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BadDice0809

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Posts posted by BadDice0809

  1. 13 hours ago, acr0ssth3p0nd said:

     

    As far as timing goes, I think it's important to acknowledge the difference between "time taken" and "pacing". Sure, AA games might take longer, but I've found they're often paced better, with relatively little significant chunks of downtime between players getting to do their cool stuff. It's also worth pointing out that they tend to be more-evenly balance across different game sizes, since you only ever get to do one-unit's worth of "stuff" before your opponent gets to hit back, which makes smaller (and thus faster) games more viable.

    A 100 times this. The 'it takes so much more time!!' argument is tiresome. This is a wargame. Its not a match on [insert popular online shooter here]. If you are going to play, you set aside a morning, an afternoon or an evening. Taking a bit more time (if it even does, nothing is ever given in support of the claim anyway), one would think, is worth it for better pacing and more engaging game play. The only subset who would care is tournament players (or those claiming to be them). Frankly, tournament players are not the largest portion of the hobby anyway, and there are easy fixes- play smaller games, use movement aids, and frankly adapting, whether by playing faster or building a smaller army. With the way AoS 3.0 books have trended, where armies generally cost more and there are less models, it feels like now is the time to hammer out true AA rules. 

    • Like 6
  2. On 6/23/2022 at 4:01 PM, KydbrookP said:

    Thank you for setting up this thread.

    I’m interested in thinking about this the other way around: how do I make a list that is a positive experience to play against? A list that presents a challenge but isn’t too frustrating?

    It comes down to managing the expectations of the person you play against. For hilariously unbalanced games, like every single GW mainstream game (honestly just about every GW game), if you want to avoid NPE have a conversation with your opponent before the game.

    If they want a no holds bar tournament game, then bring the most WAAC, net list thing you can make. If they (or you! You have a say too!) want a more casual game, tone the list down accordingly. 

    There isn't a set formula.

    • Like 1
  3. 59 minutes ago, Ragest said:

    You should be happy that an army is getting so much love, not angry. One more miniature for X faction doesn't mean one less for Y.

    I mean it does. GW doesnt have infinite time or money for molds and casting. Who gets a model release is 100% a zero sum game.

    • Like 1
  4. 3 hours ago, novakai said:

    It would have to be the ITC doing something for anything to get community traction but the only time they had to comp situation was when Ironhands where too strong that they had to ban a paricular list in a tournament

    GW bought then out to ensure this never happens again. And since the ITC now has the 'official' stamp of GW expect ETC and the other competing competitive 40k formats to die off.

    1 hour ago, novakai said:

    Well there is blood bowl where some teams are purposely inferior to other teams or underdogs but that an entirely different system and gaming environment. With the lack of investment when it comes to buy different team that setup works a bit better

    But at least in Blood Bowl you are told up front (at least now) that you are playing an underdog or stuntie team in the rating system the game itself tells you about.

    Nothing like that exists in AoS, a game with a MUCH higher investment in time and money. Nothing in AoS tells a new player that BoK or BoC are nowhere near the strength of literally any aelf army or LotFP or whatever. Caveat emptor isn't a good philosophy if you want to keep people in your game or if you want it accessible for growth BEYOND the initial starter set buy in. Then again, since starter set sales apparently the main metric GW store sales are measured in... maybe they don't care.

    • Like 2
  5. 2 hours ago, novakai said:

    I guess is that narrative stuff don’t sell ( as well) and the whole package is what make the product sells in the end

    like for all the buzz for anvil of apotheosis it only lasted one year and while we all praise Broken realm it questionable how well it did as a product

    at least that the feeling I got when looking at AoS lack of presence in black library  and Josh Reynolds experience with his novel

    The buzz for it died when  they stopped supporting it.

    Also, it needed fine tuning. I get they wanted to make sure the custom characters were incredibly points inefficient but... if you you restrict it to PtG anyway, it's not really an issue (at least in my mind). 

    My biggest problem with battletomes is right now they do 3 different things and all of them at a mediocre or horrible level.

    For rules, they get invalidated within 3 months (points change or rules change). All the scrolls are on the app, which gets somewhat regularly updated. A copy of the physical book even unlocks all the 'hidden' info in the app. Zero point in having the book for a rules reference.

