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Dawi not Duardin

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Posts posted by Dawi not Duardin

  1. 5 hours ago, Captaniser said:

    You have already lost the argument, for I have depicted you as the Soy Eater court courtier

     

    You meme, but GW should seriously consider releasing a quasi-rebellious vegan FEC unit which refuses to partake in their ordinary feasts because meat is murder, but instead goes around trying to "liberate" all the enemies' steeds. Or, in other words, has bonuses for killing enemy cavalry and monster riders. 

    Of course, their delusion could be that, analogously to how standard FEC think cannibalism is eating animal meat, the vegan ones could eat animal meat and think that that is vegetables...

    Those would be some unexpected twists. 🙃

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  2. 2 hours ago, Beliman said:

    I think that Grungni's Duardins are already playable: Kharadron Overlords or Cities of Sigmar Duardin.

    Yes, Kharadron have a hate/love relationship going on, and CoS Duardin's are part of another army, but that's fine. Imo, not all Gods should be leading an army.

    Just give us a Grombrindal miniature for Duardin-only armies as some type of Grungni's Avatar.

    Sorry, I could have been clearer: I meant that the Grungni returns story arc could use a narrative resolution. While this also is likely to bring about some tabletop changes - whether minor like the addition of Grombrindal to the game, as you suggest, or major stuff like the introduction of a third dwarf faction - I didn't mean to open cans of worms like dwarf soup and similar. The factions may still end up looking roughly like they do now in the longer run, though at least hopefully with more unit types, for all we know. But there is, narratively speaking, nevertheless still more to do with the Grungni/Grombrindal storyline. I wanna see where it goes!

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  3. On 11/30/2023 at 1:32 AM, Hollow said:

    If I were to vote I would go for Chamon. There are a few reasons for this. The Skaven are mooted as the main antagonist for the launch of 4th edition. The Spiral Crux situated in the realm of Chamon is featured in the Skaven battletome. Clan Skryre "covert the Realm of Metal and have swarmed into the Spiral Crux in vast numbers". The under-city of Gnawbreach was formerly the inventor's haven of Durenberg and the Skaven clans of Fizzik, Shyvik and Nibbolt are all present across the Realm in vast numbers. 

    I can see 4th edition beginning in Chamon (In a similar way as 3rd began in Ghur) with the Twin Realms of Ulgu and Hysh being the primary realms explored in a "Grand Narrative" series towards the end of the edition (In a similar way to Aqshy and Ghyran being the primary locations of the Dawnbringer series) with models for Malerion and Tyrion being big feature releases for 2 of the books in that series. 

    This seems plausible to me. In general, both the dwarfs and elves have stories waiting to happen. We need to know what comes out of the Grungni returns story arc and of the Tyrion/Malerion/Slaanesh-breaking-free story arc. This is both for the sake of completing the AoS dwarf/elf contingents and update the Cities of Sigmar range. It is easy to imagine that Grungni returning leading to independent dwarf updates also will see updates to the Cities dwarfs and that Tyrion/Malerion appearing will lead to updated independent elves and Cities elves.

    In principle, it doesn't matter to me which one of these moves they go with first, but I suspect the Grungni returning arc is easier to resolve. Tyrion and Malerion appearing - and Slaanesh breaking free(?) -  are such big picture events that we need more build-up to them than what we've got so far. So it makes sense to go for Chamon first and then a big elf-Slaanesh showdown after the next build-up.

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  4. A tremendous glow-up for FEC. Extremely impressive looking.

    It might even be that there is more to come? Look at the upper left corner of this picture. I don't recognize these models from any in-depth reveal. Granted, I am not a FEC player, so I may have missed out on them somewhere else. But they don't look like the current Horrors to me, so maybe they are a new ogre-sized infantry unit?

    image.jpeg.a987a4a1901adc4a09b4095bbc7172e1.jpeg

  5. 26 minutes ago, BarakUrbaz said:

    You know I think its likely that Ushoran just had the title of Mortarch from when he was still a champion of Nagash and just still kept onto it as part of his delusion.

    I really doubt he's gonna be called the Mortarch of Madness if he has a Mortarch title, he's probably going to call himself the Mortarch of Serenity or something else that would fit in with his uncorrupted self. 

    The Mortarch of Summer, no doubt.

    Due for winter release. 🙃

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  6. 49 minutes ago, CommissarRotke said:

    the thing is, this leads into the problem with GW's writing in general: they essentially create settings where Chaos is already destined to win... Since Chaos feeds off how the Imperium/Empire/Order react to it, it's almost inevitable. AOS seems to get slightly more nuance and hope about this, but WHF and 40k never did.

