Jump to content

pnkdth

Members
  • Posts

    645
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by pnkdth

  1. 2 hours ago, Sception said:

    There's a trade off to it.  On the one hand, yeah, if you don't remember what 'terror' does you need to look it up separately (though in practice you'll likely be looking at the unit entry in some sort of app or 3rd party army builder or wahapedia page where the word "terror" will either have the terror rules printed next to it or will be a link to what the rule terror does.

    The benefit of the trade is that the terror rule will work the same for every terrifying unit.  You won't have one concept with half a dozen different subtly different rules implementations across various units in different factions.  If there's a core bodyguard rule, for instance, you won't have to remember that this one works on mortal wounds and that one doesn't, or that this one works on a 2+ and that one works on a 4+, & so on.  If a unit causes fear, then that fear will work the same as all other fear, you won't have one unit's fear that imposes a bravery penalty (non stacking) vs. another that imposes a bravery penalty (does stack) vs a third units fear (no bravery penalty, but extra casualties if a battleshock test fails) vs. a fourth units fear (none of that other stuff but prevents inspiring presence), and so on and so on.

    In a keyword special rules system it's possible to actually memorize how all the special rules work, at which point you only need to know which special rules a unit has.  In a bespoke special rules system there's no way to memorize how everything in the game works, so you have to take the time to carefully read what each of your opponents units does each game.

    ...

    I'm not saying the keyword route is better - I personally prefer bespoke special rules for the extra uniqueness and specificity they allow.  But there are enough tradeoffs that I'm not upset that TOW is going back to the keyword system.

    Exactly, I like how I can immediately figure out what kind of unit the Shaggoth is just by looking at this. Since each rule is universal you do not have to return to the battletome every time, know every other battletome inside out, to understand/remember what different units do.

    I have no strong feeling either way though. In my ideal world there would be hybrid system, i.e. bespoke rules when necessary. With a strong foundation of USRs it also makes erratas and changes work more seamlessly. In other words, [ insert "why not both?" meme here ]

    • Like 5
  2. Not going to lose my head over deeds. I have plenty of D6s. It looks like a bit of extra you be used tactically + there will be more options. Same for the delusions (which thankfully stayed) which adds even more tactical advantage.

    For now I haven't seen anything that breaks my faith in the book. Just need a little bit more to chew on (huehuehue).

  3. 34 minutes ago, Mutton said:

    Yeah there's no way they went from draft to finalized design in a single day. That would imply they never tested any of it or made any changes--which is just about impossible. Most consumers don't know the amount of work it takes to write mechanically sound and legible rules.

    Yepp, the meeting in question was probably just finalising the design based on previous work. However, claiming it is going from draft to final design in a single day will generate a lot more attention. Or it could be as simple as something getting lost in translation, "a full day meeting to finalise the rules" became "create the final rules in a day" as word got passed around.

  4. 15 minutes ago, Lucentia said:

    The very granular hero customisation of WHFB (and older 40k editions for that matter) never really worked for me, to be honest, whilst you got occasional moments where you could use some weird combo of baubles to make 'your guy,' a lot of the time there were pretty clear best choices, so you just saw, y'know glittering robes + fencers blades, and dispel scrolls all over the place, or whatever the current top picks happened to be.  Particularly I did not much enjoy the WHFB 8th generic magic items system, where each item cost the same number of points regardless of who was using it, even though a sword of +1 strength is a lot more valuable on a base S5 hero than a S3 one, etc. so it's very tricky to even pretend to balance out that kind of system.

    Maybe one way to square that circle would be with a reworked and better integrated heroic actions system?  I don't need 'my guy' to be carrying around a sack full of artefacts and command traits, so long as they get to do some cool and impactful things over the course of the game.

    I preferred it when items where in-book specific and the generic items were priced per army. I have very little experience with 8-9th since I think they changed the game in the wrong direction after 7th. All the randomness (magic and charges, for example) didn't fit with their particular rank and file combat system very well. 

    The good news is that TOW seem to be making changes in, mostly, the right places to make things less so.

    • Like 2
  5. 58 minutes ago, Beliman said:

    I agree.