    For fluff the books have largely been reprints of first edition lore with barely anything added. I doubt it takes them more than a day to throw together the 4 additional paragraphs of lore for 'the age of the beast' every tome.

    The narrative sections are ok, but kinda thin. 1st edition battletomes did this correctly (unique battleplans) and it needs to be folded over into more PtG content then they currently provide.

    Ultimately, it doesn't seem like anyone is getting a good deal out of the contents of the battletomes except GW, who gets to charge $55 for mostly recycled content.

    • Like 4
  6. 14 hours ago, pnkdth said:

    It worked well in WHFB and comp scored tournaments outnumbered official GT rules. It is a matter of how you do it and who you are doing it for.

    It has to come from the competitive scene and TOs. The community will follow whatever they do, i.e. if Rob and the gang suddenly said "this comp system/tournament pack/etc is the best and this what we'll use" that echo chamber would sound far and wide. I wouldn't put it past them either. As in them deciding, hm, we have all the best data so we're going to do what you (GW) do but better.

     

    I think you are grossly overstating the importance of Rob and his T sport gang.

    How well did his super series idea catch on?

    Hell if we go by his subscribers numbers the vast majority of AoS players don't know who he is.

  7. 3 hours ago, Perturbato said:

    and they don't know their audience because we would still buy the books even if the rules were available online.

    I wish they would put the points in the app, and make the battletomes pure narrative and fluff.

    Include all the PtG stuff in the battletome and really expand on it (I want faction specific Anvil tables for PtG); include short stories, give units more than 3 paragraphs of lore; show off studio members armies like in the Core Rulebook.

    Codices and battletomes make them money they arent going to stop making them I just wish they would pivot the focus. To be brutally honest, and I think GW isn't being honest with themselves on this, people who just care about the points and rules aren't buying the battletomes anyway. Everything is free online if they spend maybe 5 minutes searching.

    Yet they still dance this dance, selling us $55 dollar books, for the purpose of rules, that are invalidated with 3 months.

    • Like 3
  8. I blame the GHB for the 2k de facto standard. Interestingly, the core rulebook mentions 1.5k as it's own battlesize. Then, suddenly, in the GHB, all mention of 1.5 disappears. All the battle plans are assumed to fit 2k games, and use the standard 2k board size metrics. Further, unlike in the 40k equilivalent, there are not any separate missions for 1k games in the GHB. Its like whoever wrote the Core Rules wanted to leave open the possibility for expansion in smaller level games (in the similar 'matched play' format). Then... whoever gave input in the GHB (I'd assume playtesters) promptly removed it from contention. 

    I wish AoS had something like 'Incursion' sized missions to legitimize lower point match play style games. Frankly, meeting engagements was a complete mess. From the 'just hang the model off the base,' to the not!Warcry deployment... I dont know how that idea got through any feedback.

    • Like 4
  9. Would you? Yes. Would they be any good? No.

    Would a list with two or three be annoying as hell to play? For some armies (mostly lower tier ones that already get stomped by LRL) yeah. In an army full of NPE and "no you can't do that" multiple loreseekers could make it so armies whose only chance against LRL is playing the objectives can't even do that. 

    Like much of the LRL army, he suffers from writers with too little self control  just piling too much into him. Maybe if he didn't get a pregame deploy literally anywhere outside of 3" of enemies. Or didn't autotake an objective he deployed next to (provided no enemies). 

    The unique tag was the lazy alternative to just pruning his stupidly written scroll.

    • Like 2
    • Thanks 2
  10. On 2/1/2022 at 6:07 AM, Orkmann said:

    I like the roll off mechanism of the game, but I found the drop count based initiative for round1 is not working in AoS, so I'd rather just roll off for round 1 too. This is sometime we actually do in friendly games (or the player with stronger list deliberatily goes for higher drops). I believe a lot of the negative experience is coming from games playing against a stronger army which is also lower drops, so can just safely give the turn away and the game can be over if they get the double. 

     

    On 2/1/2022 at 11:05 AM, yukishiro1 said:

    Yeah, if they are 100% set on keeping fixed turn priority on turn 1 (which is a terrible mechanic, but they do seem committed to it), they need to change the "player who goes second T3 burns an objective" to "the player who gets doubled for the first time in the game burns an objective" instead. Still might not be enough to deter taking the T1/T2 double, but at least it'd be something. 

