Lord Slyght
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Posts posted by Lord Slyght
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9 minutes ago, carnith said:
Our endless spells will be good for clearing out chaff or hard to hit heroes such as a wizard bubble wrapped. Sure we lose depravity but we aren’t in a shortage
having initially rejected them out of hand, the wheels actually look like a good option for getting rid of lightly armoured support characters - such as hags, wizards etc.
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23 hours ago, carnith said:
Fought against beasts of chaos running a desolating beastherd.
Invaders
keeper skintaker
Syll’Esske
epitome rod of misrule
vice
Bladebringer exalted blade of symmetry.
2x30 daemonettes
5 hellstriders.
Had a lot of command points and while I forgot to not keep my generals separate, both of them still fought well
Glad to see someone showing some support for Invaders.
I think there is a lot of potential in the Invaders host.
depravity generation is better than pretenders
CP generation is better than god seekers.
yes the host ability isn’t great and can be limiting, but it’s the best way of utilising syll’eskke, and can be easily worked around (such as not selecting your keeper as a general).
artifacts have some crackers - I really like beguiling gem for helping your KoS survivability, and rod of misrule is great for CP generation in a CP hungry army.
Godseekers seems v popular with a thermal rider Cloak, but I would be concerned this makes your army quite one dimensional (alpha strike) with a KoS that can be very swingy in combat.
Invaders seems like a solid choice to me!
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When should we expect the FAQ to drop based on recent precedence? The book came out two weeks tomorrow...
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Thanks! Surprised they haven’t updated the app with the change.
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Apologies if this has already been covered in the topic....
the Gaunt Summoner with chaos familiars warscroll states you can summon a chaos daemon unit if near a realmgate. Unlike the GS on his own warscroll, it doesn’t specify that the unit has to be a basic unit of 10 lesser daemons. So - in theory - you could summon a LoC, or even Archeon! Has this been FAQ’d?
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Vvvhhhmmmmmm
AoS 2 - Hedonites of Slaanesh Discussion
in Hedonites of Slaanesh
Posted
I have a question re the mirror.
The text says the damage is triggered after any move by an enemy unit. Does 'move' just mean movement in the movement phase, or does it also include charges and pile-ins? (i.e. it could be triggered three times a turn!).
Seems overly powerful if so but i think the scope of what counts as a 'move' has been covered in FAQs somewhere, albeit this particular issue wasn't in the HoS FAQ.