    I disagree with this. Chaos has never been deterministically destined to win (in the fantasy settings at least, and they are the ones I am the most familiar with).

    In Storm of Chaos, Grimgor headbutted Archaon to give us the status quo back. In End Times, Order would have won were it not for Mannfred von Carstein. In both cases, what ultimately sealed the fate of the campaigns was the intervention of a neutral joker-style character whose actions could have gone either way. 

    And then in AoS you have the Sigmarite narrative of hope, the Lumineth narrative of harmony, the reappearance of the Seraphon great plan, and even Kharadron techno-progress...

    The chance factor in WHFB and the good guy progress in AoS to me clearly indicate that Chaos victories are never the sole possible outcomes. Sure, the settings are dark. Sometimes very dark. But it is the idea of standing up against the darkness with clenched teeth and true grit and faith, steel and gunpowder that truly makes Warhammer shine dramatically. You're going in against the odds, and you're surrounded by demons... but somehow you gotta win anyway. 

     

     

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  7. 2 hours ago, Sathrut said:

    As far as GW are concerned, TOW/WFB are canonical to AoS, even going so far as to state that TOW will eventually lead to the End Times, thus AoS. It's impossible to separate the two, not when you have Sigmar, Nagash, Teclis, Tyrion, Morathi, Arkhan, Mannfred, Neferata, Alarielle, Drycha, Light of Eltharion, Gotrek, Ushoran, Kroak, and others.

    Regardless of what happens miniature wise, many of the refreshed ranges fit the WFB aesthetic (SBGL, Seraphon). I've seen people saying that thanks to the change in base sizes, they'll be making TOW armies from AoS minis, so maybe, just maybe, the two systems can co-exist without people saying one is worse than the other?

    I'm interested in seeing how they handle Beastmen, given their status as a core faction in TOW. I can't see them appearing in TOW until they get a range refresh in AoS, given how the majority of kits currently sold are WFB kits.

    I am not so sure it is impossible to separate the two. What they could say in lore is that there is an infinite number of WHFB worlds, but only with certain probabilities of it developing in one way or another. Then from the perspective of WHFB End Times, you could have the setting branch off in to Chaos wins, Order wins, Orcs win, etc, scenarios depending on those probabilities. That would give you the leeway to fight over the WHFB setting in way where the outcome of your battles still matter, while also allowing AoS to emerge organically in the version(s) of the setting where Chaos wins. This would be my ideal interpretation of having the two systems coexist. (It also helps to make sense of a lot of other things, such as how you can start playing various campaigns where sometimes one side wins and sometimes the other at various points in time, whether on the tabletop or in Total War.)

    5 hours ago, Snarff said:

    I hope they don't. AoS has proven immeasurably more popular and profitable for GW, and it's the only setting I have any interest in. WFB died, it's getting it's 30K side game, but let's leave it there.

    This however seems a little bit unnecesarily dismissive. I get that there still are WHFB fans who think AoS never should have happened. But saying "x is the only setting I have any interest in the other one died, get on with it" just seems to attempt to put people who have other preferences down. Surely it makes sense for GW to try to cater to both tastes? (Just because some people prefer football to athletics, that doesn't mean athletics shouldn't get to matter for those who prefer it.) And also quite a few of us who do enjoy one setting also enjoys the other, meaning that we'd be interested in seeing both developed.

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  8. The Vulkyn Flameseekers are here

    It is really exciting to see that many of the suggestions we have been speculating about in fact have come to life here.

    - Female Fyreslayers
    - Armour
    - Weapons beyond axes
    - Minidroths

    All very tastefully sculpted, too. 

    What are your predictions for future developments based on this warband? I feel we are likely to get units of at least female Fyreslayers and some kind of more organized minidroths now. But what else?

  9. Boring point, but ultimately what lies in the future will depend on what makes GW money. They are a very profit-driven company.

    I posted this in the rumour thread once and it was not a popular thought. But, as they did not shy away from an End Times before, I could see them End Times-ing AoS if it doesn't prove profitable enough over time. (It doesn't help that other systems I enjoyed way back when, including Warmaster and Mordheim, are gone too.) I think ToW is a bit of a test rocket here. It might well be possible that, in the light of the success of Total War, old-school fantasy proves to be more popular than AoS. Then I wouldn't put it past GW to nuke AoS to return to the old system.

