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PaintingTentacle

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Posts posted by PaintingTentacle

  1. E. Make the Blot Toad something players can kill. This is not something that will be addressed in the GHB, but any change will be on it's warscroll and imo it's fine, due to the rule of 1 rippers are already kept in check more.

    i don't know this is true. When bringing six rippers in anytime. They have 18 re-rolling failed hit, re-rolling failed wounds, hitting on 3 up and extra attacks for each hit.  This is just one attack line on them. The chances are you end up taking minimum 20 wounds from them and there was no tactical way to avoid it since they enter the board when they feel like it. 

    At least if the toad is dropped and they choose not to enter first turn, you can kill it and eliminate the 3 attacks vs 1. 

  2. Items I would love to see addressed in the second iteration. 

    A. More generic battle lines so we can mix and match more things. 

    B. More cross clan (within the faction) battalion warscrolls.

    C. Revisit situations where a multi-wound model can be slain on a roll of one (example running or charging through a wildwood, using a real gate, etc.) damage is fine, but slaying them seems unbalanced.

    D. Look for a way to balance out deepstrike and reserves coming on the board.  This is especially true for the escalation scenario. A player with reserves has a huge advantage in this scenario  

    E. Make the Blot Toad something players can kill.  

    F. Add sub-objectives to the games so it is not just one thing to earn victory points.  This will require players to better manage the game since there are more ways to earn victory points  

    thanks  

     

  3. On 11/23/2016 at 9:42 AM, PJetski said:

    Not sure why my previous post broke the forum formatting so badly, please delete it

    1. Allegiance and spell lore for pre-GHB armies (Seraphon, Fyreslayers, Ironjawz, etc.)

    2. Command Traits can be given to any model with a Command Ability, rather than just the general

    3. Only scenery generated as per the AOS Rules can grant a Cover bonus - scenery generated by player abilities (such as Balewind Vortex and Sylvaneth Wildwood) does not grant cover

    4. Ardboyz should be Destruction battleline rather than Ironjawz battleline

    5. The following units should cost less: Hellpit Abomination (240), Megaboss on Maw-Krusha (420), Gore-Gruntas (160), Ripperdactyl Riders (120), Engine of the Gods (200),  Nagash (800), Skink Handlers (20)

    6. The following units should cost more: Stormfiends (360), Necropolis Knights (180), Savage Orruk Arrowboyz (120)

    7. Reduce the cost of Seraphon battalions by 40-50%, they are too expensive for what they do

    8. Thundertusk shooting attack should not be 6 mortal wounds on a 2+ with a 28" threat range. It's not necessarily imbalanced but it's definitely not fun to play against.

    This seems more like a list of things you don't like than changes that would make the game better. Any justification for the points adjustments?   Why should summoned terrain not generate cover?  There are many "broken" things in the game but I think we should be careful in asking for the sigmar nerf hammer so quickly. 

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