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Lorax

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Posts posted by Lorax

  1. On 10/20/2019 at 5:48 AM, B.C.D. said:

    Holy bananas!! They look awesome and the display is siiiick :D

    How did you do on parade day? Did you win with them??

    Thank you for the feedback.  The Dawi Zhar brought home a medal.  It was a fun day; and I am so happy to have a permanent display for my favorite army.  

    • Thanks 1
  2. Finally finished my Armies on Parade entry for this year.  PRAISE HASHUT.  

    I wanted to build a display worthy of the Legion of Azgorh, and opted for a stacked stone ziggurat.  The army itself consists of 30 fireglaives, 9 bull renders, Taur'uk, Shar'tor, Drazoath the Ashen, Skullcracker, Iron Daemon, 2 magma cannons, 2 Dreadquake mortars, 2 Deathshrieker Rockets, 2 daemonsmiths, 1 custom chaos sorceror lord on mount, 6 k'daai, 1 k'daai destroyer, and 1 maulerfiend.  

    A long labor of love, but very happy with the outcome, and look forward to seeing everyone on Saturday.  

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  3.  Finally finished my Armies on Parade entry for this year.  PRAISE HASHUT.  

    I wanted to build a display worthy of the Legion of Azgorh, and opted for a stacked stone ziggurat.  The army itself consists of 30 fireglaives, 9 bull renders, Taur'uk, Shar'tor, Drazoath the Ashen, Skullcracker, Iron Daemon, 2 magma cannons, 2 Dreadquake mortars, 2 Deathshrieker Rockets, 2 daemonsmiths, 1 custom chaos sorceror lord on mount, 6 k'daai, 1 k'daai destroyer, and 1 maulerfiend.  

    A long labor of love, but very happy with the outcome, and look forward to seeing everyone on Saturday.  

     

     

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    • Like 4
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  4. I love the conversion!  It looks incredible and it well executed.  Magnus and a treeman?  The only tiny nitpick would be to possible fill the gap near the neck a little bit more; you could potentially just either put more of a collar around his neck with the vines, or go for the smooth nature of the flesh.  Maybe, if it is not too intrusive, you could actually take the head off and move it slightly forward and then do some minor gap filling. 

    It is a beautiful model, and I can't wait to see this fully painted with your armies scheme; the vibrancy of your pink/magenta is impressive.  

     

     

    • Thanks 1
  5. Your list looks good.  

    Tzeentch is probably (of all my armies) one of the more difficult ones to pilot.  Lots of spells, buffs, interactions, and command ability shenanigans, plus unique abilities in the Tzaangor category (skyfires, enlightened) and the crazy unique elements of standard tzaangor.  

    The cool thing is that your 1k army is actually not that far off from being a beasts of chaos army as well.  The only thing that would not fit in the beasts of chaos is the Ogroid Thaumaturge.  I do not know anything about Beasts of Chaos, but you could always explore having a dual army, and see what you would need to delve into their unique allegiance.  

    From a Tzeentch perspective (I have about 5k of Tzeentch) I would say that you have a strong start to a 1k army.  The Enlightened on Disc are currently the "meta" for Tzeentch, as they are cheap, fast, and relatively strong.  Keeping the Shaman next to them gives you a little extra boost in power (+1 to hit), and then if they fight after another unit fights they will get to re-roll failed hit and wound rolls (really good).  

    The regular Tzaangor are good, they used to be downright amazing.  Tzaangor got a pretty hard nerf a few months ago when the Beasts of Chaos book came out.  Make sure to max out the number of available mutants.  Also Rentar has it on lock down where you only need 1 shield, and the entire unit still benefits from the extra save from it (Just make sure that he is not your causality when they start to die).  

