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Braneric

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Posts posted by Braneric

  1. 4 minutes ago, nine7six said:

    I recently switch from Azyros to Venator as I didn't have a beat stick to take advantage of azyros and was finding I generally kept him in backline so was a waste.

    Have no regrets with Venator, that extra damage per phase of 2/3 wounds on average has been really helpful compared to azyros that didn't really see combat and just buffed.

    and on the occasion it's been nice to see the star fated arrow actually go off, did 9 damage to Archaon in my last game lol but don't expect that will ever happen again.

    My idea behind the Azyros was to deep strike him to a location where his aura will hit the most enemy units, particularly in conjunction with ballistae or longstrikes.

  2. 9 minutes ago, Black Blade said:

    Can I get some brutally honest opinions about this list please?

     

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators
    Mortal Realm: Ulgu

    Leaders
    Lord-Arcanum on Celestial Dracoline (240)
    - General
    - Trait: Single-minded Fury 
    - Artefact: Stormrage Blade 
    - Spell: Azyrite Halo
    - Mount Trait: Pride Leader
    Lord-Castellant (100)
    Knight-Heraldor (100)
    Knight-Vexillor (120)
    - Pennant of the Stormbringer

    Battleline
    10 x Sequitors (240)
    - Tempest Blades and Soulshields
    - 5x Stormsmite Greatmaces
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades

    Units
    10 x Evocators (400)
    - 10x Grandstaves
    - Lore of Invigoration: Celestial Blades
    5 x Evocators (200)
    - Lore of Invigoration: Celestial Blades
    3 x Evocators on Dracolines (300)
    - 1x Grandstaves
    - Lore of Invigoration: Terrifying Aspect

    Endless Spells
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 123
     

    Some initial thoughts:

    1) If you are going to go with the LA on Dracoline I feel like you need to bring more than just 3 mounted evocators to get the most out of Pride Leader

    2) With only a single wizard I question the value of the comet in this list. If your general goes down that's 100 points of your list down the drain.

    3) If you can find a way to upgrade one of the liberator squads to sequitors you can run the Cleansing Phalanx 

  3. Has anyone else tried allying in an Anointed on  Frostheart Phoenix with their Sacrosanct-heavy armies? Between Evocators and heroes it seems easy enough to get 4-5 wizards in your army to buff the phoenix, and if you manage to get Mystic Shield off on it you're looking at a 2+ save with rerolls and a 4+ FNP against all but the heaviest rend weapons.

  4. Speaking of Blood Knights, I have been told that all-vampire lists...don't really work so well. Is this true? Because I would love to be able to put something like this on the table, as I don't really like the idea of having to take chaff units, but I won't bother trying if it just doesn't work:

    (yes, I know how expensive/time consuming it will be to collect/convert 30 Blood Knights :P)

    Allegiance: Legion of Blood
    Mortal Realm: Shyish
    Vampire Lord (140)
    - General
    - Mount: Nightmare
    Vampire Lord (140)
    - Mount: Nightmare
    Vampire Lord (140)
    - Mount: Nightmare
    Vampire Lord (140)
    - Mount: Nightmare
    10 x Blood Knights (480)
    10 x Blood Knights (480)
    10 x Blood Knights (480)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 110
     

    • Like 1
  5. 21 minutes ago, Tip4Tap said:

    Hey guys new Stormcast player here, got a question about when units ride the lightning and land on the table. In the SC battletome it states you have to set up the units at the end of your movement phase. 

    I have two questions, first does landing them on the table count as there movement? Second can they run in that turn?

    For example if I drop a Knight-Heraldor with my units can they run and still charge in the turn they land?

    Sorry if this is a noobish question, still new to SC and figuring out the most effective way to get my units into combat the turn they land.

    It is also worth noting that because Scions doesn't count as movement, units like Crossbow Judicators and Vanguard Raptors get the full effect of their weapons.

    • Like 1
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