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Vaporlocke

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Posts posted by Vaporlocke

  1. 5 minutes ago, Maddpainting said:

    Its not always a hamstring though, just b.c it is cheap or weak doesn't mean it does not have a use, a good example is the Mindstealer Sphiranx only 10 wounds with a 5+ save but can really help you by making a unit fight last and a -2LD aura. 

    There is a difference in take a Monster to have the Monster keyword for use of VPs and abilities and having one to actually be useful for your army.

    Hey, not everyone can have access to the mighty Jabberslythe: for the low, low cost of 165 points you can buff your enemies, have a few chances to maybe toss out some MW, and gift your foe a VP when it suicide bombs. 

    • Haha 1
  2. 6 hours ago, novakai said:

    granted I am not sure if my location made it easier to get my preorders in on time.

    my state is one of the best at getting its vaccinations so there less COVID restriction and I believe its somewhat close to one of GW distribution center.

    pretty much everyone i knew got Dominion on the same day I did.

    I'm in a similar (possibly same) state that borders one of their distribution hubs and mine still hasn't been picked, as confirmed by their email response this morning. 

     

    All I know is that I won't be preordering direct ever again. 

  3. 35 minutes ago, Sleboda said:

    Couldn't we just use, man what's the name for it again, um, tactics - yes, tactics! - to handle it? :)

    In all seriousness, you can do it once per turn. So send in sacrificial units first, tie up the nasty shooters, turn engage with the good stuff.

    I know it's not a sure fire thing, and that not all armies have throw away troops, but many do, and those that don't can look for other answers.

    The game presents us with challenges and puzzles, and part of the fun is answering them and figuring out solutions.

    So do people not screen their shooting units where you play or what? 

    • Like 4
  4. 5 hours ago, Fyrenn said:

     

    More likely, BoC is just going to get coalition with things that have "Beasts of Chaos" as a keyword. .. which I think amounts to just the Slaangors (which have the keyword, but weirdly never made it in to BoC list).  

    What they don't have is breyherd or warherd keywords, which is sad because I love the models but they are really bad and we can't get any kind of synergy out of them. 

    • Like 1
  5. 2 hours ago, Ian Wallsh said:

    I don't get why people hate Lumineth so much....?

    Sure the rules could do with a little tweaking 'here and there'...

    But their beautiful figures with exquisite Lore and inspiring stories about them..

    Surely a 'bad general blames the rulebook ' applies here and it's up to the opposing player to use all their cunning, ingenuity and luck to beat them.....?

    Remember 'The greater the odds the greater the glory' and if a General is truly worth his/her 'Salt' they will prevail...

    Yeah, if I mained an army that was getting everything twisted their way I would try to deflect it off as the other person just not being good rather than me playing on easy mode and wanting it to stay that way too. 

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  6. 52 minutes ago, Popisdead said:

     

    I would say that and Tendrils and the Herdstone.  Pump it up because -1 in a meta where things will have +1 you are paying for something that won't have an effect.  

    Sadly,.. that dude is a guy who went 5-0 with Sylvaneth with their current trash book at a UK masters. soo,.. i'm all for calling people hobos since that's funny but no clue why he wrote the article,,. oh wait it's cause the only person in a masters to win probably laughed at GW so they did indeed find a random hobo as you said 😉

    I've heard Gors being called better these days.  Colonel Cabbage was talking about Gors vs Bestigors and he made good points.  75 points, rr charges, 4+ in combat.  And they die just like Bestigors.  His point was Bestigors (in 10 anyway) do less than you expect so the points difference is really noticeable.  I mean, just to consider.  I'm all for looking at things.  

    I'm still swearing by 1 squad of 30 Bestigors, it's a lot of wounds and with the changes to pile ins you can use that 4" to wrap around and get more swings in. On the charge they're still pretty scary, especially when buffed/meeting conditional requirements. 

    • Like 1
  7. 52 minutes ago, Popisdead said:

     

    I would say that and Tendrils and the Herdstone.  Pump it up because -1 in a meta where things will have +1 you are paying for something that won't have an effect.  

