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Otter in Water

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Posts posted by Otter in Water

  1. 8 hours ago, Gobboz said:

    Yeah, 10 boingrot bounders is not going to be enough. They have low bravery and don't have as much of a target on their back.

    It's nice to have a unit that draws your opponent's attention so that you be tricksy elsewhere on the board. Anyway, that's my preferred playstyle. An alternative could just be to gum up the whole board with 180 stabbas. All of my friends fear the mangler because it usually does a ton of damage (more so because Jaws of Mork lets it fight at top bracket for a CP) and is something that has to be dealt with, otherwise it runs around killing whatever it comes across.

    Besides the mangler, I think that 6 rockguts are a good choice as long as you can keep a hero near them for battleshock  - they can hit really hard. If you don't play skragrott, then webspinner on arachnarok is a top choice. The +1 on scuttletide cast makes it a bit easier to get off. Also, you can combo nettas, geminids, and sneaky dristraction to give -3 to hit 😲

    Having Skragrott as your general doesn't stop you from using Jaws of Mork. The rules just say that if your army is Gloomspite Gitz you can give it the Jaws of Mork keyword. With Skragrott as your general you won't get the command trait, but that's no biggie. Jaws of Mork pushes the Mangler Squigs over the top with the reroll movement and fight at top bracket (anywhere on the board!) command ability.

    Edit: Regarding your comment about targeting enemy buffers with Skragrott. Generally you want to use Skragrott's shooting and  your magic to take out enemy heroes. A blob of 60 stabbas will hold their own against any unit. Also, make sure you stabbas have swords and boards!

    Great advice for me to mull over. I'll get the base of my army done, and then will have to cross the bridge of deciding which big unit to go for. Perhaps, I could just lean into the stabbas and choose to not go for any squigs at all. The list would possibly look something like this: 

    Skragrott as general

    Fungoid

    Loonboss

    60x Stabbas

    60x Stabbas

    6x Squig herd (for battleline)

    Gobbapalooza + Gobbapalooza battalion

    5x Fanatics

    5x Fanatics

    6x Snufflers

    1x Scuttletide 

    1x Scapskuttle Cauldron (To make Skragrott a master caster or make one of gobbapalooza a good caster)

    1x Malevolent Moon (Damage and Anti Magic)

    (this still leaves 80 points for either another loonboss, another unit of snufflers, or a madcap)

    Regarding the Jaws of Mork, for some reason I thought you either choose a Moonclan Allegiance or the Jaws of Mork Allegiance - silly me. Thanks for clearing that up. Why is it however, that you don't get to use the command trait? Wouldn't he still provide the ability re-roll battleshock for units that share the Jaws of Mork keyword within 12 inches?  

    I was looking at the results of the Vicotrian Grand Tournament which featured three Gloomspite Lists in total, and noticed that one of them featured as a "hammer" a Big Drogg Fort Kicka. Possibly also something to consider? 

  2. 54 minutes ago, Gobboz said:

    List looks good! And yeah, you should definitely play what you find fun so if that’s the gobapalooza then you do you!

    a few comments on your list:

    - You currently don’t have any hammer. Many lists will include a mangler or shaman on arachnarok to have the high damage output from a single model. Something to think about.
    - 5 bounders aren’t going to do too much. You may want to up to 10 so that you can do 5mw on average with a charge.
    - I used the cauldron once and found it to be very underwhelming. Having access to the full lore is nice, but if you’re have enough wizards you can cover your bases.
    - I feel like geminids is a must include. Along with nettas it gives you a -2 to hit, which lets those stabbed stay around a lot longer.

    I’ve never heard of brewgit being good with skragrott, but looking at his warscroll it probably has to do with him being able to reroll ****** shooting. Skragrott has a good missile attacking so rerolling hits could be really useful.

    Oh, and since you have squish in your list make sure you’re playing with the Jaws of Mork rules from white dwarf.

