sigmar
Posted
Yeah I really like this idea of a couple of luminarks rolling up the battlefield supporting freeguild guard or similar. Looks like I need to build and paint some luminarks!