TheEnglishGent
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Posts posted by TheEnglishGent
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1 hour ago, feadair said:
No, Lords just have a longer range of 18” compared to 12” of Knights.
Yeah, just checked and realised it continues onto the next column.
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3 hours ago, feadair said:
Now that the FAQ is here and some reinforcements such as Grandhammer Annihilators are imminent, brewing can commence. This is what I am planning to paint up:
SCE 2K: Allegiance: Stormcast Eternals
- Stormhost: Knights Excelsior - Scions
- Mortal Realm: Ghur
- Grand Strategy: Hold the Line
- Triumphs: InspiredLEADERS
Lord-Arcanum on Celestial Dracoline (200)*
- Artefact: Amulet of Destiny
- Mount Trait: Celestial Instincts
- Spell: Azyrite HaloLord-Imperatant (175)*
Lord-Relictor (145)*
- General
- Command Trait: High Priest
- Prayer: TranslocationUNITS
6 x Annihilators with Meteoric Grandhammers (480)*3 x Evocators on Dracolines (280)*
- 2 x Grandstaves5 x Liberators (115)*
- Heavens-wrought Weapon and Shield
- 1 x Grandweapons5 x Liberators (115)*
- Heavens-wrought Weapon and Shield
- 1 x Grandweapons6 x Vanguard-Raptors with Longstrike Crossbows (480)*
CORE BATTALIONS
*Battle RegimentADDITIONAL ENHANCEMENTS
Holy Command: Thunderbolt VolleyTOTAL: 1990/2000
The idea is simple. The army is one-drop, so it can often choose whether to go first. It has a combo of Relictor, Raptors, Imperatant and Grandhammer Annihilators. This involves the Relictor Translocating the Raptors to a good spot, after which they shoot at an enemy screen in the hero Phase using Thunderbolt Volley. In the movement phase, Imperatant and Annihilators drop, the latter just outside 7” of the enemy, hopefully exploiting the gap that Raptors punched. Raptors then shoot at any units that could Unleash Hell, which is followed by a rerollable 7” charge by the Annihilators.
The army has an additional mobile melee hammer in Evocators and Lord-Arcanum on Dracolines. This can provide follow-up to the Annihilators if needed, take out isolated units holding objectives, and so on. They are very fast and pretty killy but will not fare well if stuck in a prolonged combat. An alternative could be 4 Fulminators, but I think I prefer the Arcanum and Evocats – they are wizards for unbinds, they can hit a second unit with Mortal Wounds, they are faster, and the Arcanum ensures that the list is not cold to the Apex Predators mission. I could be wrong.
I am unsure about the artifact. I have given Amulet of Destiny to the Arcanum who will be getting into the thick of things. By contrast, Lord-Relictor will be hanging out behind a screen of Liberators and is not strictly critical for the list after the initial volley, so I do not think Mirrorshield is necessary. On the minus side, the list now gives away the Slay the Warlord battle tactic more easily.
Comments?
Correct me if I'm wrong, but I believe thunderbolt volley requires a knight model to issue the command, you've only got Lords.
Kragnos being your general?
in Rules Questions
Posted
Looks like on the app doesn't let you chose warmasters as generals. Weird.
But double check you're doing pitched battles not matched play, matched play doesn't allow you to spend more than half your points on a single unit.