    Thanks so much for the advice. I'll definitely bump the boingrot bounders to 10 - you're right that running five doesn't make that much sense. Thanks also for the advice on cauldron and geminids - once I get more familiarised with the rules I'll see what I end up running - also, thankfully these are things on the list I can swap around and play test (when I get there!)

    It's also really useful to know about the lack of hammer, I was hoping this role could be fulfilled by the unit of 10 boingrot bounders, but perhaps these don't carry enough oompf. I also really love the look of the mangler squid, so maybe I'll just try to make some room for that. Are there any other hammers that I could use? For instance, would either of the trolls work in this role or are they too slow and too low morale?

    And yes, that makes a lot of sense to up Skragrotts shooting power! Having those re-rolls on hits makes his wand very reliable, and perhaps I can target enemy buffers. 

    One question regarding the Jaws of Mork rules, doesn't taking Skragrott as my general (from the moonclan) prevent me from doing that? 

  3. 8 hours ago, Gobboz said:

    I think magic heavy lists are still viable, but can struggle against some armies. If we go up against LRL, Tzeench or Seraphon with a magic heavy list we have a hard time. While the gitz spells are really good, most of our wizards are only a single caster and our buffs pale in comparison to other armies. This makes our spellcasting unreliable. The latest GHB hurt us as well since we're now limited to 3 endless spells, whereas 6 was not uncommon before.  

    I think you're going to struggle to get Skragrott and Gobbapalooza into the same army. I've never included the gobbapalooza in my lists because I couldn't justify the points cost. I think it's better to focus on specific heroes that fulfill the functions you need, rather than being forced to take 5.


    That said, he's my favourite 2k gitz magic list. It's not meant to be too competitive, but I really like the way it plays.
    Correction: It is actually competitive and I win most games that I play with it. I just meant to say that it can be made more competitive with a few different unit choices, e.g., more stabbas. I personally don't want to move around 180 stabbas (or subject my opponent to it).

    Heroes
    - General: Skragrott
    - 2x Fungoid Cave Shaman
    - Loonboss

    Battleline
    - 60x Stabbas
    - 40x Stabbas
    - 12x Squig herd

    Other Units
    - 1x Mangler Squigs
    - 10x Boingrot Bounders
    - 6x Sneaky Snufflers
    - 5x Sporesplatta Fanatics

    Endless Spells
    - Geminids
    - Skuttletide
    - Malevolent Moon


    The way the army plays out is that your two units of stabbas along with the loonboss, snufflers, and fanatics move together as a unit. When needed, they break off and one goes offensive (with the loonboss, snufflers and fanatics - +2 attacks, MW on 6 to wound) while the other falls back or holds an objective. Skragrott and the fungoid cave shamans hang back and wreak havoc with hand of gork, great green spite, itchy nuisance, and endless spells. The mangler roams and kills units as needed. It often has a huge target on its back, which makes your opponent dedicate too many resources to killing it, which allows your blobs of stabbas move onto objectives. The squig herd chills on an objective near the loonshrine to save them from their horrific bravery.

    I almost always use Skragrott's ability to move the moon to the center of the battlefield in the 2nd BR. I find that a lot of the important fights that the gitz get into happen then. Hand of gork is an ever present threat in your back pocket (though a bit unreliable to cast so have a backup plan). Your opponent will always need to keep it in mind knowing that you can use it to steal back objectives. Though, as I mentioned, the strong magic armies will dispel it fairly easily.

    Hope that helps!

    Edit: A good gitz general keeps in mind the randomness of the army, e.g., random moves for squigs, unreliable magic (like the 7 for hand of gork), etc. The good general plays with this in mind - they never commit to a single strategy but instead have multiple strategies based on what happens with the dice roll. Gitz are extremely tricksy and can steal wins out of nowhere! There are so many crazy things that they can do - e.g., a hot roll on a mangler move, loonshrine bringing stabbas back right onto objectives to steal them from nowhere, a perfectly timed (and lucky) hand of gork, a well timed skuttletide preventing your opponent from getting onto an objective right when they need it, a conga line of stabbas to claim 2-3 objectives in a single turn (you can also do this off a hand of gork). No matter how bad things are, always play to your ours (you have lots of them), and the bad moon will reward you!
     