    The other obvious option is disabling the possibility of a double turn until the T2/T3 interval. At least that way everyone gets two turns before the double starts. 

    This isn't talked about enough. The drop Mechanic for first turn priority 100% needs to go. They dropped it from 40k. It's not even in the core rulebook- they tacked it into the GHB. From what I recall of some 40k playtesters discussion, I'm not sure how much input playtesters get in feedback on the core rules (Tabletop Tactics discussion). That makes me feel this was feedback from the playtest group that threw that garbage back in. 

    Next GHB needs to throw it right back out. As was mentioned, powerful armies that can get to/shoot/cast what and where they need to on turn one, who also control priority, is far too much. 

    • Like 2
  11. 4 hours ago, Ogregut said:

    I'm glad the AoS leaks don't get the potato cam treatment, would much rather see them shown properly in all their glory. 

     

    This leak isn't potato cam. It looks pretty good.

    Frankly I wish AoS got the leak treatment 40k gets. 40k leaks let them have an idea of what's coming down the pipeline for the next year. Meanwhile, AoS gets what? Long silence only broken when the self appointed arbiters of AoS leaks deigns to post some "cryptic" pic (could literally just say what's next but no... where's the fun in that? ;) ).

    If potato cam leaks force their hand I'm all for them.

    1643287028051.jpg

    • Like 4
    • LOVE IT! 5
  12. I honestly thought the Fyreslayer Runes ability was interesting and well implemented. 6 bluffs, choose the 5 you want per game, in the order as you needed them, with a slight chance of a super buff. Not buffs on top of buffs on to of buffs that build on each other (DoK or LRL). I only wish the Lodges had 'favored' runes that gave them better than a 1/6 chances of 'super' activating. 

    However, I suppose there is no point in pretending that FS players were doing anything other than Hermdar with doubling activating HGB blobs until 3rd killed that combo...

    • Like 3
  13. 59 minutes ago, Deepkin said:

    Jesus ****** Christ, $210 for red harvest? 

    Come on man. Not sure I can even afford that given my holiday budget. What an absolute bummer.

    Funny they are pricing it this high when the "Special Warhammer Day Not!Sale" shows they couldn't move catacombs and are trying to shift the stock...

    • Like 1
  14. 54 minutes ago, Public Universal Duardin said:

    I have been joking with friends that in a couple editions we'll see movement trays back too 😂 WHFB is truly the Lucius the Eternal (maybe 'Tamurkhan', if we want a WHFB joke) of wargames!

    I dont know about you but there is an ad banner for movement trays on my web page right now.... movement trays are already back.

  15. 46 minutes ago, NinthMusketeer said:

    The other player putting important targets in reserve or outside of 36". If the sentinels players wants to choose first they are using low deployment drops, giving the opponent the opportunity to see where they are. Sentinels raw damage output is quite low--their strength is in being able to pick off key pieces. The bodies to hold objectives can be placed in their range to move forward and take them; even after weathering a round of fire all but the most elite factions will have no trouble outnumbering a Lumineth list with 50 sentinels.

    After that it is down to tools available to the army in question, and oh boy are there a lot of them. Some armies are perfectly happy to move and charge from 30+ inches away, others have anvils that can tank that level of shooting, quite a few have reserves that can teleport in and shoot or have bonuses to charge.

    A better question is, what do you do when that 50 sentinels player makes you go first then gets two turns to shoot you before you go again?

    We can play the army chair general game on the specific examples all day (the LRL player teleports the sentinels, a CoS player places a wizard outside dispell and casts the bridge for irondrakes, KO get ready to drop off the clown car, etc etc). Also, I'm sure a lot of armies can afford to play slammed against the rear of the table to desperately avoid the 36" threat....

    The point is, in the game as is (a point yukishiro1 made previously and you never responded too), NOT having the double turn creates a game of haves and have nots (like in 8th edition 40k). You either have one drop and heavy shooting/power projection, or you don't, and are competitively a second class citizen (once again, we saw this split in 8th edition 40k). The double turn providing a  CHANCE for the second army to MAYBE close the gap before they are shot/magicked to pieces means the other army can't just measure deployments and ranges and have it 100% certain they will have it their own way.

