Jump to content

Caillum

Members
  • Posts

    18
  • Joined

  • Last visited

Posts posted by Caillum

  1. Some points info for those who are interested:

    Abhorrent Archregent 200

    Abhorrent Ghoul King 140

    Varghulf 160

    Crypt Ghast Courtier 60

    Crypt Infernal Courtier 120

    Crypt Haunter Courtier 120

    AGK on Royal Terrogheist 400

    AGK on Royal Zombie Dragon 440

    Crypt Ghouls 100/360

    Crypt Flayers 170

    Crypt Horrors 160

    Royal Terrorgheist 300

    Royal Zombie Dragon 300

    Cadaverous Barricade 30

    Chalice of Ushoran 40

    Corpsemare Stampede 60

    Cannibal Court (mega Battalion) 60

    Royal Family 120

    Attendants at Court 110

    Deadwatch 110

    Abbattoir 120

    Ghoul Patrol 180

    King’s Ghouls 120

    Royal Mordants 120

    Royal Menagerie 120

  2. 6 minutes ago, Roark said:

    I've only been running two Priests lately as well, and it's been fine. It allows you to mix things up a bit, like having two scary guys, or amping the Mortals up with a Deathbringer.

    If you only take 2 Slaughterpriests, you have a slot free to take Skarr. Great value for money, and he can generate quite a bit of Blood Tithe!

    • Like 1
  3. Yeah, I reckon Tempest’s Eye is the best city for your needs. Kharadron, Dispossessed and Ironweld is the most Dwarf factions of any city (apart from Hammerhal). The bonuses are actually really good! The move bonus will help Dwarves a lot, and +1 to saves protects you against alpha strikes.

    Bonus points if you give an Unforged the Thermalrider Cloak. It’s an Aqshy relic, and Tempest’s Eye is in Aqshy. With a 12” move (4” base, 4” from the relic and 4” for having Fly in TE) on the first turn, he might actually be useful! ;)

  4. Smashed out the majority of a Path to Glory campaign last night. My mate Liam ran Ironjawz, with a Megaboss as his Champion, while I took a Spirit of Durthu. After watching the Rerolling Ones video series, we decided to randomly roll for everything. I got Gift of Ghyran for my Command Trait, the Jade Diadem for my Relic, and 5 Spite-Revenants. He got Brutish CunningMetalrippa’s Klaw, 2 x 5 Ardboyz and 5 Brutes.

     

    GAME 1 - ALTARS OF THE GODS

    With only 2 units, I knew I couldn’t auto-win by holding 3 altars, so I set up my 2-base Wyldwood between two of the altars. Durthu advanced pretty aggressively near said woods, and I kept my Spite-Revenants in the back, purely for Whispers in the Dark. Turns out they weren’t even required - Durthu is one scary ****** in combat! He single-handedly wiped out Liam’s whole force in a couple of rounds! 6 damage on that sword is just nuts (though mine is modelled with a spear).

    POSTGAME: I rolled a Branchwych with Verdant Blessing, and Liam rolled Extra-heavy Armour for his Megaboss.

    GLORY: Cail 3, Liam 1.

     

    GAME 2 - THE SACRIFICE

    Being an Order army, I had to pick a model to save from the sacrificial altar. My newly acquired Branchwych was the best candidate, so I had to go an extra game before using her! Once again, Durthu single-handedly wiped Liam’s force to a man, saving my Branchwych. Brutal.

    POSTGAME: I rolled a unit of 5 Tree-Revenants, and Liam rolled the Intoxicating Rhythm reward for his Brutes (though he had no Warchanter yet to benefit from this buff).

    GLORY: Cail 5, Liam 2.

     

    GAME 3 - THE VENDETTA

    After seeing Durthu’s destructive rampage in the last 2 games, Liam chose to sit back and make me come to him (away from my Wyldwood). Worked pretty well, until he rolled a double-1 for his Brutes’ charge (in hindsight, I realise that we forgot about his Eager for Battle Allegiance Ability). Durthu took advantage of this and wiped his army out. I must admit, by this point I was feeling super-guilty about his performance. :/

    POSTGAME: I rolled the Overcome by Fury reward for Durthu, and he rolled the Intractable reward for his Megaboss.

    GLORY: Cail 8, Liam 3.

     

    GAME 4 - CORNERED!

    Powering through the games! This time Liam had to get his Megaboss off the board before Death-Dealer Durthu put him in the ground... again. After a lucky double-turn, he succeeded in escaping! Durthu still smashed his Brutes to pieces as a matter of course.

    POSTGAME: I rolled the Unnaturally Swift reward for Durthu, and he rolled a new unit - a Warchanter!

    GLORY: Cail 9, Liam 5.

     

    GAME 5 - THE MONOLITH

    We decided that Liam’s Megaboss Gorbash wanted to create an effigy to Gork, so we played The Monolith. He castled up, rolled high for his monolith construction and prepared for the almighty destruction that was Durthu. The walking death machine went in and smashed a unit of Ardboyz. Liam charged with his Brutes and knocked Durthu down a few levels, who then fluffed all his attacks. He rolled a double-turn and got to 20 for his monolith, winning again!

    POSTGAME: I rolled the Awakened Fury reward for my Tree-Revenants, and Liam rolled another unit of 5 Ardboyz.

    GLORY: Cail 10, Liam 9.

     

    At this point, we’re very close, so I don’t feel quite so bad about Durthu’s heinous butchering. :) Really solid unit, especially if you can buff him! Here’s a photo of him - I plan on utilising spears throughout the army!

    F0BF7F9F-C21D-49D1-929A-5F195CE0404F.jpeg

    • Like 2
  5. The argument on Facebook is a bit hilarious. I don’t think a lot of people ever read it as triggering a 2nd Roused By Magic roll, but there’s probably enough evidence to send it to GW for their opinion...

    I bit the bullet and bought 4 boxes of Spite-Revenants for my Dreadwood list. Drycha has always been a favourite for me, so it is going to revolve around her Outcasts. I read the Josh Reynolds Eight Lamentations short story “The Tainted Axe” recently, and I really liked this quote: 

    “It is not Alarielle’s song that they hear, but a rather more primal melody, and darker by far, sung by one whose will is as tangled as the roots of this forest. You know of whom I speak.”

    ?

    • Like 2
  6. I think that’s correct. Note that the only Allies you can take in a Free City Allegiance must be ones you can normally use as part of the city itself. Allies are part of the army, and a Free City army is made up of units with certain Keywords, so they must match up.

    eg. in a 2k game, you can have a Greywater Fastness army with the Free Peoples Faction (opening up Battleline Demigryphs & Greatswords) and then take 400 points of allies from the following list: Stormcast Eternals, Ironweld Arsenal, Collegiate Arcane, Wanderers, Dispossessed. Finally, you only get to use the Order Allegiance Abilities (plus the Greywater Fastness bonus).

    Also, new allies rules means only 1 in 4 units can be an ally, on top of the 20% of the points in Matched Play.

    What city are you looking into? :)

    • Like 1
×
×
  • Create New...