Braneric
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Posts posted by Braneric
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9 minutes ago, Black Blade said:
Can I get some brutally honest opinions about this list please?
Allegiance: Stormcast Eternals
- Stormhost: Celestial Vindicators
Mortal Realm: UlguLeaders
Lord-Arcanum on Celestial Dracoline (240)
- General
- Trait: Single-minded Fury
- Artefact: Stormrage Blade
- Spell: Azyrite Halo
- Mount Trait: Pride Leader
Lord-Castellant (100)
Knight-Heraldor (100)
Knight-Vexillor (120)
- Pennant of the StormbringerBattleline
10 x Sequitors (240)
- Tempest Blades and Soulshields
- 5x Stormsmite Greatmaces
5 x Liberators (100)
- Warblade & Shield
- 1x Grandblades
5 x Liberators (100)
- Warblade & Shield
- 1x GrandbladesUnits
10 x Evocators (400)
- 10x Grandstaves
- Lore of Invigoration: Celestial Blades
5 x Evocators (200)
- Lore of Invigoration: Celestial Blades
3 x Evocators on Dracolines (300)
- 1x Grandstaves
- Lore of Invigoration: Terrifying AspectEndless Spells
Everblaze Comet (100)Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 123
Some initial thoughts:
1) If you are going to go with the LA on Dracoline I feel like you need to bring more than just 3 mounted evocators to get the most out of Pride Leader
2) With only a single wizard I question the value of the comet in this list. If your general goes down that's 100 points of your list down the drain.
3) If you can find a way to upgrade one of the liberator squads to sequitors you can run the Cleansing Phalanx
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There is also the fact that while the Veritant can be purchased separately, thus far the Relictor can only be found in the original two-player starter set.
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Has anyone else tried allying in an Anointed on Frostheart Phoenix with their Sacrosanct-heavy armies? Between Evocators and heroes it seems easy enough to get 4-5 wizards in your army to buff the phoenix, and if you manage to get Mystic Shield off on it you're looking at a 2+ save with rerolls and a 4+ FNP against all but the heaviest rend weapons.
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Speaking of Blood Knights, I have been told that all-vampire lists...don't really work so well. Is this true? Because I would love to be able to put something like this on the table, as I don't really like the idea of having to take chaff units, but I won't bother trying if it just doesn't work:
(yes, I know how expensive/time consuming it will be to collect/convert 30 Blood Knights :P)
Allegiance: Legion of Blood
Mortal Realm: Shyish
Vampire Lord (140)
- General
- Mount: Nightmare
Vampire Lord (140)
- Mount: Nightmare
Vampire Lord (140)
- Mount: Nightmare
Vampire Lord (140)
- Mount: Nightmare
10 x Blood Knights (480)
10 x Blood Knights (480)
10 x Blood Knights (480)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 110
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6 minutes ago, GeneralZero said:
can't answer a question this braod. Depend on your list. Could be 3, could be 5...maybe 4
rarely less than 3 never more than 6
Well 6 is the limit in a 2000 point game anyway
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I run a Grand Convocation so I have to fit a Lord-Exorcist in there. He's OK, slightly better in combat than an Incantor but I would absolutely run an Incantor instead if I could.
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21 minutes ago, Tip4Tap said:
Hey guys new Stormcast player here, got a question about when units ride the lightning and land on the table. In the SC battletome it states you have to set up the units at the end of your movement phase.
I have two questions, first does landing them on the table count as there movement? Second can they run in that turn?
For example if I drop a Knight-Heraldor with my units can they run and still charge in the turn they land?
Sorry if this is a noobish question, still new to SC and figuring out the most effective way to get my units into combat the turn they land.
It is also worth noting that because Scions doesn't count as movement, units like Crossbow Judicators and Vanguard Raptors get the full effect of their weapons.
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I don't think GW wants to set a precedent for non-hero units having a 3+ save (Dracoth cavalry being essentially hero units as far as stats go)
AoS 2 - Stormcast Eternals Discussion
in Stormcast Eternals
Posted
My idea behind the Azyros was to deep strike him to a location where his aura will hit the most enemy units, particularly in conjunction with ballistae or longstrikes.