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BURF1

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Posts posted by BURF1

  1. 10 hours ago, Turragor said:

    There will be ways around it (msu for example) and the lists that start rising to the top and winning will have the 'right stuff' to do well even when they draw the short straw of shyish with a strong spell casting opponent.

    The only question for me is - will the meta be interesting taking all the changes in question into account. I think it's too early to say (personally). I do like the idea of strong magic.

    I HATE the idea of strong magic. Magic is already the most binary, least interesting, most lopsided aspect of the game. At least with shooting your Skyfires can't endlessly block my judicators attacks the way Nagash can shut down 5-8 wizards by himself. I'd personally rather go back to 180pt skyfires and 180pt Kurnoths.

  2. 8 hours ago, Redmanphill said:

    What happens if the Maggotkin player casts it first and teleports Arkhan to the far corner of the board?

    He'll never be able to do that. Arkhan will be at +4 or 5 to unbind, has a 6" longer range on the spell and if faster than anything the maggotkin player has to counter.

  3. 2 hours ago, Kramer said:

    Yeah, bit sceptical over that one but it’s such a great disrupter which players both get if it takes place in shyish. 

    Because of that tease i’m Leaning more to expecting it will be add on instead of part of. Kind of like the time of war rules 

    I'm hoping it will be an add-on that isn't used in more 'competitive' style games, simply because it's TOO good of a disruptive tool. Yes, technically speaking both players have the potential to tale advantage of it but that will be so lopsided the spell immediately breaks certain match-ups.

    EVERYTHING FROM HERE DOWN IS ASSUMING TOURNAMENT STYLE COMPETITVE PLAY

    For example, Arkhan Death Vs. Blightking focused Maggotkin, both reasonably strong mid-tier lists, and yet it should be immediately obvious just how 'boned'(heh, pun) the Maggotkin player is just off of his one spell. Arkhan can pick a unit within 18" of him every turn and just blast it off into space, and with Blightkings being both expensive and slow(even with Maggotkin benefits) it takes them almost entirely out of the game. The spell could be rewritten as 'pick your opponents most expensive unit, it is slain' and it wouldn't change much for the maggotkin player.

    Yes technically the maggotkin player could unbind, or Arkhan could miss the cast but in reality those are both such ridiculous longshots due to Arkhan having as much as +6 to cast, that not only will it never miss, the Maggotkin player will never be able to cast it themselves. Yes, it's also possible that there are other things for the unit to do outside that 24" bubble, such as contesting objective, but the thing is the unit was where it was for a reason. 

    That's an extreme example but you have this same problem all over the place, You brought a unit of 15 brutes? I brought a 100pt spellcaster and got arcane terrain.  You brought 20 retributors? I brought Morathi and got Arcane Terrain. That one spell is so powerful that it crowds out large units and slow units just by being a POSSIBILITY. You can't afford to run large units or large slowish monsters or even slow units because if you get hit with banishment it's only one step down from just removing those units from the game.

    • Like 1
  4. 3 hours ago, smucreo said:

    https://www.warhammer-community.com/2018/05/22/22nd-may-magic-casting-and-unbindinggw-homepage-post-2/

    Changes to magic!

    Unbinding at 30" instead of 18", Arcane bolt doing only 1 mw but d3 if the casting roll is 10+ and mystic shield giving re-rolls of 1 instead of +1 save are the big changes!

    EDIT: also new magic for all the realms! I'm still not sure how this is going to be implemented, the article talks about different spells being accessible depending on where you fight, so maybe they are extra spells all casters get at the start of the game?

    The spell they revealed seems pretty good, basically a deepstrike attached to a casting value 8. It can have its uses for sure!

    It's not so much a deepstrike as a 'your unit is worthless for 2 turns hahahahahahah' spell.

  5. They're going to allow free points in summoning again and it's going to be awful. They've already screwed up Slaanesh's summoning to be brutally exploitable against lists that revolve around large monsters (nagash, stardrake, pheonixes).

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  6. 5 hours ago, Infeston said:

    https://www.warhammer-community.com/2018/05/18/18th-may-rules-preview-command-abilities-and-command-pointsgw-homepage-post-2/

    It seems like the amount of command points you get for using command abilities is now tied to the amount of battalions you use in your game.

    I have to say I am really disappointed by this change. 

    Why not give every player the same amount of command points every turn? Now armies with access to a lot of battalions will be at advantage. I really liked the concept of command points as I have heard of it. But after this article I am seriously disappointed.

    Read it again, you get 1 at the start of the GAME for each battalion. That means if you bring a battalion you get 1. 1 command point is not going to be a big deal. You're also not gonna see multiple battalions basically ever. Even with this bump, being able to use inspiring presence 1 extra time isn't going to be worth the 200+pts and jank army builds it'll cost to do so.

    • Like 2
  7. BTW, I know it got lost in the doubleturn thing, but they HEAVILY imply that not every hero will be able to use every command ability every turn. Sorry anyone who wanted to do the Nagash/Arkhan combo or whatever else crazy is out there.