    Sadly,.. that dude is a guy who went 5-0 with Sylvaneth with their current trash book at a UK masters. soo,.. i'm all for calling people hobos since that's funny but no clue why he wrote the article,,. oh wait it's cause the only person in a masters to win probably laughed at GW so they did indeed find a random hobo as you said 😉

    I've heard Gors being called better these days.  Colonel Cabbage was talking about Gors vs Bestigors and he made good points.  75 points, rr charges, 4+ in combat.  And they die just like Bestigors.  His point was Bestigors (in 10 anyway) do less than you expect so the points difference is really noticeable.  I mean, just to consider.  I'm all for looking at things.  

    I'm still swearing by 1 squad of 30 Bestigors, it's a lot of wounds and with the changes to pile ins you can use that 4" to wrap around and get more swings in. On the charge they're still pretty scary, especially when buffed/meeting conditional requirements. 

  8. 28 minutes ago, Thalassic Monstrosity said:

    I've said this before but I was surprised we had an article. "We asked an actual goat..."

    I love Beastmen. They hit a thematic point in my heart: the unknown terror of the dark woods. Of the unknown. There is a demoniac imagery in their shape that mirrors the goatmen in Diablo I loved so much. My gamer handle for years has been "Gharbad the Weak".

    But sometimes I think beastmen should have remained a chaff unit for Chaos. Better than this goofy half-life of a faction.

    At this point it's a badge of stubborn pride to be a goatherder.

     

    Although I do think our next army wide rule should be "If you lose to BoC in a competitive setting you are banned from playing AoS, how do you blow having every advantage possible?" 

     

    • Like 2
  9. 7 hours ago, Maogrim said:

    I mean... if I'm not mistaken those are... white ... fangs in your profile pic, aren't they? 

    Come on, we all know there are Hedonite and BOC players held captive under GW stores, where the evil overlords are harvesting their salty gamer tears! 

    We know there aren't any BoC players anywhere near the studio or our community article wouldn't have been flat out wrong... 

    • Like 2
  10. 4 minutes ago, yukishiro1 said:

    ...sort of? Why is it that all the reactions are to melee or at least close proximity, and none of them are to shooting? I mean yes you can boost your save, but you can do that in melee too. Meanwhile, all the other reactions just happen to mostly strengthen shooting units while mostly weakening melee ones. Seems like a weird choice, even given their chosen theme of "reactions." Why not have a "reaction" that lets a melee unit immediately charge any ranged unit that shoots at it - an inverse unleash hell, if you will? Why does being charged give you the chance for a shooting activation, but being shot doesn't give you the chance of a charge activation? The latter would have done far more to mitigate the advantages of a double turn too, which was one of their stated aims. 

    Wanna take a bet that the designers and/or playtesters main shooting armies?

    • Like 1
  11. 4 hours ago, Thalassic Monstrosity said:

    I mean, if GW had someone who was good with Beasts write the article and their advice was actually useful that would have been far more surprising than what we got. The article today was pretty much exactly as suspected.

    "We grabbed a random hobo off the street and asked him about BoC tactics, to be honest we make them bad on purpose as a long-running joke around the office, we never imagined people would actually plays them."

     

    I was honestly expecting our article to just be blank. 

  12. 29 minutes ago, Chikout said:

    So, whether is counterable or not, it's clear that unleash hell is very powerful. What would people want to see in a faq? Gw is very unlikely to cut a core rule anytime soon. For me  l'd like them to make  the range 1inch which  would mean you could only shoot a unit which successfully charged you.  No screens allowed. You could also make it happen on a 6 like 40k but that might nerf it to the point that it's not worth waisting a command point on. 

    I'm hoping they change it to only being available to the units being charged, keeps it usable and still powerful but not abusable and broken. 

