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Bolty

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Posts posted by Bolty

  1. Hey guys I have an upcoming tournament in some weeks and I am torn between three list :

    List 1 :

    Spoiler

    Allegiance: Sylvaneth
    - Glade: Gnarlroot
    - Grand Strategy: Take What's Theirs
    - Triumphs:
    Treelord Ancient (360)*
    - Lore of the Deepwood: Verdurous Harmony
    Branchwych (130)*
    - General
    - Command Trait: Spellsinger
    - Artefact: Arcane Tome (Universal Artefact)
    - Lore of the Deepwood: Verdurous Harmony
    Battlemage (100)*
    - Mortal Realm: Ghur
    - Universal Spell Lore: Ghost-mist
    - Allies
    5 x Tree-Revenants (110)*
    5 x Tree-Revenants (110)*
    5 x Tree-Revenants (110)*
    6 x Kurnoth Hunters with Kurnoth Scythes (500)**
    - Reinforced x 1
    6 x Revenant Seekers (470)**
    - Reinforced x 1
    Spiteswarm Hive (40)
    Vengeful Skullroot (60)
    *Battle Regiment
    **Bounty Hunters

    Total: 1990 / 2000
    Reinforced Units: 2 / 4
    Allies: 100 / 400
    Wounds: 114
    Drops: 3

    Able to put the tree where I need, then branchwych bomb and vengefull skullroot (should be ok with gnarlroot and the season for rerolling one cast), and reliable bonus charge (spite and batthlemage).

    List 2 :

    Spoiler

    Allegiance: Sylvaneth
    - Grand Strategy: Take What's Theirs
    - Triumphs:

    Leaders
    Warsong Revenant (305)*
    - General
    - Command Trait: Spellsinger
    - Artefact: Arcane Tome (Universal Artefact)
    - Lore of the Deepwood: The Dwellers Below
    Branchwych (130)*
    - Lore of the Deepwood: Verdurous Harmony

    Battleline
    5 x Tree-Revenants (110)*
    5 x Tree-Revenants (110)**
    5 x Tree-Revenants (110)**

    Units
    6 x Kurnoth Hunters with Kurnoth Scythes (500)*
    - Reinforced x 1
    3 x Revenant Seekers (235)*

    Behemoths
    Krondspine Incarnate of Ghur (400)*
    - Allies

    Endless Spells & Invocations
    Spiteswarm Hive (40)
    Vengeful Skullroot (60)

    Core Battalions
    *Battle Regiment
    **Expert Conquerors

    Total: 2000 / 2000
    Reinforced Units: 1 / 4
    Allies: 400 / 400
    Wounds: 87
    Drops: 3

    Really good magic (gnarlroot, reroll season, +1 by krondspine), one big pack of scythe for damage, bonus for charginf (spite) and a anvil (Krondspine). But the Warsong as to create a forest then bomb then vengefull (or dwellerr's bellow) so there can be some distance issue (9" from forest then 18" forest then 9" bomb).

     

    List 3:

    Spoiler

    Allegiance: Sylvaneth
    - Grand Strategy: Take What's Theirs
    - Triumphs:

    Leaders
    Warsong Revenant (305)*
    - General
    - Command Trait: Spellsinger
    - Artefact: Arcane Tome (Universal Artefact)
    - Lore of the Deepwood: The Dwellers Below
    Treelord Ancient (360)*
    - Lore of the Deepwood: Verdurous Harmony

    Battleline
    5 x Tree-Revenants (110)*
    5 x Tree-Revenants (110)**
    5 x Tree-Revenants (110)**

    Units
    6 x Kurnoth Hunters with Kurnoth Scythes (500)*
    - Reinforced x 1

    Behemoths
    Krondspine Incarnate of Ghur (400)*
    - Allies

    Endless Spells & Invocations
    Spiteswarm Hive (40)
    Vengeful Skullroot (60)

    Core Battalions
    *Battle Regiment
    **Expert Conquerors

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 400 / 400
    Wounds: 81
    Drops: 3

     

    Variant from list 2 with the TLA to put the Tree where it is needed and therefore don't have any distance issue but less presence on board.

     

    What are your thoughts?

    • Like 1
  2. 13 minutes ago, GenericEdgyName said:

    I'd like to point out that despite the reveal od two new units for Nighthaunt, these rumour engines reamin unsolved, leading me to believe *snorts copium/warpstone* that our beloved spooky ghosts are going to receive more with their battletome (or a Cursed City expansion)

    FJJ0R5S0dzpFS1iJ.jpg

    4nBFRKTb69w1Ntir.jpg

    Regarding the last picture showing the front of what should be a ship, it seems more "boney" than what Nighthaunt usually are.

    Could it be related to OBR?

  3. 5 hours ago, Malakree said:

    Personally I value mortal wounds quite highly especially given the 

    I considered the arcane cabbage mainly to be able to cast lifeswarm and then took foot because it's foot of gork. Did NOT consider the +cast command trait, That's awesome.

    And a wizard MK having been buffed by warcha'ter and casting flaming weapon could be huge. 

  4. 4 minutes ago, Arzalyn said:

    To me its look like a Boltboyz unit behind a terrain piece.

    Yes indeed, after looking it again and checking the list they made it was some boltboyz.
    Maybe it was wishfull thinking, but I really thought that it was a catapult ..

  5. Hey everyone,

    I'm planning to paint and play a Soulblight army and I am wondering if the following, is a list that will be fun and somewhat good list to play with and against  :

    Allegiance: Soulblight Gravelords - Lineage: Vyrkos Dynasty 

    LEADERS :

    - Belladamma Volga, First of the Vyrkos (200)* - Lore of the Vampires: Soulpike

    - Radukar the Beast (315)*

    - Vampire Lord on Zombie Dragon (435)** - Deathlance - Universal Spell Lore: Flaming Weapon

    - Necromancer (125)* - General - Command Trait: Master of Magic - Artefact: Arcane Tome - Lore of the Deathmages: Fading Vigour

    - Kritza, the Rat Prince (95)*  // this or maybe fell bats ? but Kritza seemed fun to play with

    UNITS :

    - 10 x Dire Wolves (135)**

    - 10 x Dire Wolves (135)*

    - 20 x Deathrattle Skeletons (170)*

    - 5 x Blood Knights (195)**

    - 5 x Blood Knights (195)**

    CORE BATTALIONS : *Warlord **Vanguard

    ADDITIONAL ENHANCEMENTS : Artefact

    TOTAL: 2000/2000 WOUNDS: 136

    Do you think its coherent and will play ok?

    Feel free to give all your insight and constructive criticism.

     

  6. Regarding, what is said about kruleboyz retaining their abilities (poison) even when used in big waagh, can we maybe expect to have the other clans retain some abilities too? 

    So smashing and bashing for IJ and ward 6+ for bonesplitterz. 

    Maybe the points system and features have changed and they reworked how big waagh work? 

  7. Hi everyone thinking of doing the following list for 1k :

    Khelt Nar

    Bloodwrack Medusa on a Shrine (General) - 160

    Ironscale Melusai - 110

    5x Blood Sisters - 130

    10x Blood Stalkers - 280

    5x Khinerai Heartrenders - 80

    9x Khainite Shadowstalkers - 100

    5x Khinerai Heartrenders - FREE

    Scatchcoven Warscroll - 140

    It is 1K on the nose. 

    What do you think?  

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