Jump to content

misthv

Members
  • Posts

    155
  • Joined

  • Last visited

Posts posted by misthv

  1. 1 hour ago, Hamartia said:

    I realise a question like this has been asked before, but when it comes to modelling Bloodreavers as marauders how easy is it to remove khorne iconography?

    From a thematic point of view i would rather play a 100% slaanesh army (Im not a tournement player), and while i dont hate the old marauder models, Bloodreavers are way better. I realise if i went undivided or khorne marauders then i wouldnt need to realistically change the models aside from adding a shield.

    I think I read somewhere people used witch elves as Slaanesh marauders. 

    • Like 1
  2. 9 hours ago, TaurielBlack said:

    Hey all, new here, and hoping to take a relatively competitive list to a tourney in maybe june, definitely october, and so was looking for folks opinions on the below list:

    Allegiance: Slaves to Darkness
    - Damned Legion: Ravagers
    Mortal Realm: Ulgu

    Leaders
    Darkoath Warqueen (90)
    - General
    - Command Trait: Favoured of the Pantheon
    Chaos Lord on Karkadrak (250)
    - Artefact: Sword of Judgement
    - Mark of Chaos: Khorne
    - Ravagers Command Trait: Flames of Spite
    Chaos Sorcerer Lord (110)
    - Artefact: Mark of the High-favoured
    - Mark of Chaos: Undivided
    - Spell: Mask of Darkness
    - Ravagers Command Trait: Master of Deception

    Battleline
    20 x Chaos Marauders (150)
    - Flails
    - Mark of Chaos: Undivided
    20 x Chaos Marauders (150)
    - Flails
    - Mark of Chaos: Undivided
    5 x Chaos Knights (180)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne
    5 x Chaos Knights (180)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne

    Units
    3 x Varanguard (300)
    - 3x Ensorcelled Weapons
    - Mark of Chaos: Khorne

    Behemoths
    Chaos Warshrine (170)
    - Mark of Chaos: Khorne
    Slaughterbrute (170)
    - Mark of Chaos: Khorne

    Battalions
    Godsworn Champions of Ruin (180)

    Endless Spells / Terrain / CPs
    Eightfold Doom-sigil (40)

    Total: 1970 / 2000
    Extra Command Points: 1

    Hi, looks like a fun list to play that is going to look great on the table top! I do however think you’re going to have some problems w it depending on how competitive the tournament is. Unfortunately mostly because it’s not very “points efficient”, and the synergies that you have in there is a bit too weak imho.

    The boring take-outs:

    — Warqueen is a bit meh with low armour and doesn’t hit that hard. 

    — Chaos Sorc lord is likely an auto include regardless of list. 

    — Marauders are ofc great, and I know people do differently, but most people prefer units of 40 to really delete what they go up against. 

    — Knights are a bit too expensive as they are, but since they have great sculpts I understand why used! I’ve tried using units of 5, but haven’t had any luck finding their role then. Low staying power and they need a few buffs to really be killy even on charge and only buffing a unit of 5 is quite “expensive”. 

    — I love Varanguards, but w/o actually building a list around them (damned legion of choice) I think they’re quite expensive. However, because they’re fun to play and looks great I use mine regularly in casual games, but maybe not in competitive games. 

    — With the Slaughterbrute I don’t have any experience. I’d use a Khorne DP if I’d want something killy monster-ish though.

    — Warshrine loves buffing large units and you have gone more MSU but I guess it’s still an auto include. 

    — Chaos lord on Karkadrak seems to be a nice choice w the battalion you have chosen. It’s a bit on the expensive side but w right artefact it hits amazingly hard, and SoJ is absolutely one of those 🙂

    — Godsworn Champions of ruin, I don’t have any experience using. I think it’s quite an investment points-wise and I’m not sure you have the right heroes for it? I’d say a DP would be a good complement (even though you use Ravagers) 🙂 

    — Ravagers I’m a bit thorn on, I used it a lot in the beginning w mixed results, good for upping ability for capturing objectives which I think STD need etc. but I didn’t manage to really utilise the rotation of general in a meaningful way! 

