Jump to content

Let's 'ere it for da boyz!

Members
  • Posts

    125
  • Joined

  • Last visited

Posts posted by Let's 'ere it for da boyz!

  1. 45 minutes ago, Infeston said:

    People complain about the lack of releases and after that there are people complaining about the complainers. And after that there are people that are like me, who complain about people who complain about the complaining of others. And the circle goes on. 

    Hahaha.  Fair play and point taken.

    • Like 3
  2. 5 hours ago, Rogue Explorator said:

    Order continues its march of overshadowing all other GAs in large strides, getting another awesome release, after being the biggest GA to begin with, getting the best supported posterboy faction and then getting the greatest amount of non Stormcast releases. The gap in support between GAs is a jawning chasm by now. Yes, aelves where due, but at this point I really hope Tyrion and Malerion are actually part of the same faction, so GW can just let Order fall back for a bit after putting them out and let the other GAs at least catch up a little.

    I agree with most of what you said, but this paragraph sticks in my craw a bit.  

    Firstly, I would argue that Chaos, not Order has seen the most support from GW ‘recently’.  AoS releases all but dried up as 40k 8th got the spotlight.  But before they did, over the last year, the releases have been:  Nurgle, Kharadron, Blades of Khorne, SCE Vanguard and Tzeentch.  

    Second, there is definitely a disparity in support between the alliances as illustrated above.  However, Order vs Chaos is the main conflict in the Mortal Realms and -quite frankly - those are the models that sell.  GW would be stupid not to continue developing and selling models in those ranges.  

    I dislike how there always seems to be a significant chunk of the fan base that complains about how they didn’t get what they wanted whenever a new release pops up.    

    “Ugh...MORE Stormcast.”  ?

    Choose a new faction to collect that IS actively supported rather than whinging about what you might not/probably won’t ever have.

    • Like 5
  3. 55 minutes ago, wayniac said:

    That sounds like a good idea.  The usual argument I see is that historically archers were trained to shoot over their friendly units to hit enemy units, so you should be allowed to do that in-game.  But this seems like a good, clean way to fix a lot of the issues and keep shooting strong, but tone down the nonsense of being engaged with Unit A and shooting across the board at Hero B.

    It works for us.  Everyone in our group agrees that shooting is powerful if you build your list around it, but nobody cries cheese either.

    Also, our rules are cut and dry.  No wiggle room for subjectivity or perspective like LOS rules would necessarily create.

  4. Re: the issues a lot of us seem to have with shooting.  We (my small gaming group) have disallowed an engaged unit from shooting OUT of combat.  So, if your unit A is engaged with my unit A (which has a missile attack on its Warscroll), my unit can't fire at another of your units somewhere else on the board.  Period.  It's an easy way to tone shooting down a bit and removes something from the game that, thematically, never made much sense to me.

    The second tweak we made introduced an element of tactical decision-making into the shooting phase that wasn't there before.  If your unit that is not engaged in melee fires its missile weapons into a melee that another of your units is involved in, any hit rolls of 1 inflict a wound on your unit.  We thought this represented the crazy scrum that a fight between two units would be on the battlefield.

    Maybe your Warp Lightning Cannon doesn't mind sizzling a few Clan Rats if it means it might take out your opponent's buffing hero.  But you might think twice about having half a dozen Raptors fire into that combat your Retributors are in against Archaon.

    Just a thought, take it for what it's worth.

    • Like 4
×
×
  • Create New...