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Shadowheart

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Posts posted by Shadowheart

  1. 17 minutes ago, Kosmion said:

    hmm i see, thats weird.. I'm not a big tournament-goer myself, but i was under the impression that KO was really strong, but thats only speaking from personal experience ofc. but has this actually been attempted by anyone yet? imo doesn't really seem like GW to correct something potentially broken before people actually starts doing it

    They are strong, just thunderers were never the problem. The infamous ironclad clown car, riggers and khemists are the issue.

     

    23 minutes ago, Thomas Lyons said:

    For the record, they're five 1 wound models for 100 points on a four up save and no functional melee attack.  They were a high point cost investment and easily removed from the board.  To get some perspective, for their points, you got four times the wounds out of the same number of points of Savage Orc Archers.  The biggest kick in the teeth here is that KO still haven't won an event in their 4 months since release and the illusionary tournament threat of masses of Thunderers murdering everything never materialized.  So they corrected a problem that doesn't seem to have actually hit the table.  

    Skyfires on the other hand...

    I'm told Skyfires are getting a big points increase, like +60/80 points on top of what they are now apparantly.

  2. 4 hours ago, stato said:

    Is there a post/place where all the rumour pics have been gathered together? would be fun to do some side by side comparisons.

    Here you go, threw this togther for my own refernce a while ago, been updating as we go :)

    We still know what only a few of these actually are.

    1. Kharadron Frigate

    2. Tzaangor Shaman

    3. Belisarius Cawl

    4. Skyfires/ Enlightened

    5. Yvraine

    6.Yvraine

    7.Kharadron Skywardens

    8.Stormcasr Paladors

    9.Cypher

    10. Voldus

    11.Shadow War Scenary- Ferratonic Furnace

    12.?

    13?

    14.?

    15. Kharadron Artwork

    16-22. ?

    23. 40k Xenos Index

    24. Blood Bowl gobblin Chainsaw

    25-35. ?

     

     

    Rumour Engine.jpg

    • Like 8
  3. 12 minutes ago, Galas said:

    Not Deadpool Dwarves but beautiful nonetheless. And yes, I'll miss the Chaos Undivided Armys, but I think I'll can still mix different gods armyes, but a back to the Chaos of 5º and 6º edition with Demons, Humans and Beastmen all together? Sweeeeett! Give me Khornegors! Please GW!

    Kharadron_outofarmour-e1489945433284.jpg

    Kinda makes me think of Fallout power armour :)

    I'd been hoping for an overall Khorne Battletome at some point, I'm happy enough with that :)

     

    • Like 1
  4. 2 minutes ago, Allornone said:

    1487105233946.jpg.be65b2e28c8d7b8a20ff8d643babe7c7.jpg

     

    >Armor of Fate
    6+ save-after-safe for wounds and Mortal Wounds.

    >Silver Sigmarite Armor
    Reduce to hit rolls made against the here by -1.

    >Dragonscale Armor
    Reroll failed saves against Damage 1 attacks.

    >Mirror Shield
    Ranged Attacks against the hero suffer a -2 to hit rolls.

    >Spell-shield
    Hero can unbind a single spell as if it was a wizard.

    >Wingbane Circlet
    Flying units must reroll successful attacks against this hero.

    Artifacts:
    >Stamina Talisman
    +1Wound

    >Obsidian Amulet
    Ignore spells on a 4+.

    >Lucky Stone (so lucky it survived the World-that-Was)
    Once per game you can pick the result for a hit, wound, damage or save roll for this model.

    >Seed of Rebirth
    Restore a wound each hero phase on a 4+. (strictly inferior to the Phoenix Gem)

    >Sigmarite Pendant
    When slain, the unit that killed this hero suffers d6 Mortal Wounds.

    >Quicksilver potion
    You know this already.
     

    Wasn't that impressed by the Weapons, some of these are very good though :)

  5. Weapons:
    >End of Spite
    Add +1 to the Attacks of one melee weapon. Add +2 Attacks instead if used against Chaos.

    >Blade of Heroes
    Pick a melee weapon. Reroll failed to thit rolls against Heroes and Monsters with that weapon.

    >Hammer of Might.
    Pick a melee weapon. Rolls to wound of a 6 made with that weapon cause double damage.

    >Fang of Dracothion
    Pick a melee weapon. Reroll rolls to wound of 1s.

    >Obsidian Blade
    Pick a melee weapon. Improve that weapon's Rend by 1.

    >Gift of the Six Smiths
    Pick a melee weapon. Per turn you can reroll one single roll to hit, to wound or to determine damage with that weapon.
     

    • Like 2
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