    Is it a good system? No. Its still horrible. Frankly every mainstream 40k game still hugging the dinosaur of IGOYOUGO is so pathetically flawed the idea of taking it seriously as a competitive game is crazy. BUT, stating as you do that getting rid of the double turn would be better, given the current lack of anything to mitigate shooting (a la 40k style dense or obscuring terrain) is simply wrong. If anything, it would be EVEN WORSE because AoS, for some unfathomable reason, still has first turn order determined by drops (something even 40k has completely ditched). Games could literally be decided by who wins the roll off for attacker and defender.

    To answer your last point, given the state of AoS as is, I would rather play a game where there is at least a CHANCE of the LRL player NOT getting a double, then live in a world were the LRL player knows for certain the turn order and can plan accordingly.

  16. 3 hours ago, NinthMusketeer said:

    With all due respect, this simply is not true. I am immersed in AoS play from small scale narrative up to being part of the staff at some of the biggest tournaments in the US and the look of resigned disappointment on players faces as an otherwise close game is aborted from an early double is universal at all levels. It isn't limited to the losing party either. Non-WAAC tourney players in particular WANT to be challenged, they spend a good chunk of time and money to go to an event for some engaging high-level play only for a match to become entirely one-sided.

    For every game where the underdog gets a comeback from a timely double I see one where an underdog that had a slim but fighting chance get obliterated, and I see three where what would have been a contested game becomes one-sided. I see players who are invested, who have fully assembled and beautifully painted armies, who have set aside their weekend for an event, sitting at the table like it's a morning commute. Something they do to get to the next game which might be better.

    And quite often it IS better. The majority of games don't have a 1-2 double and the round 3 objective removal makes taking a 2-3 double a meaningful choice in relevant scenarios. AoS is a great game at its core, GHBs have consistently delivered excellent scenarios overall, and the eccentric style of GW rules design lends itself to all sorts of crazy antics and cinematic moments. More often than not early-double matches just end up as a chore players push through so they can play the real game next time.

    With the lack of anything like 40k 9th edition obscuring or dense terrain, AoS would 100% degenerate into a race to get the first turn to shoot the opponent off the table. This was the entire issue with 8th and remained an issue to be grappled with in 9th design. They had to change last turn scoring to help solve it. Where is the challenge for players in an opponent with 50 sentinels getting first, then carefully measuring to know the other player has zero chance to reach them within X number of turns? 

    • Like 1
    • Confused 1
  17. The spell sounds so cool but the effects really aren't matching the flavor text here.

    Overwhelming the foe with hail the size of METEORS!!!!... equals minus 1 Rend on their weapons...  somehow? 

    The 'choose the best debuff' is strong and all just getting a little disconnect here.

  18. 6 hours ago, Howdyhedberg said:

    Is it only me, or does it look like they are way up in the sky with those clear sticks/poles from the base?

    With the way their wings are posed thats probably a good thing. Might even make them easier to use in game since they are high enough to (hopefully) not get all tangled with the unit they are charging.

    Still look like a nightmare to transport... But, as any transport concerns, if you arent on the magnet train by now nothing can help you.

    • Like 2
  19. On 7/28/2021 at 3:32 PM, yukishiro1 said:

    The main change is that it makes going high drop less of a disadvantage. For people who want to go low drop it's not going to stop them doing it, the advantages are still too high. But it does mean you don't get double punished for going high drop. It's a good change overall, though the better change would have been just to get rid of the drop system entirely and determine priority on the first turn with a completely random roll-off, after deployment, like 40k does. 

    It still blows my mind that the stupid low drop game is still in matched play. Hell they finally got to the level 8th edition 40k was at, over a year ago, in the core rules, then they immediately rule back to the drop bull ****** in the GHB. 40k is much better for not making first turn priority a sure thing (or next to one). 

    I would love to hear why it was shoe horned back into the game.

  20. 1 hour ago, Sunshine said:

    Whilst I also agree with the sentiments you are trying to portray, my wife earns less than the national living wage and I find your post dictating what we can afford not only highly inaccurate but offensive. We own a house, car, have 2 kids, can afford holidays to Asia each year, and can afford numerous hobbies for both ourselves and our kids. Whilst this is because I earn a comfortable salary myself, it shows that just because my wife is on a salary below the national living wage, she is not in poverty. The phrase poverty wage is therefore not only an inaccurate phrase but is demeaning as through its use you are categorising people.