    But I still think that AoS has some design problems. I'm not talking about balance, or rules that just break the game because something has stat 8 instead of stat 6 or because terrain should obscure units behind it, I don't really care. But my main issue is the way AoS is designed. Just look at all layers of rules we have:

      Reveal hidden contents
    1. Core system (battle rounds, turns, etc...), with basic rolls to do stuff (magic, prayers, hit/wound/save/battleshock/charge) and a generic Keyword system to interact.
    2. Generic economic system (Command Points).
    3. Generic Monstruous Abilities outside of warscrolls (Monstruous Rampage) with diferent mechanic.
    4. Generic Heroic Abilities outside Monstruous Rampage and Command Abilities (Heroic Actions).
    5. Battleplans with their own objectives. (A way to win with Victory Points)
    6. Generic missions: Grand Strategies (A way to win with Victory Points)
    7. Generic Submissions: Battle Tactics  (A way to win with Victory Points)
    8. Generic Battallions.
    9. Unique Faction abilities:
      1. Unique abilities for their whole army (some with another economic system).
      2. Enhancement: Artifacts, Mount Traits, etc...
    10. Unique Faction Batallions 
    11. Unique Faction Missions: rand Strategies (A way to win with Victory Points)
    12. Unique Faction Missions: Battle Tactics (A way to win with Victory Points)
    13. Units and their own abilities: Warscrolls

    Why we have 2 types of orders in the game? I mean, Cities of Sigmar Orders and Command Abilities are exactly the same, but completely diferent mechanic because yes. 

    Why we have Monstruous Rampage? Kharibdyss has an ability that screams and then there is a Roar Monstruous Rampage that uses a completely diferent system to just... scream (?).

    I can see a conversation within the development team:

    Lead Writer: Hey, we are going to use some Water terrain sets next season. We need to write a new swimming mechanic.
    Rules Writer 01: Fine, swimming is a move, so it should be done in the movement phase... what do you think if we cut in half the movement characteristic of all units that start the Movement Phase on Water Terrain?
    Rules Writer 02: Nope, each army will generate 3 points at the third battleround, they should be used in the shooting phase to move 9" to all unit that are on water terrain. 
    Lead Writer: Perfection

    Boom.

    Recognising the jank is not the same disliking a game. If there is one thing that annoys me with AoS at the moment is all the bookkeeping with very little pay-off. For example, I would like it if the heroic/monster phase was the same and just call it "epic moment"-phase or something to denote this is when the heroes and monsters of the battle do their flexing. Second part, pointless 4+ rolls and extra steps such as extra CP or roar. Just have them do the action, done, and move on to the dice rolls we're all here for. 

    • Like 1
  6. 23 minutes ago, Ejecutor said:

    I don't think they main reason has been that, but rather than the roster was quite small, so adding new units instead of replacing them was a better option for the overall faction.

    That could also very well be the case.

    The combination of a low unit selection and/or running the risk of low sales due to the ghoul kits being quite prominent in existing kits it wasn't worth replacing them. Also, perhaps the moulds are still in good condition and they're going to stay the course because of that. Or cost effectiveness in the number of FEC players. There's likely a lot of metrics and KPIs going into the decision of adding/replacing units.

    Next up I hope factions like BoC, Skaven, Ogors, and FS too of course get an updated/expanded range. They very much deserve it since they either have so many old kits or, in the case of FS, barely distinguishable units while having so much potential for new cool units.

    • Like 2
  7. 7 minutes ago, Souleater said:

    Nobody is going to make us replace our blocky headed old kit. As I said, I’m not replacing my Tyranid gribblies even though the new sculpts are better.

    I get the focus on new units for sure. But I don’t think that would have stopped the Cryptguard having an empty-handed dual build kit.

     

    Definitely not opposed to new ghoul kits, however, the issue for AoS (it seems) is that GW need more guarantees on buying power to refresh kits. That said, they've let some seriously outdated kits overstay their welcome in 40k too so who the heck know what makes them decide X or Y. :D

  8. 9 minutes ago, Souleater said:

    I’m surprised by the number of existing FEC players that don’t want regular ghouls to be updated. 
     

    I haven’t rushed out and replaced the Genestealers or Gaunts in my Nid or GSC armies.

    The old ones look so outdated next to the newly revealed kits. 

    IMG_5461.jpeg

    The new ones are more sinewy but there's isn't a whole lot separating them. Most players already have a metric tonne of them too and the prospect of having to redo all of them won't be very appealing. Which is why I think GW decided to focus on new releases and adding to the range instead.