    The main drawback to the list you have is that (in my opinion) the Ogroid Thuamaturge is an under performer.  It is likely just the games I have had with him,  and the types of match ups I have had, but I find that his unique spell is relatively difficult to cast, and tends not to be able to do what it is intended (bog down enemies with chaff) as I tend to roll low on the damage.  All that said, I have never played him at 1k points, and there is a good chance that he could be a monster in that format.  My only suggestion would be to potentially reconsider the Thaumaturge with a different caster.  Easy considerations would be the Gaunt Summoner (180 pts also).  His unique spell specializes in decimating hordes; and could be very useful in your list.  Another option would be the Magister.  The Magister got a huge buff relatively recently which allows him to summon a chaos spawn.  The chaos spawn is free and truly can bog down your enemies (5 wounds and a 5+ save).  It would also give you another 40 points to play with at the 1k level (maybe an endless spell?).  

    There are 2 ways to go if you decide to go up to 2k.  One is kind of all in on the Tzaangor side of things.  You could get some skyfires and more tzaangor units to fill out battleline.  Personally, I play trying to take advantage of the magic phase as much as possible at 2k by taking advantage of Tzeentch wizards.  This means the big bad chicken - the Lord of Change.  380 points gets you one of the best casters in the game, and a very good command ability that basically buffs all your wizards.  Using pink horrors as battleline gives you more wizards, and the Lord of Change can trigger their locus making casting more powerful spells pretty easy with Pinks.  Additionally adding in some of the heralds of tzeentch add for some nice unique spells.  All this said the more wizards the more access to Tzeentch allegiance spells, all of which have fantastic benefits.  

    Lastly, a word of speculation.  There are some very small rumblings that Tzeentch will have to be updated to AoS 2.0 very soon.  This will likely see some kind of changes for Tzeentch, including Endless Spells and a terrain piece.  It could also reformat the book (like it did with Khorne); to change some of the interactions in Tzeentch.  Regardless the result will likely be something new and exciting for those dedicated to the changer of ways.  

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  6. On 5/18/2019 at 1:55 PM, Lord Krungharr said:

    Oh dear Lord, that is AWESOME!  Definitely do this.  It would be a huge spoiler against many armies, and while it lacks what you said it has plenty to get in there and mulch almost everything. 

    So many people hate having to have Shartor as general cuz we loose the Grotesque Trait on the Tauruk…..however I don't feel that's actually that much of a sacrifice, as he could still have the Armor of Bazherak.   Freeing up those points for the war machines is a good trade.  

    I just played this morning with my BullCentaur army, and I had the Execution Herd with 2x3 and 1x6 Renders, and Drazhoath, Standard Bearer, and 3x10 Fireglaives.    I think 3x3 Renders would have been plenty too as it's really really hard to get any more than that into combat most of the time.  I miss the days of yore when Renders could take great weapons like Bullgors can, but that's another tail...…..

    I highly recommend the Execution Herd, which would require the sacrifice of 1 Skullcracker.  Rerolling hits against (usually) at least 2 enemy units per game is so very useful!  As is the extra CP and artefact, though without another HQ I guess kinda wasted.  Renders not necessarily needing the Tauruk's Command Ability allowed me to use Shartor's ability to make 3 charge rolls turn 1, and also ignore a battleshock roll.

    The Fireglaives got an objective turn 1 but are so slow they really can't hope to capture much else later on, as they squish easily on the way too.   30 of them failed to kill a unit of 10 Bladegheists over the whole game (as he could summon back more).  But that's pretty sad, even rolling average as I was.

    Drazhoath is so disappointing every time I use him I would definitely not use him except for a mass Blackshard Warhost (he can be my Sorcerer Lord on Manticore from now on).   If his Hellshard Amulet worked against mortal wounds, and he somehow had a casting buff or just hit on 3+ instead of mostly 4+, I'd say he's worth it.

    Standard Bearer always helps to some extent; I had Talisman of the Watcher on him for the extra relic and that rerolled some saves.  His Bravery buff is solid and rerolling 1s to wound is very good.  I didn't use him this game but a Castellan with the Thermalrider Cloak would have also helped kill stuff faster, that was amazing at Adepticon when I used the Magma Train battalion and 2 Skullcrackers.

    So yup, I'm making a 3rd Skullcracker!

