Rakart
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Posts posted by Rakart
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19 hours ago, Fazhak said:
I'm increasingly convinced that the real benefit of Hallowheart is not in its unique command ability.
Casting is a random effect in itself and the command ability is also random in the scope of its buff. While there is a bit of a "feast or famine" dynamic to building around the command ability, the significant issue for me is that using the feature costs two resources: wounds and command points. Both are finite and I think better spent on options that are far less random in their results.
That which makes Hallowheart really interesting and somewhat unique is instead its resiliency. My army has mostly 4+ or better saves, ignores harmful spells on 5+, and is often immune to battleshock. Few factions get access to all those benefits, which are readily available to multiple Hallowheart builds. Veteran of the Blazing Crusade is a great command trait and surprisingly underappreciated, as an 18" battleshock immunity aura is significant. Plus, Hallowheart has access to a heal spell to hopefully help keep that aura going into the late game.
With a general on one side of the board and a unit of Hammerers with Dispossessed hero on the other, Hallowheart armies can often fight to the last. Further, in a current meta environment with strong magic from Lumineth Realm-Lords, Seraphon, and multiple Chaos factions, the 5+ to ignore harmful spells can be clutch.
Lastly, even while not focusing on the command ability, I still get to benefit from Hallowheart spells and additional casting opportunities by fielding Sisters of the Thorn. Their increased movement, let alone additional wounds, help me take objectives while keeping up with the advance of my fighting force.
Hope this helps and looking forward to the conversation!
love this logic. Building on from this. got me thinking about dispossessed units more. what about the following ...
Allegiance: Cities of Sigmar
- City: Hallowheart
Leaders
Runelord (90)
- City Role: General's Adjutant
Sorceress (90)
- Lore of Whitefire: Sear Wounds
- Hallowheart 2nd Spell: Elemental Cyclone
Celestial Hurricanum with Celestial Battlemage (280)
- Lore of Whitefire: Ignite Weapons
- Hallowheart 2nd Spell: Warding Brand
Battlemage (110)
- Lore of Whitefire: Roaming Wildfire
- Hallowheart 2nd Spell: Crystal Aegis
Warden King (100)
- General
- Command Trait: Warden of the Flame
- Artefact: Agloraxi Prism
Battleline
30 x Longbeards (240)
- Ancestral Weapons & Shields
30 x Hammerers (360)
20 x Irondrakes (300)
10 x Dreadspears (90)
- City Role: Honoured Retinue (Must be 5-20 models)
Units
5 x Sisters of the Thorn (130)
- Lore of Whitefire: Sear Wounds
- Hallowheart 2nd Spell: Ignite Weapons
Endless Spells / Terrain / CPs
Umbral Spellportal (70)
Geminids of Uhl-Gysh (60)
Emerald Lifeswarm (50)
Total: 1970 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 131
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Guys, thoughts on this list? Anyone ran something similar?
Allegiance: Skaventide
Clawlord (100)
- Mighty Warlord Command Trait: Powerful
Arch-Warlock (160)
- General
- Command Trait: Deranged Inventor
- Lore of Warpvolt Galvanism: Warp Lightning Shield
Grey Seer on Screaming Bell (240)
- Artefact: Skavenbrew
- Lore of Ruin: Death Frenzy
Warlock Bombardier (120)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
40 x Clanrats (200)
- Rusty Spear
- 2x Standard Bearers
- 2x Standard Bell Ringers
40 x Clanrats (200)
- Rusty Spear
- 2x Standard Bearers
- 2x Standard Bell Ringers
40 x Clanrats (200)
- Rusty Spear
- 2x Standard Bearers
- 2x Standard Bell Ringers
6 x Stormfiends (520)
- 2x Windlaunchers
- 2x Ratling Cannons
- 2x Shock Gauntlets
Warp Lightning Cannon (180)
Warp Lightning Vortex (80)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 193
Thanks
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14 hours ago, Popisdead said:
I believe you are limited to 3 Endless Spells now.
If you are running this list, report back how the Wanderer units are doing. I'm keen to see how they perform in those configurations.
Thanks, overlooked this.
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20 hours ago, The Red King said:
What city is that? It makes a huge difference.
Whoops! Hallowheart
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Thoughts on this list? What could be tweaked? Guess im looking for something all roundish with a nice variety of models to paint up. Cheers!
++ **Pitched Battle** 2,000 (Order - Cities of Sigmar) [2,000pts] +++ Leader +
Battlemage [110pts]: General's Adjunct, Ghyran
Battlemage [110pts]: Hysh
Celestial Hurricanum with Celestial Battlemage [280pts]
. Celestial BattlemageKnight-Incantor [120pts]
Nomad Prince [120pts]: General
+ Battleline +
Eternal Guard [130pts]: 10 Eternal Guard, Honoured Retinue, Horn Blower, Standard Bearer
Eternal Guard [130pts]: 10 Eternal Guard, Horn Blower, Standard Bearer
Sisters of the Thorn [260pts]: 2x 5 Sisters of the Thorn, Horn Blower, Standard Bearer
Sisters of the Watch [160pts]: 10 Sisters of the Watch
Sisters of the Watch [320pts]: 2x 10 Sisters of the Watch
+ Allegiance +
Allegiance: Allegiance: Cities of Sigmar
+ Game Options +
Game Type: 2000 Points - Battlehost
+ Malign Sorcery +
Endless Spell: Purple Sun of Shyish [50pts]
Endless Spell: Soulscream Bridge [100pts]
Endless Spell: Soulsnare Shackles [40pts]
Endless Spell: Umbral Spellportal [70pts]
++ Total: [2,000pts] ++
Created with BattleScribe
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2 hours ago, Lord_of_theRavenspire said:
Jaws vs. new CoS sculpts?
(I can dream! :p)
I'd fall off my chair. Pipe dream
AoS 2 - Skaventide Discussion
in Skaven
Posted
This got me thinking, since wlb and wle can cast as many warp lightnings as models. Could a wlb cast warp lightning twice with cogs?