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Leafs

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Posts posted by Leafs

  1. On 9/1/2021 at 8:51 AM, Holy_Diver said:

    Yeah, that's can easly be the other face of the coin.

    But before the leaks of the new rules, I wanna read some of your (mean anybody of course) wishes about Slaves 3.0.

    Mine:
    - KoTET untouched. They are so, so good now. If I can exagerate I'll say: choose a Circle for the General.
    - Everchosen must say that you can deploy every CHAOS MORTAL unit from other tomes and give them SLAVE TO DARKNESS keyword.
    - Despoilers maybe a new Command ability: at the end of the movement phase, players can't set up new units whitin 12" from this model. Until your next movement phase.
    - Ravagers are nice, but if I can choose something new, I'll say: the ability to activate "Rally" in close combat and "run and charge" for Marauders.
    - Idolators can grant the Warshrine Hero, so can be your general.
    - Cabalists are the only ones imho that need an heavy rework. Cabalist must have flat bonuses for cast/dispel (other than the ritual), new command traits and artifacts, plus wizards can cast 2 Endless at round.

    My largest gripe with the STD battletome is there seems to be a canyon between the power levels of our models in the lore/ appearance to the actual warscrolls. I don't care if our models are expensive, its inexplicable that our 7 ft tall Satan worshipping murder vikings with tree trunk arms in cursed plate armor wielding deamon forged weapons must endure the humiliation of doing a fraction of the damage of skinny little lumineth boys because sunsteel weapons.

    Also change the slaanesh mark as now "on 6" effects like mortal wounds do not stack with the exploding 6s, making that mark useless. 

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  2. I'm dissappointed, but I guess the writing was on the wall. In my opinion the main two issues with the last two editions of path to glory are:

    - It includes far too many factions and champion warscrolls. The original path to glory was able to provide lots of fun and dynamic hero progression that cannot be balanced to fit warscrolls ranging from a skink priest to a keeper of secrets. 

    - the scale is too large, which removes the personal element of each individual member of the warbands. 

    Path to glory should have stayed a chaos warbands thing, because right now it is still overextended and lacks that critical rpg element. 

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