Perturbato
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Posts posted by Perturbato
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29 minutes ago, Liquidsteel said:
I like the concept of removing unbinds, and just letting magic do its thing.
Make casts harder across the board if needed, and provide bonuses as appropriate to fit the fluff/balance.
let's delete the save caracteristic then and put every hit on a 4+ or 5+
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Just increase the points of the god level casters that are not playing the same game as us .. magic is fine because it can be shut down or fail but if it works it's a powerfull weapon.
Same for the charge now : you can redeploy or unleash hell .. if you stop unbinding then stop redeploy or don't roll saves when i hit successfully ?
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I play Khorne and i approve you shouldn't bring magic ! It's for the weak.
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Sorry i don't see the point of using battle regiment and still do 7 drops. Yo do 1, you do 4 or 5 and then you don't care. You will have to drop the regiment all in one drop so there is no benefit i think.
Use another warlord and get the artefact talisman of burning blood on a bloodbound hero so he boost the speed and charge of your bloodthirsters !
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5 minutes ago, TimeToWaste85 said:
Did they do a typo on Skulltaker? He’s been a unique/special character since he was created in WHFB 7th edition and throughout 2.0. Definitely a mistake. He is absolutely unique.
yeah i have no hope for it to stay that way but i need a small non named beefy hero. I could take the Herald on Blood throne but he is huge.
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As much as i hate the new Judgement and Priest, we need mortal wound output. So Curse + Wrath Axe is very costly but i don't know how to deal mortal wounds either way.
Here is a list i'm working on :
Allegiance: Khorne
- Slaughterhost: The Bloodlords
- Grand Strategy: Beast Master
- Triumphs: reroll chargeLeaders
Bloodsecrator (125) in Warlord
- General
- Command Trait: Slaughterer's Thirst
Slaves to Darkness Daemon Prince (210) in Warlord
- Axe
- Artefact: Amulet of Destiny (Universal Artefact)
Chaos Lord on Daemonic Mount (155) in Warlord
- Artefact: Mark of the slayer
Slaughterpriest (110) in Warlord
- Prayer: Bronzed Flesh
- Prayer: Curse
Slaughterpriest (110) in Warlord
- Prayer: Killing Frenzy
- Prayer: Heal
Doombull (115) in Warlord
- Artefact: Halo of BloodBattleline
10 x Bloodreavers (80) in Hunters of the Heartlands
- Meatripper Axes
10 x Bloodreavers (80) in Hunters of the Heartlands
- Meatripper Axes
5 x Flesh Hounds (105) in WarlordBehemoths
Slaughterbrute (165) in Alpha-Beast Pack
Soul Grinder (235)
Chaos Gargant (180) in Alpha-Beast Pack
Chaos Gargant (180) in Alpha-Beast PackEndless Spells & Invocations
Hexgorger Skulls (60)
Wrath-Axe (85)Core Battalions
Warlord
Warlord
Hunters of the Heartlands
LinebreakerTotal: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 123Two blobs on the map :
- one with gargants, slaughterbrute, doombull(+1 attack on gargants), lord on daemonic mount (art reroll 1 hit), priest with bronze flesh + curse + some bloodreavers for the curse if it ever happen
- another blob with doggos, soul grinder, priest with killing frenzy + heal and daemon prince
- Bloodsecrator +4 move where needed or in the skull altar (depend of the map and the enemy monsters)
If skulltaker stays non unique i take him with halo of blood and +4 move and i ditch the wrath axe and a slaughterpriest !
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1 hour ago, Charleston said:
For offensive purpose? God no way! Coherency crippled them hard. Units of 3 loose the good charge bonus, units of 6 can't fight any longer with all models in and also can't position in a way that allows all models to do impact mortals.
Defensively they are an awesome piece due to 5 wounds with a 3+ save. We can up them to 2+ with a CA (that hey can issue to themself due to unit leader), they count as 2 models for scoring and are moderately fast and can soak up many wounds.
I think we need to put bless (fnp6+) on them
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1 hour ago, Sharklone said:
Anyone been able to put together a decent Khorne list using just battletom units and not souping in stuff. Our General options for mortals seems awful at the moment
Well i just tested a juggerlord with 9 mightyskulls and a chaos lord daemonic mount with mark of the slayer for reroll 1 aura. A bloodstocker with talisman of burning blood and you are able to alpha strike. It's easy to win battleline strategy and they were not possible to ignore. The juggerlord général was just here for CA génération and battleline you Can send him on other fronts and he's thé more durable for his points i had a daemon prince and flesh hounds with soul grinder on 3rd front thé enemy didn't knew what to focus. But this army was very hard to manœuvrer. I was able to score every thing but thé battle plan was on my side and my adversary wasn't top meta army.
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Nice to know and giving him bonus save. But he won't move.much when he get out. Sadly i miss hew the fow on him ...
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4 minutes ago, Troll.exe said:
Fortunately they have faqd coalition troops, they can be used as battleline. You’ll notice Marauders will come up as battleline in warscroll builder also. I was worried about this too initially.
They said : they cound as batteline except if the battlepack says otherwise .. and the battlepack in the GHB21 says they don't.
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3 minutes ago, Troll.exe said:
Yea just msu flesh hounds, maybe 20 Marauders. They’ll be screens for the most part.
marauders are not battleline, but if you have the space for msu flesh hounds ok. By the way as marauders can't be battleline you can only reinforce once so only 20 marauders maximum per unit
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4 minutes ago, Troll.exe said:
Well I’ve gone full commit. Archaon on the way. 40 Marauders nib and 10 chaos knights to play around with in support.
