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LeGrandRouin

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Posts posted by LeGrandRouin

  1. 5 hours ago, fishwaffle2232 said:

    I like it, I've actually got a list very similar, that I am yet to play with. 

    I opted for a Warp seer instead of the extra 2 greyseers, to still get the extra pile in for the doomwheels. I know he isn't absolutely fantastic at his points, but if you give him master of magic, being able to reroll for dreaded warpgale is still very strong for mortal wound output and slowing the enemy, and it has a decent reach. The bravery 10 bubble isn't horrible either, even if it is significantly worse than it was last book. 

     

    Not sure where you cut things, but I think it could potentially give you an extra threat and reliable mortal wound output. Something to consider anyway. 

    I also tried the Warpseer 2/3 times, he’s still a solid pick with his access to monstrous rampage, his good save/ward and his bravery bubble (that helps heroic recovery a lot)

    But his lack of Grey Seer spell lore really bothers me, and the fact that he doesn’t have any cast bonus

    Maybe you’ll do better than me with him ^^

    I just got first place with this list (3-0), really cheesy and unpredictable

    Next turnament in two weeks and I plan to fit a screaming Bell as my general, as it is both a really good anvil (that lacked on my list) and an extremely good spellcaster (especially with arcane tome + MoM)

     

    • Like 1
  2. Just sent my list for a little turnament next week

    30 MW per turn, here we go, I just don’t know if it will be for Mé or my opponent

    Allegiance: Skaven
    - Mortal Realm: Ghur
    - Grand Strategy: Warpstone Weaponmasters
    - Triumphs: Bloodthirsty

    Leaders
    Arch-Warlock (155)*
    - Artefact: Vial of the Fulminator  
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    - Lore of Warpvolt Galvanism: Warp Lightning Shield
    Arch-Warlock (155)*
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    Warlock Engineer (105)*
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    - Universal Spell Lore: Ghost-mist
    Grey Seer (125)**
    - General
    - Command Trait: Master of Magic  
    - Artefact: Arcane Tome (Universal Artefact)
    - Lore of Ruin: Death Frenzy
    - Lore of Ruin: Skitterleap
    Grey Seer (125)**
    - Lore of Ruin: Death Frenzy
    - Lore of Ruin: Skitterleap
    Grey Seer (125)**
    - Universal Spell Lore: Levitate
    - Lore of Ruin: Scorch

    Battleline
    20 x Clanrats (100)***
    - Rusty Blade
    - 1x Standard Bearers
    - 1x Standard Bell Ringers
    20 x Clanrats (100)***
    - Rusty Blade
    - 1x Standard Bearers
    - 1x Standard Bell Ringers
    10 x Skryre Acolytes (150)***
    - Reinforced x 1

    Units
    1 x Doomwheel (165)
    1 x Doomwheel (165)
    1 x Doomwheel (165)

    Artillery
    Warp Lightning Cannon (150)

    Endless Spells & Invocations
    Warp Lightning Vortex (80)
    Umbral Spellportal (80)
    Malevolent Maelstrom (50)

    Core Battalions
    *Command Entourage - Magnificent
    **Command Entourage - Magnificent
    ***Expert Conquerors

    Additional Enhancements
    Spell
    Artefact

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 114
    Drops: 13
     

  3. Hey !

    How do you read the Always Three Clawsteps ahead rule ?

    1 - After my first run/charge roll, I can decide that this will be my roll for thé whole phase and doesn’t roll any more dice

    2 - BEFORE each run/charge roll, I can decide to use instead my first roll of the phase

    3 - AFTER each run/charge roll, I can decide to replace it with my first roll of the phase

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