    • Like 2
  3. On 3/2/2020 at 11:36 PM, Agent of Chaos said:

    Many on here have suggested Cabalists might be our strongest build but its a tough nut to crack. I watched a battle report last night; Slaves (Ravagers) vs Gloomspite and saw the power of the Darkfire Daemonrift. Even if your opponent doesnt have wizards and/or isnt throwing endless spells, if you throw enough of your own endless spells out there along with a few of your own wizards then the Daemonrift can be ridiculous. With this in mind I had a stab at a Cabalist list using the Fatesworn Warband, giving me another spell with decent range and making the army 2 drops. I've got 5 endless spells in there and the sorcerer general has the trait to make the casting ritual succeed on 2+ (I imagine the marauders will be the sacrificial unit). The army lacks melee power but will hopefully make up for it with a deluge of mortal wounds from endless spells. It also aims to frustrate the opponent's movement with things like Be'lakor, Binding Damnation & Realmscourge Rupture, not to mention a screen of endless spells to get through.  Mark of Tzeentch will help my units survive any endless spells that get turned back against me.  

    No idea what artifacts would be good for this list. None of the Cabalist ones were particularly appetizing except maybe the auto unbind one.  Not sold on the battalion but I do think this army wants to go first and get all its endless spells out early- or is it better to let the opponent come to you and then smash em with spells, maybe even get the double turn (obviously no good against alpha striking armies). Dropping the battalion allows another caster and maybe a unit of cultists for sacrificing. Thoughts?

    Allegiance: Slaves to Darkness
    - Damned Legion: Cabalists

    Leaders
    Chaos Sorcerer Lord (110)
    - General
    - Command Trait: Mighty Ritualist
    - Mark of Chaos: Tzeentch
    - Spell: Binding Damnation
    Chaos Sorcerer Lord on Manticore (260)
    - Mark of Chaos: Tzeentch
    - Spell: Ruinous Vigour
    Be'Lakor (240)
    - Spell: Mask of Darkness
    Chaos Sorcerer Lord (110)
    - Command Trait: Mighty Ritualist
    - Mark of Chaos: Tzeentch
    - Spell: Whispers of Chaos

    Battleline
    20 x Chaos Marauders (150)
    - Axes & Shields
    - Mark of Chaos: Tzeentch
    15 x Chaos Warriors (300)
    - Hand Weapon & Shield
    - Mark of Chaos: Tzeentch
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    - Mark of Chaos: Tzeentch
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    - Mark of Chaos: Tzeentch
    5 x Chaos Marauder Horsemen (90)
    - Javelin & Shield
    - Mark of Chaos: Tzeentch
    5 x Chaos Marauder Horsemen (90)
    - Flails
    - Mark of Chaos: Tzeentch
    5 x Chaos Marauder Horsemen (90)
    - Flails
    - Mark of Chaos: Tzeentch

    Battalions
    Fatesworn Warband (180)

    Endless Spells / Terrain / CPs
    Darkfire Daemonrift (50)
    Realmscourge Rupture (60)
    Ravenak's Gnashing Jaws (30)
    Prismatic Palisade (30)
    The Burning Head (30)

    Total: 2000 / 2000
    Extra Command Points: 1

    Thanks—many interesting ideas. Endless spell board control seems to be a thing, and I quite like the synergy w the Daemonrift. I’ve been trying to include even more MW generating spells (e.g. purple sun). Also,  building the army on paper I’ve been trying to include a Gaunt summoner (2 spells is nice). In rgd to battleline choices I’ve been less focused on MSU. I guess it’s a matter of taste and available models not sure what is better, and ofc having to fill out Fatesworn or not... Maybe, especially including two Sorc Lords I would have gone for larger units since they really like large units to buff. Must admit I have not tried building this from a Fatesworn, but agree w you importance of going first. I think it goes well w a Gaunt that you really don’t want to lose before summoning a horror unit. Maybe I would add an additional unit of marauders to keep one as screen while the other gets Mask of Darkness 🙂 Look forward to if someone manages to build a semi-competitive build w/o finding anything apparently broken. 

    • Thanks 1
  4. 5 minutes ago, JackStreicher said:

    Intriguing!

    how did the 20 Marauders perform? I am always anxious to play only 20 since they lose the rend bonus once a model dies.

