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Lord Kroak

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Posts posted by Lord Kroak

  1. Valrak also said there's going to be a huge Cathay release for The Old World, with many of the units from Total War: Warhammer making an appearance. Kinda sounds too good to be true, but he sounded confident!

    He didn't mention AoS other than to make a joke about it only having 5 players.

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  2. 1 minute ago, Nezzhil said:

    Because with old battletomes (<2023) the date of when they want to release a book is printed on the point table. Books are send to print months before the release.

    That's the date of actual publication, not the date of writing or originally planned publication.

  3. 4 minutes ago, Nezzhil said:

    We have multiple cases on the GW history of late codex/Battletome being one of the first next edition. They want that to cycling them and avoid that always the same armies become the strongest ones every edition.

    It happens, but it's extremely rare. Hence why there's a greater probability of it not occurring with the seraphon book.

  4. I don't think seraphon will be one of the first 4th edition battletomes, since they had one of the last 3rd edition ones. The saurus rumor engine is either for Warcry or Underworlds. Based on this snippet from the seraphon book, I think there might be a Warcry box later this year involving seraphon vs skaven (possibly Cult of Sotek vs Clan Pestilens, as this is an ancient rivalry).

    xzmt4rqstirc1.jpeg

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  5. 38 minutes ago, Ejecutor said:

    I don't agree with you. IMO all the AoS armies could fit WHFB without problem.

    Absolutely. All of my AoS games take place in the Old World because I deeply dislike the AoS lore.

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  6. So the whole "Sigmar lied" thing that was built up, that was just the fact that Stormcast lose a little part of themselves every time they reforge? In other words, the thing that we've known about Stormcast since they were first released a decade ago, because GW's writers saw Game of Thrones season 3 episode 2 and thought Beric Dondarrion's statement about becoming a little less every time he resurrects was pretty cool?

    Meh, I would've preferred an actual twist of some kind, like Sigmar turning out to be dyslexic and accidentally opening the Urination Chamber, leading to floods of sewage in Azyrheim and a reason for the skaven to feel right at home. 

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  7. 24 minutes ago, Gitzdee said:

    Does anyone know if Krethusa has anything to do with CoS Lethis at all? Im brewing some raven themed Order thing.

    She is not a real person, so you can modify her backstory however you see fit. If you want her to be related to Lethis, then by Sigmar, she will be related to Lethis!

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  8. 13 minutes ago, Noserenda said:

    Age of Sigmar is better developed as a setting than a lot of things taken to TV in the past, negotiations over this kind of thing are usually significantly both more arbitrary and complex than we know behind the scenes. Warhammer might have been the cheaper option, or someone involved might be personally invested in it, or just liked the sound of the words... Some of the stories ive had from friends in the industry are mad as hell :D

    However arbitrary and complex these decisions may be, they ultimately always boil down to money. At the end of the day, Amazon didn't think a show set in the Mortal Realms would be commercially viable. AoS is not as famous or fleshed out as 40K or WFB, and it's *extremely* high fantasy (gods casually walking around, sea creatures swimming through the air, etc). The embarrassing sales of Realms of Ruin probably also didn't help. 

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  9. Rumor engine is a long-lost Slann who gazed too long into the realm of chaos, fell to Tzeentch, and was twisted into a leering nightmare-toad festooned with feathers and tentacles, who now telepathically taunts the forces of order, promising them eternal madness in an infinite labyrinth of unreality.

    Source: my dreams.

     

  10. The presence of god characters is a major reason why the AoS lore doesn't appeal to me. From what I've read, it just feels like the only real characters in the setting are Sigmar, Nagash, etc, and everyone else is just their puppet.

    For instance, all the Stormcast characters seem to just be vessels of Sigmar's will, who do little more than follow his orders. And all the Ossiarch and Nighthaunt characters are little more than Nagash's puppets, who exist just to enact his plans. Meanwhile, the Soulblight vampires are all terrified of Nagash, so they too just mostly do what he says (but unwillingly). The absolute power of Nagash over all death deprives all the other death characters of their own opportunities to be actual characters.

    I think GW added god characters to the setting because at the time the Marvel Cinematic Universe was extremely popular, and they figured they could make the Mortal Realms appealing by adding superheroes and supervillains. But these kinds of uber-characters require a certain setting to work. When you shoehorn them into a high fantasy setting like AoS, all they do is steal the thunder from all the other characters and make the universe seem small.

    I'd love to see the gods taken down a peg, have Nagash lose some of his power over death, and have other death characters rebel against him. There could be a death civil war between pro-Nagash and anti-Nagash factions. That would create some much-needed conflict and depth to the setting, and allow non-god characters to develop their own goals, motivations, and agency, making the setting seem alive.

     

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  11. 7 hours ago, SunStorm said:

    Has anyone else noticed that the new releases, Seraphon and this weeks Underworlds stuff no longer has 360 degree previews on the GW site?

    The 360 degree images of all the seraphon models are now live on the GW site.

