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Lorax

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Posts posted by Lorax

  1. I love ships!  I posted earlier about a ship heavy list... Now with the points drop I thought I would revisit.  I know this may not be the most competitive, I just love the ships. 

     

    Allegiance: Kharadron Overlords
    - Sky Port: Barak Zilfin

    Leaders
    Endrinmaster with Endrinharness (100)
    Endrinmaster with Endrinharness (100)

    Battleline
    10 x Arkanaut Company (90)
    10 x Arkanaut Company (90)
    10 x Arkanaut Company (90)
    Arkanaut Frigate (220)
    Arkanaut Frigate (220)
    Arkanaut Frigate (220)

    Units
    1 x Grundstok Gunhauler (130)
    1 x Grundstok Gunhauler (130)
    1 x Grundstok Gunhauler (130)

    Behemoths
    Arkanaut Ironclad (480)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 132
     

     

    Thoughts?  

  2. Is it too late to think that we might get another Forge World type update where they bring us back into the fold again?  I have to say I was pleasantly surprised the last time they did it, it reinvented our army.  We could certainly stand for a new update (in total agreement there).  Has it been confirmed that Forge World is no longer responsible for AoS rules?  Otherwise we might have to wait for them to do it.  

    • Like 2
  3. On 5/22/2020 at 7:11 PM, Lord Krungharr said:

    Here's an Azgorh army I've never tried but actually really want to now that I wrote it.  Just a stupid all out assault army.  With such multiple threat overload with such high damage output, I wonder if this is actually viable in some matchups?  Probably wouldn't win much due to lack of bodies, but kitbashing skullcrackers and Tauruks is super fun!

    Tauruk (general: Grotesque)

    Shartor

    Tauruk

    Tauruk

    Castellan (Thermalrider Cloak to get in range for his CA on turn 2)

    Daemonsmith

    3x10 Ironsworn, or maybe 2x10 Ironsworn/1x10 Fireglaives (sometimes good to have less than 2K to net a triumph)

    4 Skullcrackers

    Last stand of the temple or something.  Should I make this?  SHOULD I?!?!?

     

    I love this. I actually have 4 skullcrackers (2 real 2 kitbash) but only 1 tauruk and all the other to run this. I think it would be amazingly fun to run!!  Might have to take this idea! 

    • Like 1
  4. 54 minutes ago, Chumphammer said:

    Ah np, Wasnt sure as I am looking at KO for my second army and still learning, and i want a heavy ship list also 

    No problem.  This is actually exactly what I am doing!  Very much leaning toward that ship heavy list above.  Good luck!

  5. 29 minutes ago, Chumphammer said:

    you have  "Great Endrinworks : Zonbarcorp 'Debtsettler' Spar Torpedo" twice, is that allowed in KO?

    It is not.  The list I was working from (AosShorts) which had an error on it, and I simply did not know what the right load out was.  Thankfully Unter set me straight on the need for Malefic Mines and the deal breaker battleram.  So it should basically be 1 torepedo, 1 malefic mine, and 1 deal breaker ram.  

  6. 4 hours ago, Unter said:

    No worries, and yes I tried the Skyhook with the same list at a one day tournament and although it helped a charge or two the main issue was you could fluff your shooting phase with the clad a lot easier, which cost me the only game I lost (I think an opponent saved the skyhook shot on a 6), as I was robbed of the clad's main gun damage.

    Ossiarch have nasty output but it's definitely a good matchup for us. Try and fly high to one side of the map and focus everything at the closest unit, then they should have to spend their turn walking towards you at which point you can fly to the opposite side of the board - again, battleplan dependent. 

    Problem with Ossiarch is the matchup can spike based on Crawler shots. They shouldn't be able to hurt your clad too much with it, but all it takes is one bad roll and they can down your clad in a turn or two, but that's just the game :D

    Good to know about the Skyhook.  Do you find that the Shrapnel attack does more damage on average than the Shell?  

    My Ossiarch friend definitely likes the crawler, he has a pretty nasty list where he teams it up with the Soulstealer Carrion endless spell.  That is not too much fun when all of it goes off.  Luckily, with this army I will just fly away.  Given the opportunity would try to commit to taking the Crawler off the field, or simply trying to weather the storm until late game?  I am really excited about Kharadron; now just to pair back my Tzeentch army so I can fund so many ships!  😆

  7. 5 hours ago, Unter said:

    hey, I'm the author of this list and took it to 3rd place at our last pre-lockdown tournament! Happy to answer any questions.