  8. Just now, Carnelian said:

    Sometimes people don't take a double turn when they could, but had anyone ever chosen to give their opponents a double turn?

    I have. It's not super common but against low shooting armies or armies that rely on the doubleturn themselves(death) it can win you the game. Set up a wayback deployment, buff up as much as you can and force your opponent to DT 1-2 and either deny them the DT for the rest of the game or take the DT yourself the next turn for a 2-3 hammerblow.

     

    • Like 2
  9. 1 hour ago, lolwut said:

    I may not be reading you properly, but the odds of a tie on an fair dice game is 6/36, with each player having a 15/36 chance to beat the other. So the odds of winning goes up to 21/36, which is a nontrivial increase from 15/36. It does in effect reduce the double turn considering the choice is *always* to avoid the double turn if possible. That is also why I don't particularly like it is a mechanic. Despite the fact that i think alternating activation are better, it's difficult to conceive of a scenario in a fair and balanced game wherein one player would actively choose to let the other player take a double turn if they could prevent it. 

    Deliberately setting up a terrible double turn for your opponent is one of the best parts of the double turn mechanic. 

  10. 12 minutes ago, kuroyume said:

    3" is not a lot. He's not suppsed to b right there with them, rather he wants to run interference, using his spell to make chargers fail and softening them up, and then eventually exploding to take out or soften significantly an important charge.

    She.

  11. 5 hours ago, chord said:

    As someone who started playing wargames with the original AoS and never enjoyed games with allegiance abilities etc all this news is very disheartening.

    I'm sorry you're unhappy but I can't understand that at all. Original AoS was more of a template for building a wargame than a wargame and allegiance abilities are pretty much the primary thing that makes armies cool.

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  12. 12 minutes ago, Infeston said:

    I have to say that GW took a lot of the criticism of the community and put it all in the new edition. I really like the new GW. It seems like they catered to all the complaints the community has made the last years.

     

    Double turn unfair? Check

    Shooting out of combat? Check

    No new death models? Check

    More magic? Check

    Too much Stormcast? Ohhh. Okey. Maybe not here, but the models definitely look cooler than most of the Stormcast.

     

    Props to GW. If they will now also release new Destruction models one day, I am completely satisfied.

     

    Also my initial fear that the rules might get too complex, may be inappropriate if you look at this quote from the warhamer community article

    I hope it still is easier to get into than before and that you don't have to read 40 pages of core rules to get into the game.

    More magic was pretty split tbh. A decent number of people(myself included) are starting to get worried about magic becoming what shooting was when skyfires and kurnoths were sub-200pts.

  13. 35 minutes ago, Gaz Taylor said:

    With Warhammer Fest mere days away, I thought we could all play the Prediction Game. So basically lets all predict what we will see at Warhammer Fest and see if we are right (usually when I do a post like this, somebody on the Warhammer Community Team releases something which makes me wrong! :D )

    So predictions....

    1. We will see a teaser of the next battletomes (Stormcast and Nighthaunts). If we are lucky we will see models. This may also be the boxed set that has been rumoured for a while
    2. We will get a funky new video highlighting the next phase in Malign Portents Story
    3. More info about the "Storm of Magic" supplement
    4. It's expected but I think we will get confirmation about the next Generals Handbook and we will be asked for input for the next one
    5. More Warhammer Legends

    I think some of the big juicy stuff will be kept for the Open Day in June but I'm hoping they will put an end to these AOS 2nd Ed rumours (I'm in the Phase Two of a master plan rather than literally interpreting that as a 2nd edition).

    Also I'm hoping for lots of 40K stuff but more importantly Adeptus Titanticus but we won't talk about that here (but I am seriously excited!!!)

    I'm gonna go for the 'bet 1$' option here. I predict that they're not going to show off anything new relating to models/battletomes. We'll see the killteam box for 40k, some community stuff, and possibly some more easy build version of current kits but nothing really beyond that.

    • Haha 1
  14. 11 hours ago, Tzaangor Management said:

    Agreed, I remain skeptical of 'AOS 2' in general and see a lot of wish-listing rather than solid rumors.

    That's sort of true, but you're talking about arguably the best looking Stormcast models, who've just had a Start Collecting Box created, who're also over-pointed. Not only would it make no sense in terms of invalidating rules scrolls, but it would make no sense in terms of selling models that must have been expensive and time consuming to create. I don't think they need much of a shift in points to become relevant, but if they have to deploy outside of 9" then they'd likely be over-costed if they were the same price as Liberators.

    Vanguard hunters are overcosted NOW at the same price as liberators, at their ridiculous 140 they're easily the worst unit in the battletome armies.

  15. 1 hour ago, PJetski said:

    Rolling for turn order is fine. If you don't like it then just add a house rule. You'll quickly see how static and boring the game becomes when you can predict the flow of the game from deployment...

    AOS does not need the same restrictions on deep strike that 40k has. There are far less units capable of doing it and they are far less impactful when they do it.

    I mostly think that rule will just be in response to stormcast battalions finding new ways to break their shoddy writing all the time. 

