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Dragobeth

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Posts posted by Dragobeth

  1. Man, I was planning to buy a lot of minis for my army but the way GW is hyping up adepticon makes me nervous

    what if they show something that I like more than my actual project? (GW show just a tilbit or something please)

    I just hope the next thing isn't a dual box, those are cool but if you don't like half of the box and can't find someone who want it without the hassle of going online to look for it you are just eating all the price just for one half. It's a cool idea but I think they are overdoing it, not to mention the time you have to wait to get the exclusive heroes if didn't get the box before it  sold out

    Aside from Behemat, what could GW have in store this time? maybe another SC chamber to fight agaisnt the assault of Azyr? a book for that like the chaos one? the entire lumineth range? On the 40k side I can see them showing Ragnar primaris vs orks or something like that but the AoS side I'm not too sure

    Maybe an sculpt update for Cities & Warclans using the Azyr assault as a base for a dual box?

     

     

  2. 12 minutes ago, HollowHills said:

    If anything aelves are like eldar now. 

    DoK = Dark eldar 

    Idoneth = Ynnari (sort of with the souls to bring back the dead god / neither dark nor light) 

    Lumineth = Craft worlds 

    Then...

    Ulgu aelves = Exodites?

    I could buy the heck out of that.

    • Haha 1
  3. 18 minutes ago, Bryan I Guess said:

    You mean like this?

    And that’s not even the whole of it – we’ll have EVEN MORE Lumineth Realm-lords to show you closer to their release.

     

    Copied and pasted from the article. Just near the  end of the Aelf section.

    Oh well, then those damn elves are getting more

    I don't know how I passed that

  4. I think I've seeing saurus being portraited like that for some time, not sure if this one means something tho, I'm a little down for this reveal

    Here I am, some days ago I was like "i dont want book + new hero, i want more new models" and now even just a new hero could have been better. They usually say "there's more to come" if they gonna show more models and gw didn't say it this time (neither with the elves wich is a let down too if we only get 2 units and 2 heroes)

  5. Usually when there's more to come Gw says that but there nothing about it in the LVO Serahon part so...I'll not hope for new kits now (I was hoping for multipart chaos kits for StD and here I am, still waiting)

    It's a litle let down, being the last facction to get and upgrade and only recieve tome+terrain, not even a plastic slann, but oh well, I guess it's better than being squated, right?

    The elves are cool, that armour is (for me at least) cooler than the teclis model itself (teclis nun made me chuckle), if those troops can get swords I may be pickin them up.

    If they mentioned "sons of behemat" in the DF trailer...we can count it out of aos as a faction I suppose.

  6. I'm thinking about trying a Stardrake/Drakesworn list. My group it not really that competitive but I could like to have something that doesn't totally suck so I ended with these two possible lists:

    Option A:

    Allegiance: Stormcast Eternals

    Leaders
    Lord-Celestant on Stardrake (560)
    - General
    - Celestine Hammer
    - Trait: Staunch Defender 
    - Artefact: Spellshield 
    - Mount Trait: Storm-winged
    Lord-Relictor (100)
    - Prayer: Divine Light
    Knight-Incantor (140)
    - Spell: Celestial Blades
    Lord-Castellant (120)
    - Mystic Light (Artefact): Shriving Light

    Battleline
    5 x Liberators (100)
    - Warhammers
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammers
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammers
    - 1x Grandhammers

    Units
    2 x Concussors (240)
    2 x Concussors (240)
    2 x Concussors (240)

    Endless Spells / Terrain
    Dais Arcanum (30)

    Total: 1970 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 92
    -----------------

    Option B:

    Allegiance: Stormcast Eternals

    Leaders
    Drakesworn Templar (460)
    - General
    - Tempest Axe
    - Trait: Staunch Defender 
    - Artefact: Mirrorshield 
    - Mount Trait: Thunderlord
    Lord-Castellant (120)
    Knight-Azyros (100)
    Knight-Incantor (140)
    Knight-Heraldor (100)

    Battleline
    5 x Liberators (100)
    - Warhammers
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammers
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammers
    - 1x Grandhammers

    Units
    6 x Desolators (600)

    Endless Spells / Terrain
    Dais Arcanum (30)
    Everblaze Comet (100)
    Celestian Vortex (40)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 97
    -----------------

     

    Any thoughts?

     

  7. 3 minutes ago, XReN said:

    But you lose the game in any of those scenarios, I think we can agree that feelings are not a valid arguement.

    I get my kick of action gameplay from Rainbow 6 Siege, it's also way easier to find time for.

    I would gladly welcome changes to priority roll, but not removing of it.

