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Nubl0

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Posts posted by Nubl0

  1. Tome finally showed up in app. Good to see the azyr list building has the outdated points though haha. Also having just assembled 10 painbringers I can safely say while the models are lovely and you can get plenty of poses out of them... it’s one of the worst laid out sprues I think I’ve ever had the displeasure of assembling. Looking at the blissbarb kit I can tell it’s going to be just as unfun.

  2. Can’t find it addressed anywhere else but maybe my googlefu is weak. Annnyways, I had a few sharks before the buffs but none have net launchers. I’ve gotten a few more since then and was wondering if we could mix weapons in a 3 man unit? Was thinking two harpoons and the one net launcher per unit?

  3. 23 minutes ago, Hebroseph said:

    It helps if he uses a legal list. What you have listed doesn't work for skaven in this configuration. . You have 2 battle line, and 3 plague monk units. If you make the grey seer the warlod, the plague monks can be battleline,  but adding stormvermin break the Pestilence trait and remove the monks. He would either need to drop the clan rats and stormvermin all together to remain Pestilence, or pick up an extra battle line and just run 3 monk units in "Other"

     

    Huh that’s deffo what was in the skaven list, I just assumed stormvermin were always battleline. Tbh he’s quite new to the army so it’s fine. As for the tyrant... yeh he’s getting real hard to ever justify, his damage output is so swingy and seeing as my ogres tend to get flattened by any form of counter punch the command ability feels pretty pointless. The carnage iron guts van perform is pretty tasty so I think I’ll try another unit of 8 and they’re slightly more durable, leadys or the one blob of gluttons to screen them could work. 

    Also what do people think of scrap launchers? In paper kinda naff but doing the maths they seem way better at denting hordes than either leadbelchers or cannons? 

  4. 1 hour ago, EldritchX said:

    Uh, I'm not really sure what you're expecting from a screen. It's a hundred points for a unit with 20 wounds that can stretch as far as 40". They're an inch slower than other screens on average.

     

    I expect nothing from the gnoblars haha! What I’m getting at is it’s not really a problem with them at all tbh. It’s more that the ogors counter charge but then get murdered in return. I think the issue is that perhaps monks are slightly to cheap in this specific instance. Damage output is so high nowadays that it’s effectively always trades, but there’s always going to be more skaven than ogor units on the field. 

    frost sabers though could be a thing, and if I keep the Balewind I’m actually really tempted to try a firebelly over the second slaughtermaster for Tac purposes. 
     

     

  5. Problem with gnoblars is they’re so slow and will get wiped out in one round by most stuff. The gluttons then get a counter charge and probably wipe out the monks for example but then will in turn will get eaten by the next wave of them. 
     

    firebelly is cool but I don’t see him being good in many other matchups.

  6. We were using the new monk scroll, and I’ve been thinking a Flosh might help but honestly I think it would just die to a unit of monks in one round with only 13 wounds. Balewind deffo is going and probably the the cmd point, tyrants no battleshock cmd ability was pretty useful mind you. 

    also kind of need the battalion for the extra relic so I can t a decent one on the Flosh and because ogors don’t really have decent screens I feel we need to dictate who goes first to avoid get alpha’d off the board. 

  7. Anyone have idea on how we deal with shaven? I played a game today and for the first looked at the table and genuinely didn’t have a clue how to win. Scenario was total commitment and the lists were...

    Tyrant w/Trophy wrack, red stuff cmd trait

    slaughter master/blood feast, ribcracker 

    slaughter master w/greasy deluge, bloodfeast, splatter cleaver 

    2x 12 gluttons with 2 clubs 

    8 iron guts 

    2 leadbelchers

    goremande batt, extra command point and balewind. Skaven were rocking 120 plague monks, 40clan rats, 20 storm vermin, grey seer with death frenzy, verminlord corruptor and a plague furnace priest.

    I held back turn one setting up good charges for the next turn and his turn one he surged everything forward screening the blobs of monks with the rats and stormvermin. He did get the double turn but only wiped out one unit of gluttons with a unit of monks. Problem I had was the ogors just could not keep up with the sheer number of rats, my gluttons and ironguts were literally killing themselves when wiping out 2 monk units by just drowning in mortal wounds. Then another wave of monks would counter and kill them all. I managed to keep it at a one vp difference for 2 turns but after that I was pretty much cleared off the board by monks. 

    I was thinking maybe dropping the cmd point and balewind for a screen of gnoblars but more often than not they just get in the way of the gluttons. I don’t really know what I can do vs giant hordes of that size, thoughts anyone?

  8. Random thought I just had. Seeing as we can expect this army to be quite popular initially, is the crawler actually any good to take to events straight away. This army seems like one that would be extremely resilient to the catapult if it’s a petrifex army. Hard to snipe the general because of the petrifex trait and the artefact plus the whole army being 3+ or 2+ saves.

  9. 1 hour ago, Dolomyte said:

    You can’t fit everything, but you can do a ton of effective builds. I don’t see a copy paste net army that will beat everything however. 

    Yeh I just feel that this book tends more towards skew builds rather than combined arms take all comers type lists, but the maybe that’s just how AoS is at the moment. Still love the model range though and will try a little of everything.

    • Like 1
  10. Anyone else struggling with list? It’s so hard to fit everything in for these guys. The limited points you have really seems to make it impossible to justify taking stalkers or immortis guards, let alone the morghasts. Currently toying with an arkhan list but making an all comers kind of list is hard haha.

    • Like 1
  11. Butchers are actually really capable in combat for wizards. Just had a game where mine managed to see off a unit of ardboyz which my opponent found rather surprising. Honestly I think your fine going either butcher or slaughter master. I’ll probably be taking one of each.

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