    • Like 1
  13. 3 hours ago, Popisdead said:

    What are people thinking as a mixed bag (so not strictly Warherd or DrOgures) for a Great Fray?  I guess I saw Gavespawn from the red king.  are there book command traits and items people are going for instead?

    I feel like Gavespawn is still going to be the best choice, the spawn shenanigans still work even if the command ability got neutered a bit.

     

    My reworked list is a few pages back but if you're willing to give up the one drop battalion I think going for the extra enhancement core battalion and giving your general the core book 5+ ward save item isn't a bad choice at all considering that 2 of the 3 grand strategies involve your general dying. Every little bit helps when you're struggling as much as we are. 

    • Like 1
  14. 5 hours ago, The Red King said:

    Got a game of 3.0 in last night against Hedonites and will try to write a brief report from memory. Ultimately due to a combination of unfamiliar rules and my opponent spending a little too much time talking to other people and not focusing on the game we had to call it at the bottom of 2.

    Slaanesh: Pretneders w/ lurid haze
    Grand strategy: sever the head

    KoS×2 one with amulet of destiny
    Dexcessa
    Lord of pain

    5 twinsouls ×3

    Mesmerizing mirror
    Wheels of excrutiation

    Beasts: Gavespawn
    Grand strategy: hold the line

    Beastlord w/gnarlblade
    Shaggoth w/ hailstorm
    Doombull
    Brayshaman w/eye and stranglethorn
    Brayshaman w/ wild rampage

    10 gors ×2
    10 bestigor ×3
    6 bullgor
    5 centigor
    Ghorgon ×2

    Wildfire Taurus

    Playing rising power. Hedonites outdrop me placing a keeper on either flank (amulet keeper only right), dex in the middle, 10 twin souls on my left and 5 on my right. With the lord of pain all alone by his fame. He then picked up dex and a keeper to deep strike later with Lurid haze and gave me turn 1.

    My deployment was a bit cagey because I knew he had deep striking and so I ended up with a ghorgon slightly right of center and a ghorgon slightly left. My headstone was to my right with 1 shaman w/knowing eye within 3" and the other shaman closer to center. Shaggoth was to my right with 10 bestigor strung out as best they could to push his teleporting stuff further out. My left-center flank contained the bullgors and doombull with centigor strung out in front of them. The furthest left flank was more or less ignored which in hindsight was an odd choice since rising power has an objective on that side. I also expected him to take first turn which he did not. I ambushed the beastlord, 20 gor, and 20 bestigor.

    Top of turn 1 I choose hold the center as my battle tactic for the turn. My hero phase goes very poorly. I manage to miscast with both the shaggoth and the headstone shaman (leaving the latter on one wound). I successfully cast wild rampage on my bullgors and that's it. In movement my centigor (who gained bestial vigour from the shaman) moved and ran ending easily outside 3" of his lord of pain (intending to block him in for a turn). My ghorgon push slightly out left and right to screen teleports while my bulls and bullgor go up the center. On the right flank I also moved up the bestigor before ambushing in 20 bestigor plus beastlord in his backfield behind the LoP and then 20 gors in my backfield to keep him from teleporting behind me.

    In the charge phase (using one reroll) both bestigor and the beastlord charge his lord of pain. My beastlord deals 4 damage to the lord and is killed by the reflecting ward save of the LoP (so that was unimpressive). His lord kills 2 or 3 bestigor and dies to their return swings. Beastlord becomes a spawn but I forget until his movement phase and hes kind enough to let me drop him down since it didnt change where or how he moved.

    I score 1 for holding 1 objective. 1 for holding 2. 1 for holding more. And 2 for my battle tactic putting me at 5.

    Bottom of turn 1. Hedonites choose to kill a unit from my starting army as their battleplan. In his hero phase he gets off mesmerizing mirror right next to 4 of my 5 heroes and puts out 5 mortal wounds between them. He then moves the keeper up on my right, moves 5 twinsouls towards my bestigor in his backfield and 10 towards my centigor. KoS#2 and Dex teleport onto my left flank as expected preparing to charge my ghorgon and gors respectively. He successfully charges the ghorgon on my right with his keeper (pulling in the bestigor) and charges my centigor and bestigor with twinsouls (wiping the centigor while losing 1 and a half twinsoul). The keeper on the right puts the ghorgon down to 2 wounds and kills 2 bestigor who pass their battle shock in the end. The teleporting keeper and dex both fail their charges which is big. He scores 1 for holding 1 objective and 2 for his battle tactic.

