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Entombet

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Posts posted by Entombet

  1. 11 hours ago, Beliman said:

    Hey ppl.
    I have a question:
    "Exploding Drill: If the wound roll for a Drill Cannon is a 6 or more, you can pick another enemy unit within 3" of the target unit. That unit suffers D3 mortal wounds in addition to any damage dealt to the target unit."

    I can read two versions with this wording:
    -[D3 damage] to the target of "To Wound" and [D3 Mortal Wounds] to an enemy unit within 3" of the main target.
    -[D3 damage] to the target of "To Wound" and [Damage dealt to the main target]+[D3 Mortal Wounds] to an enemy unit within 3"of the main target..

    I'm confused because both options seems to be valid 😰

    For me you inflict D3 dmg and then when you rolled 6 additional D3 mortals

    • Like 1
  2. 2 hours ago, Mcthew said:

    Help... I need some 'bearded' TLC!

    I've just returned from a 1,000 point game against a friend's Skaventide, which I won on victory points. However, it's a game I feel I lost.

    A bit of background: I ran with a handful of arkie companies, a trio of endriggers, a couple of heroes, and because of that hefty discount, I went with a frigate and gunhauler. And damn if they didn't look good, even against the scurrying hordes of clanrats and doomwheels.

    Heck, I'd even say they looked magnificent, and that's part of the problem. Kharadron look so good, but hit like pansies.

    My companies did fair damage (wiped out a unit of rat ogres and stormfiends) before losing two thirds of their strength, and I won the game due to camping on objectives as long as feasibly possible. But to be honest, if my friend was more experienced, he would have wiped the floor with me by round four.

    A combination of lousy dice rolls, and lousier warscrolls did for me in some respects, as it did my enjoyment of the game. But it was the frigate and gunhauler that were the biggest waste of points. I mean, 130 points is still too much for a blob of wounds that does naff all, likewise for the frigate. In 5 rounds, I managed to damage something just once with both great cannons. Once man! Sure, I had some unlucky dice rolls, but in one battle if you are in range from the get-go, a great cannon can shoot 5 times a game. So I had 10 chances! I hit twice, (failed 1 wound roll) so managed 3 wounds from D6 damage on the one successful hit and wound roll I made, before the frigate was nuked out of existence by stormfiends and the archwarlock. Then the gunhauler was overwhelmed by clanrats. 

    But you know, when you look at the scroll, that really is the best it can do, 'cos carbines and belaying valves and all the other shiny rubbish that comes with a frigates and gunhaulers are as effective (and as fun) as trying to play golf with a tennis racket.

    I have been tempted - so very tempted - to go back to investing in Kharadron, but they just feel broken to me, regardless of the point changes. They feel like an embarrassment for AoS (a shooty army in a game that's weighted towards melee combat). They look great though. Really good. So it's a torment.

    There's so much GW could do to get the balance right (short range on the privateer pistols, a +1 modifier to hit with the great cannons if the frigate hasn't moved etc etc), but I can't see GW bringing out a battletome for some time for KOs. And I won't be buying any new gunhaulers or frigates just cos the points have gone down (they're still rubbish and will still cost around £30 -£50 to buy something that's no fun playing with).

    The skaven, on the other hand, despite being suicidal and having manic tendencies, did look like fun. 

    And recently, you know... I have been drawn towards cheese products over a good pint of mead...

    Squeak...

    Need to w8 for book

  3. 2 hours ago, Kramer said:

    I always try (heavily) to avoid these kinds of rumours/leaks. It's not the whole story but it presents it's like the whole truth. Thunderers down 10? I truly don't believe that. And further more... points changes are only relevant in the whole. Super cool Ironclad is going down 20 points... but if it's a change for every single thing... what's the point? It's not the game breaker for us. 

    Some for the generic command abilities... If it's true it would invalidate so many abilities throughout the game that I can't believe that it will be as simple as that. 

    But we'll see. Not to be a downer, but to me the changes are never so clear cut as they are presented in leaks and rumours.

    I dont belive we will see any changes than point ones in ghb for armies with books.

    • Like 1
  4. 1 hour ago, overtninja said:

    Assuming you meant my army, it was 20GG and then two units of 20 WWR, for 3 battlelines with a Waystalker general. I wrote it a bit confusingly, I think.

    Ahh ok didnt know waystalker makes wwr battleline as general

  5. 6 minutes ago, FractalRain said:

    My only hesitation is the frigate.  While the mobility is nice, the frigate is as an expensive lead weight at 1000 pts.  My preferred 1k list is:

    1 Admiral

    1 Khemist

    20 Arkanauts with 6 light sky hooks

    10 Arkanauts with 3 light sky hooks

    5 Thunderers - all rifles or 4 rifles with 1 fumigator (to help reduce incoming attacks)

    6 Endrinriggers

    I typically go Urbaz for the Khemist's ability to buff two units.  Usually both squads of Arkanauts until the Endrinriggers need a buff on their saws.  I will use the Endrinriggers to counter-charge or grab objectives while the main mass moves steadily towards the objectives.  You can also use command points to get the auto-6 for running when you need to grab objectives late game.

    Yeah i know frigate is not best choice but this faction is about ships :).

    • Like 2
    • LOVE IT! 1
  6. Recently as i recovered from selling my minis some time ago i started to think about starting new one. Would this list on 1000p be any good?.