    Normally I wouldn’t have gone w only 20, but points wise I couldn’t fit in more models into this list. Also, I figured Archaon and Varanguard where kind of two hammers so the 20 Marauders actually just took and held an objective, and some initial screening for the Varanguards vs his potential alpha. As per rend it’s really not an issue vs NH but yeah I see your point in a more general setting 🙂

    • Like 1
  5. 8 hours ago, Hannibal said:

    How on earth can this happen? Unbuffed Varanguard are far away from slaying 40-wound-units. And even buffed, there had to be some outstanding dice rolls...

    Hm, I do remember some decent dice rolls, but it shouldn’t be too hard w Sixth Circle (+1 dmg on charge), Daemonic power (re-roll hit and wound) etc. And if not enough, use once per battle ability and attack again! Haven’t done the math so I don’t know how lucky I was! 🙂

  6. I’ve always appreciated the friendly and constructive tone in TGA. Not so much in this thread unfortunately. 

    Wanted to share a list I had some success with last weekend. Played vs Nighthaunt and I had lost like 3 Warriors when he conceded round 3. Most memorable moment was Varanguard charge into 40 Chainrasps deleting the unit :) And yes, when I managed to ignore 8 of 12 MW (yes, he rolled 6, followed by double 6) from his Purple sun on Archaon keeping him from losing a bracket one more round :) 

    EE848AC8-2F31-4C39-A6B9-749CFD133779.jpeg

    • Like 2
  7. 21 hours ago, Rizara said:

    personally as a Blades of Khorne Player, I think you would be better off running a Khorne army with STD addded in, than the STD army as khorne.   Unless you find yourself mixxing marks and taking a wizard, going pure khorne will get you more benefits from blades.  You can get extra attacks, more options, and better antimagic through a BoK list, plus you could toss in a blood thirster if you wanted.   The aura's are so so compared to what the buffs you get from BoK.  The aura is 12 inches, and only gives you a reroll to hit of 1s, unless its your general which means just one guy, and all that guy adds is the 1 to wound rolls.  its not bad but limited due to the size of the aura.  

    If you go BoK, the secrator gives you the +1 attack to all khorne units so it works on your STD marked khorne units, and you can't take the battalions but they aren't worthwhile anyways most of the time, and you could easily field one from BoK.   Plus the artifacts from BoK are a bit more khorne like anyways.  

    Maybe you’re right! Any ideas on fun BoK lists with “as much as possible” added in from STD? :) I got ****** loads of BoK stuff, but a bit tired of the models and just bought quite a lot of STD stuff!

  8. Anyone got their books yet? Still waiting for mine 🙂 I’m currently trying out a few ideas for 1000p lists, but come up short! Without having read any of the Battalions, Comman abilities, Artifacts etc. I was looking into something:

    - Chaos Lord on Karkadrak, 250p

    - Daemon Prince, 210p

    - 10 Chaos Warriors, 200p

    - 5 Chaos Knights, 180p

    - 20 Marauders, 150p 

    Might be too heavy on characters. I like idea of running more elite list, and I actually only have Bloodreavers (32mm) to proxy for Marauders—so any ideas are welcome 🙂 Might change Daemon Prince for Chaos Sorcerer to make room for more Warriors.

    Thoughts?

  9. Any thoughts on a more elite list? Not a fan of horde armies, nor marauders in particular (sculpts, or conversions). Riders seem ok sculp wise.
     

    Just bought 2 start collecting-boxes as a foundation, I do have Archaon but not too fond of him in casual play, have some Varanguards but seem a bit costly w/o Archaon. Oh well—any thoughts are welcome :) Have a lot of other Chaos stuff too, Khorne/Tzeentch mainly that would be fun to ally. 

  10. 27 minutes ago, Retro said:

    They specifically say that non wizards (or all khorne stuff) that can unbind spells can't dispel endless spells.

    Thanks for answer! Yeah—but even then Slaughterpriests dispell “in the same manner as a wizard”. Oh well, maybe you’re right but I think it’s quite weird anyway!

