alekusu
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Posts posted by alekusu
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2 minutes ago, DocKeule said:
Since they got mount traits now I would guess they still count as mounts.
For sure
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5 hours ago, Supsociety! said:
Anyone else notice that allopexs/ turtles weapon descriptions have changed with the new warscrolls, and no longer count as mounts anymore and can’t reroll wounds of 1 in fuethan? Gonna need a faq for this one ASAP especially since the current ruling completely goes against the lore.
Honestly it has been like that since the beginning. We never had a clear MOUNT ability like you can see on other army's scroll (Arcanum on Dracolines for example: https://www.games-workshop.com/resources/PDF/Downloads//ENG_Lord_Arcanum_on_Celestial_Dracoline.pdf)
But we always considered that the fins/jaws/bites/etc count as mounts.
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5 hours ago, mrteige said:
Just played a game with this army agaist a shooting heavy Changehost. I tabled him in turn 4. We played Battle for the pass.
What do you guys think of this army? any changes you would make.?
Allegiance: Idoneth Deepkin
- Enclave: Fuethan
Leaders
Akhelian King (230)
- General
- Bladed Polearm
- Command Trait: Lord of Storm and Sea
- Artefact: Cloud of Midnight
- Mount trait: Voidchill Darkness
Isharann Soulscryer (130)
Battleline
3 x Akhelian Ishlaen Guard (140)
3 x Akhelian Ishlaen Guard (140)
3 x Akhelian Ishlaen Guard (140)
Units
3 x Akhelian Allopexes (330)
- Razorshell Harpoon
3 x Akhelian Allopexes (330)
- Razorshell Harpoon
2 x Akhelian Allopexes (220)
- Retarius Net Launcher
Behemoths
Akhelian Leviadon (340)
- Mount trait: Ancient
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 128Against some armies I'd remove 1 Allopex and add the Akhelian Corps battalion to get a 4-drop list.
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24 minutes ago, Drazhoath said:
Good morning
Yesterday I watched a battle report on YouTube and was a bit confused about the Idoneth player because he set up two full ships. But the FAQ say you only can set up two halves in total.
I am a bit curious now...
The FAQ says you cannot set up 4 halves.
You need to remember that 1 half and 1 full boat are both considered as 1 scenery, and you can set up two of those.So you can do:
2 halves
1 half / 1 full
2 full
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24 minutes ago, JackStreicher said:
Turtle + Islean Guard is nasty (+1 save, unreadable on the charge). They‘re now the perfect tanks to soak up shots.
How to you get to +1save?
You start at 4+, 3+ with drum, 2+ with cover. If you charge you lose the cover, so you stay at +2 no?
I'm probably gonna go with
Dhom-Hain
Volturnos General 270 pts
Soulscryer (Cloud of midnight) 130 ptsIshlaen Guard x3 140 pts
Ishlaen Guard x3 140 pts
Morsarr Guard x3 170 pts
Morsarr Guard x3 170 pts
Morsarr Guard x3 170 pts
Allopex x1 with Net 110 pts
Allopex x2 with Harpoons 220 pts
Leviadon x1 340 pts
Aetherwings x3 40 pts
Akhelian Corps 100 pts
That's a 4 drop 2000 pts list.
Probably one Morsarr with the Net allopex doing the deepstrike, the rest under the turtle (Save +2 on all with cover and Drum turn 1)
Your most disappointing unit in the game
in Age of Sigmar Discussions
Posted
Lotann for me.
I remember reading about unique models something like: "They are so powerful that they cannot have an artefact or command traits".
Then I looked at Lotann's scroll...
...still looking for the "so powerful" part.