LLuck
-
Posts
11 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by LLuck
-
-
11 minutes ago, Dudvig said:
The megaboss on foot. Tp him close to weak units so he can start stacking strength from victory turn 1
Isn't hand of Gork also good on 10 warchanter buffed ardboys and the brutes?
-
I thought about using Arrowboys to fill the body count and to pick off screens for a mostly Ironjawz army, sample list might look like this:
SpoilerThe Wardokk can dance +1 to cast for himself, then give the Arrowboys +1 to hit for some additional damage. For more bodies, 10 more Arrowboys could replace the Weirdnob, but I thought mobility for the Ardboys and Brutes would be too valuable. The list generates waaaghpoints super quickly (12 from heroes alone and another 4 for a CP if needed), so turn 2 all buffs should be online. Suggestions and critique welcome!
-
DAMAGETABLE against 4+ Save 0 Waaaghpoints 16 Waaaghpoints 20 Waaaghpoints 24 Waaaghpoints Per Point 10 Ardboys 6,52 8,15 12,73 18,52 0,10 10 Ardboys + Warchanter 13,04 16,30 25,46 37,04 0,13 5 Brutes 6,67 8,44 10,56 13,61 0,10 5 Brutes + Warchanter 11,78 14,89 18,61 23,89 0,10 3 Gore Gruntas 5,35 6,81 8,69 10,74 0,07 3 Gore Gruntas + Warchanter 10,70 13,63 17,37 21,48 0,08 2 Big Stabbaz 4,44 5,56 6,94 9,26 0,09 3 Gore Gruntas charg., Hackas 8,80 9,46 10,30 12,73 0,08 3 Gore Gruntas charg., Choppa 8,02 9,65 11,69 14,12 0,09
Inspired by a post in the CoS thread, I made a table with the damage output against a 4+ save (no other modifiers) Unit for all IJ Units and Stabbaz. The columns are in order:
No buffs; +1 to Hit; +1 to Hit and +1 to Wound; +1 H/W and +1 Attack.
I didn't include the Gore Grunta buff on charge or Stabbaz extra damage against Monsters, if anybody is interested in any other unit/constellation let me know and I'll add it when I get to it. Feedback is appreciated!- 1
- 1
AoS 2 - Orruk Warclans Discussion
in Destruction
Posted
Notably a wardokk for 80 points is nearly as likely to get a +1 to hit buff (which is in average as good as exploding sixes, with lower variance) off as the Weirdnob, so it might be a good include as well. Alternatively a wurrgog prophet does a lot of additional stuff for 160 PTs, especially with the option to use Waaagh points to make a 10+ cast more likely. Sadly its super easy and valuable to snipe.