    But then, that is admittedly a pessimistic possibility. There are also many more positive ones. Perhaps they keep WHFB as a side game to AoS. Perhaps they alternate between which one of them is their main fantasy game. Or perhaps the TOW/WHFB experiment fails and they drop it instead. It is hard to say what will happen. I wish I could have more faith in them as a company, but fundamentally they are so profit-driven that they will just rush after whatever they take the market preferences to be. And where will they go? Good question...

    What I hope will happen is however that they find some lore way to make WHFB and AoS compatible. In particular I hope they will write them as settings that are part of some sort of eternal cycle of worlds dying and repopulating. (They already hinted at that quite excessively in the End Times lore.) Then you would be able to treat both settings as living as a player, and I could have my classic dwarf shieldwall cake and eat my Kharadron spaceships too, while feeling that both of them are active...

    ...but then that's an ideal. My more realistic hope is that they at least could be more reliable. The End Times still make it hard for me to invest wholeheartedly in a GW games system, since I don't know if they will nuke it in a few years' time. I wish they would give players better assurances given how much investment the games require.

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  10. 3 hours ago, Grungnisson said:

    The problem with that is that fantasy isn't just fantasy. It's created by people who more or less intentionally infuse it with tropes and constructs from the world around them. There's little doubt today that Tolkien was by today's standard racist and boy, is that showing in LotR... So no, it's not 'sad', it's the exact opposite. What would be sad, it'd be if they cowardly (and lazily) followed the old paradigm, instead of challenging it giving us, as a result, a much more rich, varied and adequate game world. Bring on different body shapes for humas. Bring on different complexions, sizes, genders. The Mortal Realms are so much more than the distorted facsimile of our own world TOW was. Why not explore it to its full potential?

    Adding to this. Some fantasy is of course more real world-inspired than other. Sometimes people find real-life influences and parallells where there are none, and such criticism can be very far-fetched. But the Black Orcs were literally created in lore to be a slave race by the Chorfs. Due to the reference to slavery, it's too in-your-face for criticism to be far-fetched. 

    In general, the WHFB universe is extremely real-world inspired, whereas AoS doesn't have to rely on that kinda stuff. Doing away with places like the Southlands and Araby and Lustria, which GW treated rather ham-fistedly, really helps them to create more novel ideas. For example, it helps that Orcs/Orruks have become Ardboyz, Bonesplitterz and Kruleboyz rather than Greenskins (redskins, anyone?), Black Orcs and Savage Orcs. It helps that Lizardmen have become space-faring Seraphon rather than indigenous Americans. It helps that the most prominent (quasi-)human knights are thunder-infused demigods rather than (quasi-)European crusaders. Etc. 

    These kinds of changes do in fact put AoS in the position where criticism of its internal politics tends to look like it is on the far-fetched side, whereas you easily can argue that many aspects of WHFB were rather problematic. Now, personally I like to think of it as innocently problematic: fundamentally I am sure almost everyone who likes it are nerds who want a good time and a laugh at fantasy-meets-history, not make political points. (40K is a bit different here though!) But still, if you see things you can improve, why not improve them?

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  11. 9 hours ago, Jagged Red Lines said:

    Eh, I mean they still write stupid characters like Orcs, Trolls and Gargants with working class regional accents from the South of England. 

    As someone brought up in that environment, and struggling with the stigma of my accent for most of my white collar career, I find it pretty offensive tbh. 

    GW still has a long way to go.

    I don't think this is incompatible with what I wrote. :) What I tried to say is that they are trying to modernize on this front, especially in fantasy. Rewriting the savage orcs would be an obvious step in that direction, but that doesn't preclude other steps too. So that puts them at a crossroads.

    Also, not to come off as dismissive, but I think the orc issue is a more obvious step in that direction than the accents. British accent discrimination is a real thing in the UK - I'm Swedish, not British, but I lived there for 6 years and saw quite a lot of it - but most people globally don't understand the subtleties of it. It's way too local. It's closer to my own Scandinavian annoyance at Norsca being Chaos worshippers in later editions of WHFB. I don't like it, but I'll survive: I'm still very well off on a global scale. Whereas people have raised racial concerns about he portrayal of orcs in all kinds of media since Tolkien.