    • Like 3
  9. I love the look of the new models. Very close to how I imagined the Strigoi in WHFB. Ushoran looks like the hulk and his hunch looks more like he could explode into furious anger rather than hunched over because of being weak (looks fun to paint too). I guess Ushoran has been brought into the fold since he's given the title of Mortarch. I suspect he'll be more a Mannfred style Mortrach though, more directed and manipulated than ordered around. It also seems likely we're going to see new lore and stuff in the new book given the introduction of Ushoran and bunch of new stuff.

    Overall, more models than I expected. Now I just hope the book delivers, as in flavour and cool rules. 

  10. 1 minute ago, Snarff said:

    And it's going to hopefully let AoS expand on its own more. They can rework outdated kits in AoS now (like Ardboyz), have a more low-key (and in my personal opinion, boring) setting/aesthetics for people who prefer that and don't have to hold back with the wackiness in AoS, and they can actually develop AoS-characters in AoS instead of continually bringing back characters from the world that was.

    Spot on. More options and the variety is the spice of life. For some models in AoS I've restrained some design with various kitbashes while enhancing others. Putting your own stamp on things is a big part of the hobby for me.

    • Like 3
    • Confused 1
  11. 12 minutes ago, Ogregut said:

    Wheeling and turning 90 or 180 degrees on the spot are very different. 

    I've never had much of an issue with wheeling and terrain. It's the players who set the board up and place their units so unless you deploy directly behind some terrain you shouldn't have to wheel that much. 

    Plus the new marching column should help with unit that find themselves out of position and we don't know how new terrain rules works. 

    I'm already seeing use for the marching formation to create refused flanks too. Deployment will be super important as it always were in WHFB and, like you say, it will also help in re-positioning and with faking out your opponent.

    • Like 1
  12. 13 minutes ago, Grungnisson said:

    With TOW at the moment, I'm beginning to have this funny feeling that a lot of people are about to realise that all this time they'd been nostalgic for the world. Not so much for the game.

    It was always going be a rank and file game in the spirit of WHFB. I'm surprised to see people were expecting otherwise. 

    For those who still prefer AoS, well, TOW is going to be a gold mine for kitbashes and creating new themed armies.

    • Like 7
  13. 40 minutes ago, Gitzdee said:

    I dont get why people think fighting is all that Destruction does. They do trade, work as mercenaries, have religion, have strongholds and leaders. They just dont try to have some higher calling most of the time. They do have Waaaghs but to my understanding are they pretty rare. Skragrott and Gordrakk and Gobsprakk are whole other beasts entirely. And we got Kragnos. Destruction doesnt like to bow down to the other Grand Alliances, and gives them all a reality check from time to time to show them whos boss.

    Yeah, I always thought of Destruction factions as Anarchist and having a society (or tribes) with a "survival-of-the-fittest" philosophy (a very direct and brutal meritocracy).  Much like how Order wants to establish, well, their kind of order and do not shy away from cruel to downright evil acts if the ends justify the means. And so on.

    • Like 1
    • Confused 1
  14. Hobbyist foremost. Enjoy getting into the lore since I find it enriches the hobbyist aspect. To me, it isn't just the minis themselves but placing them within a setting is what gives them purpose. I write short stories and flavour text to create a slice of the world for myself. Not really with the aim to show to the world but just as little something-something extra.

    My gaming time revolve around skirmish and boardgames. I have sold off quite a lot my stuff to "de-clutter" my hobby since it was going all over the place. I do not know if I'll get back into AoS or 40k and in the end it doesn't matter. Starting anew feels pretty hecking good. Sometimes you gotta take a step back and, thankfully, I've become better and better at recognising a burnout before it hits.

    Have a good feeling about next year or maybe that's just my delusions talking. 😇

    • Like 2
  15. 22 hours ago, Lord Veshnakar said:

    I mean I am a bit biased because I have always been a diehard Fyreslayer player, but I pre-ordered 3 of the Fyreslayer warbands. I think they are some of the best minis GW have made for dwarves/duardin in a long time, if not ever.

    FS are rad as heck. It was the army that got me into AoS (alongside HoS/FEC). I was big on Slayers in WHFB too. What I consider a let down is the limited range and lost potential of what you can do with them thematically.

