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Krule Tyrant

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Posts posted by Krule Tyrant

  1. 12 minutes ago, broche said:

    true for objectives. For screening i'm pretty sure you will get more reach with 5 board than 10 orruks tough. For infantry i tend to throw in morboys. Less defense, but cheaper and do lot more damages.

    I love the 2 on each end with a string of boys in the middle. Sometimes it bites in the morale phase but the board control you get out of it is sweet. Also one advantage foot troops have over boars is their exploding sixes is harder to get rid of

  2. 50 minutes ago, broche said:

    Honestly right now i dont' think you can justify savage orruk on foot. They are marginally cheaper per wound than boarboyz (8.25 vs 9.33) but almost do twice the damage with 12''  move + access to potentiel rend 2.

    While true on the damage and mobility they do bring more bodies for holding objectives and for screening. Something i am at least looking for in the dps check/swamp army

  3. Had my first game and win of bonesplitterz against a monster heavy kruelboyz list and I was pleasantly suprised by how much fun the army is to play. The amount of wounds on the table is brutal and intimidating. Tireless tracker allows us to get so much board control early on and The waaagh turn allows us to take those brutal counter attacks. Also the additional bring it down with our unique battle tactic is great as well allowing me to max out points consistently throughout the game. Kruleboyz may have to go on the back burner and just let my Savage side take over!

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  4. 6 minutes ago, W1tchhunter said:

    Had my first two games with Kruleboyz today. Won both games but the mortal wound output seriously felt ****** on my part, felt like I was cheating.

     

    Also am i missing something on the ballista, when it hits it is good but I kept getting sixes to hit, I wasn't sure how the mortal wounds worked with it so I just said it was 2 mortals. Is that right? If so it definitely hinders it a tad, I was shooting at a lord of change which has 14 wounds so a flat 2 felt bad haha.

    yeah the mortal wounds output has always made my opponent say "how many mortal wounds!?"

    so its a bit up in the air with the ballista currently until we get the FAQ. some say it does a flat 12 damage while others say you roll the dice to see how many wounds but its definitley more than 2.

  5. So I know everybody is on the hype train for big yellers but I have exclusively played grinning blades and it has done wonders for me every game. Anybody else have any luck with them?

    Also quick question if gobsprakk denies a sentinel unit and he blows up there head does it stops them from casting or using the lantern to see past the grinning blades special rule?

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  6. 16 hours ago, Rachmani said:

    The Sludgeraker really is the difference here. That's why you'll either see him be the General with Egomaniak or getting the Amulet of Destiny. Once people realize how vital he is, they will throw stuff at him like there is no tomorrow. 

    On the Vulcha, on one hand he's super cheap, but on the other the Gutrippaz need a Killboss close. I've at first ignored both the one on foot and the Gnashtooth and both are growing on me fast. The footslogger with Egomaniac & a shield is super tanky for his points and the Gnashtooth with Smelly 'Un and Egomaniak is even more tanky (or just as tanky against shooting). I can imagine successful Kruleboys lists cutting the Vulcha as they need a Killboss close to the Gutrippaz (and the rest of the army) and the Gnashtooth is 70 points cheaper. Don't get me wrong, I'm not sold on it, but I wouldn't be surprised either.

    Fully agree with you on the sludgeraker, he is the key that keeps the whole army kicking out insane damage. I tend to use my vulture right behind my front line to give them his buff until I use fast un to get him where he needs to be, usually after my front line takes its first charge. I definitely can see the merit of the foot slogger and gnash. Those 3+ save are so good!

    • Like 1
  7. Thanks for the tournament report its always good to get those on the field reports to see how the new book is doing. from my experience with the army so far (3 games)

    Gutrippaz REALLY need those sludgeraker beast buffs to do decent damage turning those 4-5 mortal wounds into 8-10 is a big deal. they can hold the line for a turn or two but they are really there just to buy time for the rest of the army to do its thing.

