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Noma

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Posts posted by Noma

  1. 4 hours ago, EnixLHQ said:

    I've picked up my pre-order of Be'lakor and the Krulghast Cruciator today and got right to work putting him together. Let me just tell you, while it's not a frustrating model to put together pay special mind to the inner cloak and arms (steps 1, 2, and 6). They have fittings, but they don't line up exact across the model, so tack down along the edges of the cloak instead of the fittings and the rest of the model will actually fit together. You'll know by piece 5, the belt, if you've mis-fit anything, and that's far too late.

    I also took the time to talk to the manager of my Games Workshop store while I was there. To give some background, he manages the only store in my town, he's a certified judge, and he's a tournament organizer. I asked him about the Krulghast and his Empowering Excruciation ability. Namely, I asked whether or not the Deathless Spirits, when empowered by this ability, still prevents mortal wounds along with normal wounds.

    Long story short; it does.

    Long story slightly longer, he explained similar logic I used here earlier back to me without my prompting. Deathless Spirits is being directly referenced in the KC's warscroll, so it is not replacing any part of that base rule. Instead, what is happening is that Empowering Excruciation is providing an effect, that effect being a 5+ to trigger something, and that something being Deathless Spirits, which itself is already in effect and is enabled when taking wounds and mortal wounds per the Battle Trait. When I asked if the lack of the word "mortal" in the KC's ability would somehow remove that aspect of Deathless Spirits he said, "unless the ability specifically says 'this replaces Deathless Spirits (as found in the Nighthaunt Battletome)' then it is pretty clear. Deathless still works the way it does in the book, just on a 5+, but only after Phantasmal Torture allocated a wound on an enemy model."

    He said this without even glancing at the entry from the book that I had opened for him. He had heard this already.

    That actually makes a lot of sense, and I'll be running this by my friends when we play, if we unanimously agree then it seems reasonable to play it that way unless stated otherwise by GW.

  2. 11 hours ago, Yeknomious said:

    I wish they had given him something entirely different now rather than tacking on a conditional FNP. It's a cool model though so I'll be glad to have one. I'm actually surprised they gave him 6 wounds.

    Yeah I agree completely, Nighthaunt suffers from no CP generation, so I think a "support" hero with some CP generation on a 4+ would have been an auto include in most lists. Also I was not expecting that comment to blow up :D I really hope GW addresses the 5+ wound vs mortal would negation in a FAQ asap. 

    • Like 1
  3. 9 minutes ago, Btimmy said:

    New hero is a waste of points IMO and has no place in a competitive list. The 5+ only applies to normal, not mortal wounds, he isn't a caster, and you need to be within 12inches to even use the buff. For only a few more points you can get a vampire lord on foot, or even another spirit torment would be better. 

    I wasn't aware that the 5+ didn't include mortal wounds, that is a shame. While I do appreciate your insight, I'd still like to test this hero out on the table without completely dismissing him just yet. 

  4. I think between the two new subfactions I'm leaning more toward Reikenor's Condemned from a competitive standpoint, with some back up battalion support I think we could see some effective play from Nighthaunt now. 

    List: 

    Allegiance/Subfaction: Reikenor’s Condemned

    Leaders:

    Reikenor the Grimhailer (160)

    -Acolyte of the Grimhailer: Allegiance Ability -General

    -Lore of the Underworlds: Reaping Scythe

    Lady Olynder, Mortarch of Grief (200)

    -General

    -Lore of the Underworlds: Soul Cage

    Guardian of Souls (130)

    -Artefact: Corpse Candle

    -Lore of the Underworld: Shademist

    Spirit Torment (120)

    Krulghast Cruciator (120)

    -Artefact: Midnight Tome – Spectral Tether OR Artefact: Pendant of the Fell Wind

    Battleline:

    40x Chainrasp Horde (280)

    10x Hexwraiths (260)

    5x   Hexwraiths (130)

    Units:

    10x Bladegheist Revenants (180)

    2x   Chainghasts (70)

    Behemoths:

    Black Coach (220)

    Battalions:

    Dolorous Guard (120)

    1990/2000

    126 Wounds

    This is a list I would consider taking under this allegiance, good amount of boost to magic with Reikenor's corpse candle, especially effective on the Guardian of souls for a potential +3 to cast on Spectral lure when you really need to get it off potentially bringing back 2D6 worth of Chainrasp horde in nutty. This list is focusing on survival with additional healing coming from Olynder, Black coach, and spirit torment. Dolorous guard allows you to protect both your generals by passing off wounds to your Hexwraiths on a 2+ as well making those shooty armies have to work hard to take down your key pieces. Another potential strength of this list is having two generals which can directly effect some objective based scenarios as well. 

  5. Hello everyone, I've lurked here for a little while and now I'm going to post for the first time. I'll jump straight to the point, I am back to fantasy after a 4 year hiatus, I've got a few games of AoS 2nd edition under my belt with my Seraphon list (made a list using older 8th edition models), and I'm looking to keep expanding my army variety with Ossiarch Bonereapers! Since the models I currently use are a little...lets say dated...I'm very excited to be using more current models! And what a set of models! Very cool spooky skeletons!

    My friends currently using Kharadron Overlords which I've struggled against in the past due to their movement and deepstrike so I'm hoping to come up with some list ideas to combat them a little. I have bought 2 boxes of mortek guard, 1 gothizar harvester, and 1 mortek crawler and so I'm trying to come up with a 2k list using what I've purchased so far and then I'll purchase whatever else I need once said list is finalized. 

    Ideas! 

    Petrifex Elite, Shyish 

    Leaders

    Liege Kavalos - General, Mighty Archeossian, Godbone Armour

    Arkhan the Black, Mortarch of Sacrament 

    Mortisan Soulmason -  Gothizzar Cartouche, Empower Nadrite Weapons 

    Units

    20x Mortek Guard - Nadrite Blade, shield - 2 Greatblade

    10x Mortek Guard - Nadrite Blade, shield - 1 Greatblade

    10x Mortek Guard - Nadrite Blade, shield - 1 Greatblade

    3x Necropolis Stalkers 

    Behemoths 

    1x Gothizar Harvester - Soulcrusher Bludgeons 

    Artillery 

    1x Mortek Crawler 

    Batallions/Endless Spells

    Mortek Shield-Corps 

    Nightmare Predator

    Bone-tithe Shrieker

    1990/2000 points! 

    My plan is to keep the Harvester with my block of 20 guard and push an objective with the boneshaper behind them. I figured a soulmason can buff up the crawler turn 1/2 for some shooting while a unit of guard stick back to watch the flank. Eventually the Soulmason can edge forward to soulguide the stalkers. The stalkers and other unit of guard + Kavalos will  push forward on the opposite end of the block of 20 guard + Harvester Arkhan will stay as far away from the shooting/combat as he can and whip out spells + healing. 

    So that's it, any comments, critics or concerns are greatly appreciated! Thank you :)

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