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  12. 10 hours ago, Marcvs said:

    On the subject of Orruk Warclans, and putting on the "full speculation hat" (may or may not includ tinfoil), the feeling with

    • The "Orruk Warclans" vanguard box being ready to be repackaged as Kruleboyz vanguard box.
    • The number of Ironjawz warscrolls now being sufficient for a full battletome
    • Bonesplitterz being largely ignored in rules, narrative, and releases

    is that we are ready to see separate battletomes for IJ and KB in 4th, with a sad farewell to Bonesplitterz

    This is not bad speculation. There are two other reasons to skip the Bonsplitterz too:

    • Models aged and need replacement.
    • Very hard to write them without unfortunate racial implications. It was admittedly even worse back in WHFB when savage orcs often were from the Southlands ("Africa"), did a lot of tribal drumming and dancing, and were... well, less civilized than standard orcs. While the Bonesplitterz are less blatant than that, the memory still lingers - at the same time as it's easy to understand why they got rid of the category "black orcs." In general, GW are attempting to tune in to more modern sensibilities, and maybe that means some of the stereotypical bits from WHFB ought to go.

    Hence, I guess the Bonesplitterz are in a bit of a Slaanesh situation: either GW has to come up with a way to reinvent them that isn't too offensive, or they might consider dropping them entirely.

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  13. On 3/16/2021 at 1:39 PM, silverstu said:

    Getting a dwarf vibe off that- well constructed/engineered plus the blurb [which may have nothing to do with it] - hints days long past. Looks very clean for 40k imperium.. probably wishful thinking on my part though. 

     

  14. 2 hours ago, MitGas said:

    Something is wrong if Ironjawz are sexier-looking than a daughter of Khaine to us as humans…although those Ironjawz are damn sexy, so I guess it‘s fine after all!

    Why would you go with Daenerys when you could go with Khal Drogorc? 

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  15. 4 hours ago, Copywolf said:

    I don't think it was The one but a one.

     

    Edited because I don't know how to do the spoiler tag.

    This makes sense to me. AFAIK the OG one was destroyed with the World-that-Was. Presumably other, minor ones, would have been written since. But I've never read about a specific one being central to Duardin (as opposed to Dawi) culture.

  16. 4 hours ago, Beliman said:

    Disagree. Kharadron design is peak dwarf design, just look at this:

    99120205023_BrokkGrungsson01.jpg

    Yes, I think they look excellent too. I will insist the 6th edition ones are my favourite classic dwarfs, but the Kharadron are clearly up there with the best of AoS. It feels like GW had a new golden age of creativity once they hit their stride a few years into AoS (maybe 2nd edition?). 

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  17. 36 minutes ago, Asbestress said:

    I'd generally agree with your points in terms of aesthetics and style, however, I will not accept anyone besmirching my beloved Ironbreakers/Irondrakes/Gyrocopter/Runelord/Longbeards/Hammerers etc. 😛

    I grant nostalgia may be speaking too. The switch from 5th to 6th was my most active time as a player way back as a kiddo. Everyone probably thinks that era is the best. I certainly remember the veterans back then grumbling about how good even earlier minis were because they had so much personality! 

    ...but clearly the 6th edition dwarfs are the best, there is no competition, just look at this...

    XsvkP6T.jpg.a8ebe4f724370ae0512c8fd1a5821d49.jpgdownload(1).jpg.c63c3433bbeaf4216becd86256da0f0a.jpgwb-034.jpg.460db6a750297eaffc160724b5453473.jpg

    image.jpeg.094493e4b1cde740c543106838c61063.jpeg

    :D

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  18. 23 minutes ago, Kronos said:

    The old Ghouls are very cool, and quite happy their legacy in some way still exists in the form of Heresy Miniatures ghouls. (Pictured).

    But I don’t know why people don’t like the plastic ghoul set.  I really like the proportions, and the strange  Neanderthal like faces make sense given they’re really just generations of humans going through devolution. It’s a unit of Gollums and they really do look the part. 

    IMG_2960.jpeg

    Yes the pictured unit looks great!

    I feel in general GW were struggling with their aesthetic in between the somewhat realistic-looking late metal era, around 6th-7th edition or so when they had changed from the very colourful and also cartoonish 4th and 5th edition, and AoS (or at least End Times). They feel rushed, like they neither have the personality of the old models or the details of the newer ones. For example, the last dwarf (now Dispossessed) range doesn't do it for me either. Ditto for the savage orc (now Bonesplitterz) range (and also several other orc units from that era, such as generic Boar Boyz). Or the by now completely squatted late High Elves range. 

    I guess early AoS also had some vestiges of this problem: for example, the Fyreslayer units (but not heroes and droths) feel like this too... I am not sure what happened around that time, but I've heard it suggested that they were adjusting to digital sculpting processes?