    As to the playstyle, the ships generally deploy all in one corner/out of range of enemy alpha, screening with 1 ark-co and a hauler if necessary. 

    Smart opponents would then give you first turn as you open yourself up to a double if you go in close. If they do give you first, play conservatively and land your ships in a blob (mission depending) and play from 18"/24" shooting. However, many people can't resist taking first turn if they have the opportunity to do so, and a KO double is absolutely devastating. 

    That said, as a rule you should look to give away priority as long as it won't be game-breaking/you aren't passing up the opportunity to deliver a really crippling blow, as it gives you more control to score later. 

    KO really shine late game as we can zip around and score, and with the frigates and ark co you can do a classic 'circle of wagons' to defend your ironclad by putting the haulers up front and if facing teleporting dropping the ark co to screen behind. 

    The amount of ships in the list can be really nasty when it comes to mortal wounds, especially with Malefic Skymines and the ram on the Ironclad/Debt settler on the hauler. That's a big kicker people don't expect and really helps chew through ethereal bad guys or characters. 

    Furthermore, don't be afraid to charge a frigate or hauler into combat to slow people down for a turn or two, those guys are really tanky with triumphs.

    Happy sailing!

     

    Wow!  Thank you so much for jumping in.  You are exactly the person that I wanted to hear from!  I love this community.  Your explanation definitely helps a ton, as it gives me more insight into the choices for the Endrinworks, as I did not understand some of the choices, and also AoSShorts had one of the Endrinworks as wrong on their webpage.  It makes a ton more sense with the Ram on the Ironclad, as I see you are using it in a more protective role.  Would you want the Skyhook on this beast since you now have the Ram?  I can see how the Ironclad would be packing a really mean melee punch with all of this.  

    I am very happy to say that I do not have Beasts or Seraphon in  my meta.  I am playing against a guy who has death (including the Ossiarch...ugh!) a guy who has a ton of Stormcast, Khorne, Slaanesh, and some StD, and another guy who has Sylvanneth and Skaven.  That is my entire meta, so I feel pretty good about the speed element (minus deepstriking stormcast, nighthaunt, and the odd unit).  Fly high seems like so much fun, it will likely cause all of them to completely rethink their deployments.   

    I think you have solidified my decision, the ships just seem like so much fun.  Thank you for sharing your thoughts, I really appreciate it.  

    • Like 1
    • LOVE IT! 1
  8. Hey everyone.  I have begun looking into starting a Kharadron army; the ships are just too cool.  On that note, I am at a loss.  It seems like the debate generally boils down to, if you take too many ships you struggle with objectives; and without enough ships you cant get to the objectives.  That said, I have been drawn to having more ships, but the question is how badly am I going to hamstring myself.  Currently looking at a list like this:

     

    Allegiance: Kharadron Overlords
    - Sky Port: Barak Zilfin
     

    LEADERS
    Endrinmaster with Endrinharness (100)
    - General
    - Command Trait : Grudgebearer
    - Artefact : Seismic Shock-gauntlets

    Endrinmaster with Endrinharness (100)
    - Artefact : Staff of Ocular Optimisation

    UNITS
    10 x Arkanaut Company (90)
    - 1 x Skypikes
    - 1 x Light Skyhooks
    - 1 x Aethermatic Volley Guns

    10 x Arkanaut Company (90)
    - 1 x Skypikes
    - 1 x Light Skyhooks
    - 1 x Aethermatic Volley Guns

    1 x Grundstok Gunhauler (150)
    - Main Gun : Sky Cannon
    - Great Endrinworks : Zonbarcorp 'Debtsettler' Spar Torpedo

    1 x Grundstok Gunhauler (150)
    - Main Gun : Sky Cannon
    - Great Endrinworks : Zonbarcorp 'Debtsettler' Spar Torpedo

    1 x Grundstok Gunhauler (150)
    - Main Gun : Sky Cannon
     

    BEHEMOTHS
    Arkanaut Frigate (250)
    - Main Gun : Heavy Sky Cannon
    - Kharadron Overlords Battleline (Sky Port: Barak Zilfin)

    Arkanaut Frigate (250)
    - Main Gun : Heavy Sky Cannon
    - Kharadron Overlords Battleline (Sky Port: Barak Zilfin)

    Arkanaut Ironclad (510)
    - Main Gun : Great Sky Cannon
    - Great Endrinworks : The Last Word

     

    BATTALIONS
    Iron Sky Attack Squadron (120)

     

    I am not going to lie, I basically lifted this from AoSShorts because it had a higher number of airships.  Would the play style be using the ArkCo in the Frigates, getting them to objectives and sitting there; while the remaining fleet tries to shoot and scoot as best it can?  How does this hold up in most of your experience?  