    Hedonites win the roll and take the double going into the top of 2, choosing to kill a unit wholly within his own territory as the battleplan. In the hero phase his mirror does no damage but he summons the wheels on my left dealing chip damage to the bullgors and ghorgon. Moves his twinsouls to charge the spawn and my bullgors and moves the keeper and dex to charge my left flank ghorgon and gors. He makes all of his 3 inch charges unsurprisingly. In combat on my right he splits his attacks and rolls poorly only taking 1 wound off the ghorgon and killing 2 bestigor. He kills one unit of bestigor in his backfield, the chaos spawn and 7 gors. His keeper on my left utterly flubbed his rolls and deals no damage to the ghorgon. In return my bullgors murder the twinsouls that charged them. I take some wounds off the keeper on my right (locus meant I could only swing with 2 bestigor) and I put 10 wounds on his keeper on my left thanks to the unwoudned ghorgon. He scores 1 for holding 1, 1 for holding 2 and his battle tactic making it 7 to 5.

    Bottom of 2. My battle tactic is take an objective he controls (the one on my left with the ghorgon and severely wounded keeper). Hero phase I dispel his mirror, put out some MW with stranglethorn and successfully cast the taurus hitting his keeper and dex on the left for minimal damage but more importantly "fights last". I then moved my bullgors, and shaggoth back to kill dex. My doombull to help kill the right side keeper and my bestigor to engage his twinsouls (a mistake ultimately). I then summoned a spawn near dex to use the progenitor of devolution on the bullgors. After charges and combats the brightside ghorgon is dead and the keeper took some wounds. My bestigors in his backfield are wiped to 2 (and then run to battleshock). My left side ghorgon overkills his KoS and the bullgors kill Dex without the shaggoth or spawn (who made a long charge for no reason) even swing. I score another 5 points.

    We called it at that point with my opponent fairly sure he could win if the game went to 5 due to summoning. I strongly disagreed as he had almost no chance of scoring his grand strategy or stopping me from scoring mine due to the far flung location of my remaining gors but most importantly he just didnt have the bodies to stop me scoring and he'd already fallen behind on points while I still had all 6 bulls, 4 heroes, a ghorgon and roughly 20 gor/bestigor compared to his one wounded keeper and a grand total of 7 twinsouls. Ultimately we both agreed he had the potential to win the game still it wa highly unlikely and called it a win for the beasts.

    I don't have any concrete thoughts on 3.0 yet as it was my first game but against a faction as nerfed as Hedonites we are certainly at least playable. My only observation so far is that units with small frontage and concentrated damage such as twinsouls and bullgors are far superior to anything larger than 5 models due to how coherency works to drastically limit the number of models you can swing with.

     

    I'm considering turning one group of bestigor into gors allowing me to not make the beastlord my general because hes very easy to kill in case my opponent is using the vendetta grand strategy. The remaining 60 points are a bit weird to work with though. I'm considering an emerald lifeswarm to be summoned by my headstone shaman to heal up any wounds he takes and return sacrificial gors. Any thoughts?

    Shaman as general make Bestigor battleline too if that makes a difference to you.

  15. 57 minutes ago, Derptau said:

    Remember our new rules let shaggoth heal as well. I don't think we're in as bad a spot as people say we are to be honest. Slaanesh is definitely worse than we are in the moment.

     

    Our low leadership makes the heal unreliable at best, though it's still better than the super situational one on the Shaggoth warscroll. 