    However, I think the release of Nagash for End Times was a pivotal point. There they clearly took a step forward and released what I think is one of their absolutely strongest miniatures all things considered. Same with Mortarchs, Stormfiends, lots of Nurgle stuff... There they showed that they had started to master whatever sculpting tools they use now. And now almost everything they release is excellent, whether new armies like Ossiarchs, Nighthaunt and Idoneth or updates like the Lizards, SBGL or StD. It's truly gorgeous stuff.

    EDIT: I realize I didn't really address the ghouls themselves. I like the metal ones because you can see they are humans who are in the process of losing it. They don't look *that* different from flagellants, who also are on the verge of going crazy, but the ghouls have stepped over a line that the flagellants haven't quite yet. Whereas the plastic spiky bone boys have devolved a bit too much to make sense. They look like generic cartoon monsters. So I actually feel the old metal ones are more like Gollum whereas the plastic ones feel more like something from Warcraft.

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  19. On 7/22/2023 at 8:35 AM, Fellman said:

    The summer King is coming
    image.png.f9e375e9cc7be136436896c45e72a211.png

    Really hoping for new basic Ghouls too.

    IMO they are one of the units that lost in quality when it was moved from metal to plastic - the old metal ones looked horrifying, the plastic ones a bit cartoonish - but with GW's sculpts having increased massively in recent years, I think a reimagining could make them look really impressive!

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  20. 1 hour ago, madmac said:

    Yeah, I agree. Outside of one-off bits like Warcry or a random artillery dwarf I wouldn't ever expect to see mixed race units. It's more likely to me that if we ever see new "City Elf" or "City Dwarf" models they'll be their own auxillary units.  Something like a unit of aelven scouts or duardin engineers to flesh out the range someday after the human elements feel fully explored seems more reasonable to me. A little splash of multi-racial flavor like the Ogre warhulk without taking away from the overall focus on humans.

    Counterpoint: the one non-human humanoid they have shown off for Cities, the ogor warhulk, is not just a multiracial unit but a multiracial model. Remember there is a human on top!

    Though with that said, I honestly broadly agree. For logistical reasons it makes sense to have dwarfs, elves, etc, in separate units from humans. This is because they have different physiological properties: it makes no sense to have a unit of (say) heavy-armoured mixed infantry when the dwarfs are able to carry twice as heavy armour as the other unit members, or light skirmishers when the elves are twice as fast as the dwarf unit members. Because they have very well-defined and distinct bodies and abilities, specialization is likely to bring comparative advantages for the units. 

    Granted, this doesn't rule out the odd mixed cannon crew or militia unit, but when it comes to more specialized units, it is harder to see combos. And the Steelhelms are already fully human.

    EDIT: It struck me after posting that perhaps the physiological difference point also shows why the ogor/human combo might be the exception that proves the rule. It is because the ogor is so much bigger than the human that the warhulk idea works, so it is likely to be an exception to the rule.

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  21. Some reflections on dropped kits.

    1. Kind of a fan of them keeping the DE units rather than the other elves. Not because they necessarily are better models, but they have a grittier, somewhat street-smart feeling to them which stands in contrast to the more trad-Tolkien WE and HE. Which befits the gritty, street-smart citzens of the Cities of Sigmar. Probably even these old DE units will end up replaced in the end, but the DE strike me as the best stand-in miniatures for city elves until then. I also don't really see them becoming Malekith's forces or reuniting with Morathi. This is in particular because it feels like AoS Malekith is much more esoteric than the dark elves of old. My bet is that we will see something more fantastic coming up and making up Malekith's armies whenever he appears.

    2. Elf rumour hopes: I hope getting rid of the Phoenicium is a pro-Tyrion move, as others have suggested. Also I really like this move for the sake of the Phoenicium. I think the old Phoenix Guard models are too tied up in old world lore for AoS, whereas they  probably were my favourite High Elves back in fantasy. They fit best where they belong, IMO. :)

    3. Elf rumour wishlisting: Tyrion vs. Malekith grudge match release. Both with new models.

    4. Perhaps one reason they are not getting rid of the Karl Franz-marked units is that Karl Franz in fact wasn't even born in TOW, so they mightn't fit that timeline? But as others have pointed out, GW likes to update things like Steam Tanks on their own, so we may well see updates here at random points in the future too.