    • Like 9
  16. 1 hour ago, Snarff said:

    Kind of a double edged sword. If e.g. nobody buys new Fyreslayers because they're overpriced, GW will probably not produce Fyreslayers anymore rather than making everything cheaper.

    Stuff like Stormcast, StD and Cities will sell well enough regardless of price.

    It is the only play we consumers have though since the other option encourage them to continue increasing prices.

    Also, it isn't like GW have put much energy in FS to begin with. It is a faction with copy/pasted characters, copy/pasted units, copy/pasted monsters (well, monster with different copy/pasted characters). Which is an important factor to mention since it is kind of backwards to demand consumers to pay a premium for minimal support. Basically, why should customers be excited to invest into faction/game if there's nothing there?

    Had GW blown us away with awesome sculpts and great support then paying a premium might actually be warranted since you'd be buying into a premium product. Same is true for FEC. Long time with non-existent updates and that errata made me think they're about to get put into SBGL or something, which made me extremely hesitant to continue to buy into the faction.

    TL;DR: If you want to change things you got be ready to take a few hits in the short term. If not, they'll just continue to increase the prices until their slogan, "warhammer is for everyone," becomes a parody onto itself.

    • Like 4
  17. On 9/22/2023 at 1:52 PM, Ejecutor said:

    I don't know WHFB players from other countries, but in here most of them already have their armies finished or almost, so I wouldn't count them as buyers for the launching boxes. Putting them aside, getting Total War players into wargamming would depend heavily on the launching boxes price.

    It is true that the remaining WHFB kits are way cheaper (some times even half or less) than their AoS counterparts, but would GW launch their TOW boxes (rumored to have 80+ minis) cheap enough to attract "outsiders"? I doubt it, specially considering the prices policy where they go up and up and the only next step they know is sky rocket into the next price increase. Put that together with the fact that some minis are pretty ugly to nowdays miniatures standard... I see it hard, but hey, maybe GW surprise us and the launching boxes are worth +-100 € (and totally putting Forge Wolrd minis out of the equation here).

    Many YT channels here are calling TOW already a death born game, and seeing everything so far... is hard to refuse, imho.

    That will entirely depend on the models. Do we know if they are rehashed minis or updated sculpts?

  18. I believe AoS would benefit a lot from having a poster faction. SM is a huge factor in 40k's success and popularity. SCE have been consistently popular at events despite a fairly low win rate. While this may be due to easy access to models I also think the concept of an elite super soldier faction holds a lot of appeal to a wide audience.

    I would love to see a more even spread of releases across factions but SCE being "the marines of AoS" is a necessary 'evil.' I expect we'll see a continued focus on thunderstrike units and, similar to 40k marines, a gradual removal of the distinction between thunderstrike and "firstborn" SCE. I mean, we've already gotten AoS imperial guard so it is quite clear GW wants to see if having a bigger focus on human factions will breed the same level of popularity.

    TL;DR: an established poster faction will help with brand recognition and tabletop presence which ultimately will be good for AoS' popularity and growth. It all comes down to how it is handled down the line and it is fair to say there are other factions who deserve a lot more attention.

    • Like 1
  19. 9 minutes ago, MitGas said:

    Warcry would interest me but we tried Killteam and its rules suck hard IMO, which killed any ambition to try Warcry despite it apparently having the best rules out of any GW game. Well, maybe I‘ll have more luck in the future…

    Proxying using Infinity N4 rules has proven to be a success. Their system is a lot more active despite being a IGYG-system because of how fire teams and reactive actions work which doesn't make you feel like a spectator during the opponent's turn. Feels more cinematic and like there are two groups exchanging fire/blows in an urban environment. Obviously I encourage people to support them by buying models/books/accessories if you end up enjoying their system just saying it is a good way to test it out without having to invest in completely new models.

    • Like 2
  20. Voted other. I do not consider any game my main game.

    Most of the gaming stuff has been board games and occasionally stuff like Malifaux. Always good with a palette cleanser sometimes to prevent burnout so I'm on a break till FEC/DoT/chorfs gets an update or something happens which draws me back in (like 4th edition dropping or a really cool GHB). Not that 3rd is bad or anything, just had my fill for the time being. Variety is the spice of life and all that.

     

    • Like 1
×
×
  • Create New...