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  12. On 4/25/2023 at 9:54 PM, RocketPropelledGrenade said:

    It looks like I might have a friend who would let me borrow some of their Seraphon for proxying, so I can get a better sense whether investing in the army soon is worth it for me. Been kicking around some lists in the meantime, and I think I've found some options that make me pretty happy. One is just going full nuts with angry dinosaurs, and the other is similar but with some extra magic and movement/screen options to help with the combined arms aspects. Both are gonna be Coalesced,  Koatl's Claw. Thunder Lizard is sort of tempting given the high number of monsters, but it's much less useful if you aren't taking a bunch of different kinds of monster and are just loading up on Carnosaurs (plus Koatl's Claw is honestly just strong).

     

    First list:

    Oldblood on Carnosaur 285

     

     

    --General (probably Prime Warbeast command trait)

    --unsure of artefact, either Blade of Realities or Amulet of Destiny

    Scar-Veteran on Carnosaur 255 

     

    Scar-Veteran on Carnosaur 255 

     

                         

     

    Saurus Warriors 200                                                                      

     

    Saurus Warriors 200      

     

    Aggradon Lancers (reinforced, with spears) 420

     

                                                                        

     

    Spawn of Chotec 125                                                     

     

    Spawn of Chotec 125                                                     

     

    Spawn of Chotec 125  

     

    Second list

    Oldblood on Carnosaur 285

     

    --same deal on this guy as the other list

    Scar Veteran on Carnosaur 255

     

    Skink Oracle on Troglodon 270

     

    Skink Starseer 150

     

                   

     

    Skinks 85

     

    Skinks 85

     

    Saurus Warriors

     

    200

     Aggradon Lancers (reinforced, with spears) 420

     

     

    Spawn of Chotec

     

    Spawn of Chotec

     

     

    A couple random thoughts--Oldblood on Carnosaur has some nice synergy with the Spawn of Chotec, letting you All Out Attack multiple Globs of Flame Acid. Also, I know the Aggradon Lancers are probably better off in MSU because of the mount attack range, but I like the visual a reinforced unit would give.

      

     

    You should add a slann and a spell portal.

    This will allow you to teleport your saurus warriors and cavalry anywhere, including into combat(!):

      

  13. Y'all are forgetting Cleanse the Realms.

    If you save your cosmic power points till turn 2, then you can use Kroak to:

    Spatial Translocation a Trog into center of enemy army. 

    Cosmic Crush = ~5 MWs to a unit of 10 with 4+ saves.

    Deliverance x4 = 4d3 MWs to 3 units within 18".

    Cleanse the Realms = D6 MWs to any units within 12".

    So, assuming all spellcasts are successful, if you have three enemy units within 12" of the trog, you can potentially inflict ~40 MWs on average, and can then shoot with the trog for even more damage. After that there won't be much left to retaliate against the trog, and with its -1 to hit bubble it should survive to finish off what remains.

    This combo seems like the most powerful thing we can do in the new book, and it'll probably result in a points hike for Kroak at the very least. 

     

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  14. 1 minute ago, JackStreicher said:

    He's been a mage for tens of thousands of years, yet he may fail his first cast which stops him from doing anything he's supposed to be good at.
    He's a god that relies primarily on magic, yet he's too unexperienced to cast simple spells, really? :D

    Magic is inherently unstable, no matter who wields it. I've been casting spells for far longer than Nagash. I used magic to reshape the world at the dawn of time, and taught magic to the first elves while Nagash's first ancestors were still in diapers, and yet I'm still vulnerable to miscasts.

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  15. 5 minutes ago, JackStreicher said:

    He still lacks the immunity to miscasts for unknown reasons?

    I'm not sure why Nagash should have immunity to miscasts. In his lore he tends to take big risks and is pretty careless. He may be powerful, but he's also a bit of an idiot.

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  16. I just don't get why GW feel the need to give Nagash 8 casts a turn. It makes no sense lorewise (Teclis, the literal God of Magic, has 4 casts), and it makes even less sense gameplay-wise (most of the time Nagash won't even have good targets for 8 spells in a single turn, and if he miscasts, he's screwed). Seems to me Nagash's warscroll could easily have been fixed by reducing his casts to 4 per turn and reducing his cost by 250 points or so.

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  17. 3 minutes ago, edmc78 said:

    I still think we might see dual-purpose kits for some of the TOW factions and AOS Dawnbringer Crusades. Generic bodies with different bits and weapons for each faction. Time will tell, but the aligning of the releases in a two-year window is of interest.  I am sure they will be interoperable. 

    I don't think that will quite work. Judging from the arm sculpts, TOW human units will be 28mm heroic scale rather than the 32mm true(ish) scale that AoS uses.

  18. 5 minutes ago, Asbestress said:

    While I have to agree that this seems a bit too plausible and based on preexisting info, coming up with unit names like "Collegiate Arcanist", "Freeguild Steelguard Veterans" or "Freeguild High-Generaltor" requires basically the same amount of effort as just using generic names if we are talking about faking rumours.

    It's not a matter of effort or creativity, it's about making claims vague enough that they're more likely to fit whatever units are actually released (the Barnum effect).

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