    I mean... losing becouse you made a mistake it's not the same than losing becouse the other player got another turn or becouse the other player bringed an OP army or something.

    Feelings can be a valid argument, at the end of the day losing is losing, yes but the way you loose can affect how you see the game itself. If I lose a game after having good fight I can still go out with a smile becouse it was fun but If I lose becouse the other player just smashed my army with a double turn it's very undestable that I get angry at the game or the system.

    Ofc in the case of losing becouse double turn it was my fault becouse I din't play with that possibility in mind, maybe I was too greedy and let my units in the open, maybe I lost a capture point becouse of that, etc but people tend to think first that it's not their fault when they lose.

    I still think that double turn should stay but I also think that we should take into consideration the other players feelings and try , as a community, to fight agaisnt the idea of losing just becouse double turn (again, you can't do that much with the people who straight up get bored during the other player's turn aside from changing the turn system itself) since I've seen games where the player who got double turne'd ended up wining for 2 reasons: maybe he new how to prepare for it or the other player didn't know how to take advantage of that.

    Again, we have another problem (not "we" it's more of problem for GW): there are armies that can't prepare that well agaisnt double turn and there are armies that can't really take that advantage from a double turn. If all the armies could do that, double turn couldn't be a problem outside the boredom of watching the other player get another turn.

    (I think that I'm talking too much and saying the same things like 4 times sorry)

  8. 1 hour ago, Dead Scribe said:

    If you lost the game because of a failed charge roll, chances are you did a few other things wrong too.  There's a world of difference between failing a charge roll and losing, and failing the double turn roll and standing there for an hour doing nothing but removing models.

    While it may be enjoyable to sit there as you put it for 30 minutes thinking about the game, or having patience, a lot of people don't find that a fun game standing there doing nothing two turns in a row.  

    Based on their experiments with apocalypse and warcry, I have a feeling they know that thats the biggest killer of the game for a lot of people and I have hope that a new AOS version based on those experiments will be forthcoming in the next generals handbook.

    A change as big as that could be more suited for a new edition instead of a mere GHB IMO.

    The biggest complain I find in my groups about the double turn is the time you stay watching the other player do his thing A SECOND TIME but it's mostly from the same people that don't like the IGOUGO itself, the rest of the people don't have any problem with IGOUGO or double turn (again, we are not a competitive group)

    If someone don't like double turn for the "invalances" that it may generate... you can argue that part of the game is having in mind that you may get double turned but when it goes down to getting bored at the other player's turn I could say that the problem is not in the double turn mechanic itself, instead is with the IGOUGO system (at least that's what I've found with the rest of my local community ofc)

    • Like 1
  9. 2 hours ago, willange said:

    So I'm not really decided if I support or don't support the double turn.  My group isn't super competitive and we tend to do an OK job planning for double turns and so forth.  I'm curious though if there's a common way that people play w/o the double turn because I would be interested in trying it.  Do people just keep the round 1 turn order in all rounds?

    While in our group we use alternative activations + random tokens (but it's more to getting  off the IGOUGO than  the double turn since we don't have a problem with the double turn itself) the times I've played with other game groups without the roll each round they keep the turn order from the round 1 for the rest of the game.

    I should point out that all the groups where I play are non-competitive too, there's only some guys that I know that are competitive players and all of them use the double turn (not sure if they like it or not, I never asked them, they liked my custom system tho) If someone is interested in our custom system I think I could open a thread about it so I don't go too much into offtopic in this one.

    Anyway, I think the most direct-to-the-head way (and more common, at least in my local gaming community) is just keep the round 1 order.

    • Like 1
  10. 43 minutes ago, Kirjava13 said:

    What about if the current phases were to be kept but you alternated activations within them? So we start with the hero phase, I choose a command ability, you cast a spell, I use a trait, you cast another spell, I cast a spell, you use a command ability, and so on.

    That's a way of playing that I've been testing for a few days and it's pretty cool. I have also tried adding bag with tokens to make the activation of units during combat and move phases more random (each player has a bag with tokens for different unit types and you can only activate units with the type of the token you just draw)  and I have to say that the game takes a great turn in terms of playability.

    I have to add that I decided to try it because some people in my game group don't like the classic IGOUGO, we don't have anything against the double turn, we are used to it but wanted to try some new ways to play AoS just for fun.

  11. 2 hours ago, dasnation said:

    I think you can take both just for the extra CP generation. In my revised 2k list I am running both Skragott and Fungoid. That is also why I will be using Skragott as the general. People forget, you only get his CP generation ability if he is your general. 