    Thanks in advance, I know a lot of new players ask for list feedback, but I am trying to build a ship-centric list and do some additional thinking before taking the plunge financially.  

    Cheers!
     

    • Thanks 1
  9. Sounds like you are very busy indeed.  I would say that you are golden for Armies on Parade.  I did a massive display board for my Legion of Azgorh last year.  It was about 3-4 feet tall and about 2 feet wide.  I started about 2 months ahead of time, and still had plenty of time to complete.  Granted, I focused mostly on the display as I had the army more or less finished.  You can do it! 

     

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    8Q2Lfmf.jpg

     

    I only included all of this to show just how much you can do!  Going to be watching your thread and cheering you on!  Looking great so far, it will be stunning with the new army!

    • Like 3
  10. 1 hour ago, Chikout said:

    Ok. Here's one for you. I heard a rumour that the Sons of Behemat will be able to kick objectives. Also the release will have more than one new gargant kit. 

    Kicking objectives would be brilliant, make for some potentially interesting plays. 

  11. Thank you for the feedback.  You are probably spot on regarding the playstyle of the warband, as dumb as it may sound, it is actually something I did not necessarily consider.  I am not the most nuanced player; so perhaps that is why.  I took a long hard look at Gitz, I love the models, and the fanatic looks like a blast; I think I am a little intimidated as how to win with them.  I seem to either face super elite (stormcast) or hordes (death).  

    I appreciate all the thought that you put into this; I think I am leaning toward the profiteers for the reasons you outlined.  Cheers!

  12. Hello everyone.  

     

    I predominantly play AoS, and have been playing a little bit of Warcry as well.  Not too long ago my play group discovered how fun Underworlds is, especially when you dont have time to play full games.  Any rate, over Christmas, i know that our group is going to get in multiple day long sessions of Underworlds.  The problem is that I only have 1 warband (Ironskulls).  I was looking to expand and currently know that I am going to get Rippa's Snarlfangs (simply love the models).  

    Besides Rippa's I would like to get 1 additional warband.  I would like to play something fun and different.   Currently I am looking at Mollog's Mob, Profiteers, or Despoilers.  A friend in our group has all of the death factions, while another has all of the stormcast and chaos factions (except Despoilers).   What other warband should I get?  Is there something else I should be considering?   Thanks in advance!

  13. Hello All,

     

    Played Ogors about 4 years ago when they were still Ogres, and am looking to get back into it!  I was looking at a list like this.  Question I have is whether or not I should go with a specific Ogor tribe, or leave it generic?  Also, I could drop both Thundertusks in favor of other options?  Let me know what you think, and thanks!

     

    Allegiance: Ogor Mawtribes
    LEADERS
    Tyrant (160)
    - General
    - Command Trait : Furious Guzzler
    - Artefact : Gruesome Trophy Rack

    Butcher (140)
    - Cleaver
    Firebelly (120)
    Slaughtermaster (140)

    UNITS
    12 x Ogor Gluttons (400)
    - Pairs of Clubs or Blades
    4 x Ironguts (220)
    4 x Ironguts (220)

    BEHEMOTHS
    Thundertusk Beastriders (300)
    - Ogor Mawtribes Battleline (Beastclaw Raiders General)
    Thundertusk Beastriders (300)
    - Ogor Mawtribes Battleline (Beastclaw Raiders General)
    TOTAL: 2000/2000
     

  14. On 10/25/2019 at 2:49 PM, Lord Krungharr said:

    I am inspired by this ziggurat!  You did a really cool job with the different levels, and daemon caverns, and endless tunnels.  I also appreciate the color scheme that matches the Dingo cereal box :D  The flame effects really pop next to that purple.

    Is that Maulerfiend a K'daai Destroyer proxy?  Definitely seems like Azgorh should have a mechanical bull monster thing.

    I saw another Chaos Dwarf in the Warcry Spire Tyrants.  Rise of the shortpants!

    Thanks for the feedback!  I managed to take home a few awards and a medal.  The maulerfiend is actually one of two that I have, I was using them as a proxy for the skullcracker.  I have one real skullcracker and when the mold broke, my heart broke, as I wanted to run the infamous 3x skullcracker list.  So he is a proxy for that list.  Thanks again!  Sounds like your meta at the tournament was pretty hard.  FEC, Cities, are very powerful right now.  Thanks for the write up, and I look forward to hearing more!

     

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