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SugarMaple82

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Posts posted by SugarMaple82

  1. 46 minutes ago, Rock Lobster said:

    I think those are both potentially solid lists, a lot of bodies that pack a punch. Those bestigor are mean in a pretenders army, the only downside is again the 32mm base size and poor morale which requires command points potentially to fix. They hit like a truck though if you charge a horde. Even if only 12 of your 30 men connect that is a shocking 28 wounds at rend -1, and with 2 bites at the apple and a 4" pile in the reality is that any horde gets deleted in a single combat phase.

    If they get charged by a small but powerful unit or character they are lot less powerful though, their damage output reduces by 50%. If you can get cogs off though and you roll high or burn a command point though, those bestigor average 26" move run and charge with the shaman nearby which is pretty crazy.

    Would this make Shallaxi an option instead of a second Keeper then? May be necessary to counter the smaller hero units but losing the command ability would hurt

  2. Anyone else looking at converting a Ghorgon into the new Keeper of Secrets? As someone with a lot of bestigors I was looking at making the switch to Slaanesh with something like:

    2x KoS (Maybe Shalaxi if the normal KoS bits make the Ghorgon look 

    infernal enrapturess

    Slaanesh hero battalion (960)

    Great-Bray shaman

    3x10 ungors

    2x30 bestigors

    depraved drone (1030)

    Basically my current beasts list with some added monster mash - I'm hoping the keepers survive slightly better than the gavespawn beastlord 

  3. 1 hour ago, Rock Lobster said:

    I think he following list is really strong - tempted to pick up the beasts of chaos necessary for it, it is hero hammer:

    Beastman shaman

    3 x 10 ungor raiders (battleline)

    depraved drove

    3 x keeper of secrets

    Epitome

    Enrapturess

    Slaanesh hero battalion

    (30 points spare)

     

    I was looking at a very similar list but replacing some heroes with 30 bestigors - they seem crazy strong with the exploding 6s for only 300 pts

     It would look something like:

    3x Keeper

    hero battalion (1200)

    3x10 ungors 

    30 bestigors

    beastman shaman

    depraved drove (730)

     

    or alternatively

    2x Keeper

    Infernal enrapturess

    hero battalion (960)

    3x 10 ungors 

    2x30 bestigors

    beastman shaman

    depraved drone (1030)

     

    4 casters, items on 2 keepers and 2 (3  in the first list) command points off the bat for the keepers with a  backup of cheap, fast, heavy hitting blocks of guys 

  4. Hi all, I've had a Seraphon army that my friend has been borrowing for a while now but have relatively no experience actually using it. He recently stopped playing so I now have access to my army again! My current plan for the army is a shadowstrike list (below). Any feedback? 

     

    Leaders:

    Slann Starmaster (Great Rememberer, Gryph Feather Charm, General)(260)

    Skink Starpriest (80, Battalion)

    Engine of the Gods (Prism)(220) (magnetized could be a stegadon instead?)

    Skink Priest (80)

    Knight Incantor (140 (with a skink head from the terradons, I actually really like this guy) 

    40x Skinks (Spears, battalion)(240)

    2x10 Skinks (Boltspitters, 1 in the battalion) (60 each)

    Bastiladon(280)

    6x Ripperdactyls (280, Battalion)

    Everblaze Comet (100)

    Shadowstrike Starhost( 180)

    1980/2000

    Skink_incantor_front.jpg

    • LOVE IT! 1
  5. With recent Tzeentch themed Beasts of Chaos success (UK Masters) is that the way competitive Tzeentch should be moving? Either Phantasmagoria or Tzaangor Coven  running as many enlightened as possible seems like the strongest list to me - less characters more alpha strike, my examples are either:

     

    Tzaangor Coven list (1990/2000 AQSHY, 6 drop)

    Gaunt Summoner with familiars (180, arcane sacrifice, wellspring of arcane might)

    Fatemaster (120, smouldering helm) 

    2x Great Bray Shaman (100 each)(allies)

    Battleline

    20x Tzaangors (360)

    2x10 Kairic Acolytes (80 each)

    9x Tzaangor Enlightened on Discs (420)

    6x Tzaangor Skyfires (400)

    Tzaangor Coven (110, Tzaangor, Enlightened, Skyfires)

    Balewind vortex (40 pts)

     

    OR 

    Phantasmagoria (AQSHY) (2000/2000, 3 Drop, 1 CP)

    Gaunt Summoner with familiars (180, arcane sacrifice, wellspring of arcane might)

    Fatemaster (120, smouldering helm) 

    2x Great Bray Shaman (100 each)

    30 Tzaangor (480)

    2x10 Ungors (60 each)

    9x Tzaangor Enlightened on Discs (420)

    6x Tzaangor Enlightened on Discs (280)

  6. On 1/16/2019 at 2:18 AM, Myrdin said:

    For the first part - If you dislike the general look of Ungors, you can look around for some alternatives. As has been mentioned in this thread a while back, there are some good models that fit the size and the feel. For example I myself am using the Frostgrave Gnolls. 20 models for 20 bucks, and good amount of details and poses to make them look good once painted. There are also other alternatives.  Granted if you want to go to GW tournaments, using 3rd party models is a no go, but if you dont care about those this might be a good work around the issue you have with the models ;)

     

    As for the second part - Yes currently the Skyfires due to the jacked up price are either All or Nothing scenario. You either dedicate hard and take a unit of 6+ and dedicate with a Tzaan Shaman tagging along and  buffing them, or you skip them completely.  MSU units might be viable once we see a price drop by at least 40 pts per unit.