     

    1 hour ago, Skabnoze said:

    So the Fungoid Cave Shaman is probably the most widely used individual spell caster within the entire Gloomspite allegiance.  If you were to parse most player lists built from the Gloomspite book you will see him pop up in more lists than Skragrott.  In addition, he is probably one of the most utilized Gloomspite models as an ally for other allegiances or within mixed destruction lists.  However, Skragrott is an extremely useful & well costed model and he is also very important to certain types of Gloomspite list design - especially if your list relies upon the use of the moon allegiance abilities.

    You will probably want to pick up both of them and you can use them both in a variety of lists.  But in the end the Fungoid is more of a general use model and Skragrott is more of a specific use model.  This mainly comes down to the low price of the Fungoid, his above average durability, and the ability to generate command points (which just about every army wants).

    EDIT:  You can also not really ignore the value of Skragrott's personal spell - which allows him to permanently remove artifacts from enemies.  That ability is extremely rare in this game and it can allow Gloomspite to handle certain characters that would otherwise be extremely troublesome for the army.  But even then, that ability is not at all mandatory and simply very very useful.

    Thank both for the info!

    I'm thinking about a list like this

    Allegiance: Gloomspite Gitz

    Leaders
    Skragrott, The Loonking (220)
    - General
    Fungoid Cave-Shaman (90)
    Loonboss on Giant Cave Squig (110)
    - Moon-cutta
    Loonboss on Mangler Squigs (300)

    Battleline
    12 x Squig Herd (140)
    12 x Squig Herd (140)
    12 x Squig Herd (140)

    Units
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)
    10 x Boingrot Bounderz (200)

    Behemoths
    Mangler Squigs (240)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 172
     

    I know that it's not very competitive but my local group is more of a casual enviroment so competitive is not really a priority (but I like to have an army that works of course) and that's why I don't use batallions in favor of having more units in the table. What do you think about swaping two half units of squig and the normal mangler for an ally Rogue Idol? I like the model but maybe it's better in other kind of gitz lists

  12. I'll start my squig army with Looncurse but I have one doubt

    Is the cave-shaman worth it? I mean, I see Skragott in 2k list and cave-shaman in 1k and I'm not sure about wich one buy since I'll be playing in both types of games.  Could be redundant to use the cave-shaman with Skragott on a 2k squig list?

  13. 1 hour ago, Ndabreaker said:

    Got another serahon tidbit. 

    Along with the allegiances you can pick a constellation that your army follows like greatfrays basically. 

    They also said that there will be a few suprises that they wont tell me lol

    Wow, I like the sound of that

    As long as those surprises are MORE DINOSAURS I'm happy

    • Like 2
  14. 3 hours ago, Ndabreaker said:

    So Rumour Time. 

    Seraphon are coming as some of you have said. 

    Seraphon battletome , endless spells and teterrain. Due end of March / early April . 

    Terrain as predicticted is 3 spawning pools. 

    Only seen one spell which appears to be an ethereal reptile/dino a spirit of something.

    Thats all I got for now

     

    I NEED IT NOW

    I could love some new minis since we still have heroes in finecast but I'm fine with this GW, you can take my money

  15. 1 hour ago, 123lac said:

    Makes sense to soup Aelves.

    Skaven IMO should never have been broken up into micro factions in the first place. Strange Kirby era decision. Hopefully the Skaven battle tome comes with a bunch of new Skaven minis, given many of their range are still finecast if I'm not mistaken.

    There are even some minis made of metal (Acolytes) 

     

  16. 21 hours ago, Stevie754 said:

    With the nerf to lens, I don't think guard are any good, mortal wounds will still cut through their units. 

    Knights are good if taken in the firelance to build towards Dracothians tail to give you a 1 drop list.

     

    16 hours ago, kenshin620 said:

    Yea problem with Guard is that they're still 1 wound. You'd think at that point level they'd be 2 wounds.

     

    Anyways so far though Engines are still not nerfed? Interesting to see how long that lasts.

     

    I was building a Dracothian list with the Eternal Starhost to protect my Slann and act as a good anvil.

    What should I put instead? I really like the Guard  with that juicy bufs from Warden+Batallion

    Maybe put the Guard in 10man units instead? Krox? More dinosaurs?

    (My local meta isn't that competitive btw, I don't need super optimal builds)

  17. 12 hours ago, kenshin620 said:

    Anyone have any luck with Dread Saurians? Obviously quite expensive, especially given how many other behemoths you can fit in.

    I use it, I really like that giant lizard, and being able to summond it is very cool but my local metal is not competitive at all so take it with a grain of salt.

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