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Lord Caskey

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Posts posted by Lord Caskey

  1. 6 hours ago, Lord Slyght said:

    Congratulations Ben! 

    How did you find CP generation? My tow concerns with Godseekers are how to generate sufficient CP once some of your heroes go down, and whether the keeper is reliable enough in combat without any of the pretender/invader abilities/artifacts.

    Generally speaking fine. I had 4 or 5 turn 1 generally and it was unusual for games to go beyond t3 really to be honest. 

    Ben

  2. 2 hours ago, spenson said:

    Thank you very much!

    It's quite interesting that the list with double keeper played godseeker. I have a bit of trouble getting over how good the invaders artefacts are but godseekers look better and better the more I play.

    The comment about the masque being there to guarantee some summoning is... logical. I always thought that it was really meh since it's not a wizard but this use makes sense. 

    I would really like his feedback on the enrapturess. She doesn't seem that worth it on paper, especially in a tournament where you're not guaranteed to play all the turns because of the time limit.

     

    Hi,

    The enrapturess in combination with the epitome shut down pretty much all of opponents magic, and the shooting attack was useful for sniping wounds off characters through the games.

    While the invaders artifacts seem strong on paper generally I was losing my keepers every game and summoning on more so you don't get full utility out of them. Godseekers gave me guaranteed depravity as you're always charging units each turn,  and the +1 to charge in combo with cogs meant my summoned units were very likely to make a successful charge the turn they came on and could therefore influence the game that turn.

    The masque is surprisingly tanky with her 4++ and healing ability, and combined with her relatively quick movement she's perfect to use as your summoning point.  Don't underestimate the damage she puts out either,  she can take on support units no problem. 

    Ben

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