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Thankee

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Posts posted by Thankee

  1. 9 hours ago, Maddpainting said:

    The point of the double turtle list was to abuse the +1 attack so i can have large amounts of deadly attacks to insure kill anything. The Eidolians are good (spelling?) But idk if its worth the turtles damage to swap it out when he is +1 attacks.

    Edit: PS, I know i lose the charge/cover save, thats BRB basic rules ? But the Ishlaen Guard dont care at least :) 

    I do have the Eidolian i use for fun, i will consider it for sure.


     

    I would make the swap any day. A semi immortal wave that makes everyone reroll wounds of 1 and makes around 9 wounds per combat himself is way more useful then an extra attack on the turtle that might be dead anyway turn 3. But I really like your idea, I love monster lists and will consider it myself.

  2. 20 minutes ago, Maddpainting said:

    Hey all! I have a large tournament coming up in about 4-5 months (Adepticon) and i'm thinking of taking my AoS Deepkin to it (instead of my Dark Eldar/CWE/soup for 40k) and not knowing to much of the AoS tournament lists (im reading up on them now), i was just wonder what list would you like better.

    My first list that is mostly focusing on Behemoths and Morrsarr to be buffed and essentially win on turn 3 or lose on turn 3, the kinda typical list

      Hide contents

    Vulturnos, High King of the Deep (280)
    General Isharann Tidecaster (100)
    Isharann Soulscryer (100)
    UNITS
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    6 x Akhelian Morrsarr Guard (320)

    BEHEMOTHS
    Akhelian Leviadon (380)
    Akhelian Leviadon (380)
    BATTALIONS Royal Council (140) TOTAL: 1980/2000


    Or my 2nd list, one that i think is more fun, but IDk if it as competitive, focusing on reversing the tides and controlling turn 2-3 as much as i can, putting pressure on fast.

    Its basically the same list but no  2nd Behemoth, Thralls instead and Tidecaster as General to have the Tide chart reverse.

    You'd lose leviadon cover save when you charge. Change one turtle into a wave ? which makes you reroll wounds of 1. Put ethereal amulet on him and go to town

  3. 2 hours ago, Keggers said:

    Any idea what Anton Stenlund was playing to place 3rd with his deepkin?

    He is a friend of mine and he plays a lot! Very good player and An eel list which I think only lost 2 games ever. Against the winner tzeentch list and a mixed order list.

     

    Screenshot_20181009-063939.jpg

    • Thanks 1
  4. I played a Swedish torunament with 38 players this weekend with a Thralls list.

    This is the results of the tournament:

    http://stridshammaren.se/forum/index.php?p=/discussion/comment/65359/#Comment_65359

     

    I came 15th place with Morphann&Namarti Corps.

    2x Soulrenders

    1x Soulscryer

    1x Lotann

    1x Aspect of the Storm

    1x Allied Spellweaver

     

    30x Thralls

    30x Thralls

    10x Reavers

    10x Reavers

     

    It is VERY difficult to play since it requires 12" wholly within from lotann & soulrenders, while 9" from the Aspect.

    When the starts were aligned however I did plenty of wounds with everything and healed up 12-13 Thralls every battleshock.

    Since Thralls healing has no limitations, I could ressurect them into combat with new units and deny them the charge on their turn. I could also heal up and conga line into other objectives.

     

    All in all, I dont recommend it. Play eels or look at my cooler Aspect lists :).

     

  5. 4 minutes ago, Double Misfire said:

    Cool list @Thankee - I've been loving you Aspect heavy Deepkin thread. :D 

    I'd drop the Hurricanum - at 3+ with rerolls the majority of your cannonballs are going to be hitting anyway, and 380 points are much better sunk into mobile objective grabbers that your list currently sorely lacks. Get some Gyrocopters in there!

     

    Thanks buddy, this thread was an inspiration

    I'd argue that dispelling, endless spells and missions where wizards are needed makes it worthwhile. It's very fast and also buffs steam tank and warriors!

    • Thanks 1
  6. They look amazing!

     

    My take on 2018 Ironweld List;

    Hurricanum

    cause magic and +1 hits.

    gunmaster

    cause reroll to hit on cannons

    Ordinator

    cause +1 to hit and army wide battleschock immune

     

    30 longbeards

    cause rerolls 4+ saves

    10 longsbeards

    10 longbeards

     

    4x Cannon 

    cause 8 shots 2+2+ with -2 and d6 damage.

     

    Steam tank

    cause 6+ on hero phase extra shooty, and objective holder.

     

    Soulsnare shackles endless spell

    cause halve enemies movement and shoot em!

     

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