    That said, half the units in the stormcast book go from 'meh' to 'feel bad for stores that still have stocks of them' if their delivery system gets tanked. Having a 72% chance that that 400pt unit of decimators you brought dies out in the open for free is no bueno.

  16. 3 hours ago, Tzaangor Management said:

    Not setting up within 9" would create some strange rules conflicts and scenarios as well. The units that immediately spring to mind are Horrors (splitting rules), Fanatics and Vanguard Hunter units. Vanguard Hunter units (including the Aquilor's command ability) in particular have a specific rule that says they must be set-up outside 7", as many of their ranged attacks are 9". It's possible that they'll change all of those scrolls, but there's been a general reluctance to do so so far.

    On the plus side, not like anybody takes those units except for funsies anyway.

  17. 20 minutes ago, Sete said:

    Question for our rumour dudes.

    Any chance that the Stormcast Hero in the new box set might be a Lord Aquillor on foot?

    Last story featured one, unmounted.

    I hope not, The mount is like 97% of the point of that model. He loses about 140pts worth of stats without it.

  18. 20 minutes ago, Skabnoze said:

    If they released rules changes like that in the General's Handbook, or at least alongside it, then a full rebalancing is theoretically what you get.

    As far as I've(and I could be missing stuff) seen the rumors have AoS2 in june...ish? Which means either it's gonna be separate from GHB 2018, GHB 2018 is getting released early, or AoS 2 releases later than the rumors have said.

  19. 6 hours ago, Aryann said:

    I still believe that they are making a mistake by pushing Stormcasts so much but maybe their numbers tell them differently. If for Example Ironjawz had as many releases as Stormcasts, be the second wave be oriented around cavalery like boars and third around weird boyz then I think they would receive as much customers' attention. Some people just choose Stormcasts being sure that they will have constant releases for their army and be always up to date with balance and rules. Can you say the same about BCR or Daughters of Khaine? It is much more likely to see two more SC chambers than seeing more of those guys. That said if I were to decide I would release 1-2 new units for each so far introduced factions. It would certaintly rise the interest around those "old" factions like Ironjawz or Fyreslayers.

    And I think that since elven players me included are quite satisfied right now with latest releases they should now appeal to Destruction and Death players. Pretty sure there are some.

    Was there any rumour that Darkoath are on their way? Or those are just forum suspicions?

    Replace every instance of the word 'Stormcast' with 'Chaos' and this is about how I feel as well.

  20. 7 hours ago, Bloodmaster said:

    Hold the press! Charges being meaningful again is THE BEST thing

    As long as they plan on redoing the points cost of EVERY SINGLE MODEL IN THE GAME at the same time. There is no possible way that murderhost, hammerstrike, daughters of khaine just in general, or any other army in the game that can get multiple units into combat turn 1 doesn't need to be readjusted after a change like that. Same with slow take the hit units like pheonix guard or liberators needing drops just to justify them existing.

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  21. 14 minutes ago, WoollyMammoth said:

    I don't mind the Grand Alliance system, but I think that its trying too hard to be forced into 4 boxes. Already with ally system they are set into individual boxes, but the option to pick and choose is still available. It's also still a bit of a problem, specifically in order, where you have such a wide variety to pick and choose the best items. Both LVO and Adepticon had mixed order lists in the top 10. It's not dominating the meta, its not a competitive problem, its more of just the fact that it kind of sucks if you are a fan of Warhammer Fantasy or of a 'grand alliance' that is only a fraction of the size of order. Things like Morathi being a snake-daemon who bathes in blood being an order army. Also I hate skaven in Chaos. I would prefer if they just split order up into a couple groups and made skaven its own thing like death, and then I think that things would have more balance from a lore and size perspective. Order is the 'good guys' while chaos/destruction/death are the 'bad guys'. I think its time to break the good guys into multiple groups too. 

    Order aren't really the good guys, destruction aren't bad guys, and death is more selfish than anything.

    I think it's more players trying to cram the grand alliances into the 'good/evil' box that's the problem than anything to do with the actual factions. Oh and order's getting too much stuff, but to be fair so is Chaos, and the chaos stuff is nowhere near as fun, interesting, or unique. Just rehashes of the same stuff we've had for 30 years.

    • Like 3
  22. 4 minutes ago, Ar-Pharazôn said:

    Age of Sigmar will likely see Idoneth Deepkin, and hopefully Death. But when it comes to major announcements, what would be bigger than a dual announcement based on the Dark Prince? Codex: Emperor's Children and Battletome: Hosts of Slaanesh, featuring the all new plastic KoS, plastic Fiends, and for 40K, Fulgrim himself! 

    Probably a pipe dream, but still.

    Boo. Boo-and-a-hiss. Chaos can wait, especially the least popular chaos faction. Something for destruction, something for death, and plastic Sisters should all come out way before more chaos junk.

     

    In fact, the only thing I can think of that would actually beat out a new edition for OMGWTFBBQ reveals would be plastic sisters. Everything else would be terribly bland in comparison.

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