    In your particular case with the Chimeras and what not, I would drop those 3 completely and invest the 200 pts into something else.

    If its swift objective grabbers you need then Centigors are your guys. Personally I found Razorgors pretty good for this role as well. The little piggy (a.k.a: angry, over-sized pork-chop on four legs) is fast enough and very cheap. At 40 points its very easy to fit one or two of these into any army. Keep them back let them slowly crouch up towards objectives not drawing attention to them.

    One of these buggers won me a game against SCE, where all my big gribbly and scary stuff was pushing hard on my opponent while this little big comfortably sat on an objective for 3 turns, raking those points in and oinking at any unit passing by :D

    Ha, I remember AOS 1 with 160 pt Skyfires and everyone hating them - I still get a lot of people complaining about Skyfires with the PTSD from that... I was more interested in running them based off already having them. I think the 10 ungor will be my back objective sitter unit and I can always summon some hounds if I need. Based on everything I'm now thinking a slightly different look with a few more bodies, now I'm unsure of the T. Shaman inclusion without a big unit of Tzaangors or Skyfires and I wanted to try the Doombull before I fully commit and chop and swap the head off my Ogroid. Do you think this version will shore up the bodies enough to run smoothly?

    1970/2000 (Gavespawn, Ghur, 1 CP from the battalion)

    Beastlord (General, Unravelling Aura, Mutating Gnarlblade)

    Great Bray Shaman (Vicious Stranglethorns)

    Tzaangor Shaman (Viletide)

    Doombull (Gryph Feather Charm)

    2x30 Bestigors (Battleline)

    10 Ungor (Battleline)

    10 Tzaangor

    Phantasmagoria of Fate (Everything above)

    2x Chimeras

  7. On 1/14/2019 at 1:28 PM, Magnus The Blue said:

    Feels very fragile to me, Chimera are great offensively but won't last long which combined with the points spent on the battalion and Skyfires mean your going to be vastly outnumbered most of the time.  I'd drop at least some of the more fragile stuff for more warm bodies.

    Ambushing Tzaangors and Bestigors feels like a bit of a waste to me, with a shammy around they can sgiftt and often get turn one charges in most missions (move 9", run d6+1 and charge).   Without a big central threat or a way of delaying ambush, your opponent will most likely just screen against ambush turn one and they will end up further away from the action than if they deployed.  (Both solid unit generally, but I'd deploy at least one of them) 

    Thanks for the advice! That's about what I was afraid of with the list - Do you think running another big unit of bestigors shore it up better? Something along the lines of swapping the beastlord to be the general (for battleline bestigors) and then dropping 1 chimera  and 1 unit of ungors for a block of 30 more bestigors (this would put me at 1970, so I still couldn't quite bump up the second unit to 30). I don't love the ungor models so running a stack of 40 doesn't seem ideal to me and I can keep the 10 to sacrifice on the stone. 

    I've heard skyfires are pretty bad in units of 3 for beasts of chaos, is that due to the lack of destiny dice for hero snipes? I'd rather run 2 chimeras and a unit of 3 skyfires than 1 chimera and a unit of 6 but I don't want to gimp the unit. 

     

    Edit: Second question - does anyone know what size base tzaangor enlightened on foot use? 

  8. Hi all, I'm a long time Tzeentch player looking for a change up and noticed that there's plenty of crossover with Beasts of Chaos (and also I can finally run my 8th WFB edition double chimera and still have an allegiance bonus!). So far I've got plenty of skyfires, 2 chimeras, a 10 man tzaangor and a start collecting and was unsure where to take it next. I've got a list idea, but I'm worried about model count/effectiveness of units like ungors besides for summoning Spawns. I imagine a first turn where I ambush the tzaangors and bestigors, summon a spawn and spend the command point for both of them to get an extra attack and charge then snipe heroes out with my chimeras. Currently I'm thinking of running this list, but I would love some feedback

    Realm: Ghur   Greatfray: Gravespawn

    Leaders:

    Tzaangor Shaman (General: Unraveling Aura, Viletide, Gryph Feather Charm)

    Beastlord (Mutating Gnarlblade)

    Great Bray Shaman (Tendrils of Atrophy)

    Battleline:

    10 Tzaangors

    2x10 Ungors

    Behemoth:

    2 Chimeras

    Other

    20x Bestigors

    6x Skyfires

    Battalion: Phantasmagoria

    1950/2000

     

  9. Has anyone else tried the dragon Sorceress with Gryph-feather Charm and Impossibly Swift? -2 to hit in all phases

    To contribute to list discussion,  I've been using this. I really like the Fulminators for some heavy cav - they feel like how the cold one knights used to feel

    Leaders
    Sorceress On Black Dragon (280)
    - General
    - Darkling Sword/Witch Lash
    - Trait: Impossibly Swift
    - Artifact: Gryph-feather Charm
    Sorceress (100)
    - Artifact: Anklet of Epiphany

    Battleline
    20 x Executioners (320)

    20 x Black Guard (280)

    10 x Darkshards (100)

    10 x Darkshards (100)

    20 x Dreadspears (200)

    Units
    10 x Khinerai Heartrenders (160)
    - Allies
    2 x Fulminators (240)
    - Allies

    Endless Spells

    Geminids (40)
    Battalions
    Thrall Warhost (180)

    Points 2000/2000

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