    Also the vulcha for 240 points adds a ton of mobility especially with fast un plus two command abilities to double unleash or redeploy is super clutch. 

    also what clan did you go? big yellers?

  8. 1 hour ago, P.T.Bahnum said:

    im sorry to point out that your list is invalid though. marshcrawla sloggoth (which the aura i assume helped alot with your games) is not a kruleboyz unit. this list wouldve needed to be big waagh to run it. besides that i love the list and will likely try it with a few alterations. im not a huge fan of the birds yet but i love taking multiple mirebrutes.

    Yeah it is obviously going to be fixed in the faq

    Its even mentioned in the lore how it is a kruleboys unit

    • Like 1
  9. 2 hours ago, Acrozatarim said:

    How has Gobsprakk performed for you? Has he been worth it compared to another, cheaper Killaboss on Vulcha with more melee killing power?

    He pretty much has the same output offensively. give him finest hour and mystic shield and he can take a hit as well but you definitely don't want him to get hit without buffs. What I love about him though is his dispell messes with my opponents so bad. they have to think if casting is worth the potential damage and using heroic willpower to give him 3 denies is very tasty. Unfortunately my tzeentch opponent couldn't stop rolling 6s on his 2 lords of change so never got a chance to shine but his smaller casters were shaking in there boots which stopped his summoning for two turns of the game.

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  10. Basically its a list that tries to make the 3 big monsters as tough as possible, all 3 of them have at least some kinda ward save. I use the Gutrippaz to hold the line while trolls punch through to give me an opening.  then using the fastun trait and the monster move spell I can fly to gang up on one side of the map for a sweet waaagh. also having the sludgeraker near the birds makes them ridiculous when you start rolling 6's. I figure while our monsters are nice they cant stay in prolonged conflicts so they have to chill back picking on targets of opportunity until they can gang up on the big threats. 

    Murknob and Marshcrawla are there to make sure spells dont tear up the big guys and to make sure all the monsters are operating as efficient as possible. 

    • Thanks 1
  11. So everyone has been talking about the ranged output of the kruelboyz but I have played three games now with melee only kruelboyz and I have had great success with this list. So far I have won against a knight of the empty throne list and a dominion stormcast list and I only lost against a tzeentch list due to messing up my battle tactics.

     

    Army Name: Grinning blades
    Army Faction: Orruk Warclans
    Army Type: Kruleboyz
    Battlepack: Pitched Battles
    Points Limit: 2000 pts
    General: Snatchaboss on Sludgeraker Beast
    Grand Strategy: Beast Master
    Triumph: Indomitable
    Battle Trait Bonus: Dirty Tricks, Noisy Racket
    Units
        Breaka-boss on Mirebrute Troggoth
            Battlefield Role: Leader
            Points Cost: 180 pts
        Breaka-boss on Mirebrute Troggoth
            Battlefield Role: Leader
            Points Cost: 180 pts
        Gobsprakk
            Battlefield Role: Behemoth, Leader
            Points Cost: 300 pts
        Killaboss on Corpse-rippa Vulcha
            Battlefield Role: Behemoth, Leader
            Artefacts of Power: Amulet of Destiny
            Mount Traits: Fast ’Un
            Points Cost: 240 pts
        Snatchaboss on Sludgeraker Beast (General)
            Battlefield Role: Behemoth, Leader
            Command Traits: Egomaniak
            Points Cost: 315 pts
        Murknob with Belcha-banna
            Battlefield Role: Leader
            Points Cost: 95 pts

    Marshcrawla sloggoth 150
    Core Battalions
        Hunters of the Heartlands
            Gutrippaz
                Battalion Slot Filled: Troops
                Battlefield Role: Battleline
                Points Cost: 180 pts
            Gutrippaz
                Battalion Slot Filled: Troops
                Battlefield Role: Battleline
                Points Cost: 180 pts
            Gutrippaz
                Battalion Slot Filled: Troops
                Battlefield Role: Battleline
                Points Cost: 180 pts
    Total Points: 2000pts

    Anybody else have any success with melee build kruelboyz?
     

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