Jump to content

Primus662

New Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by Primus662

  1. 19 hours ago, Kubrick54 said:

    Only lost a handful of Thunderers the whole tournament. Basically, I would set up the Thunderers as far away from my target as I could, lapping around the ship but leaving the front of it open. I deployed the Khemyst alone in front on the 9 inch line. Have to find the sweet spot eveytime. That way, if my target survives, he more often then not has to charge the Khemyst (-1 attack) and the Frigate (possibly having them strike last) so I can retreat with the Thunderers. It happened this way in the doubles event against a horde of Plague monks. Did wonders!

    With the 2 ship setup, I tend to favor double frigate (mostly because its easier to transport them lol).  Do you think a build like yours would still work using double frigate, or did the size and firepower of the Ironclad play a decent part in your games?

  2. According to the BCP app, he ran the following list.

     

    Allegiance: Kharadron Overlords
    Mortal Realm: Ghyran

    Skyport: Barak-Mhornar
    - Additional Footnote: These are Just Guidelines
    Brokk Grungsson (260)
    Aetheric Navigator (80)
    - Artefact: Verdany Mantle 
    Aether-Khemist (160)
    - General
    - Trait: Opportunistic Privateers 
    - Artefact: Aethershock Earbuster 
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    12 x Endrinriggers (480)
    - 2x Grapnel Launchers
    Arkanaut Frigate (240)
    - Main Gun: Heavy Sky Cannon
    - Great Endrinworks: The Last Word
    Arkanaut Frigate (240)
    - Main Gun: Heavy Sky Cannon
    - Great Endrinworks: Malefic Skymines
    Iron Sky Squadron (130)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 100
     

    • Like 2
×
×
  • Create New...