    You get on this high horse about how insulting poverty wage is, and then list all this things you do despite this 'poverty wage' and then admit its ONLY because you make a 'comfortable wage'... which i will assume is more than the poverty wage your wife makes. And makes your combined income double that amount anyway. At least.

    Buddy what are earth was that post trying to prove? I am honestly confused here.

    • Like 1
  21. 1 hour ago, NinthMusketeer said:

    Ultimately my point is that GW is acting exactly as it has been told to do. All corporations have been explicitly told to make money before anything else. Faulting them for doing it is pointless. It would be like complaining how ambulances don't respect traffic lights in an emergency, or bemoaning how buildings get wet when firefighters are suppressing fires.

    If we want corporations to not put profit above all else we need to stop telling them to put profit above all else. And don't try to feed me the 'but all politicians bad we have no choice' line because we all saw how that worked out in 2016.

    Its such an oversimplification to say "well we told them to put money above all else" and just nod our head like that answers every decision.

    If GW should just put "make money above all else" why the hell is any production still done in the UK? Literally nothing should be made there. Move it all to China (maybe India). Lord knows that if FW is any judge, the quality would skyrocket. 

    For that matter, why have a Warhammer World and Bugmans? Most of GWs profits come from NA and only a fraction of NA purchasers (or even European, or Asian) will visit. Seems like a waste of money that could increase my share price.

    Why develop their own apps and Warhammer Plus? Frankly, the 40k app was a laughable, pathetic dumpster fire on launch. Battlescribe is still out there, and free. A lot of the 'official' 40k animations, which seemed to be using assets from a game almost 10 years old, looked like trash next to Astartes and Exodites. Why suddenly invest capital in a streaming service anyway? This lowered my share's price and reduced my dividends.

    Corporations have every right to make money. Some fans (and shareholders like myself) might be questioning if attacking these fan made productions (and frankly Warhammer Plus all together) is the best way to go about it.

     I'm getting ugly flash backs to early 2000s GW, flush with cash from the success of LotR, over extended. Then the wall hit, a bunch of places got closed (Battle Bunkers anyone?) and GW basically abandoned any community presence in NA. While I don't think if/when Warhammer Plus  flops it will that bad, it just seems like a middle management good idea run amok.

     

  22. 4 minutes ago, NinthMusketeer said:

    Let's say I'm an indie animator who has created my own setting and characters. I've got a very popular YouTube channel which is my source of income. But I'm still just some dude and his mates putting original animations together.

    Suddenly, Disney starts creating animations using my setting and characters. And they start making a considerable amount of money thanks to building off the popularity and appeal I generated.

    Everyone who says GW is in the wrong would logically support Disney in the above scenario. They are saying that I would be out of line in protecting my IP and asking Disney to stop making content based off it.

    But obviously that is not the side they would support because for so many it isn't about what is legal or even morally right, it's just about opposing a corporation because it's a corporation. Here's the thing; we live in democracies. We elect the people who write corporate law. If those laws say that corporations exist to make money without concern for morality then no ****** they are going to act the way they do, that is how we told them to behave.

    I think a lot of the angst comes from people feeling that these content creators were filling a niche that GW, for the longest time, had either zero interest or ****** poor ability to fill. It kinda seems like turning around and slapping the people who through their own efforts were expanding aspects of the hobby GW abandoned.

    That might seem morally wrong. But morality has zero to do with what the law is. IP law is was it is, so these are the facts.

    As for the bit about corporate law, let's not pretend citizens had any meaningful input in crafting IP laws. In the case of many "developing countries" and the WTO, it was also a case of accept western IP and trademark laws, or you are not let in full stop. Hardly 'democratic.'

    • Like 4
  23. Not to make this a whole "thing" but the meme started in the same place other tiresome memes in the AoS community started (bin and sin guy, etc) and it was explicitly directed at Ash at GMG. It might have evolved (and thats a reach there are maybe three video content creators whom consistently reviewed AoS books for the life of the game) but it started as a snide swipe at him.

    It was kinda pathetic when the same people dismissing him with a meme still watched the videos to see the new stuff too...

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