    Thank you so much for the answer - I really appreciate it. 

    The main reason why I want to put Gobbapalooza into my list is because I'm in love with the models, and the idea of a unit of casters in a magic-focused list. It will be a while until I paint all the way to 2000 points (at the moment I'm at my first 2 squads of stabbas), so I do have time to see how I could make it work. From reading through other guides and talking to some other Gitz players, as well as gathering inspiration from their lists, I'll try to make the following work - grateful for your thoughts if you have any. 

    Also, I've read that Brewgit supposedly works really well with Skragrott, although I can't yet for the life of me figure out why... 


    ++ **Pitched Battle** 2,000 (Destruction - Gloomspite Gitz) [1,990pts] ++

    + Leader +

    Fungoid Cave-Shaman [90pts]

    Loonboss [70pts]

    Skragrott, the Loonking [220pts]: General - Moonclan Wizard

    + Battleline +

    Squig Herd [140pts]: 2x 5 Squigs & Squig Herder

    Stabbas [260pts]: 2x 20 Stabbas, 2x Bad Moon Icon, Gong Basher, Stabba, 2x x3 Barbed Net

    Stabbas [360pts]: 3x 20 Stabbas, 2x Bad Moon Icon, Gong Basher, Moon Clan Flag, Stabba, 3x x3 Barbed Net

    + Other +

    Boingrot Bounders [100pts]: 5 Boingrot Bounderz

    Loonsmasha Fanatics [140pts]: 5 Loonsmasha Fanatics

    Loonsmasha Fanatics [140pts]: 5 Loonsmasha Fanatics

    Sneaky Snufflers [70pts]: 6 Sneaky Snufflers

    + Battalion +

    Battalion: Gobbapalooza [290pts]: Gobbapalooza

    + Allegiance +

    Allegiance
    . Gloomspite Gitz

    + Game Options +

    Game Type: 2000 Points - Battlehost

    + Malign Sorcery +

    Endless Spell: Malevolent Moon [40pts]

    Endless Spell: Scrapskuttle's Arachnacauldron [40pts]

    Endless Spell: Scuttletide [30pts]

    + Scenery +

    Bad Moon Loonshrine

    ++ Total: [1,990pts] ++

    Created with BattleScribe

     

     

  4. Hey guys, 

    Looking to build a Gloomspite Gitz army focused on magic and the moonclan, including Gobbapalooza, Skragrott, and Zarbags Gitz. I would also like to include Boingrot Bounderzs, a Squid Herd and Snufflers. As I'm pretty new to AoS, would this core still work?  Do you guys have any pointers for lists that I can look to for inspiration? Are magic-focused GG still viable on a semi-competitive level? 

    Thank you in advance! 

     

    Edit: I've just realised that I posted twice, after erroneously thinking my first post hadn't gone through. Please ignore and forgive!

  5. Hello people,

    I'm starting my AoS journey with Gloomspite Gitz and would like to go Moonclan with Skragrott as my General focusing on magic. Is a magic focused army still viable? Or is it just squid-focused armies at the moment? As I'm fairly new to the game, I would love some pointers on the core of my army, and preferably their viability and how to build these out further. I would like to design my army around the following core units: 

    1x Skragrott 

    1x Loonboss

    1x Zarbags Gitz 

    1x Gobbapalooza

    A battleline of stabbas and one shoota (2x stabba units and 1x shoota)

    1x Sneaky snufflers 

    1x Boingrot Bounderz 

    Would these units fit together nicely in my core? I'm going mainly by aesthetics and I like the idea of being focused on magic. 

    Thanks in advance!

     

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