The potential utility of all out def, bronzed flesh and mystic shield from Archaon has got to be the strongest weapon in our tool box. I’m planing to run Reapers with Skarbrand as my other threat. 1 slaughterpriest, bloodsecrator and wrathmongers in support.
don't forget the battlelines
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9 hours ago, The Red King said:
A priest with bless when they've got to get through 60 wounds could be something. But 740 points of just survivability doesn't seem that great really.
9 skullcrushers are 510 points. They inflict mortal wounds on charge and i'll bring a slaughterbrute with a chaos lord on daemonic mount to reroll hit on one with artefact mark of the slayer. I hope it will be solid damage, if my bloodsecrator is able to bring his as s and on the other side of the battle my daemon prince with soul grinder and flesh hound (i have enough points to switch 1 pack of bloodreavers for flesh hound). I'll test it this week end ! If i happen to clear a pack i could still use "rally" and pop up a few dead mighty skullcrushers !
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like always our best heroes are not from our battletomes
I use to run a slaughterborn battalion and kept winning by staying defensive after a little push on objectives .. my 30 BW was immortal and it was easy to maintain buffs and bubbles .. but now that we have to move it's very difficult. Now that there is this coherency rule and renforcement they should stop than WW 8" nonsense.
I made two games and my BW kept dying to mortal wounds No save against that !
Anyway, next i will rune a 9 mighty skullcrushers + 2*10 Bloodreavers to test this. it will be easier to do their job.
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3 minutes ago, TimeToWaste85 said:
I didn’t realize he could change an opponent’s die roll. Interesting.
So fun lorewise but being able to choose dice ine a dice game is cheating .. like lorewise ^^
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49 minutes ago, Lord Krungharr said:
Yeah I was wondering the same thing.
Bloodstoker doesn't need to do anything but unleash the Brazen Rune and whip those deadbeat mortals into fury; he's not meant to be a threat or distraction. I agree, he will never be a priority target for most.
I think a Bloodsecrator with the big blob of Blood Warriors in a Vanguard detachment would be great, as the Goretide could let them run and charge plus 6" on the run, and the battalion bonus could let the Bloodsecrator run up 6" for free once to get him closer. Any banner artefact on him would be good. I'm gonna give that a try; I have 20 Gorefist BWs. All out defense on them and that's a decent tank. Heck, a Slaughterpriest could Bless them for a 6++ and they'd be super duper annoying!
Enemies can be clever, but so we can we. That's the game, man!
i always think the enemy is clever than me because he knows what i know. he won't put valuable targets in range of a BW goretide bomb
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57 minutes ago, Zamik said:
You know our warscrolls are woeful when the enemy CHOOSES to let them do their big thing and then carries on 😖. How many MW did you get out of that?
manage to do 4 MW to kairos but heroic action he got 3 back he had luck and destiny dice on his side.
It did 3 MW to the caster thought. But every caster he has was to spam invocation point in order to bring another lord of change
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52 minutes ago, TimeToWaste85 said:
I’m confused; how did destiny dice kill your charge? It affects their rolls, not yours. Unless they retreated with them.
kairos can change one dice
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8 minutes ago, The Red King said:
Am I right that you CAN ally a slaves to darkness/maggotkin wizard though?
as an ally yes but not a unit that can have a mark of chaos (so no sorcerer)
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8 minutes ago, Lord Krungharr said:
For my theoretical 2 Warlord battalion army, one of the extra artefacts will be a Brazen Rune. The mortal heroes are not the killiest so the Bloodstoker can take the Rune. Very handy for that key spell, good vs Teclis or Kroak, etc.
Many people forget the Bloodsecrator's effect of having to reroll successful casting rolls within 16" of him, BEFORE any unbinding attempts.
What all has to happen for a Goretide BW unit to go that fast? Bloodstoker+Goretide CA?
It would be loathsome but fun to ally in a wizard like the Shaggoth or a cheapo Bray Shaman to cast levitate on 30 Bloodwarriors. But that's a tough spell to cast....especially when anywhere near all the anti-magic stuff of Khorne.
16' to reroll isn't that far when the bloodsecrator is nearly the slowest guy on the mortal realms. And launching a big pack of BW will slow the enemy but won't do much damage out of the bubbles if the enemy is clever, + they can redeploy and my god they are expensives.
And people will never focus the bloodstoker with their spells .. there is many other important targets to hit. He's only worth 85.
You can't take Wizards in coalition units.
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28 minutes ago, TimeToWaste85 said:
Do you have any anti-magic? Khorne has a lot (Karanak, Riptooth, Scyla, WoK thirster, etc). Or Goretide and slam a Goretide 30man BW unit in his face in a single shot (19-31” threat range)
He had a the new cogs and bonus to cast. The time my skulls arrived on him he launched on purpose a 8 with destiny dice to pop off my skulls and he was free to cast. I still add 3 unbind but he add too many bonus to cast And my pack of BW lost failed the charge they needed because of destiny dice too .. i hate tzeentch.
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Ferocious Advance asks you to pick 3 battleline units to run that turn and end their turn within 3″ of each other.
Do each unit needs to be within 3" of the other two ?
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If a Fiasco or Divine wrath occures and we have an ability to reroll cast or prayers, are we allowed to reroll ? Same question for the Hexgorger skulls that trigger on a unmodified 8 to cast ?
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Hehe i played my mortal list versus Tzeentch and i got blasted by spells he played defensively and as it wasn't a game for a tornament i decided to go for him. It was nearly impossible to keep my khorne bubbles in trying to attack fast. Really hard to synergise.
AoS 2 - Blades of Khorne Discussion
in Chaos
Posted
No they don't disappear at the end. The hexgorger skulls pop off when the enemy cast a natural 8 near to them and all of them can only be dispelled