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Shenordak

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Posts posted by Shenordak

  1. 7 hours ago, AlexRasmussen said:

    This is the newest member of my Daughters of Khorne warband that I'm working on. I'm really excited to get back to working on this project as I've been sidetracked with painting other things recently. Here's the progress so far...

     

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    Fantastic! What mini is this? I like the Frazetta-ish style of the daughters.

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    • Thanks 1
  2. Sorry to see this thread dying off, lets see if I can maybe provide some life support.

    I've done some work on my Störnheer, the Duardin of the Rusted Shore. Will post a fuller write-up later some time. First my Umâk-Karahn, unforged. These tragic warriors are willingly possessed by daemons to tear the secrets of defeating them from their infernal minds. Not all survive the soul-rending rites of exorcism that musy follow.

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    • Like 10
  3. 3 hours ago, Jamie the Jasper said:

     

    I am now fully expecting this to win! Awesome work!

    Hey, don't jinx anything!

    Seriously, thanks, but I think competing has been so much more satisfying than winning can ever be. This might sound corny, but we're all part of something great here and all the entries deserves to win. Eclipse has brought AoS28 to the limits of creativity and hopefully it will inspire other hobbyists out there to be creative and view their hobby in a different way.

    Something like that, anyway... ?

  4. 16 hours ago, Thundercake said:

    I like it all, but for the flaming sword. For some reason it doesn't fit in my mind with what you wrote. But even the sword is well painted.

    Hey thanks for the nice critique. Well, I see what you mean, but I don't agree. AoS28 might be exploring the darkness of Age of Sigmar, but its not low magic in the same vein as the Old World. I think the minis need an element of the fantastic, and so a flaming sword for the gritty, dinosaur-riding fantasy Clint Eastwood is very appropriate, from my point of view. ?

    • Like 2
  5.  In the nameless highlands beyond the Rusted Shore, the barren hills are pock-marked with the scars of ancient, abandoned inudstry. Here outcasts, treasure-hunters and other detritus of civilization cling to life in ramshackle shanty towns, scavenging the ruins and dark tunnels for the treasures of the ancient ones. Protecting them from marauding beastmen and otherworldly daemons is left to the Reeves, a loose-knit brotherhood of monster-slayers and witch-finders. These grim warriors wield both martial skill and forbidden lore, a thin, ragged line against the darkness. Adar of Hur is one of their greatest legends, tirelessly patrolling the lands astride his snarling striding-drake, ebon eyes seeking foes in both this world and the next.

    I couldn't resist making a second entry for the Eclipse competition aside from my duardin hakrazad priestess. It was a mad dash for the deadline...

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    • Like 16
  6. Got some sudden inspiration today and cobbled together another witch hunter for Eclipse. Don't think I'll have time to finish it, but I think I can get him to fit right in with my Rusted Shore duardin. This was very much building mini and concept at the same time, so I don't have a finished story yet, but I'm thinking grim, lone daemonhunter riding through the wastes.IMG_20170513_163257_333.jpg.1a02fd9f1df48024ea0943b5d558f663.jpg

    • Like 4
  7. 18 hours ago, Jamie the Jasper said:

     

    This is a great conversion, and the backstory is absolutely top notch stuff! With a few simple changes to the model you've created something that looks very unique and characterful - I sometimes think that the best conversions don't look like conversions (i.e. they look like a cohesive, fully realised, commercially produced model) and your work here fits with that.

    The backstory you've created makes me want to learn more about the location and the people/things that live there - it's very evocative and well written. A female dwarf is also a great idea and not something that we often get to see or even hear about, which I've never quite understood. The fact that your character has her mouth covered up with what looks to be a metal plate makes me think that perhaps duardin society is inherently misogynist, and perhaps it's customary for female duardin to have a silencing face plate where the men would have a long, flowing beard. Where the men show off a living symbol of their authority, wisdom and pride, the women are forced to wear a cold, hard mark of their supposed 'inferiority'.

    Maybe I'm getting a little carried away there! :D

    Thank you for all the praise. Glad you like the Rusted Shore, there will be more to come. Feel free to explore your own ideas about its inhabitants, I can only scratch the surface.

    The thing I've realised that I really like about AoS is that you have much more freedom to come up with your own settings and concepts without them feeling shoehorned in. Don't get me wrong, I loved the Old World and its rich detailed settings, but you couldn't even design your own Elector Count without infringing on established details. So, to have more artistic freedom I have mostly stayed in the 40k universe, even though I enjoy fantasy-settings more. In that regard I much prefer the Planescape-esque infinite realms of Age of Sigmar.

    And regarding face-plates: the combination of partially bald scalp and impressive hair, along with the armoured face plate, made me think "hmmm... Dwarf". The rest of my selection of female heads looked to delicate to fit. Hair and beards are very important to duardin of both sexes, so women would be even more invested in their hair. I see the faceplate as nothing more than armour, or maybe some kind of dust filter. The males either use beardplates or (for those with impressive beards) make do with the beard itself.

  8. My first post, and some WIP photos of the first member of my warband of dispossessed duardin, part of a planned exploration of different warbands (one from each grand alliance) from a region I call the Rusted Shore. She is intended as my eventual entry for the Eclipse competition.

    On the bleak shores of the great Isirian Sea, the corroded iron towers and arched bridges of once great cities slowly crumble, eaten away by the constant assault of the salt-laced wind. In another age, men, elves  and duardin dwelt here, but their ancient cultures are gone, fallen to decadence and debauchery under the addictive influence of lurid, mind-rending salts that were extracted from the sea. What little remained was swept away by the invasion of chaos. But some survivors still remain.

    Amidst abandoned salt pits and daemon-haunted ruins, the Störnheer duardin wander endlessly, guided by the prophetic lanterns of the forge-keepers, which preserve the smoldering flames of the hearths that once burned at the heart of lost holds. Their every possession is carried on their backs, or pulled along by hardy mule-drakes.

    On their long sojourn it is the duty of the hakrazad, the guardians of the lost, to seek out and reconsecrate the sacred sites of their old civilization and to keep and preserve the old knowledge. On a more sinister note, is is also they who tend to the caravans unforged - those unfourtunate duardin who have been possessed by daemons.

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