    5. As an old-school dwarf fan, I am a bit torn on the Cities dwarfs. On the one hand, they feel so... well, so dispossessed, rather than proud dawi of old. On the other hand, I admit the current model range plays that role rather well. They are like the AoS version of the puffy sleeved, Altdorf-and-Nuln-living dwarfs of the Empire of old. I guess they are likely to eventually be replaced too, but they do their job... Of course the big question here is what the return of Grungni and Grombrindal will end up implying. We don't have a clear picture of that yet.

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  22. 11 hours ago, Vasshpit said:

    So what would y'all like to see in a new ardboyz kit?

    I'd prefer a more Kruleboyz design, Murknob ardboyz. Ardboyz are not ironjawz but another breed altogether. This would definitely help unify the look if all orruks do continue to stay in the same book.

    And hoping for many options when it comes to weapons; sword and board, duel wield and maybe one in five a two handed. 

    Maybe a customizable kit that could be used to build standard Ardboyz, Savage Ardboyz, and Ardkruleboyz?

    That would fit both your (very good) idea of a way to unify the army and give lots of weapons options.

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  23. On 6/24/2023 at 8:32 PM, The Lost Sigmarite said:

    Wow there's a lot to unpack here. I won't be able to do a reply as long as the one from my neighbor above here, because he's pretty much said everything and I agree with like 90% of it. I just wanna add some quick thoughts, but not too much because I'm not a FS main. 

    I think Grimnir should stay dead. The gimmick of AoS Grimnir is that he died a glorious death and it was his death that allowed the Fyreslayers to exist. I feel like bringing him back would undo his sacrifice. 

    I could see either the reimagining of the bolt thrower (with runic bolts, and we know from the runeson they like throwing runic javelins), the flame cannon (because magmapikes are a thing so we know FS can make flamethrowing weapons) or the goblin-hewer (because of the slayer roots).

    Or give them Magmadroth hide armor to truly make them stand out from the others. Those scales gotta be as resilient as metal. And it would take the army somewhere else than metallics.

    Perfect for a Warcry band.

    My take : lava wyverns, with a size similar to fell bats, controlled by runes embedded in their flesh. And/or some kind of minidroth with also runes in his skin, similar in size to the sloggoth/allopex, and with a bunch of Fyreslayers atop it hurling javelins and swinging axes. 

    I agree getting Grimnir back would undo his sacrifice. But that is kind of the point: I'd like to see a way to reframe their current lore. Grimnir returning would be one way to do that. Though admittedly there are also other possibilities here, such as linking them up with the Deathslayers, Lightningslayers, etc, I mentioned above. Instead of a , you could have a slayer soup. I'd be into that.

    On board with the miniature suggestions, though! Bolt throwers throwing firebolts in particular sounds very thematic. Similarly Wyverns and droth armour sounds very natural.

    On 6/24/2023 at 11:28 PM, novakai said:

    I don’t think the lore has to change and it can stay more or less the same as it is now as I doubt it the biggest problem for Fyreslayer.

    I feel updating them with anything other then a melee/priest foot heroes would get a better response from the community. like if they got something similar to the Maw Grunta instead of the Grimhold exile people would excited about Fyreslayer. 

    Aesthetically they can start giving them cool magmadroth capes and maybe pants.

    gameplay wise, they are bit of an odd ball army to play being slow and lacking unit variety, they rely on a lot of once per game abilities, hero buffs and deep striking to work as an army. Granted this probably solve by just having more unit variety

    personally I would like an easier way to activate the enhance rune ability even if it’s once per game guaranteed because rolling a 6 seems a bit too much of an ask for an ability to be useful.

    also I grip that throwing fyresteel axes seem almost a bit unnecessary with how bad their hitting percentages are.

    Yes, I agree. Any update that is not a foot hero is going to get everyone excited. Hence let's add extra many, IMO!

    22 hours ago, Skreech Verminking said:

    As somebody that really enjoys the dwarfs of old, dwarfs that even gotreks considers to have been a part of.

    I would probably even go so far and say this much.

    just give them some real pants!

    Yes.

    14 hours ago, zilberfrid said:

    Suggestions:

    Female fast mover unit on flaming wings, dual kit with either high rend (two handed weapon) or high save (shields). Walkure styling highly suggested.

    Minimagmadroth swarms that provide a damaging effect around them and slowly reform (healing each turn).

    Expectations:

    Extra infantry heroes.

     

    All reasonable suggestions too. 

    ---

    FWIW, looking at the answers here, it seems like the fanbase is going to be super easy to appease. Just give us a few more models that aren't foot heroes!

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