    Thanks for the great response.  I have run the Execution Herd a few different times, it does pack a nice punch.  I also recently have been running the Castellan.  Being able to add one to  wounds for all Legion of Azgorh models is actually pretty devastating .   I have had a couple of spectacular games where the Castellan is on the front lines, and giving off his Martial Contempt so that the Artillery absolutely rain hell on a unit. 

    I too feel your pain, as it seems like when I take the Execution Herd, I tend to miss out on the bonus artefact (a product of my bad list building really).  I agree with your analysis of the Fireglaives, so slow and a little squishy.  I own about 60 fireglaives but only about 20 ironsworn, I am thinking of getting a few more to get that massive regiment discount, and they might make better objective sitters.  

    Unsung heroes of several of my games have been K'daai.  In my games they do surprisingly well just because of the sheer number of attacks and also the 3" range.  They can safely hide behind a unit of ironsworn and still swing over them.   A unit of 3 has 15 attacks dealing, on average, about 5 damage to a unit with a 4+ save.  They are also surprisingly fast, which leads to some nice plays for stealing objectives.  

    Drazoath has had very mixed results for me.  He is one of the fastest units in the whole game, but he is such a mixed bag.  Flames of Azgorh and Fireball both have gone off enough times for me to make him worthwhile as an annoyance.  I tend to then charge him into infantry blocks; he has been able to hold off big blocks in my games, but I tend to pick units that don't have rend or high damage.  I like him just as a fast unit that can sometimes get objectives, but for all of that he is definitely overcosted.  

    Actually re-reading my post, it becomes clear that LoA play style is essentially that the battleline (with exception of Centaurs) are very slow and typically bad at "taking" objectives, whereas all of the elites are the opposite, a waste of points for holding and decent at getting to and contesting objectives.  All LoA elites tend to lack the bodies to outright steal an objective.  

    Still absolutely love the army though.

    Lastly, it sounds like I am preaching to the choir in terms of the value of the Skullcracker.  How are you considering kit bashing yours?  I have been looking at maulerfiends as one option; and Empire Steam Tanks with some retrofits as the others. 

      

  7. So I have been playing LoA for sometime now.  I have been running variations on several different lists, but have stumbled upon a 2k list exactly, that seems like it would be fun (not sure how competitive).  Typically I have been taking big blocks of fireglaives, Drazoath, and usually either 2 iron daemons (with artillery) or 2 skullcrackers (with artillery).  Lately, I have noticed how much work my skullcrackers have been doing, which has led me to this idea:

     

    Bull Centaur Taur'ruk (160)

    Shar'tor the Executioner (220) - General

     

    3 x Bull Centaur Renders (180)

    3 x Bull Centaur Renders (180)

    3 x Bull Centaur Renders (180)

     

    Skullcracker War Engine (200)

    Skullcracker War Engine (200)

    Skullcracker War Engine (200)

    Skullcracker War Engine (200)

    Magma Cannon (140)

    Magma Cannon (140)

     

    TOTAL: 2000/2000

    EXTRA COMMAND POINTS: 0

    WOUNDS: 116

    LEADERS: 2/6

    BATTLELINES: 3 (3+)

    BEHEMOTHS: 4/4

    ARTILLERY: 2/4

     

    The lists lacks a lot (obviously).  No real magic/unbind.  No shooting (except for the 2 Magma Cannons).  No real bodies to contest things.  Only 1 hero with an artifact of power (certain missions), no wizards (certain missions), hard to contest/hold objectives.  All that said I think the list would be fun; essentially a giant lawnmower moving toward enemy units.  The idea would be to reserve the magma cannons for high value targets, and just rush the skullcrackers into hordes or heroes.  The Centaurs would stick around with the two heroes and either flank or try to break front lines.  Alternatively a single unit could leave to try to hunt or hold objectives.  The list could even drop one unit of the renders and pick up 2 units of Ironsworn to babysit objectives.  

    How foolish am I for wanting to try this?

    • Like 3
  8. 7 hours ago, Injuryprone said:

    Why, why did you hurt my plague toads?

    This is what I am wondering. I have 12 toads that are pretty much useless now.  I kept rereading it in disbelief. How can nurgle daemons NOT have a real no pain save!  SHAME!

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