  16. 45 minutes ago, The Red King said:

    To be even fairer Slaangor might literally be the worst unit in the game and they got a point increase so I can understand their anger. I offered a HoS friend to try playing with the 2.0 points against my 3.0 beasts. If he takes it up I'll let you know.

    The sad thing is that the Slaangor is such a beautiful model, I'd buy and run them if they were even remotely playable or at the very least had our brayherd/warherd keywords.

  17. 1 hour ago, Kamose said:

    Too right! I know they're upset that their book is undeniably weaker but it's like listening to a rich guy complaining to a poor orphan that their fridge no longer dispenses fine liquor.

    "Just ice cubes and water now, can you believe it, chap?"

    "I'm so thirsty, sir. Could I have but a single ice cube?"

    "No. But chin up! Those little goatmen you have can reroll charges from ambush, ole boy! Pip, pip, cheerio"

    'rich people noises'

    Let's be fair, they're not used to this treatment and they just got nailed by two huge nerfs in a row, whereas if we got two huge nerfs in a row we'd just say "oh, it most be Tuesday" and continue on making goat noises. 

    • Haha 1
  18. 42 minutes ago, Neil Arthur Hotep said:

    Nighthaunt already struggled before. Since their initial release, really. It sucks that they are now in an even worse position comparatively, but I think it's also true that GW should not let the fact that armies will temporarily be weak get in the way of making positive structural changes to the core rules.

    For what it's worth, I hope Nighthaunt get an early battletome and maybe some big hero-monster soon.

    Upping the shooting and magic meta that was already at the top is a positive structural change?

     

    Which horde armies were tearing up the tourney scene? Skaven? BoC? GSG? NH? Outside of Serephon skink spam (riding on an insane magic phase) most horde armies were already at the bottom and now have been pushed lower. 


  19. Gavespawn

    (Warlord Battalion)

    Beastlord- Gnarlblade

    Great Bray-Shaman

    Great Bray-Shaman (General) Amulet of Destiny

    10x Ungor

    (Vanguard Battalion)

    Great Bray-Shaman

    30x Bestigor

    (No Battalion)

    10× Bestigor

    10x Bestigor

    10x Ungor Raiders

    10x Ungor Raiders

    10x Ungor Raiders

    10x Ungor Raiders

    10x Gor

    10x Gor

    Ghorgon

    1x Chaos Spawn

    Wildfire Taurus

     

    1985 points if my math is right

    Changes:

    I lose my one drop from my old list, but with everyone now able to do it it's not as big of an advantage. Six battleline units make my grand strategy a no-brainer. I still have huge amounts of board control and have always hit like a wet noodle in combat so no change there (I'm going to miss exploding 6's, every die counts when your stat lines are bad). The plan is to still be using the old speed bump tactics to tie up enemies and keep them off objectives. 

  20. 6 hours ago, RuneBrush said:

    My issue is that I'd be pretty miffed if I went somewhere and read comments where strangers were telling me that I was rubbish at my job and it was "obvious".  It's one thing for people to point out problems, it's another for people to be rude about it.  Hope you can see where I'm coming from - ultimately if we want the devs to identify the issues we believe we've found, it's best to not start off telling them they're god-awful at their job.

    Or maybe you take a step back and think "What am I doing to make people say that?". You're always going to have detractors, but when enough people agree that you did something wrong it reaches of point where it's impossible to dismiss it. The next step is to identify and improve in those areas, both for your customers and yourself. 

     

    There have been thousands of well written posts describing in great detail how to make things better. If GW was smart they would reach out to the community and take advice from some of the better known players. I would love if someone like Joel McGrath had a hand in writing or designing the next BoC book and I'm sure other armies would benefit from the input of players who love their armies and know them inside and out. It's something that simple that would improve the game and sales and becomes a win for everyone. 

    • Like 3
  21. 41 minutes ago, Golub87 said:

    So the uppity Slaanesh players should accept that they need to sit at the back of the bus with Sylvaneth and BoC and Spider Riders and just accept their lot in life?

    As a BoC player let me be the first to welcome you... Everything floats down here. 

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