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MrRipper707

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Posts posted by MrRipper707

  1. 3 hours ago, ChaosUndivided said:

    Lastly, warriors and knights are not unstoppable killing machines, this seems to ne a head cannon issue more than game cannon. In gameplay they are fighting undead creatures, rampaging monsters, and gods. To me it makes sense where they fit into the meta, they can hold their own vs otherworldly beings and not die as soon as something looks their way, thats gotta be worth something.

    Perhaps so. Im not advocating they become crazy though but I can't deny i am certainly venting my frustration a bit. I definitely don't think they should be the ultimate unit. But It just hurts them languish in mediocrity 😭. Ill admit what they are is worth something but its no less than they deserve either.

  2. Honestly id hate to see other factions become so defined by warcry warbands as STD is. I don't want slytherin and deep sea divers. I want chaos warriors to fit their lore reading their lore excerpt youd thing that their hits would be potentially devastating. Not asking for this but the way the book reads I expected them to deal mortal wounds on nat 6's. Maybe I should be asking though because given how prevalent it is in LRL I think it'd basically make chaos warriors worth their points easily. Lrl players also seem to insist its not op and they can deal mw at 36 inches with no LOS while all their units are wizards. I don't think it would destabilize the game if chaos warriors could "rend flesh and crush bone in a single blow" with their "wicked blades or crushing maces"

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  3. Honestly enoby reading your response just breaks my heart. I love chaos and warhammer but honestly I'm really starting to hate age of sigmar and I can't help feel slighted by sigmarines. I think I might just end up using sigmarine rules with my chaos units as proxies. Say they fell to chaos. But I guess that doesn't really make sense because why would you sell your soul for a chance to get weaker lol.

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  4. 7 hours ago, Kurrilino said:

    You must have been out of town for a while.

    StD is a one trick Marauder pony which crumbles instantly as soon as you meet an army which is able to deny any kind of weak magic.

    And there are lot's of armies out there who deny spells table wide without even rolling dice.

     

    Where the hell you get A-Tier from is far beyond me when every even remotely involved expert is ranking them lowest tier.

    In fact they are not even played anymore at tournaments because of the baby seal clubbing .

    I just went through the ITC tournament scores for 2021 and found StD in whopping 2 tourneys being best ranked #9.

     

    Would you be so kind to enlighten us, what you figured out that nobody else has?

    Oh man sad if true. I didn't think it was that bad 😢

  5. 2 hours ago, annarborhawk said:

    Our foot Chaos Lords and Chaos Sorceror Lords - if the Lore is meant to be taken seriously - should have greatly buffed survivability (maybe a wound shrug to nearby Cultists/Warriors?) and effectiveness, even if it means a major point increase. Lore-wise, we should be a top-heavy faction.  Meanwhile, only the Krack Lord has staying power.

    Big facts. The marauder bonuses really need to be moved to other units. Charges to knights and rend to chaos warriors as a start. Or visa versa is fine with me too tbh. Im fine with points increases for chosen and knights foot lords and sorcerers but the warscrolls setting lore are incongruent

    • Like 1
  6. 8 minutes ago, HollowHills said:

    As for the lore I'm not massively up to date but my understanding is that chaos warriors are elite troops who have proven themselves and have better equipment, but are basically just random men and women who live in parts of the realms ruled by chaos.

    Cultists are rank and file soldiers / auxiliaries from different cities under chaos. 

    Slaves to Darkness is a catch all term for any human civilisation that is under the rule of chaos. Whereas the individual God armies are more specific, like secret cults devoted to Tzeentch or a particular tribe from Aqshy that worships Khorne.

    My issue isn't that chaos isn't good. Bel'akor and archaon are amazing as are iron golem. But those aren't the chaos defining defining units that have historically been the posterchild for this stronger. Chaos warriors are not just average men and women who got some armor they have taken their devotion to the next level and have forsaken everything that makes a normal life. "The armor they wear is thick and strong marked with dark runes that bolster" the wearers strength and stamina" "their physiques strengthened by gifts from their dark guards and their battle instincts have been honed to a terrifying edge." Straight from their battle tome description. The cultists themselves are a small part of the hordes of chaos as well. The majority of their manpower being provided by marauders. Chaos warriors often have blessings like altered limbs enhanced reflexes and gorilla like strength or being sealed inside their hellforged armor. "Their wicked weapons can rend flesh or crush bones with a single blow." 

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  7. I have to say im quite demoralized with the direction STD is heading. Alot of our units are incompatible with our own rules and with the latest faction update via White Dwarf I have to say its just depressing. Chaos as a faction was never about low tier chaff cultists or maurauders. It feels like there is no place in this game for the iconic std units that define chaos IE chosen, chaos warriors, or Chaos Knights. There doesn't seem to be a place for players who want to play without using archaon or bel'akor.

    Chaos used to be about heavy armored elite killers. They had no meaningful ranged options often to make up for their hardiness. Now they seem to be usurped by SCE and this is just disgusting. Sigmarines in their own lore are said to be equals to chaos warriors yet when we look at liberators its pretty close they are very similar statwise. But when it comes to say Chosen vs retributors this flies out the window completely which is really a shame considering that there a hundred different chapters of sigmarines to use but chaos only has 2 armored infantry options. Chaos warriors and chosen. Retributors deal nearly 2x the damage chosen deal to most other targets they could expect to face while having 3 wounds and a +3 save to a chosen 2wounds 4+ up save mean while chosen have no reliable form of range support the way SCE do in the way of ranged damage dealers.  

    Coming from a lore perspective the Chosen often have lived for hundreds of years and have to survive on the one life they have, any mistake results in spawning rather than reincarnation, they compete against the vastly numerically superior hordes of chaos to become chosen by the chaos gods to recieve their blessings. Whereas a retributors can die, have a vastly smaller pool of competition, and can make mistakes whenever without significant ramifications to them.

    Why would a chosen of chaos ever want to be permanently sealed inside their ****** 4+ armor when they could potentially loot a set off a fallen sigmarine. Why would the chaos gods want them inside it when its really very subpar?

    Honestly chosen should be buffed to match what they are in their lore and in there faction identity.

    Chaos Knights are not as egregious of offenders but in a faction that has no meaningful ranged units in a world of unleash hell shooters they really could use some help.

     

    Honestly I hate this because i have no idea when The Old World will come out and playing in the age of sigmar has me seriously demoralized. When elven militiamen have the same damage resistance as the chosen of the dark gods.

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  8. The white dwarf update for chaos is really disheartening. We really need a 3+ up on chaos warriors and chosen as well as chosen getting 3 wounds characteristic. I don't understand how the cream of the crop of the vastly larger pool of candidates that is slaves to chaos who are literally chosen by the chaos gods and are sealed in their armor aren't as tanky or punchy as some of the new SCE. Chaos shouldn't be about cultists warbands it should be about chaos warriors, knights, and chosen... this is getting really ridiculous the way they've basically given the faction identity of STD over to SCE when the drawback to STD was a lack of ranged to justify their powerful infantry when the infantry isn't powerful and SCE gets ranged in addition to great infantry.

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  9. Honestly I used em recently and they did well because they weren't targeted. But tbh. These are the be all end all of chaos infantry. They should get 3 wounds imho. Put them on par with the stormcast eternals who are supposed to be as good as chaos warriors. Lorewise these should be the best fighters in the setting. Maybe not the most skillfull but if Mike Tyson fighting was fighting a gorilla and these guys should be the gorillas.

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