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Posts posted by Manxs
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Got 10 out of 12 that was in range then killed the rest of the unit it was chain rasp
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I got to use the hpa last night and wow is he way better now
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Hey guys just trying out this list just after xmas wanted to see if you guys had any tips or ideas for improvement
Allegiance: Daughters Of Khaine
- Temple: Draichi Ganeth
Leaders
Slaughter Queen on Cauldron Of Blood (330)
- General
- Trait: Zealous Orator
- Artefact: The Darksword
- Prayer: Catechism of Murder
Bloodwrack Medusa (140)
- Artefact: Shadow Stone
- Lore of Shadows: Mindrazor
Morathi High Oracle of Khaine (480)
- Lore of Shadows: The Withering
Hag Queen (60)
- Prayer: Martyr's Sacrifice
Battleline
30 x Witch Aelves (270)
- Pairs of Sacrificial Knives
10 x Sisters Of Slaughter (120)
- Barbed Whips and Sacrificial Knives
10 x Sisters Of Slaughter (120)
- Barbed Whips and Sacrificial Knives
Units
20 x Khinerai Heartrenders (320)
Battalions
Slaughter Troupe (130)
Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 100
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2 hours ago, Kugane said:
If you haven't made purchases yet, I sincerly advice to avoid the thralls and reavers and get eels instead. Also, instead of the aspect of sea, get the turtle or more tidecasters (you could convert a few) :), your list will be a lot more competitive! The thralls and reavers are way too fragile to be the backbone of your army, and the aspect of the sea does not deal enough damage to make him worth his point cost (neither is the storm). I wish I had figured this out BEFORE buying, painting and playing them.
The only things i have brought is the king a soulrender and tidecaster i also have a unit of thralls and one unit of revers
but after looking at what you guys have said i was looking more in to this i will be looking to replace the tralls and the revers
Allegiance: Idoneth Deepkin
- Enclave: Nautilar
Leaders
Vulturnos, High King of the Deep (280)
- General
Isharann Tidecaster (100)
- Artefact: Arcane Pearl
- Lore of the Deeps: Protective Barrier (Nautilar Tidecasters)
Isharann Soulscryer (100)
- Artefact: Black Pearl
Battleline
3 x Akhelian Ishlaen Guard (140)
6 x Akhelian Morrsarr Guard (320)
10 x Namarti Thralls (140)
Units
1 x Akhelian Allopexes (140)
10 x Namarti Reavers (140)
Behemoths
Akhelian Leviadon (380)
Battalions
Royal Council (140)
Akhelian Corps (100)
Total: 1980 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 98
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Hey guys i just got some deepkin stuff and this a list i am thinking of running what do you think
Allegiance: Idoneth Deepkin
- Enclave: Mor'Phann
Mortal Realm: Shyish
Leaders
Isharann Soulrender (100)
- General
- Trait: Born From Agony
- Artefact: Black Pearl
Eidolon of Mathlann, Aspect of the Sea (440)
- Artefact: Arcane Pearl
- Lore of the Deeps: Arcane Corrasion
Vulturnos, High King of the Deep (280)
Isharann Tidecaster (100)
- Lore of the Deeps: Protective Barrier (Nautilar Tidecasters)
Isharann Soulscryer (100)
Battleline
20 x Namarti Reavers (280)
20 x Namarti Thralls (280)
20 x Namarti Thralls (280)
Battalions
Namarti Corps (100)
Endless Spells
Soulsnare Shackles (20)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 95
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1 minute ago, Erdemo86 said:
If you deploy him turn one he gets + 0 Attacks. Turn 2 +2 Attacks, turn 3 +4 Attacks.
hope i could help you.
Ah okay yeah thank you
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so if i hold him 2 turns he will have plus 4 attacks? (Sorry i am a bit slow)
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Hey guys i am looking to start a deepkin army for my local tournaments we do play pretty hardcore i have been eyeing them up for a while but have no idea where to begin
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Hey guys how dose the celestant prime prime rules for holding in reserve work? cause i find the wording a bit wired dose he get 2 attackes each time his in there?
Events UK: Essex GT (Wayland Games Hockley) Player list updated!
in Events
Posted
Already to go boys