  11. A rules question I can’t seem to find the answer to;

    Can the Brazen rune dispell an endless spell automatically? Both on cast and  on table respectively. I know it says it requires a “WIZARD” on the newer Malign Sorcery rules, but since BoK is older I figure this is one of these (rare?) RAI instances that should affect ruling. 

  12. 2 hours ago, Luke1705 said:

    I’m not convinced that you’re going to find the enlightened to be all that useful. I assume you’re using them as mobile objective cappers but I think Fireborn are better for that role.

    The issue with enlightened is that they are best when they go second (obviously) but when you have such small units, losing 1-2 before you swing is, naturally, no bueno. If you want the enlightened to actually do work, I’d keep them as one unit of 6

    Ok—thanks for input! Yeah, I figured 16” move would be great for that. You’re right about them being fragile so I’ll probably make a unit of 6. 

  13. So, awaiting my Renders I put together this list, any thoughts on improvement? 🙂 Not sure about the Rocket Launcher, but struggle to find better use of 120p. 

    Allegiance: Legion of Azgorh

    Leaders
    Drazhoath The Ashen (320)
    Daemonsmith (100)
    - Darkforged Weapon
    - Artefact: Armour of Bazherak the Cruel  
    Daemonsmith (100)
    - Darkforged Weapon
    Infernal Guard Castellan (120)
    - General
    - Darkforged Weapon & Spiteshield
    - Trait: Grotesque  

    Battleline
    30 x Infernal Guard Ironsworn (240)
    20 x Infernal Guard Fireglaives (200)
    10 x Infernal Guard Fireglaives (100)

    Units
    3 x Tzaangor Enlightened on Disc (140)
    - Allies
    3 x Tzaangor Enlightened on Disc (140)
    - Allies

    War Machines
    Magma Cannon (140)
    Magma Cannon (140)
    Magma Cannon (140)
    Deathshrieker Rocket Launcher (120)

    Total: 2000 / 2000

  14. Hi—I got 3 Renders for X-mas (yay) to use in my casual LoA army. What you guys think about using a unit of 3, or is it mandatory to have 6 and let’s say Shar’tor as supporting hero... I don’t mind dropping the extra $$$ but I my LoA is like  my fourth army so if I can avoid it I will 😉 

  15. On 7/27/2018 at 1:09 AM, Jais said:

    Impacts from the July 2018 FAQs

    • 1) Bummer - Morathi cannot double the set-up range of Endless Spells. 
    • 2) Bummer - Morathi can be damaged beyond her Iron Heart threshold by Endless Spells, between rounds.
    • 3) Perk - The specific  realm  artefact that nullifies enemy artefacts cannot affect Morathi's Iron Heart.
    • 4) Confirmation - No matter the battalion, allies do not receive allegiance abilities nor can they generals.

    Would you care to explain #2? Thanks!

  16. Hi, I’ve been playing CHAOS for as long as I remember. With AoS 2 not really adding anything of interest for me (Khorne, Tzeentch), I’ve decided to try out NH! 

    — I have a copy of Soul Wars (couldn’t resist)

    — I bought Lady O because I thought the model looks down right amazing. 

    — I get 6 painted Spirit Hosts and 5 Hexwraiths from my brother. 

    I get that NH is highly synergistic, and that you can’t just put any good looking models on the table and hope for the best. I initially thought to build a more “elite” NH army and I might still do this, but I currently play around w what I have. 

    First step is to build 1000p to test out the mechanics, although I’m just guessing NH is one of these armies that really don’t shine on 1000p! 

    My first stab at a list—which I do feel lacks a punch:

    — Lady Olinder, 240p

    — Lord Executioner, 80p

    — Spirit Torment, 120p

    — 20 Chainrasp Horde, 160p

    — 3 Spirit Hosts, 120p

    — 3 Spirit Hosts, 120p

    — 5 Hexwraiths, 160p

    I do feel Lady O might not leverage full value at 1000 since many units at 1000 are quite small. I also feel I miss out on using and trying out any endless spells. Also I have a feeling I should be using at least KoS at 1000... 

    Thoughts on above list and maybe ways to evolve it over time? ?

×
×
  • Create New...