    Khemist

    10 arkanauts

    10 arkanauts

    10 thunderers (9 in real)

    6 riggers

    Frigate

    980p

    • Like 1
  7. 12 hours ago, Televiper11 said:

    I'm normalizing my list at 1.5K for an informal tournament over Memorial Day weekend:

    • Bull Centaur Taur'ruk (160)
      • General, Grotesque, Armor of Bazherak The Cruel
    • Daemonsmith (100)
      • Darkforged Weapon
    • Chaos Sorcerer Lord (160)
      • Allies
    • Infernal Guard Ironsworn x10 (90)
    • Infernal Guard Ironsworn x10 (90)
    • Infernal Guard Fireglaives x10 (100)
    • Infernal Guard Fireglaives x10 (100)
    • K'daai Fireborn x3 (140)
    • K'daai Fireborn x3 (140)
    • K'daai Fireborn x3 (140)
    • Magma Cannon (140)
    • Magma Cannon (140)

    I feel pretty comfortable with this list versus my projected opponents: Nurgle, Wanderers, & Darkling Covens

    Ditching the Deathshrieker for another Magma is definitely the way to go.

    If you plan buffing kdaai with sorc i would take them in one big unit.

  8. Selling nicely painted Gloompsite Army, with spells, book, warscroll cards, and objective markers

     

    https://imgur.com/a/oWe6LS8

     

    Loonboss on mangler squig

    FW loonboss on giant squig

    Loonboss

    Skragrott

    Fungoid Cave shaman

    FW Shaman

    Fw standard bearer

    83 Stabbas with 3 full comand groups and 12 netters

    25 Boingrot bounders

    5 Squig Hoppers

    10 Loonsmasha Fanatics

    12 squig herd

    6 Sneaky snufflers

    Cave terrain

    Endless spells

    1300$

    shipping price depends from location

  9. 40 minutes ago, Blackspine said:

    They're pretty cheap considering a lot of battalions.
    Artillery train is most of the things you'd want to bring anyway.
     

    120 for command point, and an item, and the range on the smith is a good deal to me.

    The others...less so. 

    I don't think bull centaurs prove enough of a threat to make it viable. They're good blockers/ grabbers, but they hit as hard as a ten pound bag of wafers. 

    Problem is it gives nothing demonsmith already gives, so you pay 120p for artefact and cp.

  10. 41 minutes ago, Blackspine said:

    I like this list!
    The one thing I see is that the small units may struggle to hold objectives. 20 ironsworn is almost the same price as 30.
    Draz is there, meaning battle shock won't be much of a problem.
    but there's not a lot to block the enemy from collapsing your small lines.

     

    Let be honest ironsworn will melt against any decent infantry, at least i can try to use our trait more than once 

  11. 1 hour ago, Televiper11 said:

    Battalion question: I am building out my list for a 2K tourney and have the models necessary to build both the BSW & HWAT but not enough points to carry both. I'm leaning towards the War Train as that Infernal Engineer buff is pretty sweet and would allow to bring a ton of artillery.  BSW feels slightly redundant to me as my battleline units already carry the +1 Bravery Icon. I also don't really want to carry the Castellan or Standard Bearer when those points could go to more K'daai or more shooting.

    Thoughts?

     

    All our battalions are pointless

  12. I hawe turnament next week and plan to use this list.

    Allegiance: Legion of Azgorh
    Bull Centaur Taur'ruk (160)
    - General
    - Trait: Grotesque 
    - Artefact: Armour of Bazherak the Cruel 
    Drazhoath the Ashen (320)
    Daemonsmith (100)
    - Darkforged Weapon
    10 x Infernal Guard Fireglaives (100)
    10 x Infernal Guard Fireglaives (100)
    10 x Infernal Guard Fireglaives (100)
    10 x Infernal Guard Ironsworn (90)
    10 x Infernal Guard Ironsworn (90)
    6 x K'Daai Fireborn (280)
    Magma Cannon (140)
    Magma Cannon (140)
    Magma Cannon (140)
    Skullcracker War Engine (200)
    Geminids of Uhl-Gysh (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 122
     

    • Like 1
  13. 16 hours ago, Skreech Verminking said:

    Just had a look at the charge ability from the plague monks, god I didn’t even realized that he changed their rule😱.

    5attcks on the charge is fantastic

    W8 so it will give +1 to the blade and +1 to stave?. But looking from the point of single 40 monks without support do it will still be better than 3 attacks with reroll hit?.

  14. 24 minutes ago, Skreech Verminking said:

    Definitely.

    I can’t say if this will win you every game, since I don’t really know how you play your skaven, but the potential of winning is there.

     

    Technicaly last time i played them in world die gone.

     

  15. 3 minutes ago, Skreech Verminking said:

    Yeah technically seen, although did you know that the clawlord on Brood horrors only costs 160p rather then 220 by now🤔😅.

    He got much cheaper and even if he lost the stackable gnash gnaw ability, he is worth his points.

     

    I dont lie that i want winning army this time, i hawe one which i use for fun but as my local meta is very competetive no point using it on turnaments.

  16. Hi i'm thinking about returning my old Skaven to AoS, ofc i would need to buy some stuff. How playable would be this list?.

    Grey Seer on Bell - general

    Verminlord Warpseer

    Warlock Bombardier 

    Skaven Clawlord on Brood Horror

     

    40 clanrats

    40 clanrats

    20 clanrats

    25 acolytes

    9 jezzails

     

    Geminids

    My main concern that if they will faq clawlord ca, then